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Joshua Calvert
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Posted - 2003.09.13 11:51:00 -
[31]
The solution to this?
"Bye bye alts".
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Ana Khouri
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Posted - 2003.09.13 12:52:00 -
[32]
No idea either I must admit - but allowing a program to clean up before it will be ended doesn't mean it tells the server it's client just quit. Usually it will only remove it's files from the cache before it ends itself and that's it.
But even if there's a way for the eve client to let the server know it was just normally closed - killing a internet connection doesn't takes much longer. At least if your connection is a lan, like with me. I could kill my connection, kill eve and enable my connection again in under 5 secs if I wanted to.
free speech not allowed here |

NeoMorph
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Posted - 2003.09.13 13:35:00 -
[33]
Quote: The solution to this?
"Bye bye alts".
Unfortunately removing alts would not happen unless CCP transferred all the skills to a single character.... then what would happen if 2 chars had say Lab Ops 4 for example? It just wouldn't work.
BTW, people who are saying that logging in with an alt immediately logs out the other char is completely wrong now... I can log in and see my other char easy now. Do it fast enough and you can get 3 chars from a single account all online at once. -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Ana Khouri
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Posted - 2003.09.13 16:43:00 -
[34]
Granted, you have a point. I made some tests and it seems the logout timer is exactly 1 minute, regardless if you login with an alt or not.
Must check that rumor that it's 2 mins if you are in a fight - cannot do that atm, though.
free speech not allowed here |

Hematic
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Posted - 2003.09.13 19:36:00 -
[35]
Quote: You hunt battleships solo in a Scorpion? EW ships are support vessels... they need a gunship with them to be really effective. Sure logging off is a cheesy tactic, but as long as CTDs are more common than intentional logoffs there had better be a chance to keep your ship when it happens
You musta missed my previous post with my example. No our scorp pilot was not solo, however when the arm and scorp jumped into the new sector they came out at different locations. By the time the arm could warp to the scorp the domi had logged.
Then so and so above posted that if you couldn't kill in 2 min you belong in empire space. ??? Ok so who, in a scorpian, could unleash 14k of damage (minimum required to kill a domi) in 2 min? Hell even in two ships you would be hard pressed if the domi was hardened and running a large shield booster.
I agree that CTD suck and to lose a ship to that would be wrong in many ways. However on the flip side of the coin it is a BullS tactic to log off in combat when you have essentially lost the battle.
To me ThePoet will never have any respect because he basically uses this tactic.
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Joshua Calvert
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Posted - 2003.09.13 20:24:00 -
[36]
Quote:
Quote: The solution to this?
"Bye bye alts".
Unfortunately removing alts would not happen unless CCP transferred all the skills to a single character.... then what would happen if 2 chars had say Lab Ops 4 for example? It just wouldn't work.
BTW, people who are saying that logging in with an alt immediately logs out the other char is completely wrong now... I can log in and see my other char easy now. Do it fast enough and you can get 3 chars from a single account all online at once.
Neo,
CCP could compare alts. If Alt 1 has level 3 science but alt 2 has level 5, then alt 1 could get science level 5 etc etc.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Drutort
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Posted - 2003.09.13 21:57:00 -
[37]
I have an idea how things should work... but its always takes a lot more to fix some stupid short cuts that were taken in the game...
the idea would be that once the server sees the client being dropped... you have an AI that takes over a ship....
the AI is like auto-pilot... you go to the game options and configure some basic IF/THEN/ELSE
pretty much you have the AI act on your part....
and thus having the 2 min time extended to like 3-4 min... why?
because it will be fair game...
you set up the AI to do some stuff depending what you ant it to do... it would have options for most of the generic defensive and offensive items!!
the use of warp drive... if jammed try stabilizers.. if you have... then try warp..
while trying to warp use shield booster...
if MWD equipped, reach safe range out of jamming try warp again...
you could set up priorities as well... and tell it to keep on trying to do some things...
such as warp out...
this is all fair game, because the AI would be like any player... and you would just a basic layout set up and saved and you can load different ones....
say you would have escape, defensive and offensive presets saved...
as you can see this is fair game because the other person can try and jam, warp scram etc... and even blow up the ship before it will it goes POOF
the AI will be primitive and do not think anyone would say its not fair since everyone will have it and it is just common sense... self preservation type of deal...
think of it as a security system.. when the owner leaves the ship it is put on the automated system...
I dont see why anyone would argue vs this...
since this solves many problems... such as logging to avoid combat... and the problems of players who would try to drop players...
you solve both problems same time because all it is an automated system that takes over... and is user configurable.
i will probably post this in the idea lab one day... but there are already so many and i dont think CCP even reads that section... 
support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Drutort
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Posted - 2003.09.13 21:58:00 -
[38]
if you dont want to read all the replies, at least read mine ABOVE im sure its a good solution and is fair for both sides... support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Homo Erectus
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Posted - 2003.09.14 05:28:00 -
[39]
technolisa admitted today that he logs out to avoid dying. others from rus/sin also called it a viable tactic. |

Homo Erectus
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Posted - 2003.09.14 06:59:00 -
[40]
a few days ago stav, techno was caught without her lag fleet and I had commenced scramble/jam/web of her. she turned on shield hardeners and logged to avoid death.
you are forgiven, stav. |

StealthNet
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Posted - 2003.09.14 07:07:00 -
[41]
For the folks that think that 2 minutes are enough to kill a ship in chaos, please, I ask you to join chaos and find it out.
I asked a friend to fit a tempest for a test run. He did it, with the best offmarket large projectiles he could find, and 2 siege launchers filled with cruise and torpedos.
I fitted with offmarket large lasers. It took 4 minutes to destroy him 
We were able to keep the fight going because we really needed to use some strats, like disabling weapons to turn a shield booster on, enabling an AB to get into range, disabling tacs to fool the enemy into thinking you are loosing it, etc.
And YES, this is how I think Ýt's supposed to be! It was a hell of a fight!
Back to the thread: when you logoff, you stay there on the server sitting duck, because ALL your modules go OFF. If you can't kill someone in 2 minutes, completely defenseless, and not firing back, well, I think you are engaging the wrong guy in the first place. _______________________________________________
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Rath Amon
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Posted - 2003.09.14 07:08:00 -
[42]
Thanks for all the great replies and ideas. Although I'm frustrated at how people log out to avoid ship destruction (*cough* certain RUS guys have used up many lives *cough*) I realize that the game needs to err on the side of safety where crashes are concerned. Some good AI ship routines would be very welcome.
I can't say that I really support Joshua's idea of eliminating alternate characters. They can be useful in a few roles and in any case I can't see how certain skills wouldn't be abused if transferred. Everyone would train alt characters with Jump Drive Ops or Black Market connections or whatever and just let them transfer over for free.
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t00r
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Posted - 2003.09.14 07:27:00 -
[43]
Edited by: t00r on 14/09/2003 07:32:00
Quote: CCP could compare alts. If Alt 1 has level 3 science but alt 2 has level 5, then alt 1 could get science level 5 etc etc.
Unless i am mistaken, what u r saying is... if i have science 5 and my other char has science 4... then that skill is disregarded? If so then i would disagree that this is a valid idea. I dont think its about lvls, its about actual points, my chars have nice skill points that i have spent 'time' training. Its the points them selves ( without the noob starter points ) that should be distributed to the character/skill of ur choice, but... this would create a massive amount of administration work. unless the work could be carried out by the character/client themselves. If i have misunderstood ur theory, then i appologise. I think the ONLY way to stop this sort of thing, is to BAN FOR LIFE/DELETE ACCOUNT the ppl who are abusing the system. Personally i would rather play eve with 20 ppl not cheating/exploiting than the current amount of lame ass mf's that think its great to spoil the fun that others wish to experience in eve. Cause lets face it, atm... the fun is slowly sliding away from eve. 
EDIT:Typo's __________________________________________ 1.9 How can I participate in beta testing EVE? |

Archemedes
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Posted - 2003.09.14 08:21:00 -
[44]
Quote:
@ Archemedes: He was speaking about killing an scorpion, not hunting in one.
putting 14k damage in a scorpion = inflicting 14k damage on a scorpion
Oops... I assumed he was flying a Scorpion himself because that's what many people use for solo PVP. Hard to web and scramble in an Apoc... 
Also, I hadn't heard about logging another character to speed up the timer. Definitely sounds like an exploit if it still works.
Still, while 14k damage in 2 minutes probably IS possible, it would require a very skilled pilot with top gear. Maybe 3 or 4 minutes... But don't make the delay TOO long, because it wouldn't be good to have enough time for someone to see an enemy CTD (or MAKE him CTD... we all know it's been possible in the past) and call in reinforcements. If the ships already there in the sector can't kill the guy while he's helpless in a reasonable amount of time, do they really deserve that kill?
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McWatt
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Posted - 2003.09.14 09:05:00 -
[45]
it s quite frustrating. and a big advantage fot the battleships out there. you either kill someone in a few seconds, or never at all. sad part is, that quite often it is the "richer" faction that is using this trick against suprise attack. combined with local chat and uber-map features, this means you just have to wait till they are ready to fight you. cool battles seem to happen mostly on the test server. it sucks.
this will only change when they finally give us something worth fighting for. player stations could change this. but my hope is slim.
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