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Fenris Nihilus
Shadow of xXDEATHXx
20
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Posted - 2011.11.09 18:06:00 -
[1] - Quote
This is an old subject brought up by the CSM back in 2009. To site my source refer to this link: http://wiki.eveonline.com/en/wiki/Outpost_Dock_Radii_(CSM)
The problem mentioned is that the docking radius of the Caldari and Amarr stations are very low, thus when you undock you are outside this radius and therefore unable to redock as quickly as the other stations. This is especially troublesome when you undock into some hostiles or even worse when you warp to the station to dock with you freighter or other large ship and find yourself over 2000 meters off station.
For example, try warping to dock in a Caldari Research outpost with an Obelisk . Ship lands over 2k meters off station and slowboats with docking permission towards the station. Docking takes place at below 400 meters. Takes a long time to dock where as if this was the Gallente station docking would be instant.
Which brings me to conclusion. I believe this case should be revisited and considered for adjustment. I propose that all player outposts have their docking radius looked at and adjusted to be fairly in line with each other and released in time as a part of winter expansion. If CCP is really looking at making as many fixes and adjustments as possible before winter expansion this would definitely be a great one let alone one of the faster adjustments to make for the game.
Please raise this subject again in the CSM and get CCP to look into this and take consideration!
Fellow pilots please give some support and show that you agree with this post with many +1's and likes! Thanks!  |

Yuki 0nna
The White Rose Conventicle
0
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Posted - 2011.11.09 20:04:00 -
[2] - Quote
Without holding a particular opinion about what might be ideal docking and undocking distances from the various civilizations' stations, I disagree with the general premise behind your argument.
I do not believe that equalizing all aspects of player experience and necessary tactics across races/civilizations enhances EVE, at least not indisputably. It may make "the game" more "fair," but it degrades the worldliness of EVE as a Sci Fi simulation, as a virtual universe of space exploration, industry, and combat.
Over the years, but especially recently, there has already been far too much compromise of the fictive, imaginative dimensions of EVE in the name of "playability" and "fairness," where the notions of what counts as playable and fair are derived from instant-access arcade and P2W games rather than the lived, experiential duration of MMORPGs.
However, this is not to say that the docking and undocking distances ought not be revisited for sense and if not "fairness" then some more intangible balance. If there is a docking and undocking debility specific to Caldari and Amarr stations, there might well ought to be some countervailing specific ability other civilizations' stations lack.
Difference does create complexity, which many view simply in its negative, "difficult" and "unfair" aspects. But many differences, distributed, also create the preconditions for and texture in-world knowledge.
Such differences ultimately make for the special significance and pride that being in and of a virtual world for some duration deservedly brings its veterans. Who would expect or deserve respect, be sought after for knowledge and opinions, for playing TF2, "since it started"?
Games are fair. Life is not. It's a fundamental choice: Which is EVE to be more like? |

Goose99
Republic Military School Minmatar Republic
127
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Posted - 2011.11.09 21:40:00 -
[3] - Quote
Not supported. And the other 2 outposts should have warpin radius up to 2500m, same as npc station and rest of outposts. |

Fenris Nihilus
Shadow of xXDEATHXx
20
|
Posted - 2011.11.09 21:50:00 -
[4] - Quote
Goose99 wrote:Not supported. And the other 2 outposts should have warpin radius up to 2500m, same as npc station and rest of outposts.
I'm not saying shorten the warp in radius. I'm saying the docking radius is extremely small compared to the other stations including npc.
Fixing it would not be a matter of fairness, rather what is the mechanic behind those 2 stations having such a short dock radius.
I think what is happening is this:
The docking radius is a set perimeter if you where to draw a circle on a piece of paper and pretend that is it. Then you put the station inside that circle. Some stations are shaped odd compared to others. Realizing that Amarr and Caldari stations are pretty wide compared to the boxy look of Minmitar station and long thin of Gallente. So when you put them inside the dock radius some spread out closer to the perimeter of the radius while others fit closer in the middle.
Keeping this in mind that would mean if you warp to the station your 2500 off the station lands you either outside the dock radius or inside the dock radius depending on the shape of the station.....
Since that appears to be the case as it is now, why would it not be logical to change how that mechanic plays out? Because more realistically the dock radius should be distance from the station itself or the hangar entrance.
So somebody please argue with my logic there? Because I think this would be an excellent thing to fix. |

Smiling Menace
Star Nebulae Holdings Inc.
28
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Posted - 2011.11.10 02:12:00 -
[5] - Quote
As outposts are assembled by player corps/alliances how about don't use Caldari or Amarr outposts? Problem solved? I think so.... |

Fenris Nihilus
Shadow of xXDEATHXx
21
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Posted - 2011.11.10 02:42:00 -
[6] - Quote
Smiling Menace wrote:As outposts are assembled by player corps/alliances how about don't use Caldari or Amarr outposts? Problem solved? I think so....
http://wiki.eveonline.com/en/wiki/Outpost
Notice the importance of: Amarr * up to 29 additional manufacturing slots & faster T1 and T2 ship manufacturing * up to 9 additional ME, PE and copy slots & a speedup of production efficiency research * up to 15 additional corporation office slots Caldari * up to 15 additional manufacturing slots & faster T2 component manufacturing * up to 19 additional ME, PE and copy slots & a speedup of blueprint copying, material and production efficiency research * up to 21 additional invention slots & a speedup of invention * up to 15 additional corporation office slots
ya.... pretty useful if you ask me, esp for building the ships you fly 
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Smiling Menace
Star Nebulae Holdings Inc.
28
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Posted - 2011.11.10 03:49:00 -
[7] - Quote
Fenris Nihilus wrote:Smiling Menace wrote:As outposts are assembled by player corps/alliances how about don't use Caldari or Amarr outposts? Problem solved? I think so.... http://wiki.eveonline.com/en/wiki/OutpostNotice the importance of: Amarr * up to 29 additional manufacturing slots & faster T1 and T2 ship manufacturing * up to 9 additional ME, PE and copy slots & a speedup of production efficiency research * up to 15 additional corporation office slots Caldari * up to 15 additional manufacturing slots & faster T2 component manufacturing * up to 19 additional ME, PE and copy slots & a speedup of blueprint copying, material and production efficiency research * up to 21 additional invention slots & a speedup of invention * up to 15 additional corporation office slots ya.... pretty useful if you ask me, esp for building the ships you fly 
So basically you are getting nice bonuses with these outposts and have to suffer a small problem in return?
Be extra careful when you undock and check intel channels first and make sure there are no hostiles in system or near by before you jump in and try to dock your JF. Again, problem solved.
If you can't use the intel channels at least tell me which system you dock your JF in. |

Fenris Nihilus
Shadow of xXDEATHXx
21
|
Posted - 2011.11.10 04:36:00 -
[8] - Quote
This post is not intended to argue for the ability to play station games with hostiles in system like you can with other stations. Yes fixing this issue would allow that, but is it really a big deal? 2 station unable to do that out of all of them? not a big impact. No.
The purpose of this post is to point out the mechanic behind docking radius is separate from the actual "station model" so warpto 0 and undocking from the station model puts you either inside or outside the docking radius based on the station size. This concept was simple to develop but impractical in a game play sense. The practical approach would be to base the docking radius from the station size. Ex: (not actual figures) 2k dock radius added from station radius. If station is 200k the docking radius would be 202k in size. Right now if the docking radius was 200k radius and your station was 199k you would land 201k outside the dock radius and have to slow boat while if the station was 180k you would land at a comfortable 182 well inside the docking area.
So its not a matter of checking local or crying about losses. It's a matter of mechanics that need to be re-evaluated to make sense and act more flexible to the uniqueness of each station's form and shape. |

Drake Draconis
Shadow Cadre Shadow Confederation
103
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Posted - 2011.11.10 05:29:00 -
[9] - Quote
Smiling Menace wrote:Fenris Nihilus wrote:Smiling Menace wrote:As outposts are assembled by player corps/alliances how about don't use Caldari or Amarr outposts? Problem solved? I think so.... http://wiki.eveonline.com/en/wiki/OutpostNotice the importance of: Amarr * up to 29 additional manufacturing slots & faster T1 and T2 ship manufacturing * up to 9 additional ME, PE and copy slots & a speedup of production efficiency research * up to 15 additional corporation office slots Caldari * up to 15 additional manufacturing slots & faster T2 component manufacturing * up to 19 additional ME, PE and copy slots & a speedup of blueprint copying, material and production efficiency research * up to 21 additional invention slots & a speedup of invention * up to 15 additional corporation office slots ya.... pretty useful if you ask me, esp for building the ships you fly  So basically you are getting nice bonuses with these outposts and have to suffer a small problem in return? Be extra careful when you undock and check intel channels first and make sure there are no hostiles in system or near by before you jump in and try to dock your JF. Again, problem solved. If you can't use the intel channels at least tell me which system you dock your JF in.
Honestly....the OP's got a point.
The mechanics are always the same...but in this case the stations general dock zone isn't the same.
He's just asking for them to match across the board.
Not a unfair request at best.
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Eperor
Skyforger Tactical Narcotics Team
2
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Posted - 2011.11.10 09:09:00 -
[10] - Quote
Smiling Menace wrote:Fenris Nihilus wrote:Smiling Menace wrote:As outposts are assembled by player corps/alliances how about don't use Caldari or Amarr outposts? Problem solved? I think so.... http://wiki.eveonline.com/en/wiki/OutpostNotice the importance of: Amarr * up to 29 additional manufacturing slots & faster T1 and T2 ship manufacturing * up to 9 additional ME, PE and copy slots & a speedup of production efficiency research * up to 15 additional corporation office slots Caldari * up to 15 additional manufacturing slots & faster T2 component manufacturing * up to 19 additional ME, PE and copy slots & a speedup of blueprint copying, material and production efficiency research * up to 21 additional invention slots & a speedup of invention * up to 15 additional corporation office slots ya.... pretty useful if you ask me, esp for building the ships you fly  So basically you are getting nice bonuses with these outposts and have to suffer a small problem in return? Be extra careful when you undock and check intel channels first and make sure there are no hostiles in system or near by before you jump in and try to dock your JF. Again, problem solved. If you can't use the intel channels at least tell me which system you dock your JF in.
they not cald bonuses that survival you cant manufucture in ader stations, only amarr ones, so you and than only with 20 slots with is verry low for 0.0 manufucturing lines:( So basicly problem without bonuses. |
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Laechyd Eldgorn
draketrain
17
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Posted - 2011.11.10 14:19:00 -
[11] - Quote
it seems pretty logical to me that research and manufacturing outposts are more dangerous than mere refinery or office outpost.
only thing which has ever bothered me to ANY extent is extra big dock range of gallente one. ships don't look like being even close to it and can dock.
i wish we could get rid of docking games and actually catch people in space(tm) but that is not going to happen very soon.
and then it's not like anyone is actually taking anything to 0.0 outpost they can't afford to lose right?
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Fenris Nihilus
Shadow of xXDEATHXx
23
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Posted - 2011.11.11 10:41:00 -
[12] - Quote
ya It would be nice to see them all changed in some aspect change how station games play out |

Smiling Menace
Star Nebulae Holdings Inc.
31
|
Posted - 2011.11.11 11:09:00 -
[13] - Quote
Drake Draconis wrote:Smiling Menace wrote:Fenris Nihilus wrote:Smiling Menace wrote:As outposts are assembled by player corps/alliances how about don't use Caldari or Amarr outposts? Problem solved? I think so.... http://wiki.eveonline.com/en/wiki/OutpostNotice the importance of: Amarr * up to 29 additional manufacturing slots & faster T1 and T2 ship manufacturing * up to 9 additional ME, PE and copy slots & a speedup of production efficiency research * up to 15 additional corporation office slots Caldari * up to 15 additional manufacturing slots & faster T2 component manufacturing * up to 19 additional ME, PE and copy slots & a speedup of blueprint copying, material and production efficiency research * up to 21 additional invention slots & a speedup of invention * up to 15 additional corporation office slots ya.... pretty useful if you ask me, esp for building the ships you fly  So basically you are getting nice bonuses with these outposts and have to suffer a small problem in return? Be extra careful when you undock and check intel channels first and make sure there are no hostiles in system or near by before you jump in and try to dock your JF. Again, problem solved. If you can't use the intel channels at least tell me which system you dock your JF in. Honestly....the OP's got a point. The mechanics are always the same...but in this case the stations general dock zone isn't the same. He's just asking for them to match across the board. Not a unfair request at best.
Oh no, I'm not saying it's not a fair request or anything, just pointing out there are ways around it atm that don't require CCP to do anything.
I hate the Gallente outposts because of the stupid spine things when you undock. Forever getting stuck on them.
Make all outposts egg shaped, same docking range and no stupid spine things I can get stuck on. |

Fenris Nihilus
Shadow of xXDEATHXx
26
|
Posted - 2011.11.21 20:59:00 -
[14] - Quote
bump time |
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