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Hesod Adee
Kiwis In Space
257
|
Posted - 2014.01.27 22:34:00 -
[1] - Quote
While I'm planning to stay in FW for some time, I've run out of FW related things to train for. Since wormholes are what I plan to do next, what ships/modules should I train in preparation ? |

Jill Chastot
Oath of the Forsaken
179
|
Posted - 2014.01.27 22:38:00 -
[2] - Quote
Scanning skills. maybe pos gunning, otherwise just fly ships to suit situations. https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unreadOATHS wants you. Come to the WH |

Batelle
Komm susser Tod
1409
|
Posted - 2014.01.27 22:39:00 -
[3] - Quote
scanning skills, blockade runner (prowler), t3s, missiles, guns, drones, dominixes, carriers, dreads, orcas, HICs, pos gunning, "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Peter Moonlight
Direwolf-Rayet skylian Verge
51
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Posted - 2014.01.27 22:51:00 -
[4] - Quote
CovOps frigates + Scanning skills, Armor T3 (Loki if you wish to make some ISK in higher class wormholes), Dreads, Carriers. |

Hesod Adee
Kiwis In Space
257
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Posted - 2014.01.28 01:52:00 -
[5] - Quote
Batelle wrote:scanning skills, blockade runner (prowler), t3s, missiles, guns, drones, dominixes, carriers, dreads, orcas, HICs, pos gunning,
Why the prowler instead of the other blockade runners ?
Which HiC, carrier and dread would be best to train for ? I've already got Amarr cruiser 5 and training for a Loki requires Minmatar cruisers. So those HiCs will train quicker than the others.
Jill Chastot wrote:Scanning skills. maybe pos gunning, otherwise just fly ships to suit situations. I still need to have ships trained in order to fly them. |

Jill Chastot
Oath of the Forsaken
184
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Posted - 2014.01.28 02:17:00 -
[6] - Quote
There is no real best ship, If the group you join flies armour then bringing a draek will look bad mhmk... :P
Trolling aside, any T3 will always be welcome, SB's as well, any hics/dics that fit doctrines. You have ammar cruiser 5? train a guardian. They're a pound a penny in WH's as armor fleets are common pvp fleets, and who says no to logi?
PVE wise higher class wh groups will use dreads/carrier. Archons are top dogs in that respect (again if they fly armor) moros/naglfar/revelation are more or less the same.
Bhaals are great neut boats,
If you're already in amarr just stick with em, they have amazing ships... like all of them.... https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unreadOATHS wants you. Come to the WH |

Hesod Adee
Kiwis In Space
257
|
Posted - 2014.01.28 03:11:00 -
[7] - Quote
What does the Orca get used for ?
Looking at the description, it looks like it's going to be used for off grind boosting. Which doesn't seem a very interesting thing to do on my main. |

Maxxor Brutor
Imperial Collective
21
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Posted - 2014.01.28 03:12:00 -
[8] - Quote
Closing wormholes (and hauling). |

Cosmic Scanner
Temnava Legion No Holes Barred
55
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Posted - 2014.01.28 04:20:00 -
[9] - Quote
Here is what i would train for in order of importance, based on a typical WH PVP Corp but not limited to:
* Covert Ops - lvl 4 scan skills accross the board * T3 - which ever you want to fly, or you have best support skills for * Logi * Support ships, HIC's etc... * Carrier / Dread
It really does vary for each corp and what you want to do. For small gang stuff, maybe you want to go for something other than T3? Like recons, cloaky stuff if your sneaky like that. Cosmic Scanner / muu lufragga |

Xen Solarus
Inner 5phere
834
|
Posted - 2014.01.28 10:53:00 -
[10] - Quote
If you're planning to stay for a while, POS gunnery is a must. Your POS is rubbish without people on the guns.
Covert Ops for scanning.
Logistics are important for POS repairs if attacked.
T3 Cruiser for sites, personally i'd vote for the Tengu.
Carrier/Dread if you are hitting C5 or higher.
Everything else is secondary and optional. Mining, manufacturing, PI, research, reverse engineering all have their associated skills. What you want to do, and what you are trained to fly, will be a big factor in what you choose to train towards. Post with your main, like a BOSS! |
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Peter Moonlight
Direwolf-Rayet skylian Verge
51
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Posted - 2014.01.28 11:26:00 -
[11] - Quote
If you have significant amount of SP, go for higher class PVP oriented group and have fun.
Dreads in order: Moros/Naglfar, Revelation, NO you can't use your Phoenix. Carriers: Archon and nothing else except Thanatos in some PVP, i hope you are not aiming for Shield because there are no much uses of Shield in wormholes except a Naglfar maybe T3's: All HIC's: Devoter/Phobos in 95% of situations Logi: Guardian/Oneiros for armor, Scimitar for some roams probably, Basilisk is pretty rare tho except in C4 farming..
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Lloyd Roses
Blue-Fire
489
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Posted - 2014.01.28 12:04:00 -
[12] - Quote
+1 for dictors. Sabre #1 pvp-vessel in w-space. "I honestly thought I was in lowsec"
Moving pictures: The Enyo |

Hathrul
DEEP-SPACE CO-OP LTD
317
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Posted - 2014.01.28 14:39:00 -
[13] - Quote
everything but titans and supercarriers |

Valencia Mariana
The Red Circle Inc.
17
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Posted - 2014.01.28 16:30:00 -
[14] - Quote
Cosmic Scanner wrote:Here is what i would train for in order of importance, based on a typical WH PVP Corp but not limited to:
* Covert Ops - lvl 4 scan skills accross the board * T3 - which ever you want to fly, or you have best support skills for * Logi * Support ships, HIC's etc... * Carrier / Dread
It really does vary for each corp and what you want to do. For small gang stuff, maybe you want to go for something other than T3? Like recons, cloaky stuff if your sneaky like that.
The first 3 on this list. Train for #4 and 5 while your in the wh. |

Serendipity Lost
Repo Industries
86
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Posted - 2014.01.28 16:39:00 -
[15] - Quote
Train up PI and mining frigate. PI and gassing are the only true reasons to be in wh space.
On a serious note - Orca requires mining director be trained to 5. I could literally fly every non titan in the game well before I got around to training up for an orca. If you have an indy character it's pretty easy, but putting mining director 5 on your skill sheet should make you feel kind of .... dirty. (just mutter something about working on heavy interdictors 5 when they ask if you can fly an orca then quickly start scanning a new chain). |

Dizzy Uzzy
Whale Girth Grand Sky Wizards
16
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Posted - 2014.01.28 16:40:00 -
[16] - Quote
Ignore everyone else in this thread.
Get the bare minimum scanning skills and attach a t1 probe launcher to your drake. The wormholes you are after should be deep red when you jump through them, they are the easiest by far to solo.
Everyone else here is making you waste time training fluffy skills... Astrometic Pinpointing? No thanks... Caldari Dreadnought? Yeah buddy.
|

Sum Olgy
Future Corps Sleeper Social Club
52
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Posted - 2014.01.28 16:45:00 -
[17] - Quote
It doesn't really matter what you train into specifically. Other than a co-ops. And you don't say how many SP you have, so I'll assume ~10M
Wormholes are more a frame of mind. You have to like scanning. A lot. And being isolated. Jita is very very rarely 6 jumps away.
But if your mind's made up go chat in notable wormhole corps public channels. Some fly shield ships, some armour. Some both. So look, ask and get an idea first as you'll feel a bit bad if you train into a perfect Tengu and then find the corp you want to join live in a Wolf Rayet.
So ask around - see which corps appeal to you. Find out what ships they fly. Train into those. Sometimes people are so keen to get into wormholes they can't participate fully in corp activities. For example, flying a perfect Noctis is useful, but boy are you going to get bored if that's all you can do. So make sure you have a broad base of skills. Cov Ops, Inty, Hacs, Hics, Bombers, Orca, Industrials, T3's, Tier 3 BC's, Recons - all used regularly by most WH corps. Shield and Armour.
For me it was Caldari and Amarr Hacs and Recons that kept things interesting until I could fly more interesting stuff. A Falcon or Curse are rarely unwelcome in a fleet. And neither are ECMgu's or Neut Legions. YMMV.
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Erufen Rito
The Dark Space Initiative Scary Wormhole People
121
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Posted - 2014.01.28 17:22:00 -
[18] - Quote
Firrst you need to define which corp you'll be joining. Once you sort that out, you need to see their minimum requirements and doctrines you need to fly. training for those is a good idea. As a more generalized set of skills, you need to have decent scanning skills, be able to shield and armor tank, and fly atleast a Proteous and a Legion/Loki/Tengu (everyone uses proteous, so the other 3 are optional, but you still want to fly at least 2 T3 ships). This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Jamwara DelCalicoe Ashley
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
110
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Posted - 2014.01.28 18:29:00 -
[19] - Quote
Hesod Adee wrote:What does the Orca get used for ?
Looking at the description, it looks like it's going to be used for off grind boosting. Which doesn't seem a very interesting thing to do on my main.
You can use an Orca to travel if you're brave enough... stuff it full of ships and roll out :D http://www.devilswarrior.info/kb |

CivilWars
Sky Fighters
8
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Posted - 2014.01.28 18:33:00 -
[20] - Quote
Train all the things. |
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CivilWars
Sky Fighters
8
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Posted - 2014.01.28 18:34:00 -
[21] - Quote
Edit - double post. |

Hesod Adee
Kiwis In Space
257
|
Posted - 2014.01.29 02:51:00 -
[22] - Quote
Sum Olgy wrote:So ask around - see which corps appeal to you. Find out what ships they fly. Train into those. My corp might be moving into wormholes as a corp, instead of me joining a wormhole corp. If that happens we will probably start with a C2.
Which is also why I haven't said much about what I can fly now. When people list a ship I can already fly, that post will still be useful for other members of my corp.
I think I've got enough help to make a skill plan now. I've only got two questions left: - Which blockade runner is the best choice and why ? - How much of a problem would it be if I avoid T3s and capitals for a while ?
Because the SP loss from T3s worries me a bit, though that should change once I've got some experience in wormholes. Capitals will just take ages for me to train. |

Iyokus Patrouette
End-of-Line
109
|
Posted - 2014.01.29 06:50:00 -
[23] - Quote
Train Patience, to level 5 ASAP. .
Join End-of-Line, -EOL, today, and kill your CEO! (Terms and conditions apply.)
---- Advocate for the initiation of purple coloured wormholes---- |

dan skirata
Rolling Static Gone Critical
5
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Posted - 2014.02.18 15:36:00 -
[24] - Quote
Hesod Adee wrote:Sum Olgy wrote:So ask around - see which corps appeal to you. Find out what ships they fly. Train into those. My corp might be moving into wormholes as a corp, instead of me joining a wormhole corp. If that happens we will probably start with a C2. Which is also why I haven't said much about what I can fly now. When people list a ship I can already fly, that post will still be useful for other members of my corp. I think I've got enough help to make a skill plan now. I've only got two questions left: - Which blockade runner is the best choice and why ? - How much of a problem would it be if I avoid T3s and capitals for a while ? Because the SP loss from T3s worries me a bit, though that should change once I've got some experience in wormholes. Capitals will just take ages for me to train.
I believe if you eject from the T3 right before you explode you will not have the SP loss as the T3 did not explode while you were in it. |

Tiger Armani
Mialto Corp The Last Chancers.
68
|
Posted - 2014.02.18 17:26:00 -
[25] - Quote
dan skirata wrote:Hesod Adee wrote:Sum Olgy wrote:So ask around - see which corps appeal to you. Find out what ships they fly. Train into those. My corp might be moving into wormholes as a corp, instead of me joining a wormhole corp. If that happens we will probably start with a C2. Which is also why I haven't said much about what I can fly now. When people list a ship I can already fly, that post will still be useful for other members of my corp. I think I've got enough help to make a skill plan now. I've only got two questions left: - Which blockade runner is the best choice and why ? - How much of a problem would it be if I avoid T3s and capitals for a while ? Because the SP loss from T3s worries me a bit, though that should change once I've got some experience in wormholes. Capitals will just take ages for me to train. I believe if you eject from the T3 right before you explode you will not have the SP loss as the T3 did not explode while you were in it.
That ejecting trick was removed when new crimewatch system was introduced. |

dan skirata
Rolling Static Gone Critical
5
|
Posted - 2014.02.18 18:43:00 -
[26] - Quote
Tiger Armani wrote:dan skirata wrote:Hesod Adee wrote:Sum Olgy wrote:So ask around - see which corps appeal to you. Find out what ships they fly. Train into those. My corp might be moving into wormholes as a corp, instead of me joining a wormhole corp. If that happens we will probably start with a C2. Which is also why I haven't said much about what I can fly now. When people list a ship I can already fly, that post will still be useful for other members of my corp. I think I've got enough help to make a skill plan now. I've only got two questions left: - Which blockade runner is the best choice and why ? - How much of a problem would it be if I avoid T3s and capitals for a while ? Because the SP loss from T3s worries me a bit, though that should change once I've got some experience in wormholes. Capitals will just take ages for me to train. I believe if you eject from the T3 right before you explode you will not have the SP loss as the T3 did not explode while you were in it. That ejecting trick was removed when new crimewatch system was introduced.
So even if you were to eject from a T3, leave it in a WH, and an hour later someone blew it up I would still lose SP? |

Incindir Mauser
Adhocracy Incorporated Adhocracy
368
|
Posted - 2014.02.18 18:57:00 -
[27] - Quote
Hesod Adee wrote:While I'm planning to stay in FW for some time, I've run out of FW related things to train for. Since wormholes are what I plan to do next, what ships/modules should I train in preparation ?
Assuming you have T2 tank and T2 medium guns your first skills you'll want to train is Covops and scanning skills and supports to V.
As far as hulls go, your breakin point is going to be in C1's and C2's which PvE can be done reliably in battlecruisers. For PVP, HAC's, Recons, light dictors, and HIC's are going to be your utility ships. The current WH PvP meta is T3 AHACS. Neut Legion, Web Loki, Blaster Proteus with Guardian support. Train all subsystems to V, there is no excuse.
You will need to do material logistics so a couple of people trained to fly Blockade Runners.
Gas huffing in Ventures is also good to train for. Salvaging Noctis or MTU's and Salvage dessies are going to be needed.
You will also want your corpmates to train for Pos gunning for defense.
As you grow and get better, Dread and then Carrier skills along with Vargurs for running static anomalies. |

TXG SYNC
Outer Ring Sleeper Collective Illusion of Solitude
39
|
Posted - 2014.02.18 19:17:00 -
[28] - Quote
I don't have a great deal to add, but I can talk to what our alliance requires for pilot skills.
Before entering any IOS corporation: Astrometrics to 4, Astrometrics support skills to at least 3, and able to fly a battlecruiser.
Before entering any of our C3 or higher corporations:
- Ability to warp cloaked in some ship. The Astero and Stratios have radically reduced the skill requirement here, and are worth it for lowbies wanting to jump into wormholes!
- Effectively fly a doctrine PvP ship and a doctrine PvE ship in the target corporation.
What's more important to me than ship skills is the soft skills. The stuff you learn that isn't on your pilot's API. And this is stuff that a lot of guys with solid wormhole experience still struggle with!
- Can you scout all of a system's POS's without being seen yourself?
- Can you triangulate the position of ships and wrecks in a data or relic site using d-scan, then nail their location in just one cycle of core probes?
- Can you do the same and nail a warp-in -- rather than warping to the beacon -- using combat probes in just one cycle?
- Can you do the above without being seen on d-scan by the targets?
- Do you scout your chain daily looking to find or create content?
- Do you enjoy scouting the chain looking for content?
- Do you keep the mapper up-to-date, filling out signatures, POS locations, gathering & summarizing intel, etc. rather than just looking for chain connections or PvE sites?
If you're thorough, wormholes are very rewarding both for PvP and PvE. The key is not what ships you can fly. The key is the value you bring to your group by creating or locating content to keep everyone engaged in fun stuff regularly. |

Rastin Crysknife
The Nommo Insurance Fraud.
25
|
Posted - 2014.02.19 08:04:00 -
[29] - Quote
Contact an existing WH corp/alliance about getting recruited and ask what they want.
About the only consistent requirements are likely to be Covops and scanning. Other skills that are most likely to benefit your bid for membership are Logistics, interdictors, heavy interdiction cruisers, and both tech II armor and shield tanking. |
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