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B orange
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Posted - 2006.03.21 07:44:00 -
[31]
I can tell you about sabre.. 4km/sec with mwd II, 7 guns, 1 probe launcher. Plus 4 meds to play with.
Can pwn any ceptor with ease. |

Joerd Toastius
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Posted - 2006.03.21 12:33:00 -
[32]
Skill training, replacement costs and a small degree of conservatism are the only things stopping every single combat group from having at least two interdictors.
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Testy Mctest
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Posted - 2006.03.21 12:40:00 -
[33]
They're easy to train for. They stop people warping away even when stabbed. They're easy to train for. They stop people warping away even when stabbed.
I said that twice for emphasis, as the stab whiners haven't yet noticed this.
There used to be a sig here, but I got bored of it.
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Tharkad
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Posted - 2006.03.21 14:34:00 -
[34]
I fly them around amarr space, there faster then an inty and I like the graphic model a lot better then the amarr inty.
I do wish CCP would join the 20th century in technology at least and give us the ability to pick our own tinting as the pure black hides the detail work on the ship.
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Dimitri Tanan
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Posted - 2006.03.21 15:23:00 -
[35]
Someone with actual interdictor sphere experience...
Are the spheres REALLY that useful? The small spheres range seems totally useless, especially for catching interceptors. The medium sphere seems better at 15k, but that still isn't much distance for any reasonably fast interceptor to cover. In the way I see the spheres working, you need to fire more then one if your target has any distance on you. Is this actually a correct idea? If so, then the sabre is really just a tech 2 interceptor since it can only fit a single launcher. In that case, the skill requirements seem logical, but the description is still weird.
I didn't raise the thread because my mind is already made up. The responses I got just weren't that convincing. And one person did say I should wait until I have more experience under my belt before posting, that was actually about half his post.
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Ishquar Teh'Sainte
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Posted - 2006.03.21 15:34:00 -
[36]
The interdictors main role is NOT to catch interceptors and fast frigates (though the description might say so) - though they can be really handy for this task. 
They are much easier to use against battleships and other quite slow moving blobs ...
and i can assure you - beeing in a fleet without an interdictor gives you the "oh no"-feeling, as well beeing in a fleet and seeing a hostile interdictor falling out of warp near your gang. _________________________________________
Originally by: Skellibjalla Life is a garden of perceptions. Pick your fruit.
Originally by: Tool - Hush I can't say what I want to,even if I'm not serious.
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Deva Blackfire
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Posted - 2006.03.21 15:44:00 -
[37]
Edited by: Deva Blackfire on 21/03/2006 15:46:11 Edited by: Deva Blackfire on 21/03/2006 15:44:48
Quote: Are the spheres REALLY that useful? The small spheres range seems totally useless, especially for catching interceptors.
For catching ceptors at the gate you should use ceptor with sensor booster and 20km scram... Much better
For catching ceptors that orbit you at long range - just use long range cruisers.
Dictors Spheres are just for blocking one gate/warping to and from that gate. Also - they are much better than deployable bubbles, because you can make 10 jumps, put bubble for 1 minute and go farther. They excel at rapid deployment.
Quote: In the way I see the spheres working, you need to fire more then one if your target has any distance on you.
That's why they have great speed. Get close and THEN drop bubble - not other way round.
EDIT: Just go to EC-P8R and wait a bit at Torrinos gate. Sooner or later you will see and interdictor in action...
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Magunus
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Posted - 2006.03.21 15:47:00 -
[38]
Originally by: Dimitri Tanan Someone with actual interdictor sphere experience...
Are the spheres REALLY that useful? The small spheres range seems totally useless, especially for catching interceptors. The medium sphere seems better at 15k, but that still isn't much distance for any reasonably fast interceptor to cover. In the way I see the spheres working, you need to fire more then one if your target has any distance on you. Is this actually a correct idea? If so, then the sabre is really just a tech 2 interceptor since it can only fit a single launcher. In that case, the skill requirements seem logical, but the description is still weird.
I didn't raise the thread because my mind is already made up. The responses I got just weren't that convincing. And one person did say I should wait until I have more experience under my belt before posting, that was actually about half his post.
Interdictors don't use mobile warp bubbles, they use warp disrupt probes, and there's only one size of warp disrupt probes (20km). Mobile bubbles take several minutes to set up and require anchoring and they take up a lot of cargo space. Warp disrupt probes work the instant you launch one and are larger than medium bubbles (20 km). Mobile warp bubbles can be targetted and destroyed, while warp disrupt probes can't. They last until their timer expires.
Also, an interdictor can carry around 5 20km bubbles in the launcher itself, plus another 5 pretty easy in the cargo hold. That's just wicked. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Deva Blackfire
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Posted - 2006.03.21 15:49:00 -
[39]
Quote: Mobile warp bubbles can be targetted and destroyed, while warp disrupt probes can't.
Heard SBombs can kill them (not tested).
Also i can carry about 25 probes with me no prob (+ ammo for missile launchers)
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Magunus
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Posted - 2006.03.21 15:52:00 -
[40]
Originally by: Deva Blackfire
Quote: Mobile warp bubbles can be targetted and destroyed, while warp disrupt probes can't.
Heard SBombs can kill them (not tested).
Also i can carry about 25 probes with me no prob (+ ammo for missile launchers)
Hadn't heard that; it'd be a good thing to test. Thanks for the heads up. :) ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

HUGO DRAX
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Posted - 2006.03.21 15:54:00 -
[41]
Originally by: Dimitri Tanan Ok, so I haven't been playing all that long and I've only got 1 million SP. But I do play a support pilot and to me the most interesting support option is interdictors.
Then I looked at the skill requirements for an interdictor and my jaw just dropped. Then it exploded when it hit the ground. These things have ridiculous skill requirements! No wonder I never see any around. And it's not just that the number of requirements is too high, it's that half the requirements have NOTHING to do with interdicting.
To fly an interdictor, you need the following lvl 5 skills:
(Racial) Frigate 5 Destroyers 5 Evasive Meneuvering 5 and if you want to actually use interdictor spheres, Propulsion Jamming 5
And then you need these skills at lvl 4:
Anchoring 4 Spaceship Command 4 Interceptors 4
So let's look at this. Spaceship command, Racial Frigate, Propulsion Jamming, Destroyers and Anchoring make sense to a certain extent. That's 3 lvl 5 skills and 2 lvl 4 skills. But what the heck! Interceptors 4? WHY? They arn't fast, they have NOTHING to do with interceptors except they share a support type role. Evasive Maneuvering? Uhhhh, these are destroyers. You shoot a sphere and run away. Even if you stay, you're only decent against Frigates and your guns have great tracking.
These things are largely pointless because they require just too many skills to use. No one is going to fly them because they're destroyers anyway. I never see any around even though their tactical role should make them a common site on the battlefield. Am I just crazy on my beliefs here?
They sound reasonable to me. I dont see any problems with those requirements. go and look at the requirements for a HAC and T2 guns. Dont just complain, do something. Channel macrointel meet with likeminded folks, spottings,intel |

Deva Blackfire
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Posted - 2006.03.21 15:54:00 -
[42]
Ahh... I should remove that phrase and use IRON/RZR forums instead ;p
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HUGO DRAX
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Posted - 2006.03.21 15:57:00 -
[43]
Originally by: Dimitri Tanan Someone with actual interdictor sphere experience...
Are the spheres REALLY that useful? The small spheres range seems totally useless, especially for catching interceptors. The medium sphere seems better at 15k, but that still isn't much distance for any reasonably fast interceptor to cover. In the way I see the spheres working, you need to fire more then one if your target has any distance on you. Is this actually a correct idea? If so, then the sabre is really just a tech 2 interceptor since it can only fit a single launcher. In that case, the skill requirements seem logical, but the description is still weird.
I didn't raise the thread because my mind is already made up. The responses I got just weren't that convincing. And one person did say I should wait until I have more experience under my belt before posting, that was actually about half his post.
Yes they are very effective I have seen them in action and in skilled hands they are devastating to the enemy. Great for splitting up the enemy etc.. Dont just complain, do something. Channel macrointel meet with likeminded folks, spottings,intel |

Wyndwhisper
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Posted - 2006.03.22 03:33:00 -
[44]
Hmmm yes it takes along time to gain the skillz to fly one but thats how it should be its a T2 ship that can cloak on a gate and drop that sexy bubble right on a fleet! FC nightmare, but trust me its a borring life flying 1 as ya never end up on kill mails much :( but i can move mine 155 m/s cloaked nice way to sneek up on a fleet! yarrr , would be nice to have 2 low slots as its a pain fitting.
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Wyndwhisper
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Posted - 2006.03.22 03:47:00 -
[45]
I can carry up to 45 bubbles and 400 rounds of light blood claws do 1300 ms AND 145 ms cloaked still not sure if bubbles cancel each other out seems to work with 2 or 3 bubbles at times and other times it dont! what is best dist to lunch the bubble around the gate's? anyone worked it out yet? also if a ship is in warp fm diff gate and you drop the bubble the ship in warp will not be caught! is this a bug? 
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