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Vuxacha
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Posted - 2006.03.21 02:22:00 -
[1]
Ive played off and on for a while, and lurk the forums a bit. I never see any references to destroyers. Cruisers, Frigates, Battleships etc..but not destroyers.
Are they redundant? Rare? Or am I just not looking in the right places?
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Freada
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Posted - 2006.03.21 02:28:00 -
[2]
I do not care much for them myself but I used to by in a corp in the Essence region and we could not make them fast enough to keep them in stock and this was before the new ships were released.
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Chuck Tucker
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Posted - 2006.03.21 02:35:00 -
[3]
Edited by: Chuck Tucker on 21/03/2006 02:36:26 I personally like my Catalyst.
Destroyers can be really good in good hands. I can fit 8 150mm rails (dont forget destroyer's bonus to turret range!) or 8 light neutron blasters.
Indeed, they are not popular much, coz usually ppl skip 'em prefer to train for cruisers and further. Destroyers skill until now was totally separate, but situation can be change with new interdictors.
Destroyers actually very vulnerable, and doesnt have a lot of cap, cpu and grid, as well as mid and low slots. Therefore, you will need really good skills to use them effectively, but it worth it. (High secondary skills demand - also one of the reason for them to be unpopular.) Try to get powergrid, cpu and cap primary skills up to 5. Probably you will need to use Micro Auxilary Power cores and Co-Processors - they are also demand good skills. As well as improving your ROF and target range and turret range.
Good destroyer pilot can easely take down interceptor and self-assured medium-experienced-pilot's cruiser.
PS. Written by alt.
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Cesisse
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Posted - 2006.03.21 02:43:00 -
[4]
I found mine to be nice cheap alternative to crusiers for some level 1 and 2 missions. But now that I am in a cruiser, i rarely use my destroyers any more.
Also, the catalyst hasa decent sized cargo, which came in handy on low sec trading runs. It definitely tamks better than any of the frigates I flew.
But as a 5 week old player, I am the opposite of an expert on ships etc. Just letting you know i was glad to have one and they cost much less than cruisers.
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Silent Silvia
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Posted - 2006.03.21 02:48:00 -
[5]
Destroyers have a use, but it's almost specialized too far
They are good against frigates, but anything else can just about eat them alive.
some can be used as good sniper platforms, others as point defense for bigger ships in fleet combat.
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Chuck Tucker
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Posted - 2006.03.21 03:02:00 -
[6]
As in real life I can give good advice which many players try to ignore - DO NOT fly ships you cannot afford to loose. Its stupid to put most of your money in one ship+fit.
As to destroyers - imho, they are perfect learning platform, using them you will learn how to find a perfect fit on really constrained conditions, plus there you will see for real how the secondary skills will pay off (electronics, engineering etc.) Moreover, they are not expensive, but provide a load of damage.
They absolutely cant tank damage. So it will push you to find the ways to flight em in such way to minimize or avoid damage at all. There really a lot of interesting fits possible, but again, it will pay off only with good skills.
To put it straight they are big flimsy can with lot of gunz. If you learn how to survive in them, you will be much-much better with more bulky and expensive ships.
*** end of advertisement **
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Vrizuh
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Posted - 2006.03.21 04:00:00 -
[7]
Vuxaha/Vrizuh = Same person.
I have a thorax, some vexors etc. So Ive already trained straight to cruisers with only 1 or 2 levels of destroyers on each of my chars.
I just never see them, and the name "destroyer" makes it sound like a decent combat vessel. Yet I couldnt think of any instance where Id seen one being used.
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Chuck Tucker
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Posted - 2006.03.21 04:24:00 -
[8]
My newb gang recipe:
Destroyers + logistics (frigs). With good coordination and command, can be a real pain in the %ss.
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Bunneh Killa
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Posted - 2006.03.21 06:34:00 -
[9]
They are excellent ratting platforms in 0.5 and up and you can run any Lev 1 mission going in one. They also pack a massive punch for what they are. They also make great miners for 0.5 and up as you can fit 3 miners and keep your AC turrets on, so any rats that come for you, you can handle yourself. They are also cheap to buy and fit so you will not be too destraught if you get caught and loose one. They are not suitable for Lev 2 missions however, they are just too big and don't have enough defences. In summary, a very nice n00b platform that will see you to the next step of a cruiser.
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Erick Voliffe
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Posted - 2006.03.21 06:40:00 -
[10]
I use the caldari destroyer. Works great in level 1 missions and some level 2 in .5 space. I'll prolly use it till i have the skill to use cruisers.
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Commander Kahn'Alzaor
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Posted - 2006.03.21 11:34:00 -
[11]
Ive been ingame for sometime now and when i was a noob trained destroyers straight up. Although it soon got left to grow cobwebs eventualy to get eaten by the reprocessor.
But now 2 months later im back in my thrasher. and Yes its a gallente pilot in a minmatar ship. Doesnt take that long to train the racial skills. Now i use it when i need speed and firepower but not the added weight that my thorax would give me.
I recommend using destroyers for as long as possible as 1 million for a ship as gutsy as them is very little ISK compared to what it could be.
PS my current rig is 5 ion blasters 2 small nos's and 1 rocket launcher (NOTE ROCKET not standard missle)
PPS i find the speed means i can orbit as fast as a frigate but the range of 1700 meters is perfect for the webber nos's and blasters and rockets
If you cant amaze them with brilliance , baffel them with bull****! |
Zephyr Mallory
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Posted - 2006.03.21 12:03:00 -
[12]
Edited by: Zephyr Mallory on 21/03/2006 12:06:03 I've found a Coercer with 6 pulse and 2 small nos, an A/b in the mid and armor repair/resist stuff specific to your enemy in the lows is deadly against frigs- and some cruisers if you can get inside their minimum range fast enough because as other people have stated Destroyers can't tank very well. They're all attack so you have to be aggressive with them. If you're doing level 2 missions in a Destroyer always remember to set your escape vector as soon as you can. As soon as things start looking like they're going bad.. get out of there. No sense in taking 100k isk damage just for a 75k time bonus. And most of the time- time isn't a big issue.
Basic Points for destroyers - 1.) You probably won't be able to fit 7-8 150mm Hybrids or Medium Beam lasers in there. Don't be afraid to mount 125mms or Pulse lasers - or other things that use less grid.
- 2.) Speed is your best defense. Don't stop moving. Destroyers have a signature radius twice that of a frigate and are twice as easy to hit. Moving as fast as you can constantly will make it a little harder for the bad guys to hit you.
- 3.) The destroyer is NOT a cruiser. It is bigger than a frigate, but think of it as a bigger frigate instead of a little cruiser.
[*] 4.) Don't push your luck. If you're hiding behind shields, and you start taking armor damage- you should aready have heard "Warp Drive Active" in most situations. The same applies to Armor tankers taking structural hits.
edit for formatting --- The Amish are coming! The Amish are coming! |
gordon861
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Posted - 2006.03.21 12:14:00 -
[13]
I've been here just under a week and I'm using a destroyer(Thrasher) now, and having fun with it. I was finding the shields took a big beating and when I had it full of laser turrets I couldn't use the shield recharger without running out of power. Now I have projectile weapons that use less power I can use the recharger to keep me alive longer, and I just got the skills to use the first vampire(Nosferatu) device so I orbit something weak whilst stealing it's power and blow the hell out of everything else in the area first.
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mjolnir feaw
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Posted - 2006.03.21 12:44:00 -
[14]
Yep! Destroyers are a good way to learn, and a very good way to see how secondary skills can pay back. Been in the game for 6 weeks, 4 of them in a catalyst (I don't play that much)... It's great and feel even a litle overkill for lvl 1 missions.
First thing to fit on a destroyer would be the AB. or MWD if you can mount them (and the cap loss doesn't scare like it should) The ship is not that small. It's not that shielded or armored. Your speed is your survival.
It's true, with a destroyer do not ever try to push your luck. I've tried that twice: I lost the first ship and the second one was on fire when I reached a station.
While I'm here, has anyone been successful fighting a cruiser in a destroyer? How did you do that?
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Zephyr Mallory
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Posted - 2006.03.21 12:49:00 -
[15]
the only luck I've ever had in a destroyer vs a cruiser is when you can get within appx 2 km of them with short range weapons and orbit so fast their guns can't hit you... and hope they don't have big painful missiles. --- The Amish are coming! The Amish are coming! |
Steven Dynahir
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Posted - 2006.03.21 13:10:00 -
[16]
Flew a catalyst out yesterday (usually I fly Ishtar), and it was awesome antifrigate platform. Did some lowlevel ratting and noticed that I couldn't target the frigates as fast as I could destroy them (2*125mm per each ship targeted).
Cruisers on the other hand.. Too some serious pounding until got them.
With Iron S, the optimal is 25km and with antimatter S it's near 10km. Iron seemed to constantly hit for 12-15/gun and antimatter 25-30/gun. So all in all a antimatter wolley was about 220 damage.
Seems to keep a constant 100DPS, which is pretty good for such a small ship. --- Sell orders Free money for n00bs |
Yd Landark
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Posted - 2006.03.21 13:42:00 -
[17]
well U can grind on 0.4 too, but U need to be VERY careful, 'cause U are going to hit some cruisers (an it hurts a lot)... besides, there is always the gate-campers.... (just consider having the money to buy-fit another one... should anything bad happen...)
ps: they are very good for jetcan mining in 0.7 - 0.6 too... they are cheap, and U can fit 4 XEcL mining on it, and 4 small beans for defense... //---------------------------------------------
Renting This Space for ISK
//--------------------------------------------- |
Myst Override
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Posted - 2006.03.21 13:58:00 -
[18]
Destoyers a good step between firgs and cruisers, considering it cost about twice as much as a frig and 1/3 the price of a cruiser. It got me alot futher as far as ratting, I can take out 50-60k bounty rats in .4 space... The bigger problem in .4 for destroyers are players in cruisers. Cruisers can make quick work out of a destroyer. But having 8 weapons instead of 4, really makes level 1 missions a cake walk, plus... its cargo space is huge compared to frigs. I found that a shield booster with a cap booster can go along way when keeping this thing running, and with my skills and modules, I am getting close to 78mw output. |
Butter Dog
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Posted - 2006.03.21 14:15:00 -
[19]
Destroyers are superb at what they are designed for - killing small, fast ships.
Interceptors and frigates don't stand a chance against them.
But they are 'paper tigers'... they get blow up very easily due to a combination of pitiful armour/shields, and and a fairly large signature radius.
Fun, though. ------------------ The ISS Navy is recruiting.
See this thread for further details.
www.eve-iss.com |
Jobie Thickburger
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Posted - 2006.03.21 14:35:00 -
[20]
Have to agree with almost everyone here. Destroyers are fun.
Think a really big frigate... Destroyers have more shield and more armor, but much less speed. Thats the big drawback. Also just as its a larger ship, it is a lot eaiser to be hit by cruiser guns... which hurt a lot...
I fly almost all my lvl 2 missions in a destroyer, since most of the targets are frigs. I have to run back and repaire sometimes, but usually my tanking can handle it. _______________
Happy Hunting and Mining, Put please, No Happily Hunting Happy Miners!
Jobie Thickburger Captain of Bad Investments
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Sanctus Maleficus
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Posted - 2006.03.21 18:20:00 -
[21]
I love my Coercer. I agree with what people are saying... I'm only 11 days old now, but I've learned a TON about maximixing my ships potential.
Also, something to think about is that if you find a Rogue Drone ded that hasn't been touched, and have good defenses (I run 3 200mm's in safe space, 2 and a warp stabilizer in lowsec), you can just fly straight to the "treasure chests" and blast everything along the way.
I also have little trouble fighting in .4 belts. The only problem I've had lately is with weapon choice vs some Sansha Juggernauts, since they like to stay out of 10k, and I was trying to do short range combat. Without an AB I seem to be like 5m/s faster, so once I catch them, (after what seems like FOREVER) I web them, problem solved.
I've always learned a LOT about team combat, as my room mate has a gallente destroyer as well. Sure, they have their downsides, but they're not piles of junks like some people would have to you believe. Its almost like people hate them from a brand loyalty perspective, if you know what I mean? A complete irrational hatred of something ONLY because its not something else. Think Ford vs Chevy.
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Draco Tigre
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Posted - 2006.03.22 00:20:00 -
[22]
I just picked up the skill this morning and my destroyer. I am loving the fact that I can actually fight back if the rats spawn where I am mining.
With my frigate it was either try to squeeze out the next incoming ore and run or bolt immediately depending on the situation. Having some form of defense while mining is a definite plus.
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