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Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
265
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Posted - 2014.01.23 19:47:00 -
[1] - Quote
First off, I'd like to say that this post was and idea was inspired by this item I found in the database, with the description:
"The Caldari Navy have purportedly worked on this project for the past decade, but lack of funding has kept this new type of capital ship from reaching the pre-production stage. These designs are deemed highly classified and have been kept under wraps in this remote station."
So I though for a while and came up with a base for a new ship type, very different from what we currently use, that could actually have a lot of usefulness and uniqueness if there was a good way to implement it.
Now, at first I thought of making a new interdiction-type ship, but then I had a better idea.
There would be one for each race (obviously), and I was debating making them Supercapitals in order to balance the idea a little.
Each ship would be able to use a new "Field" module (ONE PER SHIP), which would work like this:
"(Signature/Stasis/Dampening/Drain) Field Module"
All incarnations affect all ships (including ships normally immune to electronic warfare)
Unscripted:
20,000m base range (AOE)
And depending on the module, here are the effects:
Drain Field (Amarr): -75% to capacitor recharge rate of ships in range (stronger to balance the less immediate effect)
Dampening Field (Gallente): -50% to scan resolution and targeting range of ships in range
Signature Field (Caldari) 50% addition to signature radius of ships in range
Stasis Field (Minmatar): -50% to max velocity of ships in range
With "Focus Script"
75,000m base range (Single Target)
Drain Field (Amarr): -100% to capacitor recharge rate of target ship (nullifies recharge)
Dampening Field (Gallente): -90% to scan resolution and targeting range of target ship
Signature Field (Caldari) 100% addition to signature radius of target ship
Stasis Field (Minmatar): -90% to max velocity of target ship
Now for the ships themselves and what they'll do:
Racial Dreadnought Skill Bonus: 5% bonus to range of (Type) Field Modules per level 5% bonus to (shield/armor) resistances per level (Minmatar/Gallente) or 7.5% bonus to (tracking of Capital Energy Turrets/explosion radius and velocity of Citadel Missiles) per level (Amarr/Caldari) Can fit (Type) Field Module
Slots: High:4 or 5 turret slots and one additional slot for field module for highs- Either 5 or 6 high slots total Medium/Low: Balance tankability/power, so probably something like:
Amarr: 6H,6M,7L; 5 turrets, 0 launchers Caldari: 6H,7M,6L; 0 turrets, 5 launchers Gallente: 5H,6M,8L; 4 turrets, 0 launchers Minmatar: 5H,8M,6L; 4 turrets, 0 launchers
Skill Requirements:
Racial Dreadnought III (like carrier III for supercarriers) Maybe the skills needed for the Field Modules (haven't though of those yet)
I'll update this later with more ideas and changes- stay tuned to see what happens, and leave feedback!
Thanks! "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Gorski Car
ElitistOps Pandemic Legion
210
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Posted - 2014.01.25 01:44:00 -
[2] - Quote
Biomass. |

Pans Exual
Love Squad Black Legion.
48
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Posted - 2014.01.25 01:45:00 -
[3] - Quote
Gorski Car wrote:Biomass.
Yes, pls do this. |

Firefox4312 Yatolila
S T R A T C O M Ragnarok.
31
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Posted - 2014.01.25 01:48:00 -
[4] - Quote
Pans Exual wrote:Gorski Car wrote:Biomass. Yes, pls do this.
These are some of the most constructive posts here.
Please, OP. Biomass your toon.
Thanks. |

Firefox4312 Yatolila
S T R A T C O M Ragnarok.
31
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Posted - 2014.01.25 01:53:00 -
[5] - Quote
I also recommend that we input an AOE form of salvaging, as well as an AOE form of reps, so I can play eve like I play my paladin in WoW. |

Eukaryotic
Genstar Inc
8
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Posted - 2014.01.25 01:54:00 -
[6] - Quote
Please consider adding AOE afterburner. Thank you. |

Pans Exual
Love Squad Black Legion.
52
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Posted - 2014.01.25 01:56:00 -
[7] - Quote
I mean, were already adding microjump drive structures so maybe we should add aoe doomsday structures that frigs can use and aoe selfdestruct buttons too
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Autumn Shepard
S T R A T C O M Ragnarok.
15
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Posted - 2014.01.25 01:58:00 -
[8] - Quote
Gorski Car wrote:Biomass.
I endorse this product and or service S T R A T C O M is open for recruiting. Check the Link bellow for details.
https://forums.eveonline.com/default.aspx?g=posts&t=250625&find=unread |

Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
3324
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Posted - 2014.01.25 01:59:00 -
[9] - Quote
Mobile AOE Smartbomb Structures pls that can be anchored up to 2500m from gates. -áGÖÑ-á
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Firefox4312 Yatolila
S T R A T C O M Ragnarok.
36
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Posted - 2014.01.25 02:00:00 -
[10] - Quote
Pans Exual wrote:I mean, were already adding microjump drive structures so maybe we should add aoe doomsday structures that frigs can use and aoe selfdestruct buttons too
Can we also have a structure that evolves ships kinda like in Pokemon. So a cynabal can evolve into a macherial. And a mach can evolve into a Revenant? |
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Lloyd Roses
Blue-Fire
483
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Posted - 2014.01.25 02:03:00 -
[11] - Quote
with AoE-webs+paints, what could possibly go wrong... "I honestly thought I was in lowsec"
Moving pictures: The Enyo |

Eukaryotic
Genstar Inc
9
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Posted - 2014.01.25 02:05:00 -
[12] - Quote
I think 1400mm artillery with AOE would be a good addition to this game. AOE afterburner would also allow me to accelerate everyone. |
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