| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bertrand Butler
Cras es Noster
146
|
Posted - 2014.01.26 06:07:00 -
[31] - Quote
Here is one I tested just yesterday. Cheap in fittings, lazy to pilot and very good in melting things..C:
[Paladin, the lazy Paladin]
Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Signal Amplifier II Capacitor Power Relay II Large Armor Repairer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Shadow Serpentis 100MN Microwarpdrive Large Micro Jump Drive
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I Salvager II Small Tractor Beam II Small Tractor Beam II
Large Energy Burst Aerator II Large Targeting System Subcontroller I
Hobgoblin II x5 Hornet EC-300 x5
http://eve.battleclinic.com/loadout/69289-The-lazy-Paladin.html |

Gregor Parud
130
|
Posted - 2014.01.26 09:19:00 -
[32] - Quote
STush T wrote:Gregor Parud wrote: Tracking is indeed highly important, but that fit has 2 TC and a TE, and while a T2 tracking rig will help it will ONLY help when tracking starts to become an issue, like a full transversal cruiser at 20-30km. But the second the target isn't a short range full transversal cruiser that T2 ROF rig will net you better applied dps.
I hadnt thought of that. What im understanding is a rof rig makes the sweet spot sweeter, where as my tracking rig only makes the borders of the sweet spot bigger. But once your in the sweet spot, its a waste. t2 tracking rig has a 20% boost to tracking t2 tracking enhancer only does 9.5% boost, but better optimal (ignoring falloff for lasers), better optimal means I can get further away and still be in the sweet spot, (thinking out loud) so i think your completely right, a tracking enhancer does as a whole help more then just a tracking rig. This is exactly the kind of advice i was looking for. But the other question is whether 5 forms of dps boost is worth it. And if it is worth it, then what about the tank? One rep, One resist? Assuming we all dont immediately throw down a yurt and load up on tank if it gets to much, although to be honest i dont like the yurts, but i can definitely see the benefit of being jonny on the spot with one and saving yourself from a stupid mistake. This is without drones, just guns. And for DCing, with the pally i have enough buffer to jump back on, a nightmare didnt have a lot of room for neglect.
Not only that but think of it this way;
If you're scripted for for range an extra TE will (apart from diminished range) also give you undiminished tracking, and when you script for tracking then it will give you almost undiminished range (Bastion is the other). And it's not like you need that slot for anything other than "ooh look at that funky but unneeded tanking number".
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1177
|
Posted - 2014.01.26 09:47:00 -
[33] - Quote
STush T wrote:I stand corrected, with Conflag i do get 1033dps. Switched back out to pulses, got some conflag crystals and sure enough. So is this the number that everyone is quoting? Because in my opinion, conflag is very limited. With two optimal range scripts, and bastion i get optimal out to 30km, which to me is poor. I will look into a fourth heat sink, I could part with the DCII, its more of a gank resist, but i think with bastion I should still be alright. Implants, what implants are you using? Ive seen 3% damage increase implants, but wasnt impressed with the return for the price. Definitely interested in your fit with implants.
T2 tachyons do almost same damage as t2 Pulses.. with a completely different set of limitations (range not beign one of them) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1177
|
Posted - 2014.01.26 09:50:00 -
[34] - Quote
Riot Girl wrote:This has about 330m isk in modules, so it would only be worth 165m to a ganker, excluding cargo. Using only 2 faction damage mods also makes the ship less tempting to ganker because they only have a 50% chance to drop (using 3 or 4 would swing the chances to the gankers favour). You can use whatever T2 rigs you like.
[Paladin, New Setup 1] Ammatar Navy Heat Sink Ammatar Navy Heat Sink Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Core C-Type Large Armor Repairer
Large Micro Jump Drive 100MN Microwarpdrive II Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L [empty high slot] [empty high slot] Heavy Diminishing Power System Drain I Bastion Module I
[empty rig slot] [empty rig slot]
Why a deadspace large armro repairder whant aMEDIUM t2 can tank ANY mission while in bastion?
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Gregor Parud
130
|
Posted - 2014.01.26 09:59:00 -
[35] - Quote
Cap efficiency. |

Bertrand Butler
Cras es Noster
146
|
Posted - 2014.01.26 11:22:00 -
[36] - Quote
Gregor Parud wrote:Cap efficiency.
If you want to spend 3 low slots for tanking, then a medium repper will give you more cap efficiency.
|

Gregor Parud
131
|
Posted - 2014.01.26 11:56:00 -
[37] - Quote
That's not what I got from it but then again I didn't really follow the earlier conversation in that regard, if that was indeed the real question then the answer is "why waste low slotsor move that far away that you're forced to use low dps crystals". 2 TC + gleam gives good tracking against semi-short range stuff, no need to run away. Also Gleam isn't, unlike Scorch, mostly EM. |

Bertrand Butler
Cras es Noster
146
|
Posted - 2014.01.26 12:13:00 -
[38] - Quote
That is a compound question really. If you really want to go in, bastion and proceed to hit from 0-100km, you should do pulses. Tracking makes a lot of difference in damage application in short-ish ranges, and gleam will not make up for it. No other way around it, if you try both setups at short range the difference is more than evident.
Marauders though have a built in damage projection and mobility bonus. So the other way to use a Pally is to warp in, spool up, jump and then bastion and hit everything from 40-150km. What you lose in mission turnaround due to moving away from gates/objectives, you gain in damage application and projection. Range indirectly boosts tracking, bastion removes yourself from the tracking equation while limiting npcs to very low degrees of angle, and you can project good DPS out to your max targeting range while adjusting instantly due to the crystal reloading time. You also have to tank less, but Marauders are very good for that anyway so it really doesn't matter.
After some testing, I really think tachs work better for my flying style. I split the turrets in two groups, MJD away and then deliver 3000ish alpha to two targets at the same time, working in a sfi-sfo basis (from smallest to highest sig). And by having an MWD as a backup, I don't really have to slowboat or triangulate to reach a mission objective either.
Hope that helps, cheers...C: |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2509
|
Posted - 2014.01.26 12:48:00 -
[39] - Quote
What's the point of using a medium repper when a large one is 150% more efficient? Oh god. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2509
|
Posted - 2014.01.26 12:50:00 -
[40] - Quote
Or 50% more efficient. Whatever. Oh god. |

Bertrand Butler
Cras es Noster
146
|
Posted - 2014.01.26 12:53:00 -
[41] - Quote
Quote:What's the point of using a medium repper when a large one is 150% more efficient? The point is that a lot of people do not understand the difference between burst and perma tanking or what frontloading your HP/s does. Its a priori easier for them to turn on a repper and leave it working at all times.
And thats wrong but meh. |

Gregor Parud
131
|
Posted - 2014.01.26 13:05:00 -
[42] - Quote
Bertrand Butler wrote:That is a compound question really. If you really want to go in, bastion and proceed to hit from 0-100km, you should do pulses. Tracking makes a lot of difference in damage application in short-ish ranges, and gleam will not make up for it. No other way around it, if you try both setups at short range the difference is more than evident.
Marauders though have a built in damage projection (bastion) and mobility bonus (MJD). So the other way to use a Pally is to warp in, spool up, jump and then bastion and hit everything from 40-150km. What you lose in mission turnaround due to moving away from gates/objectives, you gain in damage application and projection. Range indirectly boosts tracking, bastion removes yourself from the tracking equation while limiting npcs to very low degrees of angle, and you can project good DPS out to your max targeting range while adjusting instantly due to the crystal reloading time. You also have to tank less, but Marauders are very good for that anyway so it really doesn't matter.
After some testing, I really think tachs work better for my flying style. I split the turrets in two groups, MJD away and then deliver 3000ish alpha to two targets at the same time, working in a sfi-sfo basis (from smallest to highest sig). And by having an MWD as a backup, I don't really have to slowboat or triangulate to reach a mission objective either.
Hope that helps, cheers...C:
Tachs do more dps than pulses beyond 30km while not being forced into low thermal damage types. So if you are capable of fighting beyond 30km then Tachs > pulses. Tachs can still operate within that 30km given decent targets due to gleam and TC but obviously not as good as a pulse fit will. But using Tachs over 70km forces you to use lower dps crystals, so MJDing away from targets generally just means lower applied dps. Just because they can hit at 100km doesn't mean one should choose to fight around that range.
So, to me it's not a "go for pulses unless the mission is long range" but rather "go for tachs unless the mission is short range". |

Bertrand Butler
Cras es Noster
146
|
Posted - 2014.01.26 13:17:00 -
[43] - Quote
Gregor Parud wrote:
Tachs do more dps than pulses beyond 30km while not being forced into low thermal damage types. So if you are capable of fighting beyond 30km then Tachs > pulses. Tachs can still operate within that 30km given decent targets due to gleam and TC but obviously not as good as a pulse fit will. But using Tachs over 70km forces you to use lower dps crystals, so MJDing away from targets generally just means lower applied dps. Just because they can hit at 100km doesn't mean one should choose to fight around that range.
So, to me it's not a "go for pulses unless the mission is long range" but rather "go for tachs unless the mission is short range".
There is a big difference between paper and applied DPS in tachs. If you do not use an MJD to keep the npcs in chase mode and your angular vel low, you actually lose a lot of DPS from grazing in many scenarios. You might see no problems when running the mission (since the Pally melts everything pretty fast), but if you don't want to use an MJD (or know how to use it to boost your isk/hr instead of lowering it) then pulses will really serve you better.
This is not an opinion btw, just some results derived from the tracking formula and npc behaviour in PvE.
To illustrate, here is a simple example. In X-ray for mega pulse, In multi for tach. Elite cruiser sig.
http://i44.photobucket.com/albums/f9/Dante80/bellycancer/26-Jan-1415-22-55_zpse69e0c28.jpg |

Gregor Parud
131
|
Posted - 2014.01.26 13:47:00 -
[44] - Quote
Oh yes, using MJD as tactical option to help your tracking makes good sense, you're right on that. But many people have this mistaken "must be at 100km range because it's cool".
However:
Lets assume my Tach fit hitting an unfitted Harbinger at 100km, that forces you to use Gamma and you'll do 915@100 to that non-transversal BC and it'll do 960@90km. Now picture that fit shooting at that same BC at full transversal (orbiting) still using range scripts, if that happens then the target has to be within 39km to finally drop below 916 dps and it would be 50km for 960 dps.
But you don't have to keep using range scripts, you could switch to tracking and then they'd have to be within 25 or 31km (depending on which dps number you use, 916 or 960) before range + gamma makes more sense. And THEN you can still switch to Gleam where the 916 dps will be attained at 19km and 960@23km. And all that time it keeps the thermal damage compound as high as is possible for lasers when compared to gamma (or even longer range crystals).
This is of course against BC targets and against cruisers then yes you'll be better at range, but then again cruisers aren't even speed bumps. But vs BC or even better BS you're simply better off using MF or gleam even if shooting at shorter (relatively) ranges than MJDing away forced into Gamma.
Keep that tach fit (mine specifically, numbers will obviously be different for other fits) between 20 and 85km and you'll out perform "MJD and use Gamma" both in applied dps as in damage types, would you not be shooting Amarr based NPC. |

STush T
Capital Sin
10
|
Posted - 2014.01.26 17:34:00 -
[45] - Quote
A bit of thought and i decided that the dps rig + 4 heatsinks didnt give good enough returns. Instead I fitted an optimal range rig, so now I can do full dps for further
INMF optimal out to 59km 2 tracking comps with optimal scripts loaded 68km bastion + ^ 76km New tactic, jump past npcs, or to the left or right depending on range, turn and shoot while either burning towards or away them, again depending on range. Less tank needed, able to fit the 4th heatsink and tracking computer.
Those graphs are very insightful, but I have a hard time believing xray will do 700+dps out to 140km, or that xray even does 900+dps at 50km. Further testing required. However, the gleam vs pulse INMF was a bit of an eye opener. Gleam certainly does have a small window to be used in. Clearly I dont know my crystals well enough since i would think that scorch would out perform xray and gamma.
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
502
|
Posted - 2014.01.26 18:14:00 -
[46] - Quote
ignoring tracking tachs with gamma out damage scorch at any range. and in my experience npc frigs are stupid and very rarely need more than 1 shot.
I also think the paladin has more than enough optimal range.
STush T wrote:IIshira wrote:From what I've been told CCP will reimburse PVE losses if it's because of a disconnect. Right now they're even refunding ships lost to PVP MTU aggro.
A Nightmare will warp off if you disconnect but the Paladin will not if in Bastion mode. Really doubt this to be true because its to easy to be abused, for instance, "oh no, my super blinged ship is about to pop to npcs, im scrambled, what to do? I know, ill throw my router across the room, ripping out the ethernet cord, and there by giving me a glorious disconnect. Then ccp can give me isk for my ship." So probably just a bad rumor. I know i might be pushing some peoples patience here, but im eagerly waiting to hear back about the damage rig + 4 heatsinks. Are the returns worth it due to stacking penalties?
if you were in bastion mode it would be impossible for the npcs to scram you. that said when bastion ends and your ship would theoretically try and warp off they would have a chance to scram you.
that said I'd love to see a mission where npcs were remotely a threat to a blinged out bastioned marauder You can trust me, I have a monocole |

Bertrand Butler
Cras es Noster
146
|
Posted - 2014.01.26 18:33:00 -
[47] - Quote
STush T wrote:Those graphs are very insightful, but I have a hard time believing xray will do 700+dps out to 140km, or that xray even does 900+dps at 50km. Further testing required. However, the gleam vs pulse INMF was a bit of an eye opener. Gleam certainly does have a small window to be used in. Clearly I dont know my crystals well enough since i would think that scorch would out perform xray and gamma.
Those two graphs are used for angular velocity, not range. The range is constant in both. Here is what x-ray does for mega pulse and beams when you take range into mind. Cruiser target.
http://i44.photobucket.com/albums/f9/Dante80/bellycancer/26-Jan-1420-32-02_zpse8c74094.jpg |

STush T
Capital Sin
10
|
Posted - 2014.01.27 06:54:00 -
[48] - Quote
aaaaaaaakay, pardon my lack of graphical understanding. |

Kirkwood Ross
Golden Profession
129
|
Posted - 2014.01.27 07:07:00 -
[49] - Quote
Get two hardwirings to improve larger laser damage. |

IIshira
School of Applied Knowledge Caldari State
651
|
Posted - 2014.01.27 18:33:00 -
[50] - Quote
Bertrand Butler wrote:
There is a big difference between paper and applied DPS in tachs. If you do not use an MJD to keep the npcs in chase mode and your angular vel low, you actually lose a lot of DPS from grazing in many scenarios..
Of course if you just sit there trying to kill everything your applied DPS with beams is going to suck. My questions is why would anyone do this? Just MJD where the NPC's are 70-100 km away and go to town as the all blindly approach you.
I've always wanted to try a pulse fit. Yes you can kill stuff at 70 km but to get maximum DPS you need everything close. This would mean putting more of a tank on it. I wouldn't think the 1 or 2 EANM tank would work if you had everything at 20km. Yes Bastion mode adds a huge boost to tank but it also holds you in place. Not a good thing when you realize the incoming DPS is a bit more than your repper is fixing. |

Ralph King-Griffin
Var Foundation inc.
265
|
Posted - 2014.01.27 18:42:00 -
[51] - Quote
lets not forget the most important factor here lads,
tycoon lasers sound ******* badass If in doubt...do...excessively. |

Bertrand Butler
Cras es Noster
150
|
Posted - 2014.01.27 18:52:00 -
[52] - Quote
IIshira wrote: Of course if you just sit there trying to kill everything your applied DPS with beams is going to suck. My questions is why would anyone do this? Just MJD where the NPC's are 70-100 km away and go to town as the all blindly approach you.
Read this post, my response was to that. If you check out the tach loadout I use (and posted in this thread), you will see that I agree with you...C: |

IIshira
School of Applied Knowledge Caldari State
652
|
Posted - 2014.01.27 22:40:00 -
[53] - Quote
Bertrand Butler wrote:IIshira wrote: Of course if you just sit there trying to kill everything your applied DPS with beams is going to suck. My questions is why would anyone do this? Just MJD where the NPC's are 70-100 km away and go to town as the all blindly approach you.
Read this post, my response was to that. If you check out the tach loadout I use (and posted in this thread), you will see that I agree with you...C:
It sounded like you were trying to say that beams weren't a good choice because they have issues tracking close targets... I must have misunderstood... Too little sleep and too much work in RL
I always wanted to try an "In your face" DPS loadout but I'm not sure the limitations of a Marauder do would work. You can't move while in Bastion so you either have to burn in range, activate Bastion then kill everything before it goes out of range. Of course some mission ships will stay right on top of you so this isn't an issue with those missions. |

IIshira
School of Applied Knowledge Caldari State
652
|
Posted - 2014.01.27 22:42:00 -
[54] - Quote
Chainsaw Plankton wrote:ignoring tracking tachs with gamma out damage scorch at any range. and in my experience npc frigs are stupid and very rarely need more than 1 shot. I also think the paladin has more than enough optimal range. STush T wrote:IIshira wrote:From what I've been told CCP will reimburse PVE losses if it's because of a disconnect. Right now they're even refunding ships lost to PVP MTU aggro.
A Nightmare will warp off if you disconnect but the Paladin will not if in Bastion mode. Really doubt this to be true because its to easy to be abused, for instance, "oh no, my super blinged ship is about to pop to npcs, im scrambled, what to do? I know, ill throw my router across the room, ripping out the ethernet cord, and there by giving me a glorious disconnect. Then ccp can give me isk for my ship." So probably just a bad rumor. I know i might be pushing some peoples patience here, but im eagerly waiting to hear back about the damage rig + 4 heatsinks. Are the returns worth it due to stacking penalties? if you were in bastion mode it would be impossible for the npcs to scram you. that said when bastion ends and your ship would theoretically try and warp off they would have a chance to scram you. that said I'd love to see a mission where npcs were remotely a threat to a blinged out bastioned marauder
I wasn't talking about being scrammed but rather the emergency warp mechanic itself. It's my understanding that your ship tries to warp only one time right when you disconnect... If you're in Basion it can't do this. After that your ship will just hang out there till it either goes pop or you log back on and warp out. |

James Baboli
Ferrous Infernum
18
|
Posted - 2014.01.27 23:01:00 -
[55] - Quote
STush T wrote:Just discovered after some advice, there are TWO damage inplants. Slot 9 for all turrets, and slot 10 for lasers. 10% is defiantly something im going to pursue.
Conflag, i do get 1000+ dps with only 3 heatsinks so maybe the tactic is fit a nano in the lows instead of a fourth heatsink and fly the pally like a mach.
Anyway, thanks for the advice, and for anyone else, your more then welcome to post your pally 1000+ dps fit so I can compare/ unashamedily imitate.
You can get 14% with sufficient investment. That crazy bag FC with the silly things on the hull that shouldn't but just did. |

Bertrand Butler
Cras es Noster
152
|
Posted - 2014.01.28 00:08:00 -
[56] - Quote
Good luck finding Pashan's implants....and good luck not losing them to a gank (ppl that do buy them tend to make their ships look like giant tooth-fairy checks, or advertise them like idiots)... |

Allaera
Oh Bugga League 0f Grumpy 0ld Farts
19
|
Posted - 2014.01.28 15:17:00 -
[57] - Quote
Zenith Gravit wrote:Gregor Parud wrote:That's a hilariously dumb fit, you probably shouldn't use any of the fits that guy gives you. Oska Rus wrote:[best fit for getting yourself ganked. :D I'm not flying one, nor am I close, but other than all the bling why is is so bad?
You didn't specify where that fit is being used but I'm suspecting Null, yes? If so then that fit can work, but If not and it's in hisec.....well, I'd be more than happy to demonstrate what happens when it gets scanned down and my cloaky gets inside smartbomb range 
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |