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Dwight Hammerhead
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Posted - 2006.03.27 12:12:00 -
[1]
Edited by: Dwight Hammerhead on 27/03/2006 12:13:35 I can't understand the logic behind the T2 high damage blaster ammo. With it's current penalties it is practicaly unusable by caldary ships since when i load it up i end up with half of my normal shield. The way it is now it is only good for galente ships, where the shield and speed penalties are perfectly acceptable. I fail to see the logic in this, since the are several caldari ships which have hybrid turret bonuses (MOA, Ferox, Eagle...) and the caldari as a race use both missiles/hibrid weapons. It's not like i'm trying to use smth which is not race specific (like beams or smth).. For those of that will flame the thread and say - caldari prefer longe range shootouts, galente are the blaster race.. well maybe, but what is the point of having only 2 T2 ammo types for each kind of hubrid turret (damage and range) and make only one of the two usable by the caldari?
/p.s. And yes, i can just pwn with antimatter. But it is just not right:)
Edit: And no, i wont bug report this, I'm just looking for an answer. The gimping penalties work just fine, technically everything is fine, it is the whole concept that bothers me
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j0sephine
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Posted - 2006.03.27 16:04:00 -
[2]
... don't you mean high damage railgun ammo? I see no shield penalty on Void (blaster ammo) but there is one on Javelin (railgun one) ^^;;
(which only makes it even more silly, but that's another story)
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Dwight Hammerhead
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Posted - 2006.03.27 21:15:00 -
[3]
Right u are, I ment the railgun ammo:)
moore coffee
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TheNecromancer
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Posted - 2006.03.28 05:16:00 -
[4]
what about T2 missiles ?
there is a -20% recharge reactor penality on..if I load 7 of those missiles in my navy raven..I get -140% recharge....
so..basely..T2 missiles for me is useless.
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Lord WarATron
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Posted - 2006.03.29 11:37:00 -
[5]
Originally by: TheNecromancer what about T2 missiles ?
there is a -20% recharge reactor penality on..if I load 7 of those missiles in my navy raven..I get -140% recharge....
so..basely..T2 missiles for me is useless.
Unless you are part of a fleet doing PvP. T2 Ammo is useful for PvPers but rather useless for missioning etc. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Hyllekjeks
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Posted - 2006.03.29 16:52:00 -
[6]
t2 ammo is for pvp but I can see your point. Just look at the drawbacks on the rockets, now way Im gona fit them on my crow. Sucky. ----------------------------------------------
If your not part of the solution, your part of x13 |

FFGR
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Posted - 2006.03.29 18:49:00 -
[7]
Edited by: FFGR on 29/03/2006 18:51:02
Originally by: Lord WarATron
Originally by: TheNecromancer what about T2 missiles ?
there is a -20% recharge reactor penality on..if I load 7 of those missiles in my navy raven..I get -140% recharge....
so..basely..T2 missiles for me is useless.
Unless you are part of a fleet doing PvP. T2 Ammo is useful for PvPers but rather useless for missioning etc.
The Rage/Fury t2 msls suck beyond imagination. They can even leave you with no cap, as it recharges very slowly. On top of that, they can only be used without penalties on bigger targets (you lose just too much dmg if you shoot at the same size or smaller), making the :
Rockets : impossible to use without putting cap relays on lows (and they can hit cruisers and above for max dmg)
Light msls : the same as rockets, and they have a much smaller range (a bit bigger than t1 rockets)
Heavy msls : this and the cruise can hit the same size without much penalty (24km base range)
Cruise : 35km base range! 70 with max skills ! atleast they have the same expl radius the t1 do
Torpedos : LooooooooooooooL !!!! anti-capital ship torpedos ! _____________________________
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lofty29
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Posted - 2006.03.29 21:46:00 -
[8]
Firstly, get this right. THE TECH II HIGH DAMAGE AMMO IS MEANT TO BE USED TO TACKLE TARGETS WHICH ARE LARGER THAN THE SHIP YOU ARE FLYING, EG - THORAX WITH VOID M SHOULD USE IT VERSUS BATTLESHIPS, MEGATHRON WITH VOID L SHOULD USE IT AGAINST DREADNAUGHTS! /rant ---------------------------
Originally by: Oveur I see boobies! \o/
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Das Yad
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Posted - 2006.04.23 13:19:00 -
[9]
Originally by: lofty29 Firstly, get this right. THE TECH II HIGH DAMAGE AMMO IS MEANT TO BE USED TO TACKLE TARGETS WHICH ARE LARGER THAN THE SHIP YOU ARE FLYING, EG - THORAX WITH VOID M SHOULD USE IT VERSUS BATTLESHIPS, MEGATHRON WITH VOID L SHOULD USE IT AGAINST DREADNAUGHTS! /rant
Target painters anyone?
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Maya Rkell
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Posted - 2006.04.23 15:58:00 -
[10]
Yes, T3 amo is silly. Remove it, replace with amo with NO penalties, T1 damage and secondary effects. Then add faction missiles... up to +20% damage with again NO penalties beyond price.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Rule2k
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Posted - 2006.04.23 23:30:00 -
[11]
t2 ammo sucks.
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Ezrekiel
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Posted - 2006.04.24 01:30:00 -
[12]
On a side note, Caldari seem to keep their advantage of being able to shoot diffrent damage types in T2 ammo (part of ship balance after all) while Minmatar get limited to one specific damage type combo with T2 ammo, losing one of their advantages.
fair ? you decide
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0rochimaru
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Posted - 2006.04.24 02:15:00 -
[13]
Originally by: Ezrekiel On a side note, Caldari seem to keep their advantage of being able to shoot diffrent damage types in T2 ammo (part of ship balance after all) while Minmatar get limited to one specific damage type combo with T2 ammo, losing one of their advantages.
fair ? you decide
The Raven is the only shipp which gets to decide what ammo to shoot. The rest of the caladari missile ships have damage bonus to Kinetic so there is pretty much no point in your statement.
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Ezrekiel
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Posted - 2006.04.24 11:34:00 -
[14]
Originally by: 0rochimaru
Originally by: Ezrekiel On a side note, Caldari seem to keep their advantage of being able to shoot diffrent damage types in T2 ammo (part of ship balance after all) while Minmatar get limited to one specific damage type combo with T2 ammo, losing one of their advantages.
fair ? you decide
The Raven is the only shipp which gets to decide what ammo to shoot. The rest of the caladari missile ships have damage bonus to Kinetic so there is pretty much no point in your statement.

The amount of ignorance in this posting is quite astounding. Because Caldari missile boats get a kinetic damage bonus it doesnt matter if t2 missiles exist in other damage types ? What happened to shooting in resistance holes ? Are you trying to tell me you're going to fire kinetic missiles from your cerb at a deimos ?  Is the Raven that unimportant for PvP ? Is the Scorpion ? Are you trying to tell me that the ability to select damage type (an important point in ship balance) is of no meaning ? Are you saying that if I'm firing a third damage type on my Caldari turret ship by using non-kin/therm missiles in addition to my hybrid turrets that it wont matter ? Are you even playing the same game as I do ?

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Katya Ishenka
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Posted - 2006.04.25 10:02:00 -
[15]
what he was saying was the 10% / 5% damage bonus to kinetic missiles means that most times its more effiecient to stick with that damage type.
example.
consider a 20% damage bonus to a kinetic missile. vs an explosive. lets say teh Kinetic res is 70% the explovive res would need to be 63% or lower for the explovsive missile to be more effective.
1-(1.2*(1-res%))
so 60% kin = 1-(1.2*(1-.6)) = 52%
anyway you get the idea.
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Dark Shikari
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Posted - 2006.04.25 12:26:00 -
[16]
Fury ammo sucks.
Of course it sucks. Don't buy it. Get this into your head: it sucks really really bad!
That'll mean its cheaper for me 
[23] Member: Official Forum Warrior
What's with the blue robots? Click my sig. RAWR!11 Sig Hijack!11 - Imaran |

El Yatta
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Posted - 2006.04.25 16:24:00 -
[17]
I've reconsidered my position on T2 ammo, and I've decided I love all of it, its just situational, very much so.
I use hybrids and missiles, and I love:
Void M, S Null M Precision heavies (all flavours) Fury heavies (cap injecting on most shield tanks anyway, tbh, therefore free damage for no penalty) Spike M, S
Things I dont use very often: Javelin (ok, but only really on an group enyo, as I can't bear losing speed on all other frigs, or shield on Eagle, moa, ferox, harpy) Null S (i think frig blasters are too short range, considering speed of frigs, for this to make dmuch difference, but I still use it in a frig fight to land better hits. Null M, on a ******* slow deimos, is a godsend by comparison.
---:::---
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Aversin
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Posted - 2006.04.27 03:42:00 -
[18]
Yeah the minmatar t2 ammo is nearly worthless (except against armor tanks) being minmatar one of the advantages is sopose to be the ability to choose damage type, with t2 ammo we only do explosive and kinetic (kills armor very well but is worthless vs shields). Also the tracking penaltys are a ******* joke, minmatar can't barley hit anything with t1 ammo.
Originally by: Razner Cerizo They will never quit. The beatings will continue until morale improves.
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Miss Overlord
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Posted - 2006.04.27 11:14:00 -
[19]
as usual the amarr laser crylstals win the lot (well maybe t2 ammo for gallente0 but calderi now have their missile implants and some are usuable. Instead of railguns put some lasers on with t2 ammo - that said some issues need looking at but i guess before kali will see some changes.
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Erebus Shanta
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Posted - 2006.06.15 13:56:00 -
[20]
Originally by: Miss Overlord as usual the amarr laser crylstals win the lot (well maybe t2 ammo for gallente0 but calderi now have their missile implants and some are usuable. Instead of railguns put some lasers on with t2 ammo - that said some issues need looking at but i guess before kali will see some changes.
_______________
if you have tryid this you would know that losing 2 millions in 20 shots arn't that fun (those crystalls breaks as easy as glass)
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Luc Boye
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Posted - 2006.06.16 00:36:00 -
[21]
Both Void and Null large are awesome for blasterthron, but you have to figure it out =)
Void is ripping stuff apart, tho with the tracking penalty, you really have to be careful about how are you approaching. Bit off and you're missing all the time. blasters + null ammo > hacs.
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Miss Overlord
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Posted - 2006.06.16 08:48:00 -
[22]
tracking computer helps
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