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Daesdemona
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Posted - 2003.09.11 14:09:00 -
[1]
Can we bring in something that only disables a ship? the damage could be the same as usual, but when the ship is done, instead of being destroyed, it becomes disabled and boardable, the owner being instantly podded with the inability to board a ship for 10 minutes.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Quiz
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Posted - 2003.09.11 14:21:00 -
[2]
In that case, pirates could make 70-100 million bucks per battleship they captured due to lag or stupidity. Piracy would be the most profitable profession in the game if that was introduced, wouldnt it?
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Torath
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Posted - 2003.09.11 14:27:00 -
[3]
Quote: In that case, pirates could make 70-100 million bucks per battleship they captured due to lag or stupidity. Piracy would be the most profitable profession in the game if that was introduced, wouldnt it?
But then more bounty hunters would for up to counter this. Taking a few in BS and a few in shuttles. Then when the pirate is exjected from his ship the guy in the shuttle can board. Works both ways, although need for new BS would drop dramatically.
You want it I got it....erm unless I sold it, then some one else has it!?! :/
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Ana Khouri
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Posted - 2003.09.11 14:40:00 -
[4]
"works both ways", yes, only that it's a lot lot more difficult to catch a pirate than it is for the pirate to catch a npc farmer alone in a belt.
A type of weapon to disable ships is ok - so pirates, who don't want to destroy someone, just to rob one can stop the ship from moving/jumping for some time - but not something which forcefully pods/ejectes a pilot.
free speech not allowed here |

Daesdemona
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Posted - 2003.09.11 14:45:00 -
[5]
you could also DO that to pirates....
traps would be an everyday occurrence.
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Ana Khouri
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Posted - 2003.09.11 14:49:00 -
[6]
Edited by: Ana Khouri on 11/09/2003 14:51:26 "Could" is the magic word here.
How often do pirates kill a ship at a blockade and how often is a pirate killed when a blockade is broken?
I would be *very* surprised if the ratio between those two number isn't more than 100.
One thing for sure, it will *not* even out. Not even close.
free speech not allowed here |

Torath
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Posted - 2003.09.11 14:49:00 -
[7]
I think in the end it would make no difference to either side really.
The only thing that will suffer is the market for ships. You want it I got it....erm unless I sold it, then some one else has it!?! :/
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cball
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Posted - 2003.09.11 14:52:00 -
[8]
Quote: you could also DO that to pirates....
traps would be an everyday occurrence.
Miners taking out a pirate ship and forcing it to be abandoned...oh come on!
PvP is fun, but we can not force it to be sooooo lopsided that no miners exist. We need miners, as much as we trade, economic stability takes more then the trading of ships.
Once people lose a ship, how would they be able to get another. This would cause the game to fail due to economic failure.. (thats a bad thing, Dubya[bush] is trying to do that right now in the USA )
...fear the evil monkey in your hanger...
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Daesdemona
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Posted - 2003.09.11 14:56:00 -
[9]
I think peopel would just adapt personally, and the game would be made mor einteresting...
think of this:
mining becomes more dangerous, thus mineral prices rise, ships would still get destroyed, as I mentioned you would sacrifice firepower to have these types of guns, plus minerals are used for a varity of other things. You would need people to protect your mining ops, they would be mor eexciting, a lot more tactics would be involved in everyday travel...
Maybe the expulsion of the pod is not a great idea, still, if I saw my ship being disabled I would just self-destruct it :)
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

StiZum Hilidii
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Posted - 2003.09.11 15:07:00 -
[10]
sucks.. ilike the idea of disabeling the shipp using an emp burst to nock out cap in ship and motion..basically nock out peoples viewer and everything with this burst. thing is though if you knock them out they wont produce a magnetic signature for the scanners to lock on to so by using the emp burst or something you forfit the ability to kill them or for any one else to kill them but you do allow yourself the oppertunity to escape... gang members ofc could be effected but since they are in your gang then they will be imune as they have claibrated thier shields to the emp burst..thus allowing people to pass a camped gate. or station.
now you say soo easy to play then.. well no im thinking that this unit would use alot of cpu and cap... lets say also the higher the level trained the greater the force of the emp.... everything in this world has a basic emp resistance kinda so say a bs well it would take a higher level to dsiable it then a frigate and so on STAN
FACTA NON VERBA |
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Daesdemona
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Posted - 2003.09.11 15:10:00 -
[11]
fine, **** all over my idea....
cries in corner

----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Ana Khouri
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Posted - 2003.09.11 15:13:00 -
[12]
Firepower is not the cause why pirate ships are destroyed very rarely. It's because they are in a defensive position and can flee as soon as a any remote threat arrives.
Such a change would just turn the game instantly into pirate heaven. The only way to "adapt" to that would be to travel *always* in big groups. Don't see how that will make the game more interesting.
free speech not allowed here |

StiZum Hilidii
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Posted - 2003.09.11 15:19:00 -
[13]
Edited by: StiZum Hilidii on 11/09/2003 15:19:35 check my post i said disable ships while not allowing for destruction. there for mainlly a def use..10 sec invunerability when coming out of emp as well \o/ STAN
FACTA NON VERBA |

Torath
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Posted - 2003.09.11 15:31:00 -
[14]
I still think a weapon to dissable a ship and auto eject the pilot would be cool. Pirates always have an edge most of the time anyway so there would be no change. It would just add extra dimention to the game.
You want it I got it....erm unless I sold it, then some one else has it!?! :/
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StiZum Hilidii
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Posted - 2003.09.11 15:38:00 -
[15]
dont like the idea of that kinda waepon... it would have to be very high tech and cost the earth.. cos with a weapon like that your saying..your in a bs worth 100 mill and now your gonna lose it with one press of a button.. not a great idea tbh STAN
FACTA NON VERBA |

Torath
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Posted - 2003.09.11 15:42:00 -
[16]
Quote: dont like the idea of that kinda waepon... it would have to be very high tech and cost the earth.. cos with a weapon like that your saying..your in a bs worth 100 mill and now your gonna lose it with one press of a button.. not a great idea tbh
There would have to be defensive systems to counter act this but it is similar to being jammed and webbed.
You want it I got it....erm unless I sold it, then some one else has it!?! :/
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cball
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Posted - 2003.09.11 15:46:00 -
[17]
Quote: I think peopel would just adapt personally, and the game would be made mor einteresting...
think of this:
mining becomes more dangerous, thus mineral prices rise, ships would still get destroyed, as I mentioned you would sacrifice firepower to have these types of guns, plus minerals are used for a varity of other things. You would need people to protect your mining ops, they would be mor eexciting, a lot more tactics would be involved in everyday travel...
Maybe the expulsion of the pod is not a great idea, still, if I saw my ship being disabled I would just self-destruct it :)
Good thoughts really, but we have too consider the noob-factor. To build the player-base, the game has to be easy for them in some ways.
Now if this was do-able in 0.0 space alone...would indeed be interesting, but would also need a few of the rare ore astroids in noob space to counter the risk factors ...fear the evil monkey in your hanger...
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