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haq aan
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Posted - 2006.03.22 07:55:00 -
[1]
Greetings.., I ve almost read the entire forum,..and gathered a few major problems about Minmatars which are really waiting to be fixed... Most of all been written before ,and proven many times with documents by Sarmaul or by any other respectful players. Before theese probs, i have to admit that , ' which race complains and yells most,..gets the fixes. ' Well this is the main issue that bothers me.I was real happy when Sacrilege been fixed,..or when i hear the Hawk s new features. So please do not turn this thread into a racial argument. All problems written below is a fact that everyone knows about them.
1- Artilleries HAVE to be fixed about tracking,..DPS,..Clip size. 2-Please read thread ' Autocannon Issues ' 3-Projectiles needs balance between tier 1 <-> tier 3 4-Muninn needs a layout 6-3-6 5 turret 2 missile hp 5-Huginn needs to be overhauled 6-Jaguar needs another +1 med slot 7-Adding EXP damage to Amarr Ships means Nerfing Matari's..So Minmatar resistance layout needs fixes (2 low resists atm) 8-Typhoon is a joke ,everyone laughing it on forums,.. i really dont know what can be done for her anylonger. 9- ' there still lots of pilots,..kicking a.s with Matari Ships ' is not an excuse to thoose problems.
I ll be glad to hear some suggestions from your point of view..,and thank u for your interest haq aan
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Deva Blackfire
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Posted - 2006.03.22 08:11:00 -
[2]
The unfair minmatar armor resist could be also nerfed (im talking about 70% EM resist).
Base armor statline: 60/10/25/35
Minmatars get 70 on EM - this means 25% damage reduction over basic statline
Amarr get 20 on Explo - this gives us only 11% damage reduction over basic statline
Amarr explo resistance should be upped to 32,5% or minnies down to 64%.
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Dampfschlaghammer
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Posted - 2006.03.22 10:22:00 -
[3]
It obviously doesnt make sense to make individual stats to stats comparions. For example, Amarr also got much more cap to run large armor reppers, and, unlike Minnies, a clear slot layout that favours one type of tanking.
The bigger picture is, however, that Minnie BS do have some unique disadvantages that cannot be sufficiently counterbalanced by strengths in other areas.
In long range combat, Minnies have the lowest dps and lowest tracking. The only thing they have going for themselves is damage types (not viable as range of ammo dictates combat, and due to the predominance of Tremor ammo), and alpha strike (the importance of which has been nerfed with armor changes, and is only 10% more than the much higher dps tachyon beams).
Short range wise, they are better - but still greatly inferior dps wise, and now even lack the alpha strike ability.
Sure they got more speed, but that is just a very small improvement as it doesnt mix with the low tracking.
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Orvy
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Posted - 2006.03.22 11:23:00 -
[4]
Being a matari pilot myself, I do agree with most of your points Haq. Matari do need a boost to their artillery based weapon systems, unles developers have planned to keep us as a marginal race or the underdogs of space as it has been stated before.
For now the only way to 'balance out' the performance of matari ships is to specialize in them, which means you have to train for a very long time until you can become a useful Tempest pilot for example.
______________________________________________ Fighting for perfection of sweets recepies
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Dark Eulogy
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Posted - 2006.03.22 11:55:00 -
[5]
IMO there should be no racial ships. Just possible to train for Battleships, Cruisers etc, and selecting a race appropriate ship could just be roleplay. I was suprised when I saw the racial setup in this game because the first rule of the PvP is balance and not to gimp people or force them to make uninformed decisions from char creation.
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Omar Khayyam
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Posted - 2006.03.22 11:59:00 -
[6]
i agree that matari ships a little more "attention" although their main power is their flexbility on many things but even that needs some attention.. First of all the "typhoon"! imo the most illogical setup layout with bonuses i've ever seen in eve online universe.the bonuses are really a joke! it has 2 bonuses for only 4 (!) high slots and they are not really usefull. maybe they could give some more "pvp" bonuses like nosferatu or web range, or something usefull maybe damage for missiles and projectiles together or even a bonus for drones.. on the second hand we have tempest which is my favourite ship but it needs a little more "powergrid" bonus in my opinion.. its impossible to fit 6 1400mm howitzers on this ship without any RCU's. correct me if im wrong but all other tier2 battleships can fit 6 large guns without any need of rcu.. at least i could fit 6 tachyon beams into an apoc. the powergrid problem of tempest forces you to put RCU's to low slots so this means you have less low slots ( which means less cap recharge, or less damage, etc.. ) than other ships..
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B0rn2KiLL
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Posted - 2006.03.22 12:01:00 -
[7]
caldari got universal shield resists.. why not give it like 10% EM, ot wont hurt anyone:( --- When It Absolutely Positively Has To Be Desotroyed. |

Lucian Alucard
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Posted - 2006.03.22 12:08:00 -
[8]
I still think its a shame that Minmatar bs have the shortest locking range of any race even the tempest which is supposed to be the long range king has a 63km base where as the other frequent sniper the Meg has 10km on it,least the Apoc only has a 5km advantage tho to be honest that needs a boost to to be useful in fleets. ----------------------------------------------- Done is done Yes, there will be no taking back Every journey must come to an end All hail to the Gunslinger Beyond our reach, out of control |

Testy Mctest
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Posted - 2006.03.22 12:36:00 -
[9]
You've summed up a lot quite well. Unfortunately, spreading out the problem into multiple posts rather than adding this to an existing one only means that more people miss out on important bits. So please, stop posting on the same topic again, and add to an existing one instead.
Testy's Eve Blog!
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Nadec Ascand
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Posted - 2006.03.22 13:21:00 -
[10]
aplha strike a joke?
Hum lemme remind my corp mate having is megatron crush by a pest...
First strike was 1400mm hotwizer T2 do 2848 dmg O_o should i remind ya that a 800 dmg in neutron blaster 2 is really good...
OMG our war have been hijack -eris What 0_o LMAO Nadec 4TW - Vanamonde Here start a new WAR => X - Wrangler
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Adril Alatar
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Posted - 2006.03.22 13:54:00 -
[11]
Originally by: Nadec Ascand aplha strike a joke?
Hum lemme remind my corp mate having is megatron crush by a pest...
First strike was 1400mm hotwizer T2 do 2848 dmg O_o should i remind ya that a 800 dmg in neutron blaster 2 is really good...
Max wrecking hit with 1400mm T2 with Quake is 3000 (3 gyro, max skills, tempest)... so 2850 can only be in structure. Not with first hit ;-) And a 1400mm has a ROF of 9,75 seconds (3 gyro, max skills, tempest).
Max wrecking hit with Neutron Blaster T2 with Void is around 1800 (3 mag stab, max skills, mega) with a rate of fire of 4,34seconds
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Sun Ra
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Posted - 2006.03.22 15:28:00 -
[12]
Theres an artillery missing, which when its added means 250,650 & 1200 need buffing!
Arcane Frankologies - 'plz stop guys it's xmas' |

qyros
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Posted - 2006.03.22 16:45:00 -
[13]
Edited by: qyros on 22/03/2006 16:47:08
Originally by: haq aan Greetings.., I ve almost read the entire forum,..and gathered a few major problems about Minmatars which are really waiting to be fixed... ... All problems written below is a fact that everyone knows about them.
1- Artilleries HAVE to be fixed about tracking,..DPS,..Clip size. ...
The projectiles were tested CCP Hammerhead: This is a post about projectiles. one year ago (and about one year after the desastrous tracking came in) and the outcome was Patch notes Build 3211:
"Projectile Improvements Autocannons have had an increase in Tracking and Damage. Artillery Damage and Optimal Range have been increased. Howitzers now do additional Damage."
One of the problems was that they always use too low transversal speeds and ignore time frames: a low tracking long range gun only has a very small time to be effective. And they didn¦t consider how impractical it is to check the transversal speed every five seconds and how big the dot gets decreased by lost shots with a low rof gun. This is all very annoying but it¦s not new at all.
After the tracking came in everybody used lasers and missiles (typhoon with dual heavy pulses and such). And then everybody went long range. CCP even assisted this with increasing the warp-in ranges from 60km to 100km.
The projectiles were fine after the afore-noted changes and just after the hp increase everybody jumps on the bandwagon of crying snipers who fear to loose their burst damage....
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OrangeAfroMan
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Posted - 2006.03.22 16:52:00 -
[14]
Originally by: haq aan Greetings.., I ve almost read the entire forum,..and gathered a few major problems about Minmatars which are really waiting to be fixed... Most of all been written before ,and proven many times with documents by Sarmaul or by any other respectful players. Before theese probs, i have to admit that , ' which race complains and yells most,..gets the fixes. ' Well this is the main issue that bothers me.I was real happy when Sacrilege been fixed,..or when i hear the Hawk s new features. So please do not turn this thread into a racial argument. All problems written below is a fact that everyone knows about them.
1- Artilleries HAVE to be fixed about tracking,..DPS,..Clip size. 2-Please read thread ' Autocannon Issues ' 3-Projectiles needs balance between tier 1 <-> tier 3 4-Muninn needs a layout 6-3-6 5 turret 2 missile hp 5-Huginn needs to be overhauled 6-Jaguar needs another +1 med slot 7-Adding EXP damage to Amarr Ships means Nerfing Matari's..So Minmatar resistance layout needs fixes (2 low resists atm) 8-Typhoon is a joke ,everyone laughing it on forums,.. i really dont know what can be done for her anylonger. 9- ' there still lots of pilots,..kicking a.s with Matari Ships ' is not an excuse to thoose problems.
I ll be glad to hear some suggestions from your point of view..,and thank u for your interest haq aan
Pretty much right on.. But I'm pretty sure none of that will ever actually happen :/ We'll get a Target Painter bonus instead.
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Trelik
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Posted - 2006.03.22 18:07:00 -
[15]
/signed
not quite clever enough.
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The Cold
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Posted - 2006.03.26 09:02:00 -
[16]
oh noes, cry me a river 
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Managalar
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Posted - 2006.03.26 09:33:00 -
[17]
Originally by: Dark Eulogy IMO there should be no racial ships. Just possible to train for Battleships, Cruisers etc, and selecting a race appropriate ship could just be roleplay. I was suprised when I saw the racial setup in this game because the first rule of the PvP is balance and not to gimp people or force them to make uninformed decisions from char creation.
you can train any ship you want...you'll start off behind by what, lvl 2 frig? that's only behind a few hours =======Abaddon=======
=======Abaddon======= |

dabster
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Posted - 2006.03.26 10:02:00 -
[18]
Noooooo dont cry about Matari!! Now they will only boost Amarr and Gall instead!!
 ___________________________ Brutors Rule! My Eve-vids; Click. |

Jim McGregor
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Posted - 2006.03.26 11:04:00 -
[19]
I wonder why most of the oldtimers in this game seems to be flying matar ships if they suck so bad. Is it possible that they begin to shine in comparison to other ships once you got maxed skills?
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |
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