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Rivek
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Posted - 2006.03.22 00:55:00 -
[1]
What would you change?
From my back of a napkin list I would:
Eliminate instajump/dock bookmarks completely.
Change closest warp in range to 7.5 kilometers, ending randomly around the target point at that range.
Make all ships in Eve twice as responsive to control inputs (reduce mass/inertia) allowing for more interesting and fast paced combat and reducing target approach times and travel times.
Double the range on all warp disruptors and or scramblers.
Introduce a longer ranged, lower effect webbifier. Nerf normal webs signficantly in their effect.
Make warp core stabilizers harder to fit into combat fittings.... somehow.
Make basic insurance 0% payout.
Make insurance rates increase if the applicant has a history of frequent claims (pvpers), and decrease if they have a history of no claims (miners in empire).
Seed T2 bpos into the npc market at very high prices (demand responsive market ftw).
Allow for war declarations against individuals within npc corps. Moving subsequently to a player corp or alliance extends the war to that entity.
Institute higher market taxes within high sec empire. Have minimal market taxes within low sec empire. Have no market taxes within unclaimed 0.0 space. Allow alliances with sovereignty over a portion of 0.0 to add market taxes in their systems.
Change escrow fees to 1.5% (minus skill bonuses) of the asking price on the item being escrowed.
Double the copy time on blueprints. Change the color of blueprint copies to something other than that of blueprint originals.
Introduce POS style structures that can continually produce wealth of some sort (minerals?) at a very modest rate, but are only allowed in 0.0, are fairly easy to kill (500k hp?), and require no fuel or other maintenence (solar powered!).
Cut the scan time on scan probes by a huge factor like 10x, simultaneously making them properly find things within their spherical range, and requiring only 2 probes(instead of 3) within range of a target to find it. Real world triangulation is the use of two points with known angles and distances between them to find a third, like estimating the distance to a star or galaxy from earth.
Move level 4 kill missions entirely out of high sec empire... how did those 10,000 serpentis BS get past concord again?
Completely eliminate the drops of basic or standard tech1 modules from npcs.
There are many more changes I can't recall this moment...
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BlackHawk177
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Posted - 2006.03.22 00:58:00 -
[2]
I'd add a T2 BPO or 2 to my hangar.. and then quit and put the old people back in-charge
Originally by: Dark Shikari In soviet russia, game lags you 
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NoghriViR
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Posted - 2006.03.22 01:01:00 -
[3]
Get rid of the cyno field that's needed for capital ships to jump
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Sarmaul
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Posted - 2006.03.22 01:01:00 -
[4]
FIX PROJECTILES
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Slink Grinsdikild
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Posted - 2006.03.22 01:06:00 -
[5]
Make all space 0.0 space overnight.
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Vertical Aim
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Posted - 2006.03.22 01:13:00 -
[6]
OMG where to start.
1.) Stop developement on all patches until I get "minor" bugs that annoy the hell out of players fixed aka things like one retarded drone taking 2 hours to get back to drone bay.
2.) Revamp the war-declare system so that each npc sovereignty will review the declaration and let you know if they will allow it in their space, Depending on different things like Corp standings of each corp involved.
3.) Make it so 1 or 2 t2 bpos for every item can be found in different wreackages across space, making it so people have to really explore all parts of space and scan to hopefully find a "suspecious object" that needs investigating. Might be a massive NPC ambush that goes along with that tho .
4.) Add a escrow tab to market where named items can be sold like the regular stuff.
5.) Give everyone a reason to get capital combat ships giving players some PvE reasons to own a dread titan, etc...
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Sandler
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Posted - 2006.03.22 01:25:00 -
[7]
Make all space 0.0 and take a vacation
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Lifewire
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Posted - 2006.03.22 02:26:00 -
[8]
signed
and i add:
- create player police missions. Playerteams get the mission to attack low sec camps.
- shipwrecks that can be towed away. I read DEVs want to code it!!! 
- balance sentry guns in a way that offers also small ships like ceptors to operate in low sec. This limitation to battleships (sniping) sucks!
- fix bountys! Bountys on the ship! Pirate hunters really need some love! Bountys should rise automatically with each kill, payed by concord! The maximum should be the worth of the ship worth. No insurance for pirates so they cannot exploit and kill their own ship to get the bounty!
- No insurance for aliances! They created their own empire somewhere else, why should Concord pay strangers ships? Insurance for n00bs ok.
- Jobs for storywriters. They should get payed ISK for storys that get published!
- Jobs for explorers. There must be unexplored space to give those people fun that like to explore new areas.
- Tolling features, often proposed: strike colors button. Needed to have time to ransom people.
- Capture pod. Pod gets scooped and the person is now prisoner. He has a luck-based chance to escape or can pay a ransom.
- Boarding modules (assault shuttle bays) with crewmembers. Offer the option to board an enemy ship. Crews needed on ships including officiers that can be hired and give bonuses in melee-combat in the ship. Small arms, yeah lazor guns for my crew! Defensive modules that allow good defence against a boarding team: crewmember rooms or something like this.
Ok, i stop dreaming and go back sniping...
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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jamesw
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Posted - 2006.03.22 02:27:00 -
[9]
I would change nothing.
oh... well... maybe give the domi a little stealth boost  --
Latest Vid: Bobbing for Xelas |

Jester87
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Posted - 2006.03.22 03:17:00 -
[10]
Originally by: BlackHawk177 I'd add a T2 BPO or 2 to my hangar.. and then quit and put the old people back in-charge
I would do that, But i'd specifically put a ROOK BPO a Nighthawk BPO, a harpy BPO and every cool t2 ammo BPO.
I would also cap the amount of players and get rid of the 14 day trial thing. I would also complete all my skills to lvl 5.
Devs, Check your mail in the next few days, I sent you a couple hundred dollars U.S so when you get it go ahead and do all that for me ;)
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Lisento Slaven
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Posted - 2006.03.22 03:20:00 -
[11]
I wouldn't have a chance to change anything...
They'd fire me =P
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Angelic Resolution
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Posted - 2006.03.22 03:27:00 -
[12]
Give everyone a titan and titan skills for a day.
:D
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Isidriel
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Posted - 2006.03.22 06:10:00 -
[13]
Dev for a day?
I'd have one of my lackeys move this thread over to the Features and Ideas Discussion forum. Then I'd kick back with my fellow Devs and discuss all of the ideas in this thread (and others) while downing a tasty beverage (mmmm beer)...or two...or three...
Then we'd sit around and try to look at each idea objectively, taking into account all of the various viewpoints from different playstyles - not looking to favor one over the other.
Then we'd consume even more tasty beverages.
After whittling down the list, we'd then discuss which were feasible to code and implement within the given framework of the game (of course taking into account long-term goals and direction).
More tasty beverages.
Once the entire list is broken down, and had our finished product of a few things to put into development - we'd order a final round or two or three.
We would then wake up the next day with the mother of all hangovers, having completely forgotten everything that was discussed the evening before. Sadly, the scribbled notes on the wipeboard would be smudged (probably by someone who thought, in a drunken haze, that it would be cool to get their buttprint smudged on the board).
Noone would remember anything other than, "Damn, we need to do whatever that was more often. Bring more beer too!" -----
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Kuolematon
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Posted - 2006.03.22 06:24:00 -
[14]
I would make Oveur my personal slave for office use and for .. ermh personal use.
I would order TomB to turn every zone 0.0 and give every person one free HAC of choice.
Then I would remove bookmarks and gaggle like maniac while Oveur would be massaging my feets.  
Unnerf Amarr!! "Save yourselves........sell out and NAP the 5" ¬ gfasobek |

UndergrounD
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Posted - 2006.03.22 08:04:00 -
[15]
I'd take Vitoc, mebbe some crystal egg too. -----------------------------------------------
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Subaru Yakamitsukamosuki
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Posted - 2006.03.22 08:10:00 -
[16]
Real pirates don't use napkins.
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Slaveabuser
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Posted - 2006.03.22 08:27:00 -
[17]
I would have removed the Minmatars from the storyline.
Killing the Minmatars since 22480 AD |

Lifewire
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Posted - 2006.03.22 10:56:00 -
[18]
Edited by: Lifewire on 22/03/2006 10:57:01 some more:
- i would add player owned jailsstations where pirates can be hauled to - lol. since i allready proposed that it should be possible to scoop pods, we would also need jail stations that work pretty much like a stationary carrier. The prisoners dont get a fighter, they get a mining barge and have to mine ore for the time they are prisoners. As said before there should be a luck based chance to escape, for example 0,5% per hour online gaming. If a prisoner accepts the work his chances to flee should rise to 2% since he often is in the hangars and his "chances to grab a shuttle" an to flee are better. Pretty much like real jail. Lol - as pirate i really would love to see jails where i sit in with other rats that were captured.
- pirate ransom station. Pirate should be able to scoop miners or traders pod too and should have the counterpart: the pirate ransom station where the prisoners are kept hostage until a ransom was payed or they manage to flee. I know that most of you will think: what? come online and be in jail 3 days????? No thanks!!! But have a look on it: it¦s roleplay and prevents podding! I think it would be pretty funny even if jailed for a week.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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Avon
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Posted - 2006.03.22 11:00:00 -
[19]
Originally by: Lifewire
- balance sentry guns in a way that offers also small ships like ceptors to operate in low sec. This limitation to battleships (sniping) sucks!
You know, if you move you BS's closer to the gate you could actually do the scrambling yourself.
What's that? Too risky?
Aw, poor you.
The Battleships is not and should not be a solo pwnmobile - Oveur |

Kuolematon
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Posted - 2006.03.22 11:02:00 -
[20]
Originally by: Avon Aw, poor you.
ROFL! Well said Avon, well said 
Unnerf Amarr!! "Save yourselves........sell out and NAP the 5" ¬ gfasobek |

William Hartas
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Posted - 2006.03.22 11:11:00 -
[21]
Steal all of the accounts and network equipment, flog them on ebay and retire to the Caymen islands.
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Lifewire
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Posted - 2006.03.22 11:16:00 -
[22]
Quote: You know, if you move you BS's closer to the gate you could actually do the scrambling yourself.
What's that? Too risky?
Aw, poor you.
Yeahyeah, the blob flamers are up using this funny topic for personal flaming. I probably scrambled more ships than your whole corp lol.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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Crystal Kali
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Posted - 2006.03.22 11:21:00 -
[23]
Realise I don't speak Icelandic and say 'oh crap'.
Then slightly lower Blaster fitting requirements, add more comedy signs and play a game of blindfold darts to see which jump routes are being changed today.
Sample a can of Quafe.
Wonder how long it'll be before the real Devs break through the barricade and chuck e out.
Sneak back and recode undocking from stations so ships don't get stuck on them before they've even finished undocking yet. That one's been irritating me all week.
Run the Gallente Elections Storyline and flip a coin to see who wins it If it lands on it's side it's Autrech.
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Avon
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Posted - 2006.03.22 11:23:00 -
[24]
Originally by: Lifewire
Quote: You know, if you move you BS's closer to the gate you could actually do the scrambling yourself.
What's that? Too risky?
Aw, poor you.
Yeahyeah, the blob flamers are up using this funny topic for personal flaming. I probably scrambled more ships than your whole corp lol.
I have probably scrambled more ships than my whole corp too. Your point?
I used to be a good pirate, and then I moved on. When you reach that point maybe you'll move on too.
The Battleships is not and should not be a solo pwnmobile - Oveur |

wierchas noobhunter
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Posted - 2006.03.22 11:25:00 -
[25]
Originally by: Avon
I used to be a good pirate, and then I moved on.
dont lie we all know abaut your pirating     
join BioMass Cartel or die argggg
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Slaveabuser
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Posted - 2006.03.22 11:27:00 -
[26]
Originally by: Lifewire
I probably scrambled more ships than your whole corp lol.
Congratulations!
2006 cool award!!
Killing the Minmatars since 22480 AD |

Izo Azlion
|
Posted - 2006.03.22 11:28:00 -
[27]
Originally by: Rivek What would you change?
From my back of a napkin list I would:
Eliminate instajump/dock bookmarks completely.
Change closest warp in range to 7.5 kilometers, ending randomly around the target point at that range.
Make all ships in Eve twice as responsive to control inputs (reduce mass/inertia) allowing for more interesting and fast paced combat and reducing target approach times and travel times.
Double the range on all warp disruptors and or scramblers.
Introduce a longer ranged, lower effect webbifier. Nerf normal webs signficantly in their effect.
Make warp core stabilizers harder to fit into combat fittings.... somehow.
Make basic insurance 0% payout.
Make insurance rates increase if the applicant has a history of frequent claims (pvpers), and decrease if they have a history of no claims (miners in empire).
Seed T2 bpos into the npc market at very high prices (demand responsive market ftw).
Allow for war declarations against individuals within npc corps. Moving subsequently to a player corp or alliance extends the war to that entity.
Institute higher market taxes within high sec empire. Have minimal market taxes within low sec empire. Have no market taxes within unclaimed 0.0 space. Allow alliances with sovereignty over a portion of 0.0 to add market taxes in their systems.
Change escrow fees to 1.5% (minus skill bonuses) of the asking price on the item being escrowed.
Double the copy time on blueprints. Change the color of blueprint copies to something other than that of blueprint originals.
Introduce POS style structures that can continually produce wealth of some sort (minerals?) at a very modest rate, but are only allowed in 0.0, are fairly easy to kill (500k hp?), and require no fuel or other maintenence (solar powered!).
Cut the scan time on scan probes by a huge factor like 10x, simultaneously making them properly find things within their spherical range, and requiring only 2 probes(instead of 3) within range of a target to find it. Real world triangulation is the use of two points with known angles and distances between them to find a third, like estimating the distance to a star or galaxy from earth.
Move level 4 kill missions entirely out of high sec empire... how did those 10,000 serpentis BS get past concord again?
Completely eliminate the drops of basic or standard tech1 modules from npcs.
There are many more changes I can't recall this moment...
I got to the point on insurence and PvP'ers paying more, laughed, frowned, decided to call it retarded, then posted this. Stupid idea. No claims bonus on a game where guns are a regular thing? No.
Anyway, got class.
Izo
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Avon
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Posted - 2006.03.22 11:36:00 -
[28]
Originally by: wierchas noobhunter
Originally by: Avon
I used to be a good pirate, and then I moved on.
dont lie we all know abaut your pirating     

Which brings me to what I would do if I was lead dev.
I would introduce a replacement for insta-jumps, probably the one I suggested.
I would have warp scrambling and webbing ignored by sentries, but still criminally flag you and attract concord.
I would nerf sniping by splitting dual bonus modules.
I would introduce tactical control tools for FC's, and introduce data-linking modules.
I would kick a content team in to shape ASAP (they ain't bad, they are just too few)
I would rework NPC trade.
I would ensure that new ship types require more diverse build componants, including new minerals.
I would add mobile refine ships, but at a lower yield compared with station.
I would add different content for miners (rather than improving the existing content)
I would add a secure method of administering GTC sales. This would involve the seller adding the code to a website along with the buyers character name, automatically crediting the buyers account. This would help stem the reverse GTC trade (buying gtc for isk and selling the codes on ebay for cash), which is a loophole that needs closing.
I would rework NPC corps, seperating starter corps from the other NPC corps.
I would rework the war dec system.
I would find a more balanced method for recovering security status.
I would link bounties to clone costs (ie, the bigger your bounty the more purchasing a clone to cover your SP would be.)
I would arrange the next fanfest to be in London.
I would ... oh man, I'd take on an assistant, so much to do...
The Battleships is not and should not be a solo pwnmobile - Oveur |

Slaveabuser
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Posted - 2006.03.22 11:41:00 -
[29]
Originally by: Avon
I would introduce a replacement for insta-jumps, probably the one I suggested.
I would have warp scrambling and webbing ignored by sentries, but still criminally flag you and attract concord.
I would nerf sniping by splitting dual bonus modules.
I would introduce tactical control tools for FC's, and introduce data-linking modules.
I would kick a content team in to shape ASAP (they ain't bad, they are just too few)
I would rework NPC trade.
I would ensure that new ship types require more diverse build componants, including new minerals.
I would add mobile refine ships, but at a lower yield compared with station.
I would add different content for miners (rather than improving the existing content)
I would add a secure method of administering GTC sales. This would involve the seller adding the code to a website along with the buyers character name, automatically crediting the buyers account. This would help stem the reverse GTC trade (buying gtc for isk and selling the codes on ebay for cash), which is a loophole that needs closing.
I would rework NPC corps, seperating starter corps from the other NPC corps.
I would rework the war dec system.
I would find a more balanced method for recovering security status.
I would link bounties to clone costs (ie, the bigger your bounty the more purchasing a clone to cover your SP would be.)
I would arrange the next fanfest to be in London.
I would ... oh man, I'd take on an assistant, so much to do...
Being a cynic I desperatly looked for something I could disagree with.
I found nothing.
Killing the Minmatars since 22480 AD |

Lifewire
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Posted - 2006.03.22 12:00:00 -
[30]
Quote: When you reach that point maybe you'll move on too.
Yeah, when i reach the point to join a bob, sorry blob i will have reached a higher state and become a real man, i know.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
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NotoMM
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Posted - 2006.03.22 12:12:00 -
[31]
I would get rid of NPC ships, crafting of all kinds and make all items non trade able.
The only agent missions would be hauling. So if you don't want make your money hauling, you hunt the haulers.
I would also have battle arenas where you can win money for winning fights.
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Kim Chee
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Posted - 2006.03.22 12:43:00 -
[32]
Make the dev team sit down and fix all the little annoyance bugs right now... before Kali gets any closer. Spit and Polish is always easier early in the day.
Buy everyone drinks and try to get Eris to teach me Icelandic.
Remove NPC generated goods from the market entirely. You want to buy something, somebody has to build it, or you have to find it in loot.
Buy more drinks.
Remove copying of bookmarks. If you want an "insta", you need to go make it yourself. To ease the pain a bit, allow more precise warp-in to some objects (like loot cans), based on skills and your ship size. Smaller ships are more accurate.
Drinking Level III.
Tractor Beam Drones.
Drinking Level IV.
Reduce basic insurace to 0%.... you pay nothing, you get nothing.
Drinking Level V... Advanced Drinking I.
Dig out the proof-of-concept planetary landing engine and implement a mock "WoW" game on one of the moons in Jita. Laugh as a night elf colony is wiped out by a mining operation.
Did I mention Advanced Drinking II?
Spy Sattelites (Drones). Anchor one of these in a system and have it transmit market data and limited sensor data to you. Range would be 1 system per level of training, but you can relay them to extend their range.
AD III, IV, and V.
By the time I train Advanced Drinking V, I will either know Icelandic, or no longer care. :)
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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Eris Discordia

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Posted - 2006.03.22 13:00:00 -
[33]
Originally by: Kim Chee
Buy everyone drinks and try to get Eris to teach me Icelandic.

How about I'll teach you to speak dutch first as I can barely say 'My name is Eris' in Icelandic 
See me here |
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Kim Chee
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Posted - 2006.03.22 13:27:00 -
[34]
Originally by: Eris Discordia
How about I'll teach you to speak dutch first as I can barely say 'My name is Eris' in Icelandic 
That does make it a bit more challenging.
Maybe change all the text in-game to Icelandic. Lots of us would suddenly learn at least a few phrases very well... "A module has run out of charges," and "The asteroid is depleted" come to mind. *grin*
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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GoGo Yubari
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Posted - 2006.03.22 13:38:00 -
[35]
Lifewire's piracy ideas ftw.
Capturing pods, jails - hell, yeah. Of course, the jails should be in low sec and your fellow pirate mates should bust you out of there. 
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Jester87
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Posted - 2006.03.22 13:56:00 -
[36]
Originally by: Avon
Originally by: Lifewire
Quote: You know, if you move you BS's closer to the gate you could actually do the scrambling yourself.
What's that? Too risky?
Aw, poor you.
Yeahyeah, the blob flamers are up using this funny topic for personal flaming. I probably scrambled more ships than your whole corp lol.
I have probably scrambled more ships than my whole corp too. Your point?
I used to be a good pirate, and then I moved on. When you reach that point maybe you'll move on too.
<3's AVON, remember that time u war dec'd the corp I was in and kicked our butts.. U were a meany back them
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Avon
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Posted - 2006.03.22 14:23:00 -
[37]
Originally by: Jester87
<3's AVON, remember that time u war dec'd the corp I was in and kicked our butts.. U were a meany back them
Actually I was already relatively chilled by then. I was much more nasty before that.

The Battleships is not and should not be a solo pwnmobile - Oveur |

Kahani Lyn
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Posted - 2006.03.22 15:06:00 -
[38]
Originally by: Rivek
Make it easier for people with guns to kill people with lesser guns. Anywhere they desire
Quote:
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Roshan longshot
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Posted - 2006.03.22 15:08:00 -
[39]
Well good thing most of you wont ever be a dev....I can see a building in iceland with fadded "CCP" painted on it, and a for sale sign in the window.
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box.
We are not ebil forum police, for one thing I don't have a hat :( - Cortes |

Vestalia Gaea
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Posted - 2006.03.22 15:12:00 -
[40]
Originally by: Sarmaul FIX PROJECTILES
YES
'A disorderly mob is no more an army than a heap of building materials is a house.' |

Omatje
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Posted - 2006.03.22 15:20:00 -
[41]
ok let me see:
(bear in mind i can only fly minmatar ships and use projectiles as guns so i don exactly know what the fine edges of other ships/guns truly are)
- give phoon a 5-7.5% webbingrange and 5% speed bonus and drop the other boni. - make 250/650/1200's track 7.5-10% better. - add 4-5% dmg to the 200mm/425mm/800mm ac's so they have some use to fit. - drop tp boni where they have been added and replace them with bonus for MWD.
[wishfull thinking]: - Give Tempest 7th turretslot [/wishfull thinking]
sig? |

EvilDoomer
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Posted - 2006.03.22 15:21:00 -
[42]
1. Remove all the useless stupid timers in game which to me as a programmer causes most of the lag. Example to much traffic reroute or wait, must wait to switch ships, combat at gates you cannot jump, dock and undock, undock and cannot redock for 20 sec, talk in chat cannot jump gate, talk in chat cannot dock. These are the real agravationg things to me in eve I would remove all. the agro time at gate removed one of the most fun things in game. THE CHASE!!!!!! As the chaser it sucked, but as the chased it was exciting.
2. Tractor beams should move anything you lock. Physics. You have removed people having alot of fun and the true feature of tractor beaming a ship away from the station cause he keeps docking and undocking.
3. you should be able to ancor a pos anywhere in a system and not just next to a moon. BUT if no moon of coarse no mining.
4. Stations should not be cops. or jump gates. not realistic.
Thanks
EvilDoomer
Chicago Mobsters In-Game Channel:DAMOB
 |

Harisdrop
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Posted - 2006.03.22 15:22:00 -
[43]
Remove Escrow - Have forums and channels where you have people that want to sell actually sell if they dont think the market is good enough.
Change the market to show Galaxy>Region>Constellation>Station and its refreshes every hour for new prices and items. The actualy qauntity changes and there might be 0 quanity until the next refresh. I want a batch job so the market is never lagged again.
Remove stargates - Have node jumps thru stations When the systems are on the same node you have warp to make it.
Concord removed - Probally in Kahli I would remove Concord and your faction standings give you protection. Soo a -2 to 2 your nuetral to the faction soveriengty.
NPC corp players can only have frigs.Seems the officers are getting jealous and want to tax 50% all npc and mission rewards.
Make a EVEKillboard and remove evemail kills.
Place a standing ranking NOW. Based on Corps not players. A total balance sheet.
Stockmarket NOW
Bounty system overhaul. Contract system Overhaul.
EveMusic Player - I love the homegrown stuff but after 3 years of the same thing I need to play my own music and in fleet battles I would rather have UI control.
I want reall bulletin boards Like Huge and they are not objects with collision. I should pass thru them JUST LIKE PLANETS.
I want to paint my own ship, I dont care what everyone else in the galaxy sees they dont see my ship on fire?
I want sounds to be where they exsplode not where my ship is.
You work 50 weeks 40 hours a week. Pay is by the hour!
-------------------------- I have big balls of Plasma coming out of my guns.
Come chat eveteamspeak.com |

Uther Doull
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Posted - 2006.03.22 15:34:00 -
[44]
i'd give myself an 'I Win' button and never tell any1 about it... that and a vaga BPO oh and quadruple my attributes :P
aren't you glad i'm not a dev? :P
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Kralor Darkilon
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Posted - 2006.03.22 15:42:00 -
[45]
Originally by: Lifewire
Quote: When you reach that point maybe you'll move on too.
Yeah, when i reach the point to join a bob, sorry blob i will have reached a higher state and become a real man, i know.

Nothing like a good laugh to get one's day started. 
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Bishop 5
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Posted - 2006.03.22 16:22:00 -
[46]
I'd make everything but frigates five times the size they are now...
... and seed a few more of all the t2 BPOs :)
-------------
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Trac3rt
|
Posted - 2006.03.22 16:34:00 -
[47]
1) I would fix the bug where my chat windows all dissapear every time I login.
2) I would find who was responsible for said bug, and remove their testes.
No more is required!
___
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Graelyn
|
Posted - 2006.03.22 16:55:00 -
[48]
Quote: Spy Sattelites (Drones). Anchor one of these in a system and have it transmit market data and limited sensor data to you. Range would be 1 system per level of training, but you can relay them to extend their range.

YES!
Minister of Foreign Affairs - Aegis Militia Fleet Admiral/CEO - The Aeternus Crusade |

GoGo Yubari
|
Posted - 2006.03.22 17:09:00 -
[49]
Edited by: GoGo Yubari on 22/03/2006 17:09:25
Originally by: Trac3rt 1) I would fix the bug where my chat windows all dissapear every time I login.
2) I would find who was responsible for said bug, and remove their testes.
No more is required!
Trac3rt for head dev, since this is the single most annoying bug I've had in Eve. Sure, we've had more catastrophical bugs, but they haven't been as annoying. My mind also boggles at how long this problem has persisted. If you're one of the players with well over 10 channels open (like moi) at all times, I'm sure you feel the pain.
|

Deja Thoris
|
Posted - 2006.03.22 17:14:00 -
[50]
Originally by: Slaveabuser
I would link bounties to clone costs (ie, the bigger your bounty the more purchasing a clone to cover your SP would be.)
Being a cynic I desperatly looked for something I could disagree with.
I found nothing.
If I had to choose one that would be it. The other ideas are all very sensible.
I'd scrap learning skills,
Penalise wcs on combat setups
Increase supply of t2 inline with player number growth (for high demand items)
Block feature on escrow
Link alts to mains on the character ingo sheet.
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Mercade
|
Posted - 2006.03.22 17:50:00 -
[51]
I can't fit my list in this post but I've over the years expressed most of them.
Real quick though, Haris, wouldn't a show all orders in galaxy part of the market destroyed regionalized economy and thus the entire reason the EVE economy in some manner actually works? I have to disagree with that.
If I could do anything though I would do the following:
-Make 3 covert ops ships able to replace 3 probes for instant scan locations and increase their sensor range to that of 100AU or add an awacs type ship with same capabilities and no combat.
-I would eliminate bookmarks surrounding gates and stations and add Josephine's idea on warp cap. Where you have a 2nd cap, need 50% to warp but the closer to 100% it is the closer you get to your target up to perfect. Two types of scramblers and disruptors would exist, one that eat alot of warp cap rarely and one that eats less more often, to choose between stopping and holding ships. Modules would be added to allow more warp cap (slower recharge for perfect warp but harder to stop warp at all) and a warp cap injector that uses up cargo like normal cap injectors but could be used in an emergency a few times. This would mean that innefecient ships could be tracked down in a few jumps by better fitted traveling ships.
-I would add a module that allows you to pursue another ship into warp at it's location it warped to +your set warp to distance, engaging your warp the moment their ship actually warps away. Hi slot item called a warp tunnel hijacker. This module would nullify the need for cap for your warp as you would literally hijack the already formed warp tunnel (same way fighter drones follow, already RP and in game)
-I would remove show pilots in space and local listing of who is in system and number of pilots. Add a structure for POS which can fit in a small POS and sweeps the system every 180 seconds updating local "count" for those in standings or settings with that pos faction. So at best local would say 3 when you know of 2 people, thus a recon ship could be used to find out more.
-I would remove NPC buy and sell orders from all markets of all tech 1 goods and instead add sell orders of all basic equipment in every station, making basic for NPC's, tech 1 for player produced/mission rewards and tech 2 only player.
- I would remove all non named items from NPC drops reducing can clutter and improving time value of traveling to any can that does drop.
-I would add a cloaking structure that removes a POS and all ships within a 100km radius from scanning, and a Cloaking deployable that has a 20km radius but a very long deploy and unanchor time, allowing organized, potential to run covert operations that still could be hunted if "suspected" and eliminated just by actually visiting belts/moons. (real recon 4tw)
-I would make it so all sovereignty has to begin with a homesystem. All claims have to be adjacent to already sovereign territory. Severed arms of sovereignty can not reproduce more territory but remain sovereign. Making nations actually form and front lines important. Also any system sov with all adjacent sov. Would gain the ability to have it's interior gates armed with guns. Those guns shut down when any adjacent system looses sov. Meaning front lines require defending from invasion, but rampant marauding isn't as easy. This would also allow any system with only 2 gates, to be part of a 3 system sovereignty that could be used to shut down any access through that pipe. Allowing actual trade embargos, economic warfare, siege and other military aspects that involve the full 23 hr game day.
-I would make war dec available against any person or corp but for the duration of your war dec you receive no insurance pay out if ANYONE even outside your war party kills you (alllowing hired retribution) the aggressed still keep insurance.
Continued
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
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Vang Vorkain
|
Posted - 2006.03.22 17:54:00 -
[52]
i would fire everyone! and listen to the majority of players!
i would take out pvp exsept in 0.0 space and in corp wars!
i would take out instas and put a skill in that lets u warp close! they can do it! you warp to deed space right on top of the dead space gate!
gate guns would be all the way down to 0.1 space! and would have a range of 250 km and would allways hit doing 500 dammage! that would stop them gate gankers!
concord would be all the way into 0.1 space! just in case we dint take pvp all they way out! and would have and instanc responce when u shoot some one!
what ever is in 0.0 space would be in empire space! i see more players in empire space than 0.0 space! so would be doing more for those players than catering to the old! my new players are the money makers not the old!
i would re do the bpo lotto! to more of item bying(use your points to buy what u want)
just some of my things!
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Mercade
|
Posted - 2006.03.22 18:00:00 -
[53]
-I would remove the bounty system as it is. Make Bounties something appliable only to -status people. And only during the duration of killrights by the person with killrights. I would also make killrights transferable to anyone with +security status. If you are an upstanding citizen no one can bounty you. If you pirate you can be, and dramatically. Bounties also would pay out as follows when a ship is destroyed, not a pod destroyed. I would make Bounties deduct out of insurance as follows:
Bob insures a ship for 9million (cost him 9million to buy, and 3million to insure) He goes into low sec and kills Mary. She has kill rights on him now, she puts a 20million ISK bounty on Bob's head for losing her battleship mining and gives the kill rights to a retribution corp.
Bob is found by this corp later the next day and his ship is destroyed, insurance sees he has a bounty and negative status (have to be neg to get bounty) and denies his insurance claim, paying it to the bounty hunter instead until the lowest price is satisfied. In this case he receives no insurance of the 9 he paid for. And is down the 3 he paid to get it. The bounty hunter receives that 9 instead and 11 remains on BOB's bounty.
If the person who Killed Bob had -negative status themselves then the insurance would vanish and his bounty would still drop to 11 but no one would get paid, insurance companies don't pay criminals.
If Bob tried to hire a friend to get rid of the 11mil bounty remaining by having a friend blow up his ship that costs 11mil insured then his friend would receive 11mil, but bob would still not get his pay out and he would have to use that 11 to replace the ship anyway -minus the cost of insuring therefore impossible to exploit.
Noobs would be immunse as you can't bounty a +status person and kill rights would become the commodity of antipirates and true pirates with bounties would be the ones who are truly hated, truly skilled enough to evade death. Bounty would be a thing of prestige, and so would a career of collecting on it. Podding would not be the bounty aspect.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
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General Tzu
|
Posted - 2006.03.22 18:19:00 -
[54]
i would permanently ban the accounts of people who can't stop complaining about the way the game is and play. it's fine the way it is, leave it alone.
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Mercade
|
Posted - 2006.03.22 18:44:00 -
[55]
Originally by: General Tzu i would permanently ban the accounts of people who can't stop complaining about the way the game is and play. it's fine the way it is, leave it alone.
Do you have a government job by chance?
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
|

Karash Amerius
|
Posted - 2006.03.22 18:49:00 -
[56]
I would solve the insta-bookmark problem through magical and creative ways that all players in Eve would rejoice.
================================ OEC Now Recruiting Come live the life of a 'Merc' today! |

Harisdrop
|
Posted - 2006.03.22 19:39:00 -
[57]
Solving Insta Bookmarks.
having a mod that allows system jumps. With skills you could jump 10 system range. -------------------------- I have big balls of Plasma coming out of my guns.
Come chat eveteamspeak.com |

lasarith
|
Posted - 2006.03.22 19:44:00 -
[58]
1) fix memory leek, 2) fix drones ai, 3) intoduce hyperspace technology, 4) introduce invite to corp skill,
still thinking....
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Jenny Spitfire
|
Posted - 2006.03.22 20:27:00 -
[59]
EvE: New Game Enhancement.  ----------------
RecruitMe@NOINT! |

Rellik B00n
|
Posted - 2006.03.22 21:22:00 -
[60]
Edited by: Rellik B00n on 22/03/2006 21:24:11 .
[1] Make attributes affect weapon damage and ship control.
[2] watch 50,000 players (all caldaris ) quit overnight.
[3] Go to work in a crac|< house having nerfed my entire income and shut CCP down in one go.
.
Tractor Drones!
I used to have a sig here but apparently the server cannot handle sigs bigger than a small pea |

Maestro Ulv
|
Posted - 2006.03.22 21:27:00 -
[61]
Edited by: Maestro Ulv on 22/03/2006 21:27:19 Enable an option to turn off the agro timer thing for loot tainers. I don't want to know if someone just nicked my precious small shield booster.
http://phaze9.moonmanstudio.com/
|

General Tzu
|
Posted - 2006.03.22 21:59:00 -
[62]
Originally by: Mercade
Originally by: General Tzu i would permanently ban the accounts of people who can't stop complaining about the way the game is and play. it's fine the way it is, leave it alone.
Do you have a government job by chance?
not.even.close.
|

Mercade
|
Posted - 2006.03.22 22:29:00 -
[63]
Originally by: General Tzu
Originally by: Mercade
Originally by: General Tzu i would permanently ban the accounts of people who can't stop complaining about the way the game is and play. it's fine the way it is, leave it alone.
Do you have a government job by chance?
not.even.close.
Well whatever your job it must not involve people. Because people complain. They would complain about the sun until it went away and they all died if they could. So saying you'd like to remove everyone who complains from being able to play the game is like saying you'd rather play a single player game. Which people make, some good space ones even. Look them up.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
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J3ST3R
|
Posted - 2006.03.22 22:40:00 -
[64]
Change Platinum Insurance to replacing lost ship instead of supposed 100% payout 
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Skian Mhor
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Posted - 2006.03.22 23:36:00 -
[65]
Change? nothing. I'd run like a kid down to the garage and drool over the gorgoeus italian sports cars down there. Screw all the other players wishes! 
|

Trak Cranker
|
Posted - 2006.03.22 23:51:00 -
[66]
1) Remove the learning skills, add 10 to everyones base attributes and let everyone redistribute learning skill points.
2) Remove bookmarks and let jumps be right on target as a temporary solution - and put a dev or two onto the task of finding a better solution and making warpbubbling a wider option.
3) Order that the UI/menu tree be given a MAJOR overhaul. Open P6P just to set a system target? Please...
ñ) Write 1000 times on the chalkboard: "I will not override QA to make a release" Please resize your signature so that it is within the forum rule size limits - Jacques |

Gordan Freeman
|
Posted - 2006.03.23 00:26:00 -
[67]
Edited by: Gordan Freeman on 23/03/2006 00:29:09 Make CCP pay more attention to US! There paying subscribers and fix the HUGE bugs that we currently have. We are your priority not the 5000000000 potential clients. Its common service edicate. Although it seems that the chat window bug has FINALLY been fixed there are still huge problems that needs fixing. Just what I think about the current CCP situation. Iv only been playing for a year and a quarter so I dont know what it was like with the old devs but I cant say I have been impressed with the pettetions I decide to file because I know how they usally turn out. "We are to busy for you were currently tending to the needs of 5000000 non paying beta cluster testers" ARRG 
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Wrayeth
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Posted - 2006.03.23 00:43:00 -
[68]
I would do four things:
First, I would double artillery clip sizes.
Second, I would increase the damage mod on all of the top tier autocannons by about 5%, thus making them worth fitting (current DPS of top-tier autos is roughly equal to that of the middle-tier).
Third, I would fix the insta bookmark problem with the following system:
Remove all bookmarks within 120km of gates and stations and make it impossible for new ones to be made.
Implement a new "warp to by class" system, where the minimum warp-in distance scales by the size of the ship, causing all ships to be vulnerable at some point in their travel, while avoiding a massive increase in travel time. With instas, larger ships are already vulnerable while aligning for warp, but smaller ships are impossible to kill without a bubble, and this system would fix that:
Frigate: minimum warp-in distance 16km
Destroyer: 12km
Cruiser: 8km
Battlecruiser: 4km
Battleship: 0km
With this system, the smaller ships would be vulnerable while approaching the gate, the larger ships would be vulnerable after jumping (as they currently are), and the mid-sized ships would be vulnerable for a more limited time on either side.
Hand in hand with the insta change, I would add a stacking penalty to nanofibers and intertial stabilizers to prevent insta-warping battleships. -Wrayeth
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Xelios
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Posted - 2006.03.23 00:47:00 -
[69]
I'd hop in a Jove BS and pod everyone who sets foot in Jita. Lag problem solved!
Signature removed. -Zhuge ([email protected]) Woot.
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Skohsl
|
Posted - 2006.03.23 01:49:00 -
[70]
I'd create EVE Offline. It'd be the EVE universe, inhabited by agents and NPC rats, complexes, etc.. But it would have a simulated market, and it's enable me to play without having to deal with other players. I'm not gregarious, so I get nothing from gangs or corps, and only really play because it's the nearest thing there is to Elite at the moment. It'd be nice to think the person who just killed me wasn't doing it because they wanted to **** me off, so much as because it was what they were programmed to do.
EVE Offline: At least one customer right here. |

Dakath
|
Posted - 2006.03.23 03:05:00 -
[71]
The lower the security status, the weaker the shields, the slower the ship, the more ineffective the weapons.
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Sir Juri
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Posted - 2006.03.23 03:10:00 -
[72]
Originally by: Skohsl I'd create EVE Offline. It'd be the EVE universe, inhabited by agents and NPC rats, complexes, etc.. But it would have a simulated market, and it's enable me to play without having to deal with other players. I'm not gregarious, so I get nothing from gangs or corps, and only really play because it's the nearest thing there is to Elite at the moment. It'd be nice to think the person who just killed me wasn't doing it because they wanted to **** me off, so much as because it was what they were programmed to do.
EVE Offline: At least one customer right here.
? why you are playing is puzzling to me...
Im a noob, bear with me :P |

Arron S
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Posted - 2006.03.23 04:46:00 -
[73]
I would do EVIL things
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TheNecromancer
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Posted - 2006.03.23 06:08:00 -
[74]
1) Make planets comes to live in EVE..(I hope you guys are working on it) 2) Gas mining..but I quess we need T3 stuff before we see that. 3) Expande the universe...more systems. if may just be me..but I think the univers is becomming smaller and smaller. Add 2x the systems you have today. 4) Add more toys to play with (You allrdy do that fine) 5) Make is possible to approve items. Like boosting attributes for a high cost ofcause in isk/materiels 6) A eve bar to get drink in 7) Lower the requirement for POS in highspace (yes I am a carebaer)
a short list of think..I would like to see :) My shop url Online shop
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Clementina
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Posted - 2006.03.23 07:47:00 -
[75]
If I were a developer of this game I would fix the local chat bug, that bug that causes a person to not be able to see what's being said in local.
I would also create 4 new destroyers and 4 new battleships, one for each race. The Caldari battleship will have a railgun bonus, the Gallente one will have a sensor dampener bonus. The destroyers would have bonuses to their races enemey's ally's resistances. The Gallente one would have more drones, the caldari one would have more missiles.
The bounty system would be overhauled. My system would be anyone can be bountied, but positive sec characters would have to be bountied from stations in low sec or 0.0, negative sec characters could be bountied from any station. Bounties would start at 1,000,000 isk and have to be increased in 1,000,000 isk or more increments. People would lose skillpoints if they were podded with a bounty on their head, but not as many skillpoints as they would lose with an out of date clone. People can see who bountied them, and bounties can be forgiven. If a person who has placed a bounty changes his mind, they can retract the bounty they placed.
Starbase refitting arrays could also be used to recharge cap.
sentry guns in low sec would be removed. Instead navy ships would patrol the gates. 0.4 would have heavy standing patrols with many good ships (EW, webifing, long range, and pure damage) 0.1 would probably be staffed with just a few frigates when nothing is going on. No gate would start with warp jamming naval vessels. The navy ships would fire on gankers, as gankers keep ganking more and better navy ships would spawn until the gankers are killed or forced to leave.
The war system may need revision, I don't know what I would do to it.
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Exuscon
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Posted - 2006.03.23 08:41:00 -
[76]
Edited by: Exuscon on 23/03/2006 08:43:33 4 things I would do as lead Dev.
1: DO a Character wipe. 2: Fix the memory leak. 3: Upgrade server equipment. 4: Fix Destroyers.
Because of the Character wipe, I would start everyone out at 1.2mil SP to spend where they like and give them all 30mil ISK.
Have a good day and stfu.
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Edhel
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Posted - 2006.03.23 09:20:00 -
[77]
My primary concern would be: 1. FIXING 0.0 fleet battle lag (increase nodes or whatever) 2. same 3. deleting lvl4 agents in high-sec empire space, they should only be around in 0.4 and lower. 4. get drunk
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Voculus
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Posted - 2006.03.23 10:59:00 -
[78]
Edited by: Voculus on 23/03/2006 11:01:24 Edited by: Voculus on 23/03/2006 11:00:42 I'd make space a lot more black, and get rid of the nasty brown, red, and orange backgrounds.
Introduce a backstory dealing with the current ship design, and overhaul them to make them easier on the eyes.
Change nearly every system name so they would be easy to speak, type, spell, and remember. Eiluvodi? Sotrenzur? Katugumur? Damn.
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Kryss Darkdust
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Posted - 2006.03.23 11:55:00 -
[79]
Originally by: Rivek What would you change?
From my back of a napkin list I would:
Eliminate instajump/dock bookmarks completely.
Change closest warp in range to 7.5 kilometers, ending randomly around the target point at that range.
Make all ships in Eve twice as responsive to control inputs (reduce mass/inertia) allowing for more interesting and fast paced combat and reducing target approach times and travel times.
Double the range on all warp disruptors and or scramblers.
Introduce a longer ranged, lower effect webbifier. Nerf normal webs signficantly in their effect.
Make warp core stabilizers harder to fit into combat fittings.... somehow.
Make basic insurance 0% payout.
Make insurance rates increase if the applicant has a history of frequent claims (pvpers), and decrease if they have a history of no claims (miners in empire).
Seed T2 bpos into the npc market at very high prices (demand responsive market ftw).
Allow for war declarations against individuals within npc corps. Moving subsequently to a player corp or alliance extends the war to that entity.
Institute higher market taxes within high sec empire. Have minimal market taxes within low sec empire. Have no market taxes within unclaimed 0.0 space. Allow alliances with sovereignty over a portion of 0.0 to add market taxes in their systems.
Change escrow fees to 1.5% (minus skill bonuses) of the asking price on the item being escrowed.
Double the copy time on blueprints. Change the color of blueprint copies to something other than that of blueprint originals.
Introduce POS style structures that can continually produce wealth of some sort (minerals?) at a very modest rate, but are only allowed in 0.0, are fairly easy to kill (500k hp?), and require no fuel or other maintenence (solar powered!).
Cut the scan time on scan probes by a huge factor like 10x, simultaneously making them properly find things within their spherical range, and requiring only 2 probes(instead of 3) within range of a target to find it. Real world triangulation is the use of two points with known angles and distances between them to find a third, like estimating the distance to a star or galaxy from earth.
Move level 4 kill missions entirely out of high sec empire... how did those 10,000 serpentis BS get past concord again?
Completely eliminate the drops of basic or standard tech1 modules from npcs.
There are many more changes I can't recall this moment...
Wow I'm glad your not a lead developer lol... I think your list would destroy Eve-Online in one fell swope. We would have to change it to Getganked-Online.
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Sensor Error
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Posted - 2006.03.23 12:07:00 -
[80]
Originally by: Rivek
Cut the scan time on scan probes by a huge factor like 10x, simultaneously making them properly find things within their spherical range, and requiring only 2 probes(instead of 3) within range of a target to find it. Real world triangulation is the use of two points with known angles and distances between them to find a third, like estimating the distance to a star or galaxy from earth.
It's not angles, it's response times if I remember correctly, or rather lag from the tim the sat says it is and what you read it as.
Imagine it like this, the two spheres intersect, giving you a circle (think of two bubbles stuck together. This gives an entire circle of which you could be at any given point. You need a third bubble to reduce the circle down to a point. RABBLE RABBLE RABBLE!!!
------------------------------------------
Now run along and play with your dolls...
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Anjerrai Meloanis
|
Posted - 2006.03.23 12:44:00 -
[81]
i'd get the Minmatar Republic to attack Amarr. uh.
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BlueWizardisabouttoDIE
|
Posted - 2006.03.23 13:13:00 -
[82]
Customisable ship colours and patterns. It's your ship, why not be able to paint them in your own designs?
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Gunstar Zero
|
Posted - 2006.03.23 13:34:00 -
[83]
pwn noobs in Kisogo with my Titan
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Tonkin
|
Posted - 2006.03.23 13:56:00 -
[84]
i keep insta i think every alliance and pvper will agree with me, there is always the otherside of the gate to catch them, instas will increase response time to attack, so i want them there, get rid of them alot of peeps will quit and i would. i travle enough going after cans in belts or getting to a sniping spot. only gate campers hate them but they always forget GATES WORK BOTH WAYS JUMP IN AFTER THEM.
if i was a dev, i would make it that you can name systems that you have savrignty over. unerf missiles a little bit so you have a chane on ACTUALLY killing a frig like the rest of the gun ships can. and create defences like defenders against turret hoes like mirrors for lasers heheheheh.
but that aint being relistic just slightly unerf missiles cruise mainly torps are for bs's and should stay like they are
will kill anythin for the right price |

Mercade
|
Posted - 2006.03.23 15:57:00 -
[85]
Originally by: Tonkin i keep insta i think every alliance and pvper will agree with me, there is always the otherside of the gate to catch them, instas will increase response time to attack, so i want them there, get rid of them alot of peeps will quit and i would. i travle enough going after cans in belts or getting to a sniping spot. only gate campers hate them but they always forget GATES WORK BOTH WAYS JUMP IN AFTER THEM.
if i was a dev, i would make it that you can name systems that you have savrignty over. unerf missiles a little bit so you have a chane on ACTUALLY killing a frig like the rest of the gun ships can. and create defences like defenders against turret hoes like mirrors for lasers heheheheh.
but that aint being relistic just slightly unerf missiles cruise mainly torps are for bs's and should stay like they are
You don't think there might be another viable solution? Should we give up on cars because fossil fuels are a difficulty now? Or shouldn't a viable replacement of some sort be acceptable?
Instas IN THEIR CURRENT FORM, must go. But that's not to say that something module based or even ingrained into every ship couldn't replace it. A dozen good ideas out there, a few hundred bad ones. But I've seen ideal systems like J0sephines and support them and ideas with less glamour but more ease of implementation like mine. I think it's down to what they pick.
Standing on the side of the fence that says keep bookmarks is like picketing for keeping fossil fuels. Even if you win, we're all gonna lose. So you might as well either be open or supportive of something else.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
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Lemoning Lemming
|
Posted - 2006.03.23 20:17:00 -
[86]
Send GM Arkanon on a softer people skills course
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General Tzu
|
Posted - 2006.03.23 20:26:00 -
[87]
Originally by: Mercade Well whatever your job it must not involve people. Because people complain. They would complain about the sun until it went away and they all died if they could. So saying you'd like to remove everyone who complains from being able to play the game is like saying you'd rather play a single player game. Which people make, some good space ones even. Look them up.
heh. i'm a teacher. and yes, it's adults i teach. so like i said, not.even.close.
i'm just saying the game is fine the way it is (IMO). if people spent more time playing the game as it is instead of creating 1000 posts in the general forum about changing it, then maybe we'd all find a little piece that made us happy.
since the OP asked for what we thought in a general forum, i posted it. <shrug>
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Frelle
|
Posted - 2006.03.24 16:17:00 -
[88]
Originally by: Exuscon
4 things I would do as lead Dev.
1: DO a Character wipe.
2: Start looking for a new job as EVE gets cancelled due to an absolutely massive drop in subscriptions.
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Mercade
|
Posted - 2006.03.24 17:25:00 -
[89]
Originally by: General Tzu
Originally by: Mercade Well whatever your job it must not involve people. Because people complain. They would complain about the sun until it went away and they all died if they could. So saying you'd like to remove everyone who complains from being able to play the game is like saying you'd rather play a single player game. Which people make, some good space ones even. Look them up.
heh. i'm a teacher. and yes, it's adults i teach. so like i said, not.even.close.
i'm just saying the game is fine the way it is (IMO). if people spent more time playing the game as it is instead of creating 1000 posts in the general forum about changing it, then maybe we'd all find a little piece that made us happy.
since the OP asked for what we thought in a general forum, i posted it. <shrug>
I agree in alot of ways but in some I disagree. Eve's success is in large part due to the community and developer relationship. Euphoria I don't believe occurs in a relationship, there has to be some degree of strife, it's how it is handled that differs human nature from human capability to accept and reason with issues. I'd like to see less selfish complaints and extremely opinionated posts on the forums but I wouldn't give up 1 meaningful discussion thread on improving eve's challenge and depth for a dozen blatant flames to dissappear.
Originally by: kieron ...possible causes for an extended downtime, I think playing WoW would be close to the bottom of the list, probably between shaving cats and having dental work done w/o anethesia.
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Skohsl
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Posted - 2006.03.24 17:26:00 -
[90]
Originally by: Sir Juri ? why you are playing is puzzling to me...
Shouldn't be. It's simple enough. You find me an offline game that's as Elite-ish as this, with decent graphics, and a complex trade model, and which doesn't try to impose some square-jawed craggy hero character on me, along with a storyline that I don't much care about, and that consists of more than about twelve systems to explore and I'll go play it.
What I'd really like is for someone to remake FFE with modern graphics and sound effects. But they don't seem to want to. |
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