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Don Giovana
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Posted - 2006.03.29 16:27:00 -
[1]
i know this will prolly get flamed into the next world but.... i was just thinking it would make more sense for missles to miss just like all other guns do, it would certainly be more realistic (yea i know this is a game and flying about in space, getting blown up by lasers, then ejecting in a little egg shaped pod, before getting reborn in a clone isn't realistic but you know what i mean). surely it would make sense for missles to "track" too?
flame away, my alt doesn't care
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Hel Kali
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Posted - 2006.03.29 16:39:00 -
[2]
If CCP nerfs 'again' missiles, We can put most of all caldari ship into garbage :p --------------------------------------------------------------- CEO of ens0ph corporation : http://www.linutx.be Ferrets Breeding : http://www.alfdm.com |

Jinx Barker
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Posted - 2006.03.29 16:40:00 -
[3]
Sure, go ahead nerf missiles and make them miss. Oh, and remember that to make them up to par with Projectiles and other Guns/Lasers to:
1) Reduce the flight time from.. ohh whatever default is to INSTA-BADA-BOOM like with guns 2) Increase ROF to be up to par with guns and lasers. 3) Allow "Wrecking" Impacts
Thas just a start...
Lets nerf missiles more!!!! YAY!!!!
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dmaul raven
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Posted - 2006.03.29 17:55:00 -
[4]
Originally by: Jinx Barker Sure, go ahead nerf missiles and make them miss. Oh, and remember that to make them up to par with Projectiles and other Guns/Lasers to:
1) Reduce the flight time from.. ohh whatever default is to INSTA-BADA-BOOM like with guns 2) Increase ROF to be up to par with guns and lasers. 3) Allow "Wrecking" Impacts
Thas just a start...
Lets nerf missiles more!!!! YAY!!!!
QFT
/me is sick of people trying to compare two systems that work completely different. -----------------------------------------------------------------------------------------------
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Novs Slave
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Posted - 2006.03.29 18:38:00 -
[5]
Missiles always hit.. but they take their time.. they are different than guns.. accept it.
** Message coming from a missile user **
Hola Raven.. como va ;) ?
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Strikeclone
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Posted - 2006.03.29 23:15:00 -
[6]
Originally by: Jinx Barker Sure, go ahead nerf missiles and make them miss. Oh, and remember that to make them up to par with Projectiles and other Guns/Lasers to:
1) Reduce the flight time from.. ohh whatever default is to INSTA-BADA-BOOM like with guns 2) Increase ROF to be up to par with guns and lasers. 3) Allow "Wrecking" Impacts
laughingly I agree with the above as the devs have tried to balance missiles with guns via a fantasy justification for the nerf. (bigger the bang the less damage to small targets.............. )
I am all for missiles missing based upon relevent factors, but it must be accepted that if they act different ingame to turrets then a differnet approach must be made to render combat with missiles. return missile to full damage but instigate a hit/miss probability based upon target speed, agility and inate ecm/countermeasures (ie give all ships a defense rating to decoy missiles) versus the agility of the missile.
light missiles extremley agile heavy missiles very agile cruise missiles somewhat agile torp missile not very agile
damage hit if scored should not be reduced by any factor other than normal ressitances that would apply to any damage. factors like sig radius and speed would instead by used to judge if a missile had hit or missed, if the missile misses and is not a FoF missile it should be removed from the play area and not ahve a chance to reaquire the/any target. FoF missiles by their design have lesser warhead but incorperate their own targeting arrays and manouvering arrays so as to manouver after a target once it has been launched so if a FoF missile missed it would continue to manouver towards the target until its fuel expired. FoF missiles would be balanced from the fact of teh limited firing range and the lesser damage potential.
Squadron Leader Strikeclone
XV Squadron HQ Peace through the application of superior firepower |

Vendo Tudo
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Posted - 2006.03.29 23:28:00 -
[7]
I totaly agree with Strikeclone.
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Macro Slasher
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Posted - 2006.03.30 12:35:00 -
[8]
The same effect happens as they don't do as much damage on smaller/faster targets. After all, they ARE devices going fast and nimble.. They are supposed to usually get into the neighborhood for the explosion.
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Andrymeda
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Posted - 2006.03.30 19:47:00 -
[9]
Originally by: Don Giovana i know this will prolly get flamed into the next world but.... i was just thinking it would make more sense for missles to miss just like all other guns do, it would certainly be more realistic (yea i know this is a game and flying about in space, getting blown up by lasers, then ejecting in a little egg shaped pod, before getting reborn in a clone isn't realistic but you know what i mean). surely it would make sense for missles to "track" too?
flame away, my alt doesn't care
Without flaming, I disagree. Missiles have a flight time, meaning they won't deal their damage right away unlike other weapons. The exchange for this delay is that they can deal some damage (varies by new skills, impact angle relative to flight time, speed of target, ship launching them, etc).
Seems to me missiles are balanced just fine.
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Strikeclone
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Posted - 2006.03.30 21:46:00 -
[10]
Originally by: Macro Slasher The same effect happens as they don't do as much damage on smaller/faster targets. After all, they ARE devices going fast and nimble.. They are supposed to usually get into the neighborhood for the explosion.
The problem with missiles is that they are 100% hit probability providing the target does not warp away, or out run the missile both of which are easily done especially against lower missile skilled pilots.
The problem is that missiles have a massive damage nerf, which is why turets are capable of annihilating frigates and cruisers at range and missiles cant, with the exception of stelth bombers which do not suffer sig penalties for their missiles as part of their ship bonues, so thier cruise missiles really hurt :P
Squadron Leader Strikeclone
XV Squadron HQ Peace through the application of superior firepower |

Strikeclone
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Posted - 2006.03.30 21:58:00 -
[11]
Originally by: Andrymeda
Without flaming, I disagree. Missiles have a flight time, meaning they won't deal their damage right away unlike other weapons. The exchange for this delay is that they can deal some damage (varies by new skills, impact angle relative to flight time, speed of target, ship launching them, etc).
Seems to me missiles are balanced just fine.
missiles are far from balanced, but its doubtful that ccp will un-nerf them anytime soon. as they are busy creating high end content for alliance elites like titans and so on.
as an example of the enourmous over nerf (caused as an over reaction to 3 month noobs farming missins in ravens) a cruise missile will do something like 20-30 damage to a frigate sized ship at any range. this amount of damamge is completely worthless and tech1 turrets will do this damage ever couple of seconds compared to every 12 seconds for a launcher. however at range further than say 10-15k a large turret will inflict its full normal damage on a frigate sized vessel and a salvoe from an eagle or a megathon or a tempest will annihilated trech1 frigs and several salvoes will pwn assfrigs too.
this is what we call one extreme to another, from being 3 month pwn mobiles ( noobs in ravens) missile users have go to cant kill much at all, withouth many extra moths of skill training. and even then dont expect to do much damage. hence my 7million in missiles skills having to be supplanted with 3 million of drone skills.
in some repects the missile gimping was a good thing, I for one as a dedicated Raven driver was sick of seeing 3 month noobs runing round in their raven with bare minimum skills and full faction mods. the bad side was it has rendered torpedoes redundant for any situation except large numbers of battleships, and the rediculous sitiations of frigates tanking complexes.......were a battleship would be insta popped... Also any post involving missiles is also automatically flamebait as true missile users feel badly wronged due to the moaning and winging of turret users about the damned nub raven pilots. As it happends with the new NPC changes these nubs would have a hard time soloing like they did now just due to the difficulties of the npcs now.
but you cant please everyone all the time but in this case it was a pure case of nerf nuke on problem ant.
Squadron Leader Strikeclone
XV Squadron HQ Peace through the application of superior firepower |

Hofbrauhaus
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Posted - 2006.03.31 00:45:00 -
[12]
caldari ships are already at a disadvantage then other race battleships. Making missles miss more would only make caldari battleships obsolete and force caldari battleship pilots to find another race or if enough time has been put into them, not play at all anymore.
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lasarith
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Posted - 2006.03.31 00:59:00 -
[13]
Edited by: lasarith on 31/03/2006 00:58:29 i agree missle should miss more -but only for the npc missles     
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Mihail d'Amour
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Posted - 2006.03.31 02:52:00 -
[14]
Isn't the whole choice: guaranteed hit OR possible massive damage/possible miss? I like choices. Why are we trying to reduce the number of them in game? If this game is too complicated for you, there are others... MarioKart maybe?
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Alaesa
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Posted - 2006.03.31 08:09:00 -
[15]
caldari is so nerfed its silly.
even with close to perfect missile skills your damage against small targets is stupid.
CCP bring in precision missiles and people whine that their 10 mil ceptor is popped by the 100 mil bs....
caldari shipos are slow and clunky and are almost always the last to warp out.
If they are nerfed even more ill quit, because I have 3 caldari spec characters and I am not spending a year getting back to where I am now on a notehr race.
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