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Nova Incantus
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Posted - 2006.03.20 16:47:00 -
[1]
So I've bought a Cormorant destroyer and im planning on putting 7 125mm railgun 1s on it armed with about 4000 rounds of iron charge s
but im unsure what else to put on the thing, and Im sure my skill level isn't near as good as it should be for this thing to add any good equipment in 2 more hours I'll be at the skill lvl to pilot this thing, and I'll do some skill learning to use small missiles [that peeves me it costs 1 skill to use the launcher and 3 skills to use the ammo] so maybe when thats done I can add a small missle launcher to it
I've looked through about 30 pages of this forum for anything on the Cormorant variants but most of them seem tailored to players who've already gained quite a few skills... got anything dumbed down for a rookie LOL
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Cade Morrigan
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Posted - 2006.03.20 16:54:00 -
[2]
Edited by: Cade Morrigan on 20/03/2006 16:55:41 If you're doing missions with this thing, get rid of that iron ammo, its damage blows. Use Iridium if you want more range, or antimatter for close up.
Try this setup:
high: as many 125mm guns as you can fit after fitting your mid and low slots mids: afterburner, small shield booster, small shield extender, cap recharger low: reactor control unit if it allows you to fit one more gun, otherwise try a magnetic stabilizer (more damage from your guns), a tracking enhancer (guns more able to hit orbiting targets) or maybe a nanofiber for more agility.
You're going to want to keep range open as much as possible, try to pop the fastest frigs at long range first so they don't orbit close and fast making them hard to hit. You also might want to swap out the cap recharger for a small cap booster if you find your cap emptying too quickly. Corm has a huge cargo bay and can hold plenty of cap charges.
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Khabok
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Posted - 2006.03.20 16:56:00 -
[3]
Stick with the absolute basics, when you're low on skill points.
It's a Caldari ship, so fit for a shield tank: That means a shield booster, a shield extender, and maybe an Invuln field or second extender. Afterburner if you want to go faster, or a boost amplifier, if you can use those.
With one low slot, your choices are pretty limited. Most likely a PDS to get you a decent bonus to just about everything.
Use the KISS method (Keep It Simple, Stupid) and you'll be alright.
Destroyers are paper-thin, like big frigates, so don't expect to get in to heavy combat with those puppies.
Train up for cruisers, too.
Khabok _______________________________________________ Insanity / Rank 1 / SP: 256000 of 256000  |

Al Thorr
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Posted - 2006.03.20 17:04:00 -
[4]
Persoanlly . If you are commited to use the iron ammo and dont want to swap. I would ditch at least 2 of the 125s and replace them with the very underrated 75mm.
This will give you more cpu and grid available for the shields. And also have the benefit of a close range cover. The addition of a rocket bay also will help - light missles are not really going to help you with this ship.
Again I would use thorium as it gives you as a newer player a better damage / Isk than antimatter. ( thats just personal preference)
Hope this helps
Regards
Al Thorr
"You cant polish a turd" - The new rendered font is living proof.
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Katabrok First
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Posted - 2006.03.20 18:46:00 -
[5]
I flew the cormorant in all my level 1 missions, so much that it got boring. I used an AB, as much 125 mm or 150 mm as I could put on it, and 75 mm to fill the other slots. My usual weapon config was 4 150mm, and 3 75mm. I used only iron ammo, and I orbited everything from 22 km away. No frig could hit me, and the AB could be left on at all the times. I had a small shield booster, but it never got turned on, so it wasn't even named. I hope that this helps. Any problem, convo me in game for anything.
Katabrok, the space barbarian.
I want the The Correct DreadÖ!!!! |

Nova Incantus
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Posted - 2006.03.20 22:30:00 -
[6]
okay heres what I got tell me how bad it is lol... feel free to laugh I dont mind
Cormorant
High 7x 125mm Railgun 1 (mix of iron and thorium charge s)
Medium Civ Sheild Booster Civ Afterburner Cargo Scanner Small Shield Extender 1
Low 100mm Reinfored Nanofiber Plate 1
Stats (normal/mine) Armor 375/567 Shield 469/619 -50 recharge time Power Grid 55/63.25 (currently at 58.9) CPU 215/236.50 (currently at 140)
Question: I added a Standard Missile Launcher but theres a problem, in order for it to be turned on I need 4 more units of power grid, but im not sure where to get it front without changing the guns
is there a skill I can research to gain 4 powergrid points?
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Karl Shade
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Posted - 2006.03.20 22:36:00 -
[7]
Originally by: Nova Incantus okay heres what I got tell me how bad it is lol... feel free to laugh I dont mind
Cormorant
High 7x 125mm Railgun 1 (mix of iron and thorium charge s)
Medium Civ Sheild Booster Civ Afterburner Cargo Scanner Small Shield Extender 1
Low 100mm Reinfored Nanofiber Plate 1
Stats (normal/mine) Armor 375/567 Shield 469/619 -50 recharge time Power Grid 55/63.25 (currently at 58.9) CPU 215/236.50 (currently at 140)
Question: I added a Standard Missile Launcher but theres a problem, in order for it to be turned on I need 4 more units of power grid, but im not sure where to get it front without changing the guns
is there a skill I can research to gain 4 powergrid points?
Engineering.
While you¦re at it check out electronics and weapon upgrades.
Oh and have two different ammo types in cargo but only fit one at a time in the guns. At least for starters.
Train for proper gear. Civ stuff just don¦t cut it I¦m afraid.
Remove the plate. Fit whatever but 2 types of tank is a bad habit. -
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Waenn Ironstaff
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Posted - 2006.03.20 23:03:00 -
[8]
What about using blasters instead of Railguns? I'm trying to see if I have the powergrid/CPU for 7 Blasters and 1 Nos.
Considering the frigates I'm currently fighting are tacklers and advanced pirates, they are usually at close range.
How viable would that be?
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Al Thorr
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Posted - 2006.03.20 23:18:00 -
[9]
Again with the Personally ( spelt right this time - I hope)
Blasters are a good choice - however they do require the close up approach and at such close distances If your skills in the gunnery side arnt high) then you are going to miss a lot of the time.
I would still go for the 75mm rails the 25% reduction in rof is negligable . they have good tracking and will give you a greater band of damage than the blaster option. (as you will struggle to get neutrons on )
releasing more grid and cpu to your defence.
Regards
Al Thorr
"You cant polish a turd" - The new rendered font is living proof.
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Karl Shade
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Posted - 2006.03.20 23:19:00 -
[10]
Depends. Haven¦t run missions for a long time but if they web you and stay outside your range you¦re ******.
Sides, 125mm rails are beautifully versatile little things. Good tracking, good damage, nice fitting reqs. -
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Ithildin
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Posted - 2006.03.20 23:20:00 -
[11]
The setup you had suggested up there is pretty good, considering low skill points. What I would do, however, is to replace the plate with a Power Diagnostics System I as soon as you can use them (this gives you 5% more powergrid as well as a few % more shield and capacitor). I'd also drop the cargo scanner, as it's not very useful - it's faster just to open the cans up and loot everything blindly.
So, with only slightly advanced skills, and keep in mind that I don't know TOO accuratly whether this fits. High 7x 125mm Railgun 1 (mix of iron and thorium charge s)
Medium Small Shield Booster I (Shield Operation I) 1mn Afterburner Stasis Webbifier (Propulsion Jamming I) Small Shield Extender 1
Low Power Diagnostics System II (requires Energy Grid Upgrades II)
If you run into problems with CPU, train a level or two of Electronics (the skill with the same name as the skill category).
As for blasters, don't. Simply put it's too much trouble. You'll also not be able to reach those targets that're too far out. If you take my advice and fit a webifier, then you'll be able to slow down even the closest orbitting frigs to kill them. Also, the Cormorant gets a tracking bonus of 7.5% per level (soon this will be boosted to 10% per level), so you'll have rather few problems hitting the really close ranged ships in either case.
Originally by: KilROCK
Originally by: Arkanor Gallente missileboat might be cool.
Pod yourself till you got no skills.[
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Foulis
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Posted - 2006.03.20 23:45:00 -
[12]
I always liked having something to shoot for, if you like your cormorant try this setup out:
High: 7x 150mm Railgun IIs (spike S ammo) Med: 2x Sensor Booster, 2x Tracking Computer Low: Micro Auxillary Power Core (really tight on grid, I need Adv. Wpns. Upgrades)
With the spike ammo it shoots at up to 100km optimal. It's like a cheap harpy with lots of guns(and less overall damage as it can't fit a dmg mod). ---- I <3 Taranis
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Koori
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Posted - 2006.03.21 01:11:00 -
[13]
Originally by: Foulis
High: 7x 150mm Railgun IIs (spike S ammo) Med: 2x Sensor Booster, 2x Tracking Computer Low: Micro Auxillary Power Core (really tight on grid, I need Adv. Wpns. Upgrades)
OMG mate. The OP said that he is low on SP... I havnt tried cormorant for a looooong time. Is it really able to fit 7x150 II's ?
This setup can be really good in fleet PVP, but for missions is quite useless (especially for deadspace ones). Normally you need to go close and personal with your NPC targets. ------------------------------------------- Sig stolen again :( |

Waenn Ironstaff
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Posted - 2006.03.21 01:31:00 -
[14]
I'm going to try:
7 Light Ion Blasters with Plutonium/Iridium Ammo Small Nos Small Shield booster, Small Shield Exteder Warp Disruptor, Webfier Mag Stab
This is ment for close range battles, blasters giving me hopefully good damage against frigs. The small nos to annoy again and help with the power consumption of the Booster and tackling modules. And mag stab for increase dmg and compensate a bit for the ROF disadvantage.
Only porblem is the lack of speed so either they come to me or I could drop either the web/extender for an AB.
Thought?
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Cade Morrigan
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Posted - 2006.03.21 02:26:00 -
[15]
Originally by: Waenn Ironstaff I'm going to try:
7 Light Ion Blasters with Plutonium/Iridium Ammo Small Nos Small Shield booster, Small Shield Exteder Warp Disruptor, Webfier Mag Stab
This is ment for close range battles, blasters giving me hopefully good damage against frigs. The small nos to annoy again and help with the power consumption of the Booster and tackling modules. And mag stab for increase dmg and compensate a bit for the ROF disadvantage.
Only porblem is the lack of speed so either they come to me or I could drop either the web/extender for an AB.
Thought?
Thought... you're going to die to everything except frigates that stumble into your web range. You don't have the range to snipe (which is the strong point of the Cormorant with rails), and you don't have the tank or speed to survive closing range with your targets.
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Waenn Ironstaff
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Posted - 2006.03.21 03:00:00 -
[16]
125mm Railguns with AM ammo for lcose combat and thorium/iridium for long range?
I thought rails suffered from huge loss in tracking with close range... And considering a lot of frigs are setup for tackling, they'd have to be close...
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Nova Incantus
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Posted - 2006.03.21 03:50:00 -
[17]
Originally by: Waenn Ironstaff 125mm Railguns with AM ammo for lcose combat and thorium/iridium for long range?
I thought rails suffered from huge loss in tracking with close range... And considering a lot of frigs are setup for tackling, they'd have to be close...
they do fall off, I've been working on fast tracking skills, iron is jus cheap to use and I have a mass of the stuff otherwise I'd use some throium or antimater
actually I might just switch to a couple 75mm that solves the problem
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