
Faith Xavier
Eclipse Mariner
2
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Posted - 2014.01.15 20:40:00 -
[34] - Quote
Kesthely wrote:A nice and innovative idea, except its quite flawed:
Why would a ecm boat actually target a ferret, its a destroyer, specificly designed to hurt the ecm, as an ecm pilot with the mechanics you describe, i would just ignore it, and let the dps take it out.
If what i'm thinking your suggesting and it would work regardless of it beeing used, then how does this work exactly, eg what if the enemy force has 3 falcons, does it pick one at random, does it get multiplied by each ecm the falcons uses, or just the one its targeting? how does it distinguis from hostile to friendly ecm? How do you prevent it to be an instant blab everything wielding your fleets counter?
Say your a long ranged high strength fleet setup, where really the most annoying thing would be remote sensor damp. you bring a squad of the remote sensor damp ferrets, but also load everyone of your fleet with one remote sensor damp. They actually bring the thing you hate, damps, so your ferrets load up the short range ammo, warp in, and your friendly fleet all activate there remote sensor damps, increasing your ferret squads dps by many many times, capable of blapping everything of the other fleets remote sensor dampeners instantaneously.
Its an innovative idea, but this version won't work i think.
Slight adjustment:
Ferret module: Scriptable high slot, Groupable with any drone and mid or high slot module
You script the ferret module with either a target painting, ECM, Remote Sensor Dampening, or Webbing script. Next you group modules with it, EG Neutralizers, then when someone uses that type of ewar on you you press the ferret module, wich then, if allowed tries to lock the target, and uses, or prepares to use the modules linked to it to be used.
I guess my post wasn't clear enough...the target takes damage based on its own ECM modules being active. It doesn't matter what is being ECM'd. So if the ECM pilot ignores the Weasel and ECM's the dps with, say 5 modules, he will take extra damage from the Weasel based on those modules being active, period. 3 Falcons all running jams doesn't change this. Each one takes damage based on its own active ECM, regardless of what that ECM is being used for.
All that being said, I'm done defending the idea. I still think it'd be cool, but others seem perfectly happy with the other options already available. If no one wants to use it, it's not worth the time to develop/implement it. Thanks for all the feedback! |