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01101989
Native Freshfood Minmatar Republic
0
|
Posted - 2014.01.31 23:14:00 -
[1] - Quote
Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them. |

Dersk
Paxton Industries Gentlemen's Agreement
194
|
Posted - 2014.01.31 23:41:00 -
[2] - Quote
01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work.
Then, don't let them have it. Such Simple. |

Thur Barbek
Republic University Minmatar Republic
273
|
Posted - 2014.02.01 00:54:00 -
[3] - Quote
So, go build your own poco. Then you can collect this "free" isk you speak of.
If you encounters difficulties then maybe its not so free to obtain/upkeep these. |

01101989
Native Freshfood Minmatar Republic
0
|
Posted - 2014.02.01 17:37:00 -
[4] - Quote
Dersk wrote:01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. Then, don't let them have it. Such Simple.
I don't have the capability to pop POCOS. Newbs or newb corps are completely unable to engage in PI do to this. An entire aspect of the game completely pointless. |

01101989
Native Freshfood Minmatar Republic
0
|
Posted - 2014.02.01 17:39:00 -
[5] - Quote
Thur Barbek wrote:So, go build your own poco. Then you can collect this "free" isk you speak of.
If you encounters difficulties then maybe its not so free to obtain/upkeep these.
They are too expensive and there are no free planets in high-sec. If I could guarantee a free planet, okay, maybe, but there aren't any. The older corps already have a complete monopoly over this aspect of the game. The tax needs to be lowered substantially. |

Pinky Hops
Spartan's DNA
378
|
Posted - 2014.02.01 17:56:00 -
[6] - Quote
01101989 wrote:Thur Barbek wrote:So, go build your own poco. Then you can collect this "free" isk you speak of.
If you encounters difficulties then maybe its not so free to obtain/upkeep these. They are too expensive and there are no free planets in high-sec. If I could guarantee a free planet, okay, maybe, but there aren't any. The older corps already have a complete monopoly over this aspect of the game. The tax needs to be lowered substantially.
Do PI in wormholes.
PI in highsec sucks anyways.
Also, join a corp. That way you can "own" the planets in your wormhole. |

Psade
Blind Avarice
32
|
Posted - 2014.02.01 19:47:00 -
[7] - Quote
With the new NPC reduction skill, there are plenty of planets in high sec that are now less costly in terms of taxes than before Rubicon was launched. Yes, a corp that spent 70m to launch a POCO is now earning 150k of the taxes you used to spend anyway. Try not to let it ruin your life. |

Vladimir Norkoff
Income Redistribution Service
319
|
Posted - 2014.02.01 20:31:00 -
[8] - Quote
It was intended as a mechanism to foster pewpew in hi-sec, and to push players out to other areas for PI. Don't think the first one worked out quite as well as they hoped. The second, might work out a bit better. And if not, then the price of PI materials will rise and then it could be worthwhile to pay "outrageous" POCO taxes. |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
6
|
Posted - 2014.02.02 00:08:00 -
[9] - Quote
01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them.
I disagree. And I've just used as many facts and solid numbers as you did. Just a sidenote - 'unfair' has rarely to do anything with game design/balance. |

01101989
Native Freshfood Minmatar Republic
5
|
Posted - 2014.02.02 00:17:00 -
[10] - Quote
Sheeana Harb wrote:01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them. I disagree. And I've just used as many facts and solid numbers as you did. Just a sidenote - 'unfair' has rarely to do anything with game design/balance. You're joking, right? Fairness has everything to do with balance and design. |

IIshira
School of Applied Knowledge Caldari State
668
|
Posted - 2014.02.02 02:21:00 -
[11] - Quote
01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them. This is unfair!... It reminded me of something my six year old son would say and I almost spit my soda out from laughing...
Eve is all about PVP. PI is no exception. If you want lower PI tax join a corp that has POCO's
|

Krixtal Icefluxor
INLAND EMPIRE Galactic
96492
|
Posted - 2014.02.02 12:08:00 -
[12] - Quote
Jeez, just do it in Low Sec. "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."-á - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882 |

Sheeana Harb
Bene Gesserit ChapterHouse Sanctuary Pact
7
|
Posted - 2014.02.02 12:51:00 -
[13] - Quote
01101989 wrote:Sheeana Harb wrote:01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them. I disagree. And I've just used as many facts and solid numbers as you did. Just a sidenote - 'unfair' has rarely to do anything with game design/balance. You're joking, right? Fairness has everything to do with balance and design.
What I meant is that fairness is a subjective term(and on a smaller scale) , while game balance approaches the situation from all directions. An example would be that it's unfair that frigates have lower dps than battleships, but it's balanced because they are cheaper, faster, ect.
Taxes balance out relative safeness of highsec. |

IIshira
School of Applied Knowledge Caldari State
668
|
Posted - 2014.02.02 15:33:00 -
[14] - Quote
Krixtal Icefluxor wrote:Jeez, just do it in Low Sec.
No it's unfair in lowsec because mean pirates want to do bad things to my ship! |

01101989
Order of the Sacred Golden Cog
12
|
Posted - 2014.02.02 17:49:00 -
[15] - Quote
Sheeana Harb wrote:01101989 wrote:Sheeana Harb wrote:01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them. I disagree. And I've just used as many facts and solid numbers as you did. Just a sidenote - 'unfair' has rarely to do anything with game design/balance. You're joking, right? Fairness has everything to do with balance and design. What I meant is that fairness is a subjective term(and on a smaller scale) , while game balance approaches the situation from all directions. An example would be that it's unfair that frigates have lower dps than battleships, but it's balanced because they are cheaper, faster, ect. Taxes balance out relative safeness of highsec.
Well said, but I disagree. It would be perfectly logical to say that it is fair, rather than unfair, that frigates have lower DPS than battleships because they are cheaper and faster. In other words, it is fair because those few opposing attributes balance them, their strengths and weaknesses offset each other in practice. But it would be unfair if for example the frigate had such low dps that is made their cheapness and speed irrelevant while the battleship remained useful; that is if the scale was tipped slight in favor of the battleship.
So in respect to the PI, fairness would mean that the pros and cons of buying and owning a POCO and the costs associated with PI offset each other perfectly, that is balanced each other out. But they don't in reality because the tax rate is above and beyond a reasonable percentage compared to the ultimate practical sale price of the PI commodity. There are other ethical issues involved too however: One is for example that the current POCO system gives older players and large corps an extremely unfair advantage over noobs since only experienced players and corps can afford them in the first place, while the noob is forced into servile industry.
Also the safeness argument isn't really fair either. PI isn't so lucrative in the first place to warrant the dangers of low-sec and most likely guaranteed death. |

Derath Ellecon
Washburne Holdings Situation: Normal
2015
|
Posted - 2014.02.02 17:55:00 -
[16] - Quote
01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them.
Pure win. Totally airtight argument. "I don't like this, make it go away" |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
433
|
Posted - 2014.02.02 19:30:00 -
[17] - Quote
01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them.
You are clearly not getting the point of this game... My YouTube Channel - EVE Tutorials & other game related things! |

Laukus Blasterton
penguins are your nefarious end Serenitas Solutus
0
|
Posted - 2014.02.03 03:23:00 -
[18] - Quote
01101989 wrote:Sheeana Harb wrote:01101989 wrote:Sheeana Harb wrote:01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them. I disagree. And I've just used as many facts and solid numbers as you did. Just a sidenote - 'unfair' has rarely to do anything with game design/balance. You're joking, right? Fairness has everything to do with balance and design. What I meant is that fairness is a subjective term(and on a smaller scale) , while game balance approaches the situation from all directions. An example would be that it's unfair that frigates have lower dps than battleships, but it's balanced because they are cheaper, faster, ect. Taxes balance out relative safeness of highsec. Well said, but I disagree. It would be perfectly logical to say that it is fair, rather than unfair, that frigates have lower DPS than battleships because they are cheaper and faster. In other words, it is fair because those few opposing attributes balance them, their strengths and weaknesses offset each other in practice. But it would be unfair if for example the frigate had such low dps that is made their cheapness and speed irrelevant while the battleship remained useful; that is if the scale was tipped slight in favor of the battleship. So in respect to the PI, fairness would mean that the pros and cons of buying and owning a POCO and the costs associated with PI offset each other perfectly, that is balanced each other out. But they don't in reality because the tax rate is above and beyond a reasonable percentage compared to the ultimate practical sale price of the PI commodity. There are other ethical issues involved too however: One is for example that the current POCO system gives older players and large corps an extremely unfair advantage over noobs since only experienced players and corps can afford them in the first place, while the noob is forced into servile industry. Also the safeness argument isn't really fair either. PI isn't so lucrative in the first place to warrant the dangers of low-sec and most likely guaranteed death.
might I relieve you of your worldly belongings? |

Karle Tabot
State War Academy Caldari State
47
|
Posted - 2014.02.03 04:02:00 -
[19] - Quote
Vladimir Norkoff wrote:It was intended as a mechanism to foster pewpew in hi-sec, and to push players out to other areas for PI. Don't think the first one worked out quite as well as they hoped. The second, might work out a bit better. And if not, then the price of PI materials will rise and then it could be worthwhile to pay "outrageous" POCO taxes.
It is hard for me to say from my limited time in the game, but on one of my other characters I was all set to do PI, and then found out about how it is no longer worth it due to the substantially higher taxes in high sec.
Now I have not personally checked it out, so I am taking it as true what some fairly smart and honest people have advised me, and then too, no one witjh those traits has advised me they are wrong. Together, that satisfied me, and so I just abandoned PI totally.
Again I am still new and do not "know", but it seems unless you are in a reasonably strong pvp corp in null or low sec, or in a similar wormhole corp, well you have to pay the taxes. And it also seems more "bad" can happen to your investments of time and isk.
So frankly, not being in a large pirate or similar corp, and not in a good wormhole corp, it seems there is a substantial part of the game that CCP created that is just not going to be workable for me. Now if that applies to just me, no one but me cares. But if that is negatively impacting substantial numbers, as I suspect, perhaps a majority of the players, and especially the newer players, well that might mean activity and engagement and interaction with a large part of the game CCP invested a good bit in, is going to be steadily declining, harkening me to one of my favorite laws of reality: The Law of Unintended Consequences
If the goal of CCP is to try to find ways to tacitly "force" paying customers to play the way CCP wants them to, well put me down as forecasting that just like the other 1000 times it was tried, it will fail. So what happens is rather than seeing the paying customers herded into pvp and all that, you see an exodus from PI. Which I suspect is close to the last thing CCP really wanted.
I hope to one day enjoy that aspect of the game, so I hope they rethink the changes. It is fine and good to allow all sorts of play in a sandbox game, and not so good to favor one segment at the cost of an equally important segment. Best it would seem is to make PI sufficiently profitable to be worth doing in high sec, but much more profitable (and riskier) in low and null sec.
If and when they get the balance right, it will again be attractive and attract more activity. |

Abla Tive
State War Academy Caldari State
30
|
Posted - 2014.02.03 05:04:00 -
[20] - Quote
I used to do high sec PI, but stopped once POCO's came in.
Not sure why, maybe cause it was too much effort to determine if my tax money was going to people I didn't mind paying. |

Felicity Love
Whore and Peace Forsaken Asylum
1497
|
Posted - 2014.02.03 05:29:00 -
[21] - Quote
01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work.
Just not seeing the downside of hundreds of people like you, working for me.
Plenty of opportunity out there -- you just have to get off your buttox and go take it. Have fun, eh ?
... and I was just saying the other day, "Damn, I miss Soundwave"....
|

Ryder 'ook
Die..Brut
47
|
Posted - 2014.02.03 16:16:00 -
[22] - Quote
I do PI in high sec.
Leave the vicinity of the large trade hubs and you will be able to find nice, quiet regions with very reasonable prices.
Seriously, I don't see your problem. Apart from being too lazy and refusing to adapt, of course.
... and yes, 200 M ISK / month ist still very possible, even as a newbie with sub-par skills and doing PI exclusively in high sec ...
Inform yourself, fly around and leave your comfort zone. Every atom in our bodies was forged in the furnace of ancient stars - it's time we return home. |

Batelle
Komm susser Tod
1550
|
Posted - 2014.02.03 16:34:00 -
[23] - Quote
The great thing about pros and cons is that if you decide the cons aren't worth the pros, you are fully capable of electing to NOT do whatever it was that you were considering doing.
If your analysis says you shouldn't do PI where there are high taxes, then you should celebrate your right to not do PI. Congratulations. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
96753
|
Posted - 2014.02.03 16:49:00 -
[24] - Quote
Again, just do it in Low Sec. I use 30 planets and not one is over 2%.
DST's with Cloak/MWD Trick or Blockade Runners with Covops work. Your choice. 30 planets and 5 toons for well over 3 years doing this and only one measly Bustard loss, and I know exactly how that happened.
I have no clue why people are so mortally terrified of Low Sec. "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."-á - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882 |

Karle Tabot
State War Academy Caldari State
47
|
Posted - 2014.02.03 17:08:00 -
[25] - Quote
Batelle wrote:The great thing about pros and cons is that if you decide the cons aren't worth the pros, you are fully capable of electing to NOT do whatever it was that you were considering doing.
If your analysis says you shouldn't do PI where there are high taxes, then you should celebrate your right to not do PI. Congratulations.
I actually agree with you as my earlier post in this thread would show, but I think it remains a valid issue as to whether the most significant end result of the recent changes has been that significantly fewer players now participate in PI. |

Corraidhin Farsaidh
Hello-There
162
|
Posted - 2014.02.03 17:36:00 -
[26] - Quote
The changes didn't affect me one jot other than actually giving me lower taxes than the previous interbus CO's. If the taxes changed at my local systems I would simply point out to the owner they will lose the not insubstantial amount of money they get from me if they don't reduce the prices for me. Finding other systems is straight forward. Vote with your ISK and use your position as the owners client. The POCO owners paid for them, they will want the easy money from tax. A little negotiation (if it's even required) can go a long way. |

Gizznitt Malikite
Agony Unleashed Agony Empire
3490
|
Posted - 2014.02.03 17:39:00 -
[27] - Quote
1.) PI in nullsec and lowsec can be very lucrative. I generally make 1.5-2m per day per planet, using a very hands off approach (restart extractor once a day, pickup once every two weeks).
2.) In highsec, you are "more safe". You pay for that safety in the forms of higher taxes and lower rewards.
3.) Move out of the trade hub areas. There are plenty of POCO's you can utilize with low tax rates, and I bet you could even find a place to put up your own, if you so desire.
4.) PI's are a conflict driver. They are an asset in space you can attack, that is always vulnerable (similar to a POS). These provide you benefits, but also are targets. Form a group of people up and go take them, or don't. But don't despair, as it won't get you anywhere in this game.
|

Batelle
Komm susser Tod
1553
|
Posted - 2014.02.03 17:56:00 -
[28] - Quote
Gizznitt Malikite wrote: 1.) PI in nullsec and lowsec can be very lucrative. I generally make 1.5-2m per day per planet, using a very hands off approach (restart extractor once a day, pickup once every two weeks).
I've found that reseting extractors on 10 planets once every two days to still be too much work :x "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Weaselior
GoonWaffe Goonswarm Federation
6315
|
Posted - 2014.02.03 17:57:00 -
[29] - Quote
it is unfair i am unable to literally yoke you to my spaceship and whip you to make it move faster but such is life Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Lord LazyGhost
The Bastards The Bastards.
299
|
Posted - 2014.02.03 18:39:00 -
[30] - Quote
01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. That's unfair and ridiculous. Anything above 1% tax rate is ridiculous. Quite frankly customs offices should be removed from player control entirely. Let the NPC factions control them.
kill the poco and stick up ur own or cry more? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2625
|
Posted - 2014.02.03 20:00:00 -
[31] - Quote
Krixtal Icefluxor wrote:Again, just do it in Low Sec. I use 30 planets and not one is over 2%.
DST's with Cloak/MWD Trick or Blockade Runners with Covops work. Your choice. 30 planets and 5 toons for well over 3 years doing this and only one measly Bustard loss, and I know exactly how that happened.
I have no clue why people are so mortally terrified of Low Sec.
People might Shoot them!
Anyway, Even in Highsec, you've got large groups running POS, at a rate lower than NPC. It's to entice people in. PI investment tends to be so low that you don't want to risk driving people away. Because they will just leave your planet. Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

IIshira
School of Applied Knowledge Caldari State
669
|
Posted - 2014.02.03 20:16:00 -
[32] - Quote
It boils down to another person complaining that he's having difficulty trying to solo a multiplayer game and complaining about PVP in a PVP focused game.
Over 90% of what I do in Eve is PVE content but I do understand this is a PVP game. Other than the starting areas for new pilots there is no zone or content where you're not affected by PVP. At least not that I can think of now. If anyone can please correct me. |

Ginger Barbarella
Caldari Provisions Caldari State
1864
|
Posted - 2014.02.03 22:43:00 -
[33] - Quote
01101989 wrote:Thur Barbek wrote:So, go build your own poco. Then you can collect this "free" isk you speak of.
If you encounters difficulties then maybe its not so free to obtain/upkeep these. They are too expensive and there are no free planets in high-sec. If I could guarantee a free planet, okay, maybe, but there aren't any. The older corps already have a complete monopoly over this aspect of the game. The tax needs to be lowered substantially.
Wow. Just wow.
1. If you think POCOs are too expensive, you're not in any position to complain about taxes whatsoever. 2. High sec is the home of the insane taxes. Go to low to NPC null. If you're afraid of risking a cheap ship for low/null, you're not in any position to complain about taxes.
There is no easy button. If you're looking to farm cheap with no consequences, you're in the wrong game. If you aren't willing to take risks to make isk, you're in the wrong game. If you whine about costs when the taxes are lower than they are for npc missioners, you're in the wrong game.
Seriously, strap on a pair or gtfo. (And I say that with the utmost love). "Blow it all on Quafe and strippers." --- Sorlac |

Ginger Barbarella
Caldari Provisions Caldari State
1864
|
Posted - 2014.02.03 22:49:00 -
[34] - Quote
Weaselior wrote:it is unfair i am unable to literally yoke you to my spaceship and whip you to make it move faster but such is life
What?!!?! That doesn't even make sense... "Blow it all on Quafe and strippers." --- Sorlac |

Tydeth Gilitae
Magewright Artificers
61
|
Posted - 2014.02.04 16:16:00 -
[35] - Quote
Keep in mind that unlike Low, Null, and J-space/WH, High-sec's custom office tax is not 100% player-controlled.
High-sec POCOs have two parts to their taxes: a 10% Concord tax + whatever % tax the corp set. If a corp sets their tax rate to 2%, it will be 12% to you because NPCs still get money from High-sec POCOs.
You need that one new trading skill CCP brought out to reduce the Concord tax. |

Aneeda
Cosmic Chemicals
4
|
Posted - 2014.02.04 18:22:00 -
[36] - Quote
The issue I see with POCOs is that they require no financial upkeep or time to maintain. If a corp sets a POCO on a planet with a tax rate that is too high to generate customers, they should be losing money daily maintaining it. Right now POCO's are a 'set it and forget it' type of structure. If you mismanage your tax rates you aren't penalized for anything beyond the initial investment .
I also feel that once POCOs go without maintenance or upkeep for a certain period of time they should become abandoned so that a more active corp can take them over and manage them correctly. That would give smaller corps a shot at entering the POCO market when larger corps over extend their ability to maintain their POCO investments. |

01101989
Six Feet Down Under
12
|
Posted - 2014.02.04 18:29:00 -
[37] - Quote
Aneeda wrote:The issue I see with POCOs is that they require no financial upkeep or time to maintain. If a corp sets a POCO on a planet with a tax rate that is too high to generate customers, they should be losing money daily maintaining it. Right now POCO's are a 'set it and forget it' type of structure. If you mismanage your tax rates you aren't penalized for anything beyond the initial investment .
I also feel that once POCOs go without maintenance or upkeep for a certain period of time they should become abandoned so that a more active corp can take them over and manage them correctly. That would give smaller corps a shot at entering the POCO market when larger corps over extend their ability to maintain their POCO investments.
I kind of like that idea of POCO depreciation or destruction after a set amount of time. This would force them to lower taxes. Clever girl. |

Ginger Barbarella
Caldari Provisions Caldari State
1865
|
Posted - 2014.02.04 18:31:00 -
[38] - Quote
Aneeda wrote:The issue I see with POCOs is that they require no financial upkeep or time to maintain. If a corp sets a POCO on a planet with a tax rate that is too high to generate customers, they should be losing money daily maintaining it. Right now POCO's are a 'set it and forget it' type of structure. If you mismanage your tax rates you aren't penalized for anything beyond the initial investment .
I also feel that once POCOs go without maintenance or upkeep for a certain period of time they should become abandoned so that a more active corp can take them over and manage them correctly. That would give smaller corps a shot at entering the POCO market when larger corps over extend their ability to maintain their POCO investments.
Goonies and RvB would complain too looudly, so that'll never happen.  "Blow it all on Quafe and strippers." --- Sorlac |

IIshira
School of Applied Knowledge Caldari State
672
|
Posted - 2014.02.04 19:46:00 -
[39] - Quote
Aneeda wrote:The issue I see with POCOs is that they require no financial upkeep or time to maintain. If a corp sets a POCO on a planet with a tax rate that is too high to generate customers, they should be losing money daily maintaining it. Right now POCO's are a 'set it and forget it' type of structure. If you mismanage your tax rates you aren't penalized for anything beyond the initial investment .
I also feel that once POCOs go without maintenance or upkeep for a certain period of time they should become abandoned so that a more active corp can take them over and manage them correctly. That would give smaller corps a shot at entering the POCO market when larger corps over extend their ability to maintain their POCO investments.
Or if a large group of pilots feel the tax is too high they could just get together and destroy it. Then put their own POCO with a more reasonable tax rate. |

IIshira
School of Applied Knowledge Caldari State
672
|
Posted - 2014.02.04 19:47:00 -
[40] - Quote
Weaselior wrote:it is unfair i am unable to literally yoke you to my spaceship and whip you to make it move faster but such is life This is awesome! |

Aneeda
Cosmic Chemicals
4
|
Posted - 2014.02.04 20:20:00 -
[41] - Quote
IIshira wrote:Aneeda wrote:The issue I see with POCOs is that they require no financial upkeep or time to maintain. If a corp sets a POCO on a planet with a tax rate that is too high to generate customers, they should be losing money daily maintaining it. Right now POCO's are a 'set it and forget it' type of structure. If you mismanage your tax rates you aren't penalized for anything beyond the initial investment .
I also feel that once POCOs go without maintenance or upkeep for a certain period of time they should become abandoned so that a more active corp can take them over and manage them correctly. That would give smaller corps a shot at entering the POCO market when larger corps over extend their ability to maintain their POCO investments. Or if a large group of pilots feel the tax is too high they could just get together and destroy it. Then put their own POCO with a more reasonable tax rate.
I think there is a lot more opportunity to develop something interesting with POCO mechanics than the 'blow it up if you don't like it' philosophy. Its a great starting place for getting POCOS established, but I think that is a pretty boring place to leave it at.
Altering POCOS to require upkeep or fuel would actually increase conflict over planetary resources as smaller corps would be able to exploit the weaknesses of a larger corps logistics. Its the same kind of philosophy that is behind the siphoning units. There should always be some type of drawback to 'afk' income like POCO's.
Maybe we need a POCO siphoning or hacking deployable. |

Rekkr Nordgard
The Ardency of Faith
372
|
Posted - 2014.02.04 22:25:00 -
[42] - Quote
HTFU, crybabies.
My corp put up POCOs on two of the six planets in our home system right after Rubicon. We went and did wormholes for two weeks and when we came back we found that the other four planets had been taken. We offered the two corps who had put up POCOs the choice of selling to us or getting a war dec; one chose to sell, the other chose a war dec. A lot of the corps who own the POCOs away from the hubs are tiny carebear corps who will not show their faces when war decced; it is ridiculously easy to take POCOs from people away from trade hubs. Those who are complaining that it's so hard are just being pansies.
This leads to the second point - cost. The reason we only grabbed the six planets in our home system and not every highsec planet within 2 or 3 jumps is that POCOs have a rather high upfront cost. It costs 125 million to setup a POCO and that can add up quickly in systems with lots of planets. Balance this with the fact that POCOs away from trade hubs are going to have very low usage and even to get that you'll need to have low tax rates or your potential customers just do PI one jump over or go to lowsec. We put out over 700 million for the six POCOs in our system and even with the better than expected usage rates we're getting, it's going to take months and months and months of 200K and 300K ISK trickles of tax income before we even break even, much less make a profit. If you think that paying a couple hundred thousand in taxes in order to export millions in goods using a structure that cost 125 million is excessive, then you don't deserve to be doing PI.
So for the "no risk" claim, this is patently false. You sink a lot of ISK into a structure you can't move, which everyone knows where it is, and with which it will take months to break even. That is a big risk when anyone bigger can simply come along and say "mine" and then you're out your investment.
As for the absurd idea that POCOs should decay over time, what you're really saying is that you don't think there should be any highsec POCOs outside of 3 jumps from a trade hub, because absolutely no one is going to be willing to setup a POCO when they're guaranteed to take a loss. You think 10% tax rates are high? Try launching your PI goods into space using the super high tax rate and tiny cargo sized launcher on your command center when there's no POCO to use on that planet.
tl;dr Carebear POCOs are ridiculously easy to take. Putting up a POCO outside of a trade hub is a very long term, low yield investment. Putting up a POCO entails risk. Decaying POCOs = dumb. HTFU, crybabies. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
506
|
Posted - 2014.02.04 22:44:00 -
[43] - Quote
NPCs used to own the POCOs. The taxes were generally higher than they are now. Most player corps set the neutral entity taxes to a reasonable rate.
100 million isk is not a lot, and it doesn't take a lot of ships to blap one. OP is just too lazy to do things for himself.
I've been considering putting up some POCOs. Perhaps time to run a locator agent and find a good place with known demand. :) Free Ripley Weaver! |

IIshira
School of Applied Knowledge Caldari State
672
|
Posted - 2014.02.05 00:33:00 -
[44] - Quote
Aneeda wrote:I think there is a lot more opportunity to develop something interesting with POCO mechanics than the 'blow it up if you don't like it' philosophy. Its a great starting place for getting POCOS established, but I think that is a pretty boring place to leave it at.
Altering POCOS to require upkeep or fuel would actually increase conflict over planetary resources as smaller corps would be able to exploit the weaknesses of a larger corps logistics. Its the same kind of philosophy that is behind the siphoning units. There should always be some type of drawback to 'afk' income like POCO's.
Maybe we need a POCO siphoning or hacking deployable. So if they add some kind of "siphoning units" to POCO's that would just mean higher taxes to pay for this loss. The same would be for decaying POCO's.
You have the typical "Lets make it hard on the nasty rich corporations" attitude that many have in RL. The problem is all the extra cost you're putting on that big corp to make it painful for them is just getting passed on to the consumer when they buy their products. Same thing in Eve. The ISK has to come from someone so in the case of a POCO it's the person doing PI.
You said "There should always be some type of drawback to 'afk' income like POCO's."... Umm there already is but you don't like the answer. I would say blowing up someones POCO that they spent their ISK on is a pretty good drawback. Ten stealth bombers with torps will make quick work of a POCO and it's really funny watching them try to stop you.
Of course this isn't an option for those that insist on playing Eve but refuse to get involved in any kind of PVP... For gods sake there's even merc corps that will do your dirty work for you... Stop being scared to PVP in a PVP game! |

Karle Tabot
State War Academy Caldari State
48
|
Posted - 2014.02.05 02:45:00 -
[45] - Quote
Was PI so much fun and profitable, that too many players were doing it, such that something needed to be done to discourage it?
Has it worked? |

Rekkr Nordgard
The Ardency of Faith
373
|
Posted - 2014.02.05 03:22:00 -
[46] - Quote
Karle Tabot wrote:Was PI so much fun and profitable, that too many players were doing it, such that something needed to be done to discourage it?
Has it worked?
This comment is based on the entirely wrong premise that this change has discouraged highsec PI, on the contrary, player ownership of highsec POCOs has dropped the tax rate across the board from the Interbus NPC default of 17% to an average of 10% or 11% depending on if you have the new skill trained to 4 or 5. Don't let one crybaby who would rather pay more taxes to NPCs than less taxes to other players distort the issue. This change has made highsec PI more profitable (although of lowsec, nullsec, and WH PI are all still better). |

Karle Tabot
State War Academy Caldari State
48
|
Posted - 2014.02.05 03:30:00 -
[47] - Quote
Rekkr Nordgard wrote:Karle Tabot wrote:Was PI so much fun and profitable, that too many players were doing it, such that something needed to be done to discourage it?
Has it worked? This comment is based on the entirely wrong premise that this change has discouraged highsec PI, on the contrary, player ownership of highsec POCOs has dropped the tax rate across the board from the Interbus NPC default of 17% to an average of 10% or 11% depending on if you have the new skill trained to 4 or 5. Don't let one crybaby who would rather pay more taxes to NPCs than less taxes to other players distort the issue. This change has made highsec PI more profitable (although of lowsec, nullsec, and WH PI are all still better).
I think I get it. Perhaps sounding dumb but for confirmation,
The change added another tax, while keeping the old tax. But, if you train the skill, that reduces the old tax, and overall, you end up with more profit if you are doing PI.
Correct?
|

Rekkr Nordgard
The Ardency of Faith
373
|
Posted - 2014.02.05 03:45:00 -
[48] - Quote
Karle Tabot wrote:I think I get it. Perhaps sounding dumb but for confirmation,
The change added another tax, while keeping the old tax. But, if you train the skill, that reduces the old tax, and overall, you end up with more profit if you are doing PI.
Correct?
When NPC Interbus owned all the POCOs in highsec, every single one had a tax rate of 17%.
Rubicon changed that. A player owned highsec POCO now has the tax rate of: X + (10 - Y) = Tax %. Where X is the tax rate the player corporation who owns the POCO sets and receives which is added to a flat 10% NPC tax and this NPC tax can be reduced by 1% for each level of the customs code skill you train up to a maximum of 5. Most corporations, including mine, have set their tax rates at 5%, and this is added to the flat 10% NPC tax makes it a total of 15% with no skills. However most people doing PI in highsec have that skill trained at least to 4, so we subtract that from the 15% leaving an average tax rate of 11%. This is an average drop of 6% in highsec PI tax rates in the aftermath of Rubicon. |

Elena Thiesant
Sun Micro Systems
1256
|
Posted - 2014.02.05 06:07:00 -
[49] - Quote
Rekkr Nordgard wrote:When NPC Interbus owned all the POCOs in highsec, every single one had a tax rate of 17%.
True, but Interbus only owned highsec customs offices between the deployement of Rubicon and someone destroying the customs office.
Prior to Rubicon Concord owned highsec customs offices with a flat tax rate of 10% |

Agondray
Avenger Mercenaries VOID Intergalactic Forces
23
|
Posted - 2014.02.05 13:54:00 -
[50] - Quote
most of the POCOs i run into are at 20% tax than theres a 10% npc tax, and if you train the skill for npc taxes that can be lowered to 5% which still means 25% taxes on what ever you ship offworld. |

Robert Caldera
Caldera Trading and Investment
720
|
Posted - 2014.02.05 14:06:00 -
[51] - Quote
form an alliance, grind all pocos down and take them back. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
97343
|
Posted - 2014.02.05 15:32:00 -
[52] - Quote
Steve Ronuken wrote:Krixtal Icefluxor wrote:Again, just do it in Low Sec. I use 30 planets and not one is over 2%.
DST's with Cloak/MWD Trick or Blockade Runners with Covops work. Your choice. 30 planets and 5 toons for well over 3 years doing this and only one measly Bustard loss, and I know exactly how that happened.
I have no clue why people are so mortally terrified of Low Sec. People might Shoot them! Anyway, Even in Highsec, you've got large groups running POCO, at a rate lower than NPC. It's to entice people in. PI investment tends to be so low that you don't want to risk driving people away. Because they will just leave your planet.
I think it depends on.......I'm not really sure what. I'm out at the a**-end of Ammatar space and there are 3 systems with nothing but 20% and up POCO tax, much higher taxes than previous. I have no idea what those overcharging Corps are making though. Or if they just don't care and are just "Trolling"
I just won't contribute to that. Low sec is just better atm indeed. "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."-á - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882 |

Raano Thorson
Fugazi Incorporated
0
|
Posted - 2014.02.05 16:25:00 -
[53] - Quote
01101989 wrote:Thur Barbek wrote:So, go build your own poco. Then you can collect this "free" isk you speak of.
If you encounters difficulties then maybe its not so free to obtain/upkeep these. They are too expensive and there are no free planets in high-sec. If I could guarantee a free planet, okay, maybe, but there aren't any. The older corps already have a complete monopoly over this aspect of the game. The tax needs to be lowered substantially.
I found a system in highsec with 5+ planets available. Keep looking. I could only out up one POCO myself. So... Information is available.
|

Karle Tabot
State War Academy Caldari State
48
|
Posted - 2014.02.05 17:27:00 -
[54] - Quote
Well now I understand much better the basis for what I was told.
Unfortunately, the end result is that for most, PI seems to be both riskier and less profitable than before, and just does not seem to be worth the trouble. I could be wrong, but I am just going to write PI off as something to have anything to do with in this game unless and until it is substantially improved to make it worth it to the average player. |

Aneeda
Cosmic Chemicals
4
|
Posted - 2014.02.05 17:28:00 -
[55] - Quote
IIshira wrote:
Of course this isn't an option for those that insist on playing Eve but refuse to get involved in any kind of PVP... For gods sake there's even merc corps that will do your dirty work for you... Stop being scared to PVP in a PVP game!
Player vs Player isn't always Laser vs Laser.
|

Aneeda
Cosmic Chemicals
4
|
Posted - 2014.02.05 17:35:00 -
[56] - Quote
Rekkr Nordgard wrote:Karle Tabot wrote:I think I get it. Perhaps sounding dumb but for confirmation,
The change added another tax, while keeping the old tax. But, if you train the skill, that reduces the old tax, and overall, you end up with more profit if you are doing PI.
Correct? When NPC Interbus owned all the POCOs in highsec, every single one had a tax rate of 17%. Rubicon changed that. A player owned highsec POCO now has the tax rate of: X + (10 - Y) = Tax %. Where X is the tax rate the player corporation who owns the POCO sets and receives which is added to a flat 10% NPC tax and this NPC tax can be reduced by 1% for each level of the customs code skill you train up to a maximum of 5. Most corporations, including mine, have set their tax rates at 5%, and this is added to the flat 10% NPC tax makes it a total of 15% with no skills. However most people doing PI in highsec have that skill trained at least to 4, so we subtract that from the 15% leaving an average tax rate of 11%. This is an average drop of 6% in highsec PI tax rates in the aftermath of Rubicon.
I'm sorry, but most corporation have not set their POCO tax rates to 5%. The average I'm seeing is at 15%. |

01101989
Six Feet Down Under
12
|
Posted - 2014.02.05 17:36:00 -
[57] - Quote
Karle Tabot wrote:Well now I understand much better the basis for what I was told.
Unfortunately, the end result is that for most, PI seems to be both riskier and less profitable than before, and just does not seem to be worth the trouble. I could be wrong, but I am just going to write PI off as something to have anything to do with in this game unless and until it is substantially improved to make it worth it to the average player.
That is exactly correct. It's not worth it in it's current state unless you can afford a POCO in the first place. So for newbs, PI is a joke. |

Rekkr Nordgard
The Ardency of Faith
375
|
Posted - 2014.02.05 17:40:00 -
[58] - Quote
Elena Thiesant wrote:Rekkr Nordgard wrote:When NPC Interbus owned all the POCOs in highsec, every single one had a tax rate of 17%. True, but Interbus only owned highsec customs offices between the deployement of Rubicon and someone destroying the customs office. Prior to Rubicon Concord owned highsec customs offices with a flat tax rate of 10%
You're correct. My previous post should be amended to that 6% drop is from players shooting the Interbus POCOs and putting up their own and no change from the Concord ones.
Aneeda wrote:I'm sorry, but most corporation have not set their POCO tax rates to 5%. The average I'm seeing is at 15%.
Do you have the customs code skill trained? Because without it, a player corp with a tax rate of 5% shows up as 15%.
01101989 wrote:That is exactly correct. It's not worth it in it's current state unless you can afford a POCO in the first place. So for newbs, PI is a joke.
If you think that you need to own a POCO in order to do PI profitably, then you don't deserve to do PI. |

Weaselior
GoonWaffe Goonswarm Federation
6349
|
Posted - 2014.02.05 17:46:00 -
[59] - Quote
Aneeda wrote:Rekkr Nordgard wrote:Karle Tabot wrote:I think I get it. Perhaps sounding dumb but for confirmation,
The change added another tax, while keeping the old tax. But, if you train the skill, that reduces the old tax, and overall, you end up with more profit if you are doing PI.
Correct? When NPC Interbus owned all the POCOs in highsec, every single one had a tax rate of 17%. Rubicon changed that. A player owned highsec POCO now has the tax rate of: X + (10 - Y) = Tax %. Where X is the tax rate the player corporation who owns the POCO sets and receives which is added to a flat 10% NPC tax and this NPC tax can be reduced by 1% for each level of the customs code skill you train up to a maximum of 5. Most corporations, including mine, have set their tax rates at 5%, and this is added to the flat 10% NPC tax makes it a total of 15% with no skills. However most people doing PI in highsec have that skill trained at least to 4, so we subtract that from the 15% leaving an average tax rate of 11%. This is an average drop of 6% in highsec PI tax rates in the aftermath of Rubicon. I'm sorry, but most corporation have not set their POCO tax rates to 5%. The average I'm seeing is at 15%. the RvBee Customs Authority has instituted a 5% rate. this is why you only use genuine RvBee POCOs and not our competitors' Head of the Goonswarm Economic Warfare Cabal Disadvantaged Persons Outreach Division:
"We hire one-half of the working class to kill the other half." |

Aneeda
Cosmic Chemicals
4
|
Posted - 2014.02.05 17:57:00 -
[60] - Quote
Weaselior wrote: the RvBee Customs Authority has instituted a 5% rate. this is why you only use genuine RvBee POCOs and not our competitors'
Its too bad there isn't an easy way to find POCO's by tax rate or by Alliance/Corp. If I knew you had a bunch of 5% POCOs near my area I would definitely become a customer. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2627
|
Posted - 2014.02.05 18:26:00 -
[61] - Quote
Aneeda wrote:Weaselior wrote: the RvBee Customs Authority has instituted a 5% rate. this is why you only use genuine RvBee POCOs and not our competitors'
Its too bad there isn't an easy way to find POCO's by tax rate or by Alliance/Corp. If I knew you had a bunch of 5% POCOs near my area I would definitely become a customer.
5% + npc tax. So a minimum of 10%. (Just in case that wasn't clear. I do the same on my POCO. I suspect they make more, I've yet to recoup my investment) Steve Ronuken for CSM 9! http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |

Gizznitt Malikite
Agony Unleashed Agony Empire
3496
|
Posted - 2014.02.05 21:23:00 -
[62] - Quote
Steve Ronuken wrote:Aneeda wrote:Weaselior wrote: the RvBee Customs Authority has instituted a 5% rate. this is why you only use genuine RvBee POCOs and not our competitors'
Its too bad there isn't an easy way to find POCO's by tax rate or by Alliance/Corp. If I knew you had a bunch of 5% POCOs near my area I would definitely become a customer. 5% + npc tax. So a minimum of 10%. (Just in case that wasn't clear. I do the same on my POCO. I suspect they make more, I've yet to recoup my investment)
In my POCO owning experience, you don't recoup the POCO cost by taxing other players. You recoup the POCO cost by NOT paying the taxes you would otherwise have to pay.
If you can avoid 10% taxes on 5 toons exporting 200m in POCO materials every month, you'll recoup the cost very fast. As for taxing other players, keep it low. A 2% or less tax rate attracts others to utilize your POCO's and works as an reasonable hazardous pay bonus. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1251
|
Posted - 2014.02.06 14:35:00 -
[63] - Quote
01101989 wrote:Dersk wrote:01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. Then, don't let them have it. Such Simple. I don't have the capability to pop POCOS. Newbs or newb corps are completely unable to engage in PI do to this. An entire aspect of the game completely pointless.
Join a group that can then.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

01101989
Six Feet Down Under
12
|
Posted - 2014.02.06 18:19:00 -
[64] - Quote
Kagura Nikon wrote:01101989 wrote:Dersk wrote:01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. Then, don't let them have it. Such Simple. I don't have the capability to pop POCOS. Newbs or newb corps are completely unable to engage in PI do to this. An entire aspect of the game completely pointless. Join a group that can then.
That's is the issue. Eve isn't just a multiplayer game. It's also a solo game as well. PI should be open to everyone just like mining is. |

Mara Pahrdi
The Order of Anoyia
633
|
Posted - 2014.02.06 19:01:00 -
[65] - Quote
01101989 wrote:Kagura Nikon wrote:01101989 wrote:Dersk wrote:01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. Then, don't let them have it. Such Simple. I don't have the capability to pop POCOS. Newbs or newb corps are completely unable to engage in PI do to this. An entire aspect of the game completely pointless. Join a group that can then. That's is the issue. Eve isn't just a multiplayer game. It's also a solo game as well. PI should be open to everyone just like mining is. Playing solo is viable in EVE. But it comes at a distinct disadvantage by design. You have to find your niches and make an effort compared to players teaming up. Team play is encouraged by CCP and that is a good thing. There are enough solo games out there.
Just look what Blizzard has done to WoW when they removed team play from basically everywhere but raids. It has become a hideous game. Remove insurance. |

Krixtal Icefluxor
INLAND EMPIRE Galactic
97818
|
Posted - 2014.02.06 20:50:00 -
[66] - Quote
01101989 wrote: That's is the issue. Eve isn't just a multiplayer game. It's also a solo game as well. PI should be open to everyone just like mining is.
MMO's are never solo games.
PI is open to anyone who desires.
What game have you actually been playing ?? "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."-á - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882 |

Batelle
Komm susser Tod
1583
|
Posted - 2014.02.06 21:23:00 -
[67] - Quote
01101989 wrote:That's is the issue. Eve isn't just a multiplayer game. It's also a solo game as well. PI should be open to everyone just like mining is.
PI is open in exactly that way. Owning POCOs are not. The later is not required for the former.
Mara Pahrdi wrote:Just look what Blizzard has done to WoW when they removed team play from basically everywhere but raids. It has become a hideous game.
I remember when I first played you had to like, coordinate with your party for 5-man dungeons. In my subsequent visits to the game, I found elite quest mobs, and elite mobs in general were basically removed from open world pve, and any dungeon group you join has 0 communication and is just chain pulling the whole thing. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Mara Pahrdi
The Order of Anoyia
633
|
Posted - 2014.02.06 23:00:00 -
[68] - Quote
Batelle wrote:01101989 wrote:[quote=Mara Pahrdi]Just look what Blizzard has done to WoW when they removed team play from basically everywhere but raids. It has become a hideous game. I remember when I first played you had to like, coordinate with your party for 5-man dungeons. In my subsequent visits to the game, I found elite quest mobs, and elite mobs in general were basically removed from open world pve, and any dungeon group you join has 0 communication and is just chain pulling the whole thing. Add to that phasing, which means that you cannot interact with or even see other players anymore, that are not at the same point in a quest chain than you.
Or the atrocity of the dungeon finder and its kicking mechanic. And there's still a lot more one could list.
CCP may not get everything right. But at least there's some hope, that they won't go down the single player route too far. Remove insurance. |

Derath Ellecon
Washburne Holdings Situation: Normal
2017
|
Posted - 2014.02.06 23:19:00 -
[69] - Quote
01101989 wrote:
That's is the issue. Eve isn't just a multiplayer game. It's also a solo game as well. PI should be open to everyone just like mining is.
PI is still accessible. In fact in most cases your actual tax rate will be lower than the former NPC corp tax was. So your argument is a bit invalid.
And you pay taxes mining. Either when refining or when selling the ore on the market. |

Marsan
Caldari Provisions
202
|
Posted - 2014.02.07 00:48:00 -
[70] - Quote
Honestly PI in LS isn't that hard, and kind of fun. I've yet to lose a ship at it. You put a cloak, afterburn, and some stabs on a cheap indy do quick transfers at the POCO, and you are very hard to kill. Even if someone blows up your indy it's a couple million to replace. I'd use a T2 hauler, but their cost vs their marginal survivablity doesn't add up. Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Far Wanderer
Bank of Far
0
|
Posted - 2014.02.07 02:58:00 -
[71] - Quote
I'm sympathetic to the OP: when I came back to EVE I discovered quite after the fact that players, and not NPCs, owned the custom's offices and that up to 1/5 of the ISK my hard work was generating was going to players.
I had about the same reaction to this that the OP appears to have had.
But the upside is that the tax rates drove me to:
1. Experiment with different PI layouts.
2. Manufacture using Basic (and soon, Advanced) Industry Facilities
3. Look at the market to see what products I could make that were valuable enough to overcome the tax rate.
Thus, a post from earlier in this thread is about the best advice you'll get: Ryder 'ook wrote:I do PI in high sec.
Leave the vicinity of the large trade hubs and you will be able to find nice, quiet regions with very reasonable prices.
:snip:
Inform yourself, fly around and leave your comfort zone. This.
Get out there, mix it up and try new things.
Part of the EVE experience is learning*. Enjoy that and you'll eventually overcome whatever costs associated with PI that you're incurring.
Good luck.
*Like shooting a Customs Office out of frustration, only to learn the local Mercenary/Criminal Corp owns it, and so I've given them kill rights on me for a month. Good times! ;) |

IbanezLaney
The Church of Awesome Caldari State Capturing
891
|
Posted - 2014.02.07 04:30:00 -
[72] - Quote
01101989 wrote:Dersk wrote:01101989 wrote:Other players shouldn't get to passively accumulate income through my hard work. Then, don't let them have it. Such Simple. I don't have the capability to pop POCOS. Newbs or newb corps are completely unable to engage in PI do to this. An entire aspect of the game completely pointless.
It would seem pointless if you have limited your own income by doing PI in High Sec.
You can do PI at very very low tax rates.
The problem is where you have chosen to do yours.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

IbanezLaney
The Church of Awesome Caldari State Capturing
891
|
Posted - 2014.02.07 04:47:00 -
[73] - Quote
01101989 wrote:
That's is the issue. Eve isn't just a multiplayer game. It's also a solo game as well. PI should be open to everyone just like mining is.
You are wrong. It's an MMO - you need to find a good corp and with numbers you can get what you want.
In EVE: The Best ship = Friendship. Without the best ship - you can't win at eve.
If you want to get your soul to heaven, trust in me. Now don't judge or question. You are broken now, but faith can heal you. Just do everything I tell you to do. (Opiate - Tool) |

Lido Seahawk
Norr Amalgamated Industries
27
|
Posted - 2014.02.08 09:50:00 -
[74] - Quote
After the change, I ragequit all my highsec PI setups. Just skilled into a Prowler, lowsec here I come!
I have a sneaking suspicion that this is exactly what CCP wants me to do.... I feel so used!  |

ST0NER SMURF
Vrix Nation
216
|
Posted - 2014.02.08 17:52:00 -
[75] - Quote
did nonen mention ya can bypass the poc and launch directly inspace ? ______________________________________________________________________-á
GÖ˝ When your pod gets blown to bits GÖ¬GÖ˝ And you lose your implant fits GÖ¬\G˙+/ Don't worry GÖ¬ GÖ˝ GÖ¬ GÖ˝GÖ˝ GÖ¬ GÖ˝ GÖ¬ Be Happy \G˙+/ |

IIshira
School of Applied Knowledge Caldari State
673
|
Posted - 2014.02.09 00:30:00 -
[76] - Quote
Lido Seahawk wrote:After the change, I ragequit all my highsec PI setups. Just skilled into a Prowler, lowsec here I come! I have a sneaking suspicion that this is exactly what CCP wants me to do.... I feel so used! 
Sometimes it can be fun to be "used"  |

Krixtal Icefluxor
INLAND EMPIRE Galactic
98580
|
Posted - 2014.02.09 17:12:00 -
[77] - Quote
Marsan wrote:Honestly PI in LS isn't that hard, and kind of fun. I've yet to lose a ship at it. You put a cloak, afterburn, and some stabs on a cheap indy do quick transfers at the POCO, and you are very hard to kill. Even if someone blows up your indy it's a couple million to replace. I'd use a T2 hauler, but their cost vs their marginal survivablity doesn't add up.
Bull hockey !
The Covops Blockade Runners are almost impossible to catch. The Deep Space Transports are almost uncatchable with 3 additional Warp Stabs hanging off them.
Almost 4 years, 5 toons and 30 planets, all in Low, I've only lost one Bustard the entire time. And I know exactly how it happened.
To give your advice above, you must have been doing something wrong. "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."-á - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882 |

Zenito
Clan Katanga Caravan
54
|
Posted - 2014.02.10 13:50:00 -
[78] - Quote
Krixtal Icefluxor wrote:
Bull hockey !
The Covops Blockade Runners are almost impossible to catch. The Deep Space Transports are almost uncatchable with 3 additional Warp Stabs hanging off them.
Almost 4 years, 5 toons and 30 planets, all in Low, I've only lost one Bustard the entire time. And I know exactly how it happened.
To give your advice above, you must have been doing something wrong.
He doesn't seem to be doing anything wrong. As he says, he's yet to lose a ship at it. That's doing it right. And cheaply too.
"Pirates. Scoundrels. Vagabonds. The most enigmatic of all the Minmatar tribes members are called many things, but no one truly knows them. I have researched them perhaps more than any scholar alive and still I know nothing.." - The Travels of Germone Ferush |

IIshira
School of Applied Knowledge Caldari State
673
|
Posted - 2014.02.10 15:33:00 -
[79] - Quote
01101989 wrote:That's is the issue. Eve isn't just a multiplayer game. It's also a solo game as well. PI should be open to everyone just like mining is.
SInce Eve is a solo game I wonder if she's selling the stuff she gets from PI to herself or maybe CCP added NPC buyers?  |

Krixtal Icefluxor
INLAND EMPIRE Galactic
98863
|
Posted - 2014.02.10 17:16:00 -
[80] - Quote
Zenito wrote: He doesn't seem to be doing anything wrong. As he says, he's yet to lose a ship at it. That's doing it right. And cheaply too.
Excuse me, but the point of his quote (had you read it) is:
"I'd use a T2 hauler, but their cost vs their marginal survivablity doesn't add up."
It's a broad declaration about something that he has obviously not even tried and knows absolutely nothing about. Just a "fluff of a thought tossed off out into the Web"......and nothing more or better. "He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."-á - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882 |

Marsan
Caldari Provisions
206
|
Posted - 2014.02.10 20:45:00 -
[81] - Quote
Krixtal Icefluxor wrote:Marsan wrote:Honestly PI in LS isn't that hard, and kind of fun. I've yet to lose a ship at it. You put a cloak, afterburn, and some stabs on a cheap indy do quick transfers at the POCO, and you are very hard to kill. Even if someone blows up your indy it's a couple million to replace. I'd use a T2 hauler, but their cost vs their marginal survivablity doesn't add up. Bull hockey ! The Covops Blockade Runners are almost impossible to catch. The Deep Space Transports are almost uncatchable with 3 additional Warp Stabs hanging off them. Almost 4 years, 5 toons and 30 planets, all in Low, I've only lost one Bustard the entire time. And I know exactly how it happened. To give your advice above, you must have been doing something wrong.
I'm not sure how I can be doing it wrong if I'm not getting blown up. I don't disagree that Blockage Runners, and DST aren't harder to catch. What I'm saying is that a well flown, and well fit cheap indy is also hard to catch on a gate LS*. It's a question of what you are hauling, and how many jumps you are facing. If I'm planning on hauling something very valuable or over a long distance in LS, or wspace a BR or DST is the right choice. If I'm doing PI a jump or 2 into LS or a wormhole my odds of getting blown up are very low, and for me personally have more to do with how well I paying attention than what I'm flying. If I lose 5 cheap Indys for every DST or BR while hauling PI I'm still ahead.
Not to mention the OP is fairly new to the game. He likely can't fly a DST or BR, and lacks the experience to fly one well. He is better off flying a bunch of cheap Indys than skilllng up a ship he can't afford to lose, and will lose.
Note: Obviously if the gate is heavily camped you'll meet an insta lock camp with enough point or dps, but most of LS doesn't have "elite" campers on every gate. Former forum cheerleader CCP, now just a hopeful small portion of the community. |

Allison A'vani
North Eastern Swat Pandemic Legion
61
|
Posted - 2014.02.11 09:01:00 -
[82] - Quote
If you are doing PI in high-sec then you are doing it wrong TBH. The yields in null so outweigh the high-sec yields that it is laughable. 10x - 20x more in some cases. Also, join a corp with people, eve is not a single player game as much as you might wish it. Hell, the only reason anyone really plays this game anymore is for the interactions with other players, the eve client is just the portal into the "holly **** that just happened," stories that keep us playing. |

Kiryen O'Bannon
Thrall Nation Brave Collective
59
|
Posted - 2014.02.11 21:09:00 -
[83] - Quote
Krixtal Icefluxor wrote:Zenito wrote: He doesn't seem to be doing anything wrong. As he says, he's yet to lose a ship at it. That's doing it right. And cheaply too.
Excuse me, but the point of his quote (had you read it) is: "I'd use a T2 hauler, but their cost vs their marginal survivablity doesn't add up." It's a broad declaration about something that he has obviously not even tried and knows absolutely nothing about. Just a "fluff of a thought tossed off out into the Web"......and nothing more or better. T1 haulers cost under 5 mil normally, T2 over 100 mil. What he means by marginal additional survivability is that their additional survivability is far less than their additional cost. Its a personal assessment and should be understood as such, rather than trying to pretend to intellectual sophistication talking about fluffs of thought when he pretty clearly knows exactly what hes talking about. |

Derath Ellecon
Washburne Holdings Situation: Normal
2027
|
Posted - 2014.02.11 21:36:00 -
[84] - Quote
Kiryen O'Bannon wrote:Krixtal Icefluxor wrote:Zenito wrote: He doesn't seem to be doing anything wrong. As he says, he's yet to lose a ship at it. That's doing it right. And cheaply too.
Excuse me, but the point of his quote (had you read it) is: "I'd use a T2 hauler, but their cost vs their marginal survivablity doesn't add up." It's a broad declaration about something that he has obviously not even tried and knows absolutely nothing about. Just a "fluff of a thought tossed off out into the Web"......and nothing more or better. T1 haulers cost under 5 mil normally, T2 over 100 mil. What he means by marginal additional survivability is that their additional survivability is far less than their additional cost. Its a personal assessment and should be understood as such, rather than trying to pretend to intellectual sophistication talking about fluffs of thought when he pretty clearly knows exactly what hes talking about.
This is compounded by the effect of industrial ship rebalancing. Now with an Epithal you can commit all slots and rigs to survivability and GTFO rather than cargo space and still have 67500m3 of PI storage. |
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