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Faldafeykir
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Posted - 2006.03.31 14:32:00 -
[1]
Well not really a dream but I think it would be cool if we could get lowslot bonus modules for warp scramblers/disruptors and stasis webs to increase its range. Something like the gyrostabilizers. Each bonus module for stasis webs could give 5-10% range increase. Same thing could go for warp disruptors too. I think that would really mix up interceptor setups and allow for more specialized setups to webbing and scrambling in groups. I presume the stacking penalites would apply here too.
Stasis Stabilizer I - 10% bonus to stasis webrange Disruptor Stabilizer I - 10% bonus to scrambling range
And I have spoken... 
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Alpha Centauri
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Posted - 2006.03.31 15:46:00 -
[2]
I think its a good idea.
A wise man can learn more from a foolish question than a fool can learn from a wise answer. - Bruce Lee |

Oryhara
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Posted - 2006.03.31 16:03:00 -
[3]
But webifiers are too cheap already  Maybe if it was a highslot module it would be more balanced. It would be fun if cruisers could have the same abilities as recon ships but that would kind of negate any point to having recons at all. Prices really need to go down.
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Mihail d'Amour
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Posted - 2006.03.31 16:39:00 -
[4]
Scramblers already outbalance their stabilizer countermeasures by 50-100%. And there is no countermeasure to webbers at all. These need to be less powerful, not more.
How about instead, tie the amount of capacitor needed to web or scramble a ship to the mass of the target. The bigger the ship you are trying to web, the more power you need to web it.
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Oryhara
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Posted - 2006.03.31 16:57:00 -
[5]
Or there could be different sizes of webifiers. Like a 1-10-100 graded difference. Larger webifiers would have trouble affecting smaller ships but would be able to slow down equivalently large ships. Powergrid and cap usage would vary accordingly. Maybe there could be a small difference in range; as the size increases, range goes up.
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Ascelot
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Posted - 2006.03.31 19:21:00 -
[6]
Webs are fine as they are, increasing cap useage based on the size of a ship would make frig tacklers obselite.
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Mihail d'Amour
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Posted - 2006.03.31 20:18:00 -
[7]
Originally by: Ascelot Webs are fine as they are, increasing cap useage based on the size of a ship would make frig tacklers obselite.
Yes, because the ability of a 400k ship to stop a 60M battleship or 1B freighter is balanced or makes the least bit of sense....
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Ascelot
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Posted - 2006.03.31 21:04:00 -
[8]
Cant see this happenin, as this also makes the new web drones useless, and there only 40k each.
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Mihail d'Amour
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Posted - 2006.03.31 21:31:00 -
[9]
Originally by: Ascelot Cant see this happenin, as this also makes the new web drones useless, and there only 40k each.
They wouldn't be 'useless', but they would probably be specifically used for slowing frigates, advanced frigates, and destroyers. Given their size, they are pretty limited to BS-sized ships anyways, so really they are a tool for making a frigate hittable by the BS's guns as it is. This wouldn't change (their cap can be set appropriately).
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Ascelot
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Posted - 2006.03.31 21:49:00 -
[10]
Webs are not just designed to make frigs more hittable, they also slow a ships warp out, would also make bs more uba especialy, the pve elite frigs would also need to be changed as to not web bs no more.
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Rodge
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Posted - 2006.04.01 20:33:00 -
[11]
Edited by: Rodge on 01/04/2006 20:34:32
Originally by: Ascelot Webs are not just designed to make frigs more hittable, they also slow a ships warp out, would also make bs more uba especialy, the pve elite frigs would also need to be changed as to not web bs no more.
Congratulations. You're exactly wrong.
If you web a ship (any ship, not just Battleships), that ship gets into warp FASTER.
Personally, I like the concept behind the OP's suggestion. Some kind of a module that gives some kind of bonus to webbing/scrambling. Might make the role of the recon ship a bit redundant though, but of course they can use the same modules and be even better again!
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Alyss Verte
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Posted - 2006.04.01 23:48:00 -
[12]
They only get into warp faster if they are already warping and aligned. Otherwise is slows them down a lot.
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Mihail d'Amour
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Posted - 2006.04.03 14:56:00 -
[13]
Originally by: Alyss Verte They only get into warp faster if they are already warping and aligned. Otherwise is slows them down a lot.
100% correct. Thank you.
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Jin Masaru
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Posted - 2006.04.03 19:53:00 -
[14]
Originally by: Alyss Verte They only get into warp faster if they are already warping and aligned. Otherwise is slows them down a lot.
Not really.. To warp you need to reach a certian percentage of max speed.. I think its around 70%.. So the actual max speed is irrelevent, as long as you can reach 70% speed (which is always possible unless you are stuck on something)
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Mihail d'Amour
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Posted - 2006.04.04 14:38:00 -
[15]
Originally by: Jin Masaru
Originally by: Alyss Verte They only get into warp faster if they are already warping and aligned. Otherwise is slows them down a lot.
Not really.. To warp you need to reach a certian percentage of max speed.. I think its around 70%.. So the actual max speed is irrelevent, as long as you can reach 70% speed (which is always possible unless you are stuck on something)
Obviously you don't spend much time webbed in a good sized ship. The web slows down your ship's turning rate, making allignment take longer.
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Kelador Stormwolf
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Posted - 2006.04.04 15:13:00 -
[16]
I think webbers should be available in a range of sizes, same as vampires. I disagree that the relative mass of the ships should have that much effect (it's not like you're pulling on a tow-rope - the webber 'emits micro energy beams that entangle the ship', rather than relying on modified tractor beam technology according to the game description)
I also agree that a single frigate should therefore not be able to stop a battleship dead in it's tracks - at least not immediately (although if it could maintain the webber lock for a few minutes then the target should be slowing down noticeably).
Whilst only the smaller (lower power) webbers should be able to fit on a frigate, this doesn't preclude using frigates as tacklers, but rather would require a team of 3 or 4 to work on a single target. Intys would have the cap to fit a higher power webber and therefore might only take one or two to slow down a BS, whereas it might take three or four frigates to do the same job.
Web drones are a different matter, as they're given over entirely to the webbing function they should be allowed to fit whatever their own size allows.
What should be considered in the case of webbing a ship is the current inertia of the target ship vs. the strength of the webber(s) employed. If an extremely large ship is moving at max velocity it should take longer to slow down, similarly a small fast ship should not suddenly be reduced to a standstill. Low slot webber enhancement in that context would be a useful modification to the game - if you are prepared to turn your ship into a dedicated tackler.
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." |
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