
Vmir Gallahasen
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Posted - 2006.03.21 02:42:00 -
[1]
Quote: Oh, and catch Interceptors, something that has nothing to do with interdicting.
What's the rest of that description?
Quote: built to fill a single important tactical niche: the breaching of enemy warp tunnels.
Quote: Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
I wonder why they have this stupid unrelated role to interdicting? Surely it's not related to their base destroyer ships? What does that destroyer description say again?
Quote: the Coercer, a vessel designed specifically to seek and destroy the droves of fast-moving frigate rebels.
Wait a minute! That's like making a tech 2 mining barge that has better resists, but is also good at mining! Or making a tech 2 industrial ship that has more hitpoints and is faster, but can also haul stuff! Absolutely ridiculous. This needs to be nerfed immediately.
Quote: Why don't we also make mining barges haulers too? They're related, atleast as much as interceptors are to interdictors.
Why does it take level 4 frigate skill to fly a cruiser? Why does it take level 4 cruiser skill to fly a battleship? They're even less related to one another than interdictors are to ceptors. An interdictor is meant to be a fast, hard-hitting support vessel to hold down targets. An interceptor is meant to be a fast, hard-hitting support vessel to hold down targets. Does it really surprise you that you need interceptor skills to fly an interdictor? You get called primary in nearly every fight so you're going to need those skills anyway.
Not trying to bash you, but you're a ways away from flying an interdictor yet An interceptor isn't difficult to train for and is useful in a great many situations in PvP, and you'll be well on your way to flying an interdictor sometime.
There are a few other threads that I've replied to as far as interdictor limitations are, if you do a search you should be able to find them. Some things I can point out to you right now, however:
Quote: The Eris and the others are all decent interdictors because they can fit 4 launchers and cycle the spheres out at a decent pace.
If you fit 4 launchers onto a combat-viable setup, I swear I will eat my shirt. I can just squeeze two on with a pair of t2 coprocessors, electronics V, weapon upgrades V, and a 3% cpu implant using an AB and smaller-size rails/best-named gear. Besides that, more than one launcher is not useful. They don't fly like missiles; warp disrupt probes just drop at your current position. There's an unusual effect where one sphere can cancel out another if you drop two nearby however, so really even 2 launchers will do you no good. And four minutes is a long time  Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
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