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Thread Statistics | Show CCP posts - 3 post(s) |

Riot Girl
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Posted - 2014.01.23 05:08:00 -
[1] - Quote
It doesn't need to be rebalanced. You already know thieves are a risk in this mission, so make preparations for that. Now it is balanced. Oh god. |

Riot Girl
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Posted - 2014.01.23 05:10:00 -
[2] - Quote
Abdul 'aleem wrote:4) the only realistic defense currently available to the missioner is to warp out of the mission pocket every time the would be thief/griefer starts to scan What is suicide ganking?
Abdul 'aleem wrote:I am asking that unauthorized or illegal trespassers trigger a criminal flag immediately upon making the decision to warp into another player's mission pocket without their permission. What is that going to do? Oh god. |

Riot Girl
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Posted - 2014.01.23 05:24:00 -
[3] - Quote
Abdul 'aleem wrote:It is that the missioner has few if any real options available to them and the risk of failure is disproportionate to that of the invader. The invader has as much right to the loot as you do. If he gets the loot, then you have failed and that is because you are bad, not because the mechanics make it easier for him.
Oh god. |

Riot Girl
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Posted - 2014.01.23 05:47:00 -
[4] - Quote
So basically your argument is that someone has spent months developing and refining a profitable playstyle and they're better at the game than you so they need to be nerfed.
Abdul 'aleem wrote:missioner would suffer further cost/risk God forbid that you may incur some costs in fulfilling your desire to succeed. Oh god. |

Riot Girl
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Posted - 2014.01.23 05:50:00 -
[5] - Quote
Abdul 'aleem wrote:However, as was discussed in the Missions & Complexes thread, the fact that CCP does in fact reset this mission is a measure of proof that they do indeed recognize a problem. This is a problem. They should stop resetting the mission. Oh god. |

Riot Girl
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Posted - 2014.01.23 05:55:00 -
[6] - Quote
Why should he get a criminal flag when he hasn't committed a crime? Why should mission runners be allowed to bypass core mechanics that the rest of us are forced to abide by? Oh god. |

Riot Girl
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Posted - 2014.01.23 05:56:00 -
[7] - Quote
Abdul 'aleem wrote:Although only CCP knows for sure, I suspect that they recognize that the act of mission theft, especially in this particular mission, has unintended consequences. The item is available on the market. The only consequence is higher costs for players who lack initiative. There is nothing unfair about that. Oh god. |

Riot Girl
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Posted - 2014.01.23 06:08:00 -
[8] - Quote
They're not trespassing. They're in NPC space. Oh god. |

Riot Girl
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Posted - 2014.01.23 06:25:00 -
[9] - Quote
Abdul 'aleem wrote:The item is not always on the market, for various reasons. Buy it from the thief.
Quote:The issue is that there is little to no counter-play currently available to the missioner. Tornadoes. If a thief can warp in and loot, why can't you just do the same? Why can't you do it with a cloak so you can't be scanned down? I don't know how the mission works, but I'm pretty sure there are plenty of ways to deal with this situation if you use your imagination. Oh god. |

Riot Girl
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Posted - 2014.01.23 06:33:00 -
[10] - Quote
Abdul 'aleem wrote:The mission pocket is a private space No it isn't. It's in empire space.
Same answer.
Your notion of what should be considered private is flawed. Oh god. |
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Riot Girl
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Posted - 2014.01.23 06:37:00 -
[11] - Quote
Abdul 'aleem wrote:Why should mission thieves/griefers be so scared of going criminal when they warp in? I doubt they are. Nothing would change because mission runners would still whine about not being able to fight in their PvE ships, then they'll complain and beg for more detrimental changes.
Oh god. |

Riot Girl
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Posted - 2014.01.23 06:39:00 -
[12] - Quote
Abdul 'aleem wrote:The mission site is created from the action of the player and for the player to complete an action IN Empire space.
I'm pretty sure the space is always there, it's just the mission objects which are created. However, they are not created especially for you. You do not have ownership of that space, it belongs to an empire faction.
Oh god. |

Riot Girl
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Posted - 2014.01.23 06:44:00 -
[13] - Quote
They'd just come and gank you seeing as you are also flagged as a criminal for trespassing. Oh god. |

Riot Girl
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Posted - 2014.01.23 06:45:00 -
[14] - Quote
Abdul 'aleem wrote:How do you think that they are created? Mission sites are dropped in a random location in a pre-existing area. Oh god. |

Riot Girl
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Posted - 2014.01.23 06:52:00 -
[15] - Quote
Abdul 'aleem wrote:Riot Girl wrote:They'd just come and gank you seeing as you are also flagged as a criminal for trespassing. I think that you may not understand the original post. I understand that you want rules to apply to everyone else except you. Oh god. |

Riot Girl
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Posted - 2014.01.23 06:53:00 -
[16] - Quote
Abdul 'aleem wrote:What, or in this case "who" triggers the event that spawns them? The server triggers the spawn, probably when the mission is accepted. Oh god. |

Riot Girl
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Posted - 2014.01.23 06:54:00 -
[17] - Quote
Abdul 'aleem wrote:If you can elaborate on your accusation with maybe the basis for it, that would be helpful in moving the conversation forward. You want other players to be flagged as criminals for engaging in the same activities as you are. Oh god. |

Riot Girl
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Posted - 2014.01.23 07:00:00 -
[18] - Quote
Abdul 'aleem wrote:How is the mission accepted?
Is it a public action?
No. So what?
Abdul 'aleem wrote:Maybe re-read the initial post for clarity. I believe it will help. You want them flagged as criminals for warping to a mission site so that you can shoot them. You won't shoot them though. All that will happen is your AFK drone boat will agress the thief and they'll kill you. Then you'll come here and complain they're exploiting mechanics and stealing your mission items... so it changes nothing. Oh god. |

Riot Girl
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Posted - 2014.01.23 07:04:00 -
[19] - Quote
No. It's irrelevant. Just because you requested the server spawn a mission site, that doesn't mean you are allowed to claim ownership of it. Well actually, you are allowed to but you need the balls to enforce it, which is something you are incapable of. Oh god. |

Riot Girl
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Posted - 2014.01.23 07:13:00 -
[20] - Quote
Abdul 'aleem wrote:If it is a public space, and is intended as such, anyone at any time should be able to access it. WELL GUESS WHAT? THEY CAN!
Oh god. |
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Riot Girl
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Posted - 2014.01.23 07:19:00 -
[21] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:If it is a public space, and is intended as such, anyone at any time should be able to access it. WELL GUESS WHAT? THEY CAN! Do tell how to get to a mission pocket spawned by a missioner when, they say, do not undock and never go to that pocket? Fine, they need the mission runner to be there. That still doesn't explain why the mission runner should be given their own pocket of space in empire.
Oh god. |

Riot Girl
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Posted - 2014.01.23 07:32:00 -
[22] - Quote
Abdul 'aleem wrote:As I mentioned, it is really only to allow for counter-play from the initiation of the act of the crime not long after the act has been completed. I understand that, I just think it's a bad idea. Oh god. |

Riot Girl
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Posted - 2014.01.23 07:40:00 -
[23] - Quote
Gigan Amilupar wrote:4) This said, if the mission does in fact take place in high sec (as is the impression I am getting from his posts) then I would say that the mechanics are in fact too heavily skewed against the one doing the mission as they cannot adequately take action against the intruding party without facing a concord response. I still don't see why this is a problem. If that is the necessary action to achieve your goals, then so be it.
Also, I still haven't heard any kind of explanation for why the mission runner can't loot before the thief or why the mission runner can't use a cloak to avoid being scanned while they get the loot.
Oh god. |

Riot Girl
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Posted - 2014.01.23 07:43:00 -
[24] - Quote
Abdul 'aleem wrote:Why is it bad? Because it changes core mechanics to satisfy players who lack their own initiative or creativity (i.e dumbing down). It also sets a precedent that CCP should change core mechanics just because they don't suit a small group of players, without any regard for how it affects the rest of the playerbase. Finally, it won't actually change anything. It's a waste of time.
Quote:let's be real, the reward for success is pretty worth that added risk still. That goes for all parties involved.
Oh god. |

Riot Girl
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Posted - 2014.01.23 07:47:00 -
[25] - Quote
It doesn't explain why mission runners shouldn't be prepared to gank thieves to protect their property. Oh god. |

Riot Girl
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Posted - 2014.01.23 07:56:00 -
[26] - Quote
Hunter Arngrahm wrote:Because they may not even have the opportunity because CONCORD silently looms over their shoulder. CONCORD are killing suicide gankers before they gank now?
Oh god. |

Riot Girl
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Posted - 2014.01.23 08:01:00 -
[27] - Quote
Abdul 'aleem wrote:It's not changing any core mechanics Let's not lie to ourselves.
Quote:the missioner has little to no options to counter I've mentioned several options already, none of which have yet been disputed (other than 'I can't suicide gank because it hurts my isk/hour')
Quote:counter-play options Why do you want counter-play options when you already know what is going to happen in advance? You shouldn't be planning to counter them, you should be planning a pre-emptive strategy.
Quote:But, if it is ok that the missioner assume a level of risk proportionate to the reward He doesn't though. He assumes there should be no risk and he should be free from the influence of other players.
Quote:it is also ok for the mission thief/griefer to assume a an amount of risk proportionate to their own potential reward.
They do. Oh god. |

Riot Girl
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Posted - 2014.01.23 08:05:00 -
[28] - Quote
Hunter Arngrahm wrote:Because it's totally plausible and/or financially viable for a missioner to warp out, acquire a Catalyst, Trasher, Tornado, or Naga, warp back, and find the potential pirate still there waiting to be shot, then shoot them and sit out of their timed mission while their criminal timer ticks down.
If you're going to suggest that, it's only fair that mission income be jacked to by 10x the current amount so it's a viable option. That's not how you do it, and yes, it is both plausible and financially viable.
Oh god. |

Riot Girl
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Posted - 2014.01.23 08:12:00 -
[29] - Quote
Basil Pupkin wrote:Riot Girl wrote:Hunter Arngrahm wrote:Because they may not even have the opportunity because CONCORD silently looms over their shoulder. CONCORD are killing suicide gankers before they gank now? CONCORD doesn't let us kill suicide gankers before they gank, that's what he meant. You're supposed to be the ganker...
Oh god. |

Riot Girl
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Posted - 2014.01.23 08:14:00 -
[30] - Quote
Hunter Arngrahm wrote:Oh? Do explain, in great detail, how it's done and how it's plausible and financially viable, then. I'm quite curious about this, after all, missioners are such huge iskmakers, it's not like running missions is the next step up from mining in terms of income or anything. I'm sure incursions and Wormholes pale in comparison to the massive, fat wallets of the missioners, who are capable of suicide ganking pirates again and again as a deterrent to make sure they never do such horrible things again.
How much does the mission item cost? The other thread linked says 500m. How many Tornadoes can you buy with 500m? I estimate about 6. More than enough to perform a gank. There, financial viability. Oh god. |
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Riot Girl
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Posted - 2014.01.23 08:15:00 -
[31] - Quote
Abdul 'aleem wrote:What are the mechanics that you feel are so drastically threatened? The HTFU mechanic.
Quote:And, no they really don't as illustrated in the initial post. I'm pretty sure they're aware they're going to be criminally flagged before they steal the item.
Oh god. |

Riot Girl
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Posted - 2014.01.23 08:16:00 -
[32] - Quote
Abdul 'aleem wrote:Plausibale doesn't equal practical. Everything in Eve is impractical. It's kinda what separates the wheat from the chaff, so to speak.
Oh god. |

Riot Girl
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Posted - 2014.01.23 08:19:00 -
[33] - Quote
Abdul 'aleem wrote:That's the reason there is little to no risk. Create some, you're allowed to do that. You don't need CCP to do it for you.
Oh god. |

Riot Girl
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Posted - 2014.01.23 08:31:00 -
[34] - Quote
Hunter Arngrahm wrote:The flaw in your logic is finding a buyer for said mission item, and if they're willing to pay that price, and that's assuming you don't have competition that's willing to sell it for cheaper. It's easy to raffle off a number and say what you can do with it, but as anyone that's actually handled business transactions knows, it's far more complicated than that. Even then, if the mission item is worth 500 mil, how does that serve the missioner than needs it, intact, for the mission? How does this provide them with the isk to suicide gank thieves that would attempt to take the item that they need to sell to get isk to get a tornado to gank the thief that would attempt to take the item that they need to sell to get isk to get a tornado to gank the thief that would attempt to take the item that they need? You also have circles floating around in your logic. Do you want to just transfer your character to me and let me play it for you? For clarification, my point is that I resent having to explain things you should be able to figure out on your own. Oh god. |

Riot Girl
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Posted - 2014.01.23 08:40:00 -
[35] - Quote
I don't need an argument. I'm not the one trying to change game mechanics to accommodate for my stupidity. Oh god. |

Riot Girl
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Posted - 2014.01.23 09:02:00 -
[36] - Quote
Abdul 'aleem wrote:I'll be content with the fact that I actually witnessed several gankers, griefers, "pirates" and thieves actually argue against a suggestion that would increase interplay and PvP.
I'm not against ideas that create more PvP and more interaction (although I feel this idea is unlikely to do either). What I am against is carebears whining for mechanics to be changed to suit them because they're unwilling to make an effort when all the tools they need are provided for them. Forcing a criminal flag, as an idea on its own, has merit but it comes with a cost which affects everyone, not just you. There is no problem with the current mechanics. The problem is you.
Oh god. |

Riot Girl
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Posted - 2014.01.23 09:09:00 -
[37] - Quote
Have you even tried negotiating with them? Is that too scary? Oh god. |

Riot Girl
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Posted - 2014.01.23 09:16:00 -
[38] - Quote
Abdul 'aleem wrote:We are all ears. Tell what mechanics you are so afraid will be so drastically changed. Well there's this one rule in high-sec about when it's okay to shoot someone. It's kind of a big deal.
Oh god. |

Riot Girl
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Posted - 2014.01.23 09:26:00 -
[39] - Quote
Abdul 'aleem wrote:So, you are saying that you don't want to be shot? Should I? What I'm actually saying is if you want to attack another player for whatever reason, you should suffer the same consequences as everyone else who chooses this playstyle.
Oh god. |

Riot Girl
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Posted - 2014.01.23 09:35:00 -
[40] - Quote
suid0 wrote:trying to protect their extortion racket. The only thing I'm trying to protect is the basic core principal that suicide should be a defining mechanic of suicide ganking. Oh god. |
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Riot Girl
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Posted - 2014.01.23 10:52:00 -
[41] - Quote
Did you actually come up with any valid reasons why mission runners are not able to use cloaks to loot, or to loot before the thieves can, or to suicide gank the thieves or to negotiate a deal with them? If you can explain why these strategies can't work, you may have a stronger argument. Oh god. |

Riot Girl
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Posted - 2014.01.23 10:58:00 -
[42] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Did you actually come up with any valid reasons why mission runners are not able to use cloaks to loot, or to loot before the thieves can, or to suicide gank the thieves or to negotiate a deal with them? If you can explain why these strategies can't work, you may have a stronger argument. Yes I believe these were addressed in earlier responses. Read. Are you going to make me search the thread only to find out you're lying? Could you just reiterate the reasons for me briefly?
Oh god. |

Riot Girl
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Posted - 2014.01.23 11:16:00 -
[43] - Quote
Abdul 'aleem wrote: I know, right?
What's with all these gankers, griefers, "pirates" and thieves not wanting to do any work?
I've been following the thread and I haven't seen any valid reasons from anyone (except the other guy who just mentioned the loot drops from a rat) for why these ideas won't work. I feel like you're sending me on a wild goose chase to read garbage I've already read. Oh god. |

Riot Girl
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Posted - 2014.01.23 11:37:00 -
[44] - Quote
Corraidhin Farsaidh wrote:there is no way to recover the COSMOS arc if it is stolen. It can be traded between players. Oh god. |

Riot Girl
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Posted - 2014.01.23 12:02:00 -
[45] - Quote
Abdul 'aleem wrote:It is an issue where the risk/reward to the missioner is extremely disproportionate to that of the mission thief/griefer.
The thief is taking more risks and receiving a lower reward. What you are suggesting is that they should have to take greater risks, while you should not.
Oh god. |

Riot Girl
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Posted - 2014.01.23 12:08:00 -
[46] - Quote
Also, you should probably learn the difference between risks and consequences. A lot of the 'risks' you listed are actually consequences of your inability to protect yourself. Oh god. |

Riot Girl
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Posted - 2014.01.23 12:12:00 -
[47] - Quote
Corraidhin Farsaidh wrote:If I remember correctly in this instance the thief is instalooting (almost nil risk) the item in question which is worth ~1.5 Bil and ransoming it for 500 mil. That would be outside many players immediate ability to pay, and they only have a day to do so or they lose *all* remaining COSMOS missions. That's why I am in favour of amending the mission itself in this instance. Exactly. The thief is flagging himself to be attacked by anyone. The mission runner is not. The thief receives a reward of 500m. The mission runner gets 1.5bn. I don't see how this is relevant to the issue though. Oh god. |

Riot Girl
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Posted - 2014.01.23 12:27:00 -
[48] - Quote
Abdul 'aleem wrote:The criminal is most often getting flagged only after the loot is in their possession and then insta-warping. Insta-warping where? He's not docking up and you've already said he's in an NPC corp so he doesn't have a POS.
Quote: ie the whole risk/reward equation and game balance is off. It doesn't. The thief has spent many hours developing and refining a playstyle to profit from your adversity to player interaction. If you spent a little time planning and working with others, he wouldn't be able to steal from you. The fact is, he's put the work in and you haven't so he deserves the reward and you don't.
Oh god. |

Riot Girl
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Posted - 2014.01.23 15:02:00 -
[49] - Quote
Corraidhin Farsaidh wrote:The problem is that the mission runner cannot shoot the thief until they loot without CONCORD blowing them up for it (I think this mission is still in hi-sec). They literally have a split second to react to insta-blap the thief otherwise they will warp out with the loot to a pre-aligned safe spot. If the missioner cannot afford the ransom or to buy a new loot item they lose all COSMOS missions from that point onwards. Have an interceptor orbiting the NPC @ 500 for looting and tackling.
Oh god. |

Riot Girl
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Posted - 2014.01.24 02:52:00 -
[50] - Quote
Abdul 'aleem wrote:I think that you and I and everyone knows that there is no way to access a missioner's mission pocket if they draw a mission and never undock. That means that they are definitely not owned by the public.
No troll. No personal attack. No judgement. You are just wrong. They're owned by whoever has the power to claim ownership and enforce it. I can claim ownership of every mission site and enforce my claim by hiring an army of minions to suicide gank every mission runner who trespasses on one of MY mission sites. It's MY site, not yours. Oh god. |
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Riot Girl
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Posted - 2014.01.27 05:33:00 -
[51] - Quote
No one is scared of your proposed change. It hurts mission runners a lot more than it hurts gankers and thieves. Oh god. |

Riot Girl
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Posted - 2014.01.27 05:36:00 -
[52] - Quote
Abdul 'aleem wrote:they trespass into another player's mission site? As explained numerous times, they are not trespassing. Anyone has the right to claim ownership of those sites.
I'm not sure why you're still flogging this dead horse.
Oh god. |

Riot Girl
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Posted - 2014.01.27 05:51:00 -
[53] - Quote
Abdul 'aleem wrote:It hurts no missioner because they never have to attack. Their drones will.
Quote:If a suspect flag is applied to mission invaders, as is suggested, the invader could be killed by anyone who accepts the missioner's fleet invite. He can be killed by anyone anyway, without accepting a fleet invite.
Quote:The missioner never has to attack. They just have that option immediately and everyone else in game does too. The option is already there. You have all the tools you need to prevent your mission item being looted, figure it out for yourself. Oh god. |

Riot Girl
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Posted - 2014.01.27 06:12:00 -
[54] - Quote
Abdul 'aleem wrote:Princess Achaja and her associates have been making lots of ISK from stealing mission items with little to no risk of counter attack for a long time. The risk of counter-attack is always there. The victims just don't take advantage of the opportunity because they're useless. This change is not going to stop them from being useless. Also please try to grow up. Throwing around accusations of alts, being scared, and claiming ownership of things you have no right to is not doing you any favours.
Oh god. |

Riot Girl
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Posted - 2014.01.27 06:24:00 -
[55] - Quote
I ignored the accusation because it's unfounded and I don't want to humour it. Oh god. |

Riot Girl
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Posted - 2014.01.27 07:03:00 -
[56] - Quote
Kirkwood Ross wrote:This opens up a new type of merc service for people who want to pop others in hi-sec. Go to a mission hub and cloak up in a mission, when a guy some sniffing around decloak and ambush. How are they going to scan you down if you're cloaked?
DeMichael Crimson wrote:As for ownership, the mission pocket actually belongs to the Agent who is offering it to the player. Once the player accepts the mission offer, that player is now held accountable for it. That, in all intents and purposes, makes the mission runner the owner regardless of the Sov listed in the top left corner of the screen. It doesn't. It belongs to whoever wants it.
Quote:it's still an invasion which is an aggressive act. Those who think Ninja Salvagers should be exempt or are trying to use that as a reason to dismiss the OP's proposal need to seriously do some research on the terms used : It's not an invasion. Capsuleers have the right to travel freely in high security space. Oh god. |

Riot Girl
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Posted - 2014.01.27 07:32:00 -
[57] - Quote
Goldiiee wrote:[quote=Riot Girl]You keep stating this over and over perhaps you don't get the idea or it's too complicated, so let's simplify it. The mission does not exists until the character that accepted it 'The Mission' warps to it. This implies that the mission only exists for the one character, and is therefore not a public loot bin for anyone interested. No, it's you who doesn't get it. If I want your mission site, I will take it and there is nothing you can do about it. Go cry to your little NPC agent about ownership.
Oh god. |

Riot Girl
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Posted - 2014.01.27 07:39:00 -
[58] - Quote
Goldiiee wrote:This is not impeding a capsuleers ability or right to fly anywhere they want So not being able to warp to a site in high sec unless you change your security lock to yellow isn't impeding people's ability to travel?
Quote:it is setting the mission space up as if it was a exploration site People fight over those sites all the time. You don't see people crying for suspect timers.
Quote:it protects the mission runner only if he is willing to fight for what is his. It doesn't and he isn't.
Nope. He gets the suspect flag AFTER he commits the crime. That's how it works.
Oh god. |

Riot Girl
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Posted - 2014.01.27 07:41:00 -
[59] - Quote
Quote:And we are not suggesting you can't. I just want the ability to shove 3000dps and a full rack of webs, and jams up your sanctimonious MWD as soon you enter a site you have every intention of taking from me. Rather than waiting till you have your optimal plan in place, rendering me incapable of retaliating. You already have that ability. The only thing preventing you from using it is yourself.
Oh god. |

Riot Girl
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Posted - 2014.01.27 07:42:00 -
[60] - Quote
Abdul 'aleem wrote:Goldiiee wrote:
The key here is intention, if you scanned down a site with the intention of committing a 'Suspect' worthy act, then you deserve a 'Suspect' flag, your intentions deserve the appropriate flag.
This is exactly the point. How do you prove their intentions before they commit the crime? Oh god. |
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Riot Girl
You'll Cowards Don't Even Smoke Crack
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Posted - 2014.01.27 07:47:00 -
[61] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:Goldiiee wrote:
The key here is intention, if you scanned down a site with the intention of committing a 'Suspect' worthy act, then you deserve a 'Suspect' flag, your intentions deserve the appropriate flag.
This is exactly the point. How do you prove their intentions before they commit the crime? Read what you quoted... maybe a few times. No. Answer the question. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 07:52:00 -
[62] - Quote
Stop trying to make me read garbage I've already read to avoid answering questions. You've avoided pretty much every argument I've presented to you and you've resorted to immature tactics to stubbornly defend your horrible idea. Why don't you just drop it already? Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 08:13:00 -
[63] - Quote
Goldiiee wrote: I am not sure why you would worry from he sounds of your arguments you have it set to yellow or red permanently. Not worried, just pointing it out.
Quote:As a public spawn site you should know these (DED complexes)are supposed to be contested Yeah, so why compare your idea, which is designed to avoid as much player interaction as possible.
Quote:Now you're just being obstinate, with no real argument you're tilting at windmills. I'm not. Explain to me how your idea protects mission runners. It does nothing like that.
Quote:Committing a crime is about Intent as well as the Act, Intent to kill is just as easy to prosecute as murder, you buy a gun, ammo, and black ski mask, show up at the guys house but are foiled by his yappy Chihuahua. Your still going to go to jail. Yeah, except this is a video game... set in a galaxy with very different rules and legal requirements than our own. While showing up to someone's house with a gun does imply an intent to commit a crime, in Eve, it's pretty standard fare to show up to someone's house carrying a gun. Or 8. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 08:17:00 -
[64] - Quote
Goldiiee wrote:Riot Girl. What I am getting is you don't like the idea because it flags suspects before they commit a crime; In your opinion.
But it is the opinion of everyone else that entering a site with the intent of 'taking it' (BTW; implies ownership other than your own) is in itself a criminal or 'Suspect' worthy act, we are only asking that the appropriate flag be applied to the appropriate action, nothing more. What if I don't want the site? What if I claim ownership of the whole system and everything in it. I'm allowed to do that and what you're proposing is an idea to limit my ability to do that. To me, you are the suspect, and you should be flagged for combat because you are trespassing on my property. I don't care about that though because if I wanted you gone, I'd suicide gank you anyway instead of crying to CCP about mission runners stealing all my NPC rats. Oh god. |

Riot Girl
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Posted - 2014.01.27 08:21:00 -
[65] - Quote
Abdul 'aleem wrote:Goldiiee wrote:Riot Girl wrote:Stop trying to make me read garbage I've already read to avoid answering questions. You've avoided pretty much every argument I've presented to you and you've resorted to immature tactics to stubbornly defend your horrible idea. Why don't you just drop it already? This is because you haven't presented any argument other than, 'This screws my game play and I don't like it!' This is quite an accurate assessment. It's not. I've made a number of arguments you haven't been able to contest. The main one being that the game already provides you with every tool you need to succeed in this situation. There are a number of things you can do and you refuse to do the work or the planning to get the reward you want, so you don't deserve it.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 08:28:00 -
[66] - Quote
Goldiiee wrote:That is already available to you, go to Nul find a system and claim SOV. Don't need to claim sov. As you said, the option is already available to me wherever I go.
Oh god. |

Riot Girl
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Posted - 2014.01.27 08:31:00 -
[67] - Quote
Abdul 'aleem wrote:When a mission invader chooses to warp into another player's mission pocket, they are performing a "suspicious" act. Suspect flags aren't given for looking suspicious...
Oh god. |

Riot Girl
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Posted - 2014.01.27 08:33:00 -
[68] - Quote
Goldiiee wrote:Conversely everyone else should have the right and ability to stop you. They do. So what's the problem? Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 08:46:00 -
[69] - Quote
My argument is that CCP shouldn't pander to the selfish desires of carebears who want everything handed to them on a platter. It's bad for the overall quality of the game and the experience it offers, which is unique in the world of MMOs. Oh god. |

Riot Girl
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2519
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Posted - 2014.01.27 08:58:00 -
[70] - Quote
Quote:That would partially explain why your arguments are flawed.
Quote:That's rich coming from you. Your argument? As of yet Whaaa is not applicable. You offer nothing but quip replies and vague Ad Hominem retorts, with no substance or direction just a desire to derail a solid rebalancing request of Rules of engagement for contested private mission loot.
You have yet to give a reason why an intruder to a mission site not owned by you (Your admission; ''take it'') should not earn a Suspect flag. I've provided plenty of strong arguments. You still haven't explained what is preventing you from being able to complete the mission successfully, other than your own inability to do so (despite having every tool needed). Oh god. |
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Riot Girl
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2519
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Posted - 2014.01.27 09:00:00 -
[71] - Quote
Goldiiee wrote:Riot Girl wrote:My argument is that CCP shouldn't pander to the selfish desires of carebears who want everything handed to them on a platter. It's bad for the overall quality of the game and the experience it offers, which is unique in the world of MMOs. So by that standard CCP should redefine the ROE for mission sites rather than pander to the lowest form of criminal, 'extortionist' that regardless of you prolific post make up considerably less total revenue than the 'Carebear' quotient of the EVE online populous. Nope. You should just HTFU tbh.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 09:01:00 -
[72] - Quote
Abdul 'aleem wrote:You are obviously on tilt. Edit your post so the quotes are set straight. The quotes are fine the way they are.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 09:18:00 -
[73] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:You are obviously on tilt. Edit your post so the quotes are set straight. The quotes are fine the way they are. gg wp the edits look great lol (post #281 "edited by: Riot Girl") They were already edited before you even posted. Your original post reflected that before you removed the quote. Are we going to argue about something meaningful now or are you just going to keep failing at trying troll me?
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 09:26:00 -
[74] - Quote
Goldiiee wrote:And as you well know there is nothing a solo mission runner can do to prevent you from stealing the loot and warping out, since you are a suspect for half a second before engaging warp. Such a defeatist attitude. I'm sure there are many things a solo player can do, though that's beside the point. Solo players shouldn't expect to succeed when the odds are stacked against them. That's the part where you engage in player interaction and get people to help you out.
Quote:The option of not accepting the mission at all, or waiting till you are not online to do the mission is available but by not stopping this extortion, I am promoting your type of game play and encouraging others to use the same style That's a good thing.
Quote:thereby limiting chances of future success by new players in my chosen style. What style would that be? The style of ignoring opportunities for enjoyment and cry to CCP when your isk/hr grinding is harmed in some way?
Quote:Of course the mission runner can attempt to gank you and loose his ship to concord but that's not really an option either is it? Yes it is and I've already explained why.
Quote:That's why setting intruders to suspect will give the mission runner a chance to engage and protect what is his, and probably why you are so vehement against it. I wouldn't care about going suspect. If I want something, I suicide gank because I consider can-flipping to be a waste of time. Any legit can-flippers wouldn't care because it just means less work for them. The only people who are actually scared of going suspect here are the mission runners who are afraid to shoot (and still won't shoot even if the rules are changed).
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 09:28:00 -
[75] - Quote
Abdul 'aleem wrote:To be fair, Princess is making 700 mil per Wei Todaki theft and possibly supporting several accounts with the PLEX generated per month with little to no effort/risk currently.
He/she has a lot to lose. I can guarantee they have put in a lot more effort than you or any of those other mission runners have. If they hadn't, this wouldn't even be a problem for you. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 09:37:00 -
[76] - Quote
Abdul 'aleem wrote:Yeah, you're wrong. All spelled out in the original post for those who legitimately wish to know. Do you think CCP just saw this guy one day and pointed him in the direction of the site and told him he could get free isk by hanging around there? Do you think they told him the methods he would need to use to succeed and gave him everything he needed? Of course not. He saw an opportunity no one else had and he exploited it. He came up with a plan, practised it, refined it and took all the necessary steps to make it functional and that is why he is winning. You are losing because you are not putting in even a fraction of that effort and you are not willing to either.
You're not even willing to lose a cheap ABC for a 1.5bn profit because you are scared it will hurt your isk/hour. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 09:48:00 -
[77] - Quote
Abdul 'aleem wrote: you yourself used the term "exploit."
And it is.
It's a broken mechanic and you are exploiting it. I said exploiting an opportunity, not exploiting a mechanic. Exploiting a mechanic would be grounds for a ban and this is not.
Quote:It's time to fix it. Yeah good luck with that. CCP don't seem to care.
Quote:You will still be able to invade, it's just not going to be so easy and you may lose your ship occasionally.
You're a "pirate" so act like one. Actually, if this change came into effect, I'd stand to lose LESS ships because if I choose to suicide gank, I'm guaranteed to lose my ships. At least this way, the mission runner may shoot first and actually SAVE me money, and bypass the mechanics put in place to make suicide ganking balanced. As much as that helps me out, I do not want that to happen because I am not selfish and I know it would not be good for maintaining the quality of the Eve online experience. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 09:53:00 -
[78] - Quote
I'm not. You are. You're afraid of going suspect, you're afraid of being concorded, you're afraid of fighting for what you want, you're afraid of player interaction and you're afraid of player created content. Why do you even play? Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 10:19:00 -
[79] - Quote
Goldiiee wrote: You don't know anything about these people but your prejudging them to be failing at EVE because they don't do what you do I'm making judgements based on the opinions posted in this thread. It's hypocritical for you to mention it though, as you are making judgements about what I do, when you don't even know what I do.
Quote:I have no compunctions going suspect and killing the pirate types Your arguments indicate otherwise. The fact you described suicide ganking as an impractical solution reflects that.
Quote:I interact with hundreds of players everyday and I made more ISK than you could spend in a 5 years without victimizing anyone. I can't imagine how limited your EVE experience has been with the limitation you set on yourself and everyone around you. What limitation is that? I'm not the one crying to CCP because I'm so adverse to player interaction, that I can't bring it upon myself to get some friends or hire some guys to help me achieve my goals and laugh at my enemies when I succeed. That is enjoyable gameplay, you're missing out.
Quote:Try to remember, you sitting in a hole all day, every day, waiting for the next victim to support your desire to sit in a hole all day waiting for another victim, is not an 'I win button', and I will spend my last EVE voice and freedom to use that voice to relieve you of that button so you can actually learn to play and enjoy the rest of the game. I don't know which hole or button you are referring to but I'm not the one complaining about my inability to learn to play or enjoy the game, so that's another hypocritical statement.
Quote:You should fear them, the ones you feel contempt for, but you seem to be to busy insulting them to realise they hold the key to everything you have attained, and from sounds of it, ever will attain. Fear them? Why? What are they going to do? Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 10:42:00 -
[80] - Quote
I have this kind of thing where I like to destroy people's arguments and see what kind of reaction I get from them.
Usually, people respond with immature coping mechanisms.
The 'I'm too important to waste time on the forums' coping mechanism - When you win an argument and the other person ignores your post and abandons the thread. This method is popular with people who don;t want to admit they are wrong, while giving the impression their lives are far too interesting to waste time arguing on forums.
The 'I know I've lost but I'm taking you down with me' coping mechanism - When someone loses an argument and knows they've lost but decides to sling as much mud at you as possible as a way to soften their own humiliation by trying to bring you down to their level.
The 'I refuse to admit I've lost so I'm going to stubbornly continue my argument' coping mechanism - This is when someone loses an argument, knows they've lost, but refuses to believe it. They will continue to argue vehemently, search for any scrap of bad evidence that will support their argument and resort to any available tactic that allows them to convince themselves they haven't lost yet. This person will usually argue until everyone gets bored and then they can tell themselves they won, but they're only lying to themselves.
The last one is the one I like best, which is just when someone acts in a civil manner, admits when they are wrong or apologises for their own lack of understanding and they lose the argument gracefully. They keep their dignity intact and earn the respect of those they are arguing with.
Right now, I'm guessing you're going to be the 'I refuse to admit I've lost so I'm going to stubbornly continue my argument' guy.
Oh god. |
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Riot Girl
You'll Cowards Don't Even Smoke Crack
2519
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Posted - 2014.01.27 10:48:00 -
[81] - Quote
Yeah that was just a reply to your comment about keeping your thread bumped. I thought it would be nice to explain to you why I don't care about that. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2525
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Posted - 2014.01.27 14:21:00 -
[82] - Quote
The owner of a POS can be war decced so anyone can claim ownership of that space. Oh god. |

Riot Girl
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2603
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Posted - 2014.01.27 18:33:00 -
[83] - Quote
Abdul 'aleem wrote:Mag's wrote:Abdul 'aleem wrote:No guys, we need to first know if there is any misunderstanding of the main points.
Please, this is important. So now what? No one will be flagged? It's not hard to see the out come of your idea. That those you do not like, WILL be flagged. Therefore people will most likely use your mission as a fighting ground. Chances are this will also lead to far more missions runners losing ships, as well as mission items. Guys, patience, you obviously care about Jonas and he needs time to form his words.... Give him that.
What's the point? You don't have an answer.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2609
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Posted - 2014.01.28 01:07:00 -
[84] - Quote
Abdul 'aleem wrote:Again: a suspect flag for trespassing doesn't make it any easier or harder for grifers to get into a mission pocket and start fighting if that is what they choose to do. Yes it does.
Quote:The claim that this suggestion will automatically increase griefer activity in every existing mission pocket has not been proven in any way, and cannot because it is 100% dependent on player choice not suspect status. So when will the 'vigilantes' come to your aid? When you call for help or whenever they feel like it (i.e probing down the suspect as soon as they go yellow blinky in local)?
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2609
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Posted - 2014.01.28 01:18:00 -
[85] - Quote
The problem is, some mission runners don't want vigilantes turning up in their missions and starting fights every time someone warps in. The vigilantes aren't helping the mission runners, they're just using their mission site as a place to get a fight. They don't care about the mission runner, they're as much a griefer as the invader is.
And spelling out problems is all I've been doing so far. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2609
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Posted - 2014.01.28 01:36:00 -
[86] - Quote
Yes, it was garbage. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2609
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Posted - 2014.01.28 01:40:00 -
[87] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Yes, it was garbage. I think we understand your opinons. Others may not agree, which means you may be wrong.
Others will agree that you still haven't addressed their concerns. Garbage.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2609
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Posted - 2014.01.28 01:50:00 -
[88] - Quote
Myself and many others have posted the concern we wish you to address. For some reason you feel we need proof of assurance that it is going to happen before you will accept it as a valid concern. So basically you're suggesting CCP implement your idea without testing or exploring undesirable secondary effects. Don't you think that's a little selfish and irresponsible? Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2609
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Posted - 2014.01.28 02:28:00 -
[89] - Quote
It doesn't address the concern. It assumes the vigilantes are going to ask for permission before warping in (because they're polite and chivalrous white knights), when they won't. They'll just warp in when they feel like it and take the suspect flag because your fleet invite mechanics are a pointless waste of time. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2609
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Posted - 2014.01.28 03:02:00 -
[90] - Quote
You want me to prove that people will use mission sites for PvP under your proposal? Considering the sandbox nature of the game and the large number of players, I'd say it's definitely a worthwhile consideration and mission runners are justified in asking to hear the measures you're going to take to prevent this from happening. Oh god. |
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Riot Girl
You'll Cowards Don't Even Smoke Crack
2609
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Posted - 2014.01.28 03:46:00 -
[91] - Quote
Abdul 'aleem wrote:Spam is defined as the repetitive posting of the same topic or nonsensical post that has no substance and is often designed to annoy other forum users. Sums up pretty much all of your posts.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2619
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Posted - 2014.01.28 18:01:00 -
[92] - Quote
Abdul 'aleem wrote:As it is now, there is a disproportionate amount of cost/risk to the missioner for failure, compared to that of the thief/griefer, and little to no opportunity to counter. What is the cost of failure for a missioner?
Oh god. |

Riot Girl
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2619
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Posted - 2014.01.28 18:53:00 -
[93] - Quote
Priestess Lin wrote:the fact you have to ask that questions shows that you are only willing to see this from your own ridiculously narrow minded perspective, and therefore aren't worthy of debate. Explain.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2619
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Posted - 2014.01.28 18:55:00 -
[94] - Quote
Adrie Atticus wrote:Loss of continuation on the COSMOS missions Is it permanent?
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
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Posted - 2014.01.29 00:24:00 -
[95] - Quote
My Little Pyongyang wrote:Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers. Because a suspect flag will turn mission runners into pro PvPers.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
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Posted - 2014.01.29 00:27:00 -
[96] - Quote
My Little Pyongyang wrote:In reality if this change ever happened this whole activity of mission griefing would probably drop off substantially and there wouldn't be enough targets to make ganking them worthwhile. Mission runners would quit Eve or turn to mining, so yeah. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
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Posted - 2014.01.29 00:31:00 -
[97] - Quote
Less risk for suicide gankers though, as I previously explained. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
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Posted - 2014.01.29 00:43:00 -
[98] - Quote
Abdul 'aleem wrote:Yeah lots of people disagree with almost everything you posted, including this. Lots of people disagree? You mean you and a few publords who don't care about the overall state of the game so long as they can grind isk efficiently?
A lot more people agree with me honestly, and the ones who do agree are the ones who have concise, thought out posts, valid arguments and a good understanding of game mechanics and philosophies. I'm afraid I cannot say the same about your handful of supporters. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2627
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Posted - 2014.01.29 00:46:00 -
[99] - Quote
dexington wrote:Abdul 'aleem wrote:My Little Pyongyang wrote:Suspect flag for going into someone's pocket without authorization sounds fun. It would cause more pvp. Isn't that what pocket invaders want overall? Surely they aren't looking for easy targets and are scrub-tier pvpers. It does seem that the biggest concern to the griefers is that this change will create more risk to them both in and out of the mission pocket. And they are right that if this suggestion is implemented, griefing missioners will no longer be so easy/relatively risk free. You realize how easily griefers could exploit the suspect timer? All you need to do is accept a mission on you main, make a bookmark of the mission location an give it to an alt. You can now proceed to warp the victim to that location, which no one in the fleet has access to, and kill him when he lands without concord intervention. This is just going to be the MTU "exploit" allover, griefers exploiting ****** mechanics to kill inexperienced players. It's a dumb idea that don't even remotely solves any mission problems, except maybe for marauders pilots getting attacked by destroyers. In most other cases things remain unchanged, because the griefer would enable suspect him self, in the cases where it might give the mission runner an advantage any effect can be nullified by bringing 1-2 extra people.
Great point Dexington, no one has even mentioned fleet warp yet so luckilly, no redirecting to post #434 for this one. It also brings up the subject of taking missions and then dropping fleet mid-fight.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2631
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Posted - 2014.01.29 03:05:00 -
[100] - Quote
Quote:Why do you care if high bears quit missioning (which they won't)? Why do you care if they can't grind isk as efficiently as before (which they will)? I'm not sure that I do.
Quote:I'd also love for you to explain how the suspect flags idea with missions (with missioners that roll with their babbysafety on green 24/7) will suddenly suffer MORE because of the change? Simple statistics. If I suicide gank a mission runner, I'm guaranteed to lose every ship I use to aggress the target. With a suspect flag, I can still gank the target exactly the same as before, only now there is a chance I may not lose all my ships. This makes ganking more profitable for me and gives me more ships to perform more ganks with, thus increasing the occurrence of suicide ganks against mission runners. With the extra ISK I save in BCs, I can probably even afford to gank targets that wouldn't usually be profitable.
Quote: They'll never accidentally shoot suspects, and vigilantes are interested in player kills, so they'll come in and blow up other suspect flagged people, even other vigilantes.
They'll have to get there before CONCORD does.
Quote:This isn't the missioners problem It is when their mission site is turned into a battleground and they are prevented from continuing their mission.
Quote:You actually think that the vigilantes are going to waste their time blowing up missioner wrecks especially the specific ones that matter instead of looking for more killmails? Yeah, maybe. I guess they would if there was nothing better to do. Oh god. |
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Riot Girl
You'll Cowards Don't Even Smoke Crack
2631
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Posted - 2014.01.29 03:09:00 -
[101] - Quote
Also, I've never stated that I'm a ganker, mission runner or anything else. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2631
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Posted - 2014.01.29 03:22:00 -
[102] - Quote
Abdul 'aleem wrote:Riot Girl wrote:
With a suspect flag, I can still gank the target exactly the same as before, only now there is a chance I may not lose all my ships.
As far as I know, a suspect flag doesn't make you immune to Concord action if you suicide gank. If I am wrong, please correct me. Otherwise, I believe that Concord will still kill you even after a suspect flag is applied for invading the mission. Not if someone shoots at me, which is now far more likely due to being auto-canflipped.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2631
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Posted - 2014.01.29 03:26:00 -
[103] - Quote
My Little Pyongyang wrote:How does this change prevent you from losing every single ship in a suicide gank? I've been suiciding for a long time now, longer than that character has existed and I don't know how this could change the dynamic from today. You can still bait people by stealing from a wreck to force suspect, this change wouldn't make it any different. You still get concorded if you attack them, suspect or not. Because people are more likely to shoot at suspects. That is the whole point of this change, right?
Quote:Ships are exploding around them that aren't theirs. Oh no! Looks like I can't finish this mission. Wouldn't want any stray bullets/lasers to hit my ship. Oh wait, that doesn't happen in eve. If anything, it would make the mission even easier than it already is because the rats would shoot players using webs, scrams and other ewar as that tends to draw a lot of hate from npcs. Mission triggers, mission items etc. You'd have to ask the mission runners who presented these concerns for more details.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2631
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Posted - 2014.01.29 03:28:00 -
[104] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:
With a suspect flag, I can still gank the target exactly the same as before, only now there is a chance I may not lose all my ships.
As far as I know, a suspect flag doesn't make you immune to Concord action if you suicide gank. If I am wrong, please correct me. Otherwise, I believe that Concord will still kill you even after a suspect flag is applied for invading the mission. Not if someone shoots at me, which is now far more likely due to being auto-canflipped. So you know that your post is wrong and that you are spreading misinformation. You may want to edit it.
The whole point of your stupid idea is to make it more likely that people will shoot suspects. Now you're saying people won't shoot suspects. WTF is wrong with you? Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
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Posted - 2014.01.29 03:34:00 -
[105] - Quote
My Little Pyongyang wrote:They are not more likely to shoot you at all. Ever since the safety change the accidental deaths due to engaging can thieves has plummeted. It's not worth my time to go into mission pockets and dance around flagged waiting for them to shoot me so I can warp in my logi and break their stuff. I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2632
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Posted - 2014.01.29 03:36:00 -
[106] - Quote
Abdul 'aleem wrote:My Little Pyongyang wrote:
Mission bears won't shoot suspects. Players who pose as mission bears setting up traps for griefers will shoot suspects. This is where the fun is.
Wow. I never even considered the option for someone to accept a mission with the sole intention of killing mission invaders/griefers for sport. This is yet another added bonus of the suspect flag suggestion. Thank you for pointing it out 
540 posts and it didn't even cross your mind. Shows how much thought you've put into this.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2632
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Posted - 2014.01.29 03:38:00 -
[107] - Quote
Abdul 'aleem wrote:Riot Girl wrote:
I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.
You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up. They can do that already without bypassing game mechanics. This is, in fact, what you should be doing instead of crying to CCP. Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2632
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Posted - 2014.01.29 03:45:00 -
[108] - Quote
My Little Pyongyang wrote:This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps. What's stopping people from doing this already? Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2632
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Posted - 2014.01.29 03:46:00 -
[109] - Quote
Abdul 'aleem wrote:Riot Girl wrote:Abdul 'aleem wrote:Riot Girl wrote:
I'm not talking about can-flipping, I'm talking about suicide ganking. If mission runners aren't going to shoot me, then what is the point of this change? So vigilantes can shoot me? Well they can already shoot me right after I've legitimately committed a crime.
You missed the previous post where it is clearly stated that some players will be able to accept missions for the sole intention to counter-gank any mission invaders/grifers who show up. They can do that already without bypassing game mechanics. But a suspect flag makes it legal to kill the invader immediately, which they cannot do now.  You think there might be a reason for that?
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2632
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Posted - 2014.01.29 03:58:00 -
[110] - Quote
My Little Pyongyang wrote:Riot Girl wrote:My Little Pyongyang wrote:This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps. What's stopping people from doing this already? DA PO-PO. Nah.
Oh god. |
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Riot Girl
You'll Cowards Don't Even Smoke Crack
2632
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Posted - 2014.01.29 04:05:00 -
[111] - Quote
My Little Pyongyang wrote:Riot Girl wrote:My Little Pyongyang wrote:Riot Girl wrote:My Little Pyongyang wrote:This allows for proactive action rather than reactive. It could even be by the mission runner themselves. Alt account in a recon, locks you down as his mission ship warps out, comes back in a pvp ship. Obviously most mission runners are too risk adverse to do this but you would at least run the risk of annoying someone who uses missioning to make isk on the side for pvp, or as stated before, traps. What's stopping people from doing this already? DA PO-PO. Nah. Technically you'd be right, there is nothing stopping me from web/scramming your ship with a recon, but I'd only have about 15 seconds to kill you before concord decides to get off their doughnut break and turn my recon into scrap. So I guess my brain is stopping me, because being ******** is not high on my list of things to do (sometimes it happens!).
Why use a recon, when you can pop me with an ABC? Or you can wait until I go suspect and tackle me with an interceptor, or use combat probes to scan me down and kill me.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2638
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Posted - 2014.01.29 11:46:00 -
[112] - Quote
Lloyd Roses wrote:What would happen with agressive drones + suspect nearby? To me, that sounds like it would bridge the need to shoot the MTU first <.< That's been nerfed now.
Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2638
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Posted - 2014.01.29 14:14:00 -
[113] - Quote
Lawson Finch wrote:Repost but word it differently to appeal more to criminals. So we're dropping the 'protect mission runners' thing and going with a 'encourage PvP' angle. Yeah, that might appeal to more people. You should get a job in marketing. Oh god. |
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