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Tsawind Gallente
The Ebil Empire
0
|
Posted - 2014.01.22 00:24:00 -
[1] - Quote
Hey guys, im fairly new to pvp and i got all all the timers figured out and everything. I am FCing a roam with many pilots that do not want kill rights against them. Do I have to check every pilot we kill to make sure they are -5 sec status or lower, or ask to make sure that somebody has a limited engagement with them? My understanding is that any1 who is "flashy" or RED is free game, but what about those yellows and whites?
My understanding is that in .1-.4 system a kill right is aquired by killing a ship or pod if the pilot is not below -5 security, or does not perform and agressive act back. This will also generate a kill right for my entire fleet? or just the pilots on the kill mail?
Basically I need to know what I need to do to prevent my fleet from getting kill rights, even if that mean some targets will be allowed "passes". We will be flying in "lowsec" .1-.4 space, Thank you guys, I know there are some that know a lot more about it than me. |

Paranoid Loyd
331
|
Posted - 2014.01.22 00:27:00 -
[2] - Quote
How can you be an Ebil Empire and care about killrights? You are the FC, tell them to HTFU or GTFO, you will want to kill every target, there are no passes in Low-Sec.  "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Tsawind Gallente
The Ebil Empire
0
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Posted - 2014.01.22 00:42:00 -
[3] - Quote
Im not saying that any1 will get away necessarily, I just need to understand kill rights in their entirety. If no pilot can fly w/o getting kill rights so be it, but if there are some that can still join the fleet w/o getting kill rights in persay a logi, they can still be an asset to the fleet. |

Genseric Tollaris
SniggWaffe WAFFLES.
93
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Posted - 2014.01.22 00:47:00 -
[4] - Quote
You only get kill rights in low sec for illegal agression against pods. Fleet mechanics don't come into it. If your members don't want kill rights on them, tell them not to illegally agress pods. |

Tsawind Gallente
The Ebil Empire
0
|
Posted - 2014.01.22 00:54:00 -
[5] - Quote
Genseric Tollaris wrote:You only get kill rights in low sec for illegal agression against pods. Fleet mechanics don't come into it. If your members don't want kill rights on them, tell them not to illegally agress pods.
So my fleet can kill any ship while in lowsec w/o getting kill rights, I can then dedicate one member to be a "pod killer" to keep my fleet from getting kill rights? Or does it still stand that killing a ship w/o him agressing, or being above -.5 will gain a kill right to every1 that is on the kill mail? |

Erotica 1
Krypteia Operations CODE.
3278
|
Posted - 2014.01.22 00:58:00 -
[6] - Quote
don't be so scared about killrights. Your targets are likely to overprice them so noone will buy the or underprice so you can buy and shed with a noob ship. What are the odds they will see you again to exercise one themselves? I fly around all the time with lots of killrights on me with a respectable bounty, and hardly anyone activates them.
More shooting less pausing to ask what ifs. See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did. |

Tsawind Gallente
The Ebil Empire
0
|
Posted - 2014.01.22 01:01:00 -
[7] - Quote
Erotica 1 wrote:don't be so scared about killrights. Your targets are likely to overprice them so noone will buy the or underprice so you can buy and shed with a noob ship. What are the odds they will see you again to exercise one themselves? I fly around all the time with lots of killrights on me with a respectable bounty, and hardly anyone activates them.
More shooting less pausing to ask what ifs.
Thank you for your input, I still need to understand how kill right work in their ENTIRETY. This will make me a better commander. |

BeBopAReBop RhubarbPie
NEW ORDER DEATH DEALERS CODE.
192
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Posted - 2014.01.22 01:19:00 -
[8] - Quote
In high sec agressing a ship or pod generates a kill right. In low sec agressing a pod (but not a ship) generates a kill right.
The target has one month to activate the kill right or make it availiable to other players. When making it availiable to other players they can charge the other players for activating it.
When the kill right is activated you will become a suspect for a period of time. Anyone can freely enegage you with no repercussions.
Don't worry about them. Fly as if you're always suspect even in high sec. Security status is a larger concern than kill rights. In general neither are an issue if you don't shoot at pods and only kill ships. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Tsawind Gallente
The Ebil Empire
0
|
Posted - 2014.01.22 01:25:00 -
[9] - Quote
BeBopAReBop RhubarbPie wrote:In high sec agressing a ship or pod generates a kill right. In low sec agressing a pod (but not a ship) generates a kill right.
The target has one month to activate the kill right or make it availiable to other players. When making it availiable to other players they can charge the other players for activating it.
When the kill right is activated you will become a suspect for a period of time. Anyone can freely enegage you with no repercussions.
Don't worry about them. Fly as if you're always suspect even in high sec. Security status is a larger concern than kill rights. In general neither are an issue if you don't shoot at pods and only kill ships.
My understanding from what I have seen in wiki ect is that if we kill a ship in lowsec, before he even has a chance to fight back, if he is above -5 sec status, and no suspect/limited engagement, every1 on the KM will get a kill right against them. Is wiki out of date or does this still stand? And also if I have 1 pilot to kill pods, will every1 get a kill right? or just that 1 pilot that shot the pod? or both the pod killer and the pod scrambers? |

Sabriz Adoudel
Mission BLITZ
1803
|
Posted - 2014.01.22 03:10:00 -
[10] - Quote
Anyone that illegally aggresses a pod in lowsec will get both a Crimewatch red card (better not go to high for the next 15 min) and a killright, and will incur the wrath of any sentry guns on grid. This includes warp scramming it, shooting it, landing the killing blow and even stupid stuff like hitting it with a smartbomb or an ECM module.
You won't suffer these consequences if the attack on the pod is legal - for instance if the mark is -6 sec status, or if they gave you an LE by shooting back (even once) while you de-shipped them.
If you want to avoid KRs, fly on YELLOW safety. The game will then stop you doing anything that would earn a KR against you (illegal aggression against ships or pods in highsec, illegal aggression against pods in low). You will still be able to legally aggress pods. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Tsawind Gallente
The Ebil Empire
0
|
Posted - 2014.01.22 05:07:00 -
[11] - Quote
Sabriz Adoudel wrote:Anyone that illegally aggresses a pod in lowsec will get both a Crimewatch red card (better not go to high for the next 15 min) and a killright, and will incur the wrath of any sentry guns on grid. This includes warp scramming it, shooting it, landing the killing blow and even stupid stuff like hitting it with a smartbomb or an ECM module.
You won't suffer these consequences if the attack on the pod is legal - for instance if the mark is -6 sec status, or if they gave you an LE by shooting back (even once) while you de-shipped them.
If you want to avoid KRs, fly on YELLOW safety. The game will then stop you doing anything that would earn a KR against you (illegal aggression against ships or pods in highsec, illegal aggression against pods in low). You will still be able to legally aggress pods.
Thank you that was very informative! |

Satori Sartori
X-Type Prospectors
2
|
Posted - 2014.01.22 11:05:00 -
[12] - Quote
The other posters have already explained the technical part, but you can just basically tell your fleet to set security to orange (and not red), and they won't be able to pod even if they want to. |

Mortis Betruger
F..K Y.U
53
|
Posted - 2014.01.22 11:56:00 -
[13] - Quote
**** I cant remember the last time that I didnt have kill rights against me.
grow a pair |

Silvetica Dian
Manson Family Advent of Fate
634
|
Posted - 2014.01.22 12:26:00 -
[14] - Quote
Tsawind Gallente wrote:Genseric Tollaris wrote:You only get kill rights in low sec for illegal agression against pods. Fleet mechanics don't come into it. If your members don't want kill rights on them, tell them not to illegally agress pods. So my fleet can kill any ship while in lowsec w/o getting kill rights, I can then dedicate one member to be a "pod killer" to keep my fleet from getting kill rights? Or does it still stand that killing a ship w/o him agressing, or being above -.5 will gain a kill right to every1 that is on the kill mail?
You are allowed to kill pods if you have an limited engagement timer with them (this almost always means they returned fire although not everyone in your fleet will get the same timers) people with criminal timers or criminal sec status are also free fire on pods. Most kill rights are put up for public use at low charges anyway so you can have fun making a second fleet of noob ships activate each others kill rights and shoot each other. here is a list of all the fiat currencies that didn't end up at zero value.....and here is a list of the places where a currency pegged to a real commodity has successfully co-existed with compound interest....-á Here is a physics professor explaining why sustainable growth isn't a thing http://www.youtube.com/watch?v=F-QA2rkpBSY |

Tsawind Gallente
The Ebil Empire
0
|
Posted - 2014.01.22 12:49:00 -
[15] - Quote
Thank all of you for the info, just wanted to clarify some things and I think you all did that. |

Angelica Dreamstar
Epic Boo Bees
257
|
Posted - 2014.01.22 12:51:00 -
[16] - Quote
Indeed, drop those who lack balls and find proper warriors! My boobees have more courage than all of you combined! Create a new, pretty, female character! Make the name count! Join the epic boo bees! (RP,PvE/PvP,wardecs,new players!) You're at it from day 0! |

Bane Nucleus
Sky Fighters
756
|
Posted - 2014.01.22 23:51:00 -
[17] - Quote
Why would you not want to pop pods? They are so juicy.... No trolling please |

Sabriz Adoudel
Mission BLITZ
1816
|
Posted - 2014.01.23 01:00:00 -
[18] - Quote
Satori Sartori wrote:The other posters have already explained the technical part, but you can just basically tell your fleet to set security to orange (and not red), and they won't be able to pod even if they want to.
Yellow (or even green) safety does not stop lawful aggression against pods.
Also KRs don't matter all that much unless you fly very blinged ships or AWOX. Public KRs are terrible if you are an AWOXer, as they allow your mark to susepct flag you, then kill any neutral logi that continue to repair you. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Sycotic Deninard
Basgerin Pirate SCUM.
36
|
Posted - 2014.01.23 01:53:00 -
[19] - Quote
If you don't want to get a KR against you in low sec. Don't aggress the pod (Web, scram, TP, Nuet, or Shoot it) UNLESS he has aggressed you during the fight. If he didn't fight back, don't touch that pod.  |

Sabriz Adoudel
Mission BLITZ
1828
|
Posted - 2014.01.23 22:12:00 -
[20] - Quote
Sycotic Deninard wrote:If you don't want to get a KR against you in low sec. Don't aggress the pod (Web, scram, TP, Nuet, or Shoot it) UNLESS he has aggressed you during the fight. If he didn't fight back, don't touch that pod. 
Which is easily managed by setting safety to yellow, unless you want to use smartbombs. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

IbanezLaney
The Church of Awesome Caldari State Capturing
843
|
Posted - 2014.01.24 03:39:00 -
[21] - Quote
Tsawind Gallente wrote:
So my fleet can kill any ship while in lowsec w/o getting kill rights, I can then dedicate one member to be a "pod killer" to keep my fleet from getting kill rights? Or does it still stand that killing a ship w/o him agressing, or being above -.5 will gain a kill right to every1 that is on the kill mail?
Why do you care about kill rights? You either want pvp or you dont.
Kill rights, standings should not even come into it.
If you are on a gate/station - just make sure your fit can tank gate guns for a min and you are set.
Most low sec pvp occurs on/in FW plexes and even a few fights over orbital bombardment beacons lately which has been great.
Also - Dropping to -5.0 or lower sec status is when eve becomes fun. Look at is a goal to get there as fast as possible without resorting to high sec ganks. (which are not pvp)
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

IbanezLaney
The Church of Awesome Caldari State Capturing
843
|
Posted - 2014.01.24 03:41:00 -
[22] - Quote
Angelica Dreamstar wrote: My boobees have more courage than all of you combined!
Might have to team up with them then.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Sabriz Adoudel
Mission BLITZ
1828
|
Posted - 2014.01.24 04:14:00 -
[23] - Quote
IbanezLaney wrote:Tsawind Gallente wrote:
So my fleet can kill any ship while in lowsec w/o getting kill rights, I can then dedicate one member to be a "pod killer" to keep my fleet from getting kill rights? Or does it still stand that killing a ship w/o him agressing, or being above -.5 will gain a kill right to every1 that is on the kill mail?
Why do you care about kill rights? You either want pvp or you dont. Kill rights, standings should not even come into it. If you are on a gate/station - just make sure your fit can tank gate guns for a min and you are set. Most low sec pvp occurs on/in FW plexes and even a few fights over orbital bombardment beacons lately which has been great. Also - Dropping to -5.0 or lower sec status is when eve becomes fun. Look at is a goal to get there as fast as possible without resorting to high sec ganks. (which are not pvp)
Killrights give your opponents a considerable advantage - the freedom to fire first without incurring gate gun fire (in lowsec), and the freedom to call in backup (in legal highsec combat situations).
Most of all it lets them initiate combat in agile ships like interceptors, dramatically increasing the number of strategies you need to be able to counter.
Whenever I fly around, I am very, very conscious of what the cheapest public killright on me costs. Currently it's 5m, which means I need to take precautions everywhere that I'd otherwise only take in WH or null.
As for that "high sec ganks are not PVP" - I will treat that comment with the contempt it deserves. e-honor is not a part of EVE, a game all about turning skill into advantages on the battlefield, where deception and surprise are as much a part of skill as manual ship control, range dictation and target selection. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. EVE's golden rule: Never trust anyone in-game unless you are sleeping with them in real life. Even then, they may only be screwing you to screw you. |

Satori Sartori
X-Type Prospectors
8
|
Posted - 2014.01.26 03:24:00 -
[24] - Quote
Sabriz Adoudel wrote:Satori Sartori wrote:The other posters have already explained the technical part, but you can just basically tell your fleet to set security to orange (and not red), and they won't be able to pod even if they want to. Yellow (or even green) safety does not stop lawful aggression against pods..
If it's lawful, what's the problem? They're worried about repercussions, not the ethical implications of podding.
If podding's allowed by the orange/green safety, it's practically consensual and therefore practically a form of euthanasia. |

IIshira
School of Applied Knowledge Caldari State
644
|
Posted - 2014.01.26 04:21:00 -
[25] - Quote
Bane Nucleus wrote:Why would you not want to pop pods? They are so juicy....
Yea pods are my weakness... If it just sits there I can't just ignore it. |
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