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Barak Smaug
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Posted - 2006.04.02 20:14:00 -
[1]
Edited by: Barak Smaug on 02/04/2006 20:14:32 I have heard that an AF is a very fun ship to fly, so I figured, I play EVE to have fun - buy an assault frigate! My question is: Apart from the usual, what skills should I have to fly an AF well? Edit: Harpy and Hawk in particular
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Komoku
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Posted - 2006.04.02 23:38:00 -
[2]
Well compared to any other combat ship there isn't really anything special you need. But things that I would focus on more with AF compared to most others are cap and navigation skills.
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ZZandra
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Posted - 2006.04.03 01:37:00 -
[3]
Yes I agree...cap and nav skills. I started flying an AF with practically the minimal skils required. It wasn't very fun til I had some of the other skills up.
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Daivasth
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Posted - 2006.04.03 23:10:00 -
[4]
same as above, also, fitting with AF is VERY tight at times, so you want to get engineering and electronics to lvl4 ASAP. AFs are very good with t2 dmg mods, so weapon upgrades lvl 4 helps with that and helps with fitting. in addition, relevant tanking skills to lvl4 will help you not lose an essentially non-insurable ship to a careless mistake. (ctrl clicking the wrong target with guns set to auto-fire, resulting in half an angel extraveganza aggroing you )
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Daivasth
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Posted - 2006.04.03 23:11:00 -
[5]
Edited by: Daivasth on 03/04/2006 23:10:46 dp
double post...
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FFGR
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Posted - 2006.04.04 01:19:00 -
[6]
Originally by: Daivasth same as above, also, fitting with AF is VERY tight at times, so you want to get engineering and electronics to lvl4 ASAP.
You need Engineering V and Mechanic V to get the Assault Ships skillbook 
The AF in general are very fun ships to fly in, either if you are PvPing or PvEing. _____________________________
siggy v. 0.1, bare with my Photoshop n00bness |

Mike Yagon
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Posted - 2006.04.04 09:20:00 -
[7]
Weapon Upgrades and Advanced Weapon Upgrades are your friends for these ships! 
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Valrandir
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Posted - 2006.04.04 18:42:00 -
[8]
-Open the market -uncheck the "show only available box" -expand the skill tree -check every existing skill in the game, and determine if they will help fly your ship.
This way you will miss nothing. Depending on random answers from the forum is not the way to universe domination.
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Pang Grohl
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Posted - 2006.04.05 19:19:00 -
[9]
Originally by: Valrandir -Open the market -uncheck the "show only available box" -expand the skill tree -check every existing skill in the game, and determine if they will help fly your ship.
This way you will miss nothing. Depending on random answers from the forum is not the way to universe domination.
Here's to proving your own point. Random answers<>universe domination. Consistent answers probably don't either, but will probably keep you from getting universally dominated.
This is all well & good if you have several days to devote to studying up on the skill tree. Being fairly new myself, I can tell you that it's not immediately obvious which skills will help you fly your ship better. While advice from the forums probably doesn't cover all the possibilities, it gives a good starting point.
Shield (Engineering) and armor (Mechanics) skills will make your AF tougher. Weapon (Gunnery & Missile Ops) skills will make you hit harder, more often. Fitting (Electronics, Engineering, & mod specific) skills will let you cram in the shiny T2 gear. Cap (Engineering) skills will let you run the gear on your ship longer. Navigation and Spaceship Command skills are pretty self explanatory.
Forum: A place where ideas come to prove their worth. Portraits rock!
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Kyreax
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Posted - 2006.04.05 22:54:00 -
[10]
I'd have to say:
Train up Diplomacy to at least level 3.

Don't let your meatloaf. |
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Zekk Pacus
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Posted - 2006.04.06 00:40:00 -
[11]
Tech 2. Lots and lots of tech 2. So for a Harpy small hybrid level 5, tactical shield operation 4, shield op 4. And the cap boosters (energy systems op), plus weapons upgrades as high as you want to take it. Assault ships 4, as well.
A Harpy with Light Neutron II blasters will churn out damage and they're mean tankers, the problem is fitting those Light Neut IIs. Electronics 5 helps with fitting, and obviously you need Engineering 5 to fly the thing. The shield compensation skills help, because they mean you have to rely on active hardeners less often, freeing up capacitor and PG.
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4rc4ng3L
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Posted - 2006.04.06 17:13:00 -
[12]
Yea i agree with the T2 equip. There is no point in flying an AF if you have it loaded with T1 weaps. Me i always fly the Ishkur.. i made a point of getting my nav skills up high so i could get that extra bit of speed. That with really high drone skills make my ishkur a beast.
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |

22Bdotcom
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Posted - 2006.04.08 21:42:00 -
[13]
When you get your Ishkur train assault ship to level 5 and you can unleash 4 medium drones, stick in drone control module and a signal amplifier and watch the drones destroy from the safety of 60k + 
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