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Thread Statistics | Show CCP posts - 3 post(s) |

Re'doubt
Ascendent. Test Alliance Please Ignore
0
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Posted - 2014.01.16 23:22:00 -
[1] - Quote
I don't like seeing added features taken away. Really the only people this specific change helps are gate campers and null sec ratters.
Further, saying that you'd like to bring interceptors back in line with other frigates is simply a bad way to phrase this entire change. Interceptors are not assault frigates, they are not regular T1 frigates, they are made for a purpose and that is to intercept/catch prey and hold them down with their agility and tackle ability until help arrives. And they are suppose to do this job better than a regular T1 frigate.
Saying that you want to change interceptors, but really only hitting the crow and malediction hard is also kind of a silly statement. Yeah, they do align really damn fast. I do agree with that. But instead of hitting especially these two ships really hard with reduced ability (Which could significantly hurt the ability of these ships to fly in combat and do their job), maybe hit them half as hard. This might be better to bring them back in line with the other interceptors.
All of the changes proposed today seem thrown in without much thought. |

Re'doubt
Ascendent. Test Alliance Please Ignore
2
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Posted - 2014.01.17 04:47:00 -
[2] - Quote
MonkeyMagic Thiesant wrote:Had a look at the numbers - to catch a standard fit ceptor in a gatecamp you'll need approx 1150 scan res, which is about what a ceptor in a fleet has. Or a multiple reseboed Arazu .....
To catch a nano fit or agility-rigged ceptor, you'll need approx 2300 scanres (which is a ceptor with sebo and t2 scanres rig). I think this is the main difference in terms of travelling around - in the past the stiletto / malediction / raptor / ares were already at this figure without needing to add anything extra.
Not to knock you or anything but I don't see why its such a big bad terrible thing to have a ship that can insta warp. But having gate camps that can insta lock is perfectly fine and acceptable.
Maybe i'm just dense like that though. |

Re'doubt
Ascendent. Test Alliance Please Ignore
4
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Posted - 2014.01.17 17:59:00 -
[3] - Quote
My head is still spinning around why we are catering to gate campers in the first place with this change. Cloaky nullified T3's slip through gate camps every day. Hell, almost any cloaky ship slips though gate camps every day, are we going to nerf cloaking next??
My next thought is that we have a lot of people complaining about damage projection with light missiles. I know the fits that TEST uses do a whopping 50-60 DPS depending on skills, and the only way they are able to get into warp under 2 seconds is if we gimp their tank and/or damage and put 2 inertia stabilizers on.
The fit is already making sacrifices both in tank and damage output in order to move fast. This is for our malediction fit, I assume the crow is in the same boat.
Again, I repeat my last post, don't down on missile interceptors and kill their ability to tackle and hold a point by reducing their agility. They are already paper thin and don't do much DPS. Why are we even revisiting this original change when CCP has bigger things to figure out like sov mechanics, and POS quality of living. Why are we as players/customers getting features we DO NOT want and DO NOT need? |

Re'doubt
Ascendent. Test Alliance Please Ignore
5
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Posted - 2014.01.17 20:22:00 -
[4] - Quote
Voyager Arran wrote:ZheoTheThird wrote:Voyager Arran wrote:ZheoTheThird wrote:[ You can't run from smartbombs.Besides, inties picking their fights and getting in and out of a fight when they chose to is what they're supposed to do.
Hint: the fit we were running had nothing to do with luck. We were gimping our tanking and damage dealing capabilities to the maximum in return for 100% safety of gatecamps. Our fits weren't able to engage anything else than a lone ratter, but somehow that must've been classified as OP...
You can't run from smartbombs, but you could also try doing literally anything other than fleet-warping yourselves unscouted from gate to gate all the way across a region if you want to avoid them. It's not like you don't know the possibility of it exists or something and if you take basic proactive measures you can completely avoid it. The only way for you to end up in a pile on top of the Disco Tempest is to put yourselves there. Anyways, your problem isn't that Ishtars are too hard to catch, because your frigates are still perfectly capable of that and half of them are probably literally AFK anyways. Your problem is that defense fleets are too effective and now it's not mechanically impossible for them to catch you. Why do you think a group of PvP pilots actively seeking to defend their own space shouldn't be able to do so? But you are able to defend yourself. You are able to get rid of us. You are able to catch the uncatchable maledictions. Smartbombs and elaborate baits. You can't bait, because your baits are terribly obvious and you can't smartbomb either, because for some reason, coordinating more than two people seems to be an impossible feat for your FCs. Again, why should the ship get nerfed? There's a simple, easy to use counter, not our fault if you lack the skill to pull it off. Please explain to me how you would bait a ship that goes 4km/sec, aligns out in three seconds with the MWD running, and has no reason to be closer than the edge of its 30km point range. That's enough to keep them safe from everything but range-bonused neuts and recon hard tackle, all of which come on hulls that will be immediately obvious on dscan (or have a 5 second targeting delay upon decloaking). Inline Smartbombs are trivially easy to avoid with even the most basic preventive steps, so if you're trying to pass them off as some sort of inescapable hard counter then I'm not the one who looks bad. Hell, if we could spend the entire Fountain War bouncing Caracals around to avoid RnK Pipebombs you can do the same thing in your bubble-immune 8AU/sec frigates. Again, you aren't complaining about catching ratters. You're complaining that you might now have to interact with a defense gang other than trolling them in local as you breeze past them. Why do you feel entitled to hunt in hostile space without the possibility of reprisal from the locals? Beyond that, explain to me why a ratter who is at the keyboard, reads intel channels, and reacts quickly to threats deserves to die, or why you think people would rat at all if they couldn't protect themselves?
Hey dude. I'm pretty sure this smart bombing defense fleet didn't have any issues catching this particular goon interceptor fleet:
http://eve-kill.net/?a=kill_related&kll_id=21420775 |

Re'doubt
Ascendent. Test Alliance Please Ignore
5
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Posted - 2014.01.17 22:14:00 -
[5] - Quote
Unless I'm mistaken these interceptors died to a battleship fleet.
This it immediately disproves your point that interceptors are invulnerable in general. Yes smart bombing battleships are easy to avoid if you have necessary intel and use things like bounces and warp ins. This goes for all classes of ship, not just interceptors.
Interceptors can be caught when they don't gimp their tank and damage output and fit inertia stabs, like many of the fits that dodge gate camps do.
Your argument that they are unfightable and invulnerable to defense fleets and gate camps is silly and not thought out. Cloaky ships have been pretty damn invulnerable as well to things like defense fleets and gate camps. And they don't really have to sacrifice anything to have that ability unlike any of the interceptor fits used to avoid such gate camps and defense fleets. If we're going to throw around words like that then we need to look at a lot more ships and their intended roles rather than just these two missile interceptors.
Along the same lines, prior in this thread you noted how it's a big advantage to be able to apply damage out of neut/web/scram range. Most sniping battle cruisers have quite good insta locking capabilities and are able to apply their damage from 100+ km away. Whenever a ship gets close to them they simply warp away, much like interceptors. And interceptors don't quite have the power to alpha another ship with their missiles.
This example extends to a variety of kiting fits. Not just sniping battlecruisers.
Interceptors do need to be fixed. But not to the point where the malediction and crow are gimped in combat and fail to fit into their intended role, which is to intercept other ships. |

Re'doubt
Ascendent. Test Alliance Please Ignore
11
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Posted - 2014.01.18 08:00:00 -
[6] - Quote
Dehval wrote:Jafit McJafitson wrote:CCP why did you decide to add the ability to overheat sensor boosters, AND nerf interceptor agility at the same time?
I know people like to say that certain ships are 'the flavour of the month', but literally giving a shipclass a month of usefulness like this is ridiculous. Because overheating sensor boosters wouldn't have done anything if the ships can already align faster than is possible to catch them even with a million or more scan res. Server ticks > Overheating SeBos. But don't act like they weren't already in high demand for fleets. Every major fleet would gladly have taken multiple interceptors for perches and fast tackle before the change just because they could do it faster and often better than a T1 counterpart. Now the ships get entire fleets devoted to only interceptors because they are so strong at avoiding damage while picking off targets in large fights. Them losing a little agility will not be the end of the world and it brings them back down to earth.
Remote sebo'ed frigates can already catch our 1.9ish align time maledictions.
A buff to remote sebo's and sebo's in general WILL make it easier to catch interceptors, even in their current form. However the malediction and crow are getting the nerf bat so hard that new fits will have to devote nearly all the lows and rig's in order to keep their current align time.
However once again, I don't see travel as the issue, more so the issue is that these interceptors may have serious issues fitting into their intended roles after their agility is reduced by this scale.
Further, an interceptor's role in fleets should be more than just burning perches for fleets. Which is why they are called INTERCEPTors.
Why is it a bad thing for entire fleets of interceptors to go out??? Generally this means that something is working and people like flying that class of ship. If we start taking fleets of navy hookbills will they get nerfed soon as well?
Again, take the malediction and crow and bring them back into balance with the other interceptors, don't utterly destroy them and their intended niche.
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Re'doubt
Ascendent. Test Alliance Please Ignore
11
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Posted - 2014.01.18 08:42:00 -
[7] - Quote
Sixx Spades wrote:Re'doubt wrote: Remote sebo'ed frigates can already catch our 1.9ish align time maledictions.
No they can't and you're absolutely delusional if you truly believe that. If they DO happen to get caught, it is due to pilot error on the Malediction's part.
Two way street bro. It's just pilot error you guys aren't catching us and adapting.
I'm going to use that excuse more. Pilot error. I like that. |

Re'doubt
Ascendent. Test Alliance Please Ignore
15
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Posted - 2014.01.19 01:00:00 -
[8] - Quote
We aren't saying that interceptors don't need some kind of tweak. We just don't want to see the malediction and crow nerfed into oblivion. |
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