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Xendie
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Posted - 2006.04.04 07:40:00 -
[1]
is there a bug where the 48au probe dont work at all?
ive been probing like mad today and all probes but the 48au ones seem to work. meaning i havent been able to pick up anything with 48's even though i should have been at the time. all other probes and combinations of probes work but not if a 48au probe is in the scan set.
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Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Xendie
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Posted - 2006.04.04 08:30:00 -
[2]
after many odds and ends ive managed to get me down to 175mill kilometers to the target and ive done this now a few times and its just impossible to get a hit on the 3au ones here also ???? and yeah ive been using probes before, alot.
ill keep trying and see if i cant work around it somehow.
but something is really FUBAR with probes now.
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Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Xendie
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Posted - 2006.04.04 09:25:00 -
[3]
weird stuff
after relogging and starting over from the observatory probe and going through the motion again it worked.
the really weird thing is that i did exactly the same as the first time yet this time it worked.
looks like the hit/miss on probes even if you do it the right way is abit screwed up somehow.
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Originally by: F'nog This would be great, because lag is not at all a problem currently.
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Admiral Black
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Posted - 2006.04.05 20:59:00 -
[4]
probes only scan in a circle, not a sphere, whereas space is not flat.
If someone is withing 3 au of you, but are above or below the plane in which you are scanning, you won't find them.
Hey CCP, think y'all can fix that? be real nice if a 3 au probe actually scanned for 3au in all directions instead of in a flat circle.
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Joerd Toastius
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Posted - 2006.04.05 23:26:00 -
[5]
The entire system is I believe being overhauled (FINALLY!) in Kali.
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Deakin Frost
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Posted - 2006.04.07 19:14:00 -
[6]
Yeah, so we'll finally end up with a new system in 2027.
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Xendie
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Posted - 2006.04.09 18:38:00 -
[7]
Originally by: Admiral Black probes only scan in a circle, not a sphere, whereas space is not flat.
If someone is withing 3 au of you, but are above or below the plane in which you are scanning, you won't find them.
Hey CCP, think y'all can fix that? be real nice if a 3 au probe actually scanned for 3au in all directions instead of in a flat circle.
its not like i didnt already knew that. ive been probing ppl since the probes got in the game quite successfully despite the huge flaws in the system.
if you dont know how to scan from deep observatory probes all the way down and still be on same plane then i suggest training in the art of probing. my problems was that i couldnt get a single hit that i should have gotten as soon as i had a 48au probe in the equation. but after the relog and fresh restart of probing from the deep observatory(wich is exactly how i probed the first time)it worked.
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Originally by: F'nog This would be great, because lag is not at all a problem currently.
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NE Weevil
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Posted - 2006.04.10 01:44:00 -
[8]
Just a note on probing, I have not looked much into it - but can use every probe in the game, Astrometrics V. I know roughly how they work but is there a tutorial to explain in more detail how they work?
Any advice would be greatly appreciated.

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K Shara
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Posted - 2006.04.12 10:22:00 -
[9]
mostly its guess work but we know somethings.
Probes scan in cylinders rather than spheres. This was different with observators but seems to have changed recently.
Probes scan half their size rating as a radius. ie 12 au probes scan 6au radius.
You only get .5 au (75 mil km's) outside of a triange of probes. in othe words dont expect to get a 24au radius scan by dropping 3 48au probes in one place.
<><><><><><><><><>
Contraband
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gfldex
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Posted - 2006.04.12 11:38:00 -
[10]
My guess is problems with floating points operations. If you move a few meters between two attempts the result can differ. If you don't want to read the wikipedia article here a short figure why it's tricky.
For two floating point numbers nummber1 < number2 or number1 > number2 and number1 == number2 is not the very same.
Sadly not any programmer knows about that issue.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Miss Overlord
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Posted - 2006.04.12 13:45:00 -
[11]
its borked
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Dumonji
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Posted - 2006.04.12 23:18:00 -
[12]
While this is slightly off-topic, in my opinion it seems that probes were meant to have a radius of 3, 12, 48, etc. instead of diameter.
Why you may ask?
1. When you select probes in the scanner the "red circle" that appears actually shows a radius of 3, 12, etc. instead of diameter. At 8AU away from a station the 12 AU probe 'circles' covered the station location and then some more (also same plane). Of course, the calculations assumed 6AU radius and couldn't find ships outside the station after 5 scan attempts (was finding definitive answer about probes). 2. When I think of using probes, I think of starting with the largest probes and working your way down, i.e. deep observator --> 192 --> 48 --> 12 --> 3. However, if such is to be believed, the scan deviations with the current system would force one to use the same probes twice. To show this, the 12AU probes have a minimum deviation of 1.2AU and maximum 2.4AU. If the deviation is anywhere above 1.5AU, we cannot use 3AU probes to scan for the target. We would use 12AU probes again in hopes of finding a result with less scan deviation.
If I'm wrong please help me, but I cannot see why probes work like this. |

Central Scrutinizer
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Posted - 2006.04.12 23:57:00 -
[13]
If CCP wanted to fix this, they could do it right now.
The deep space probes work perfectly, every single time. Every. Single. Time.
The problem is that none of the other probes work vertically, and they dont even work half the time when they should, anyways.
I refuse to believe that this is something that requires thought, or is difficult to fix.
Usually I give CCP a break, but not on this. The seemingly random effectiveness of the probes is the second most annoying part of this game. (First being the time to copy BMs, without having given us an alternative for travel quickly.)
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Joerd Toastius
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Posted - 2006.04.13 09:39:00 -
[14]
Three probes won't give you a three-dimensional solution - they'll give you two results, one above the scan plane, one below.
In any event, it's being overhauled for Kali, so criticisms of the current system are kinda pointless :(
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Deakin Frost
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Posted - 2006.04.15 13:54:00 -
[15]
Now when's Kali actually coming out... And how can we be sure this feature will make it in? And will there be finally BPOs of the probes on the market?!
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glasl
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Posted - 2006.04.16 02:33:00 -
[16]
end 2006/begin 2007
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Ithildin
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Posted - 2006.04.16 13:13:00 -
[17]
There are, currently, two accurate ways of scanning ships.
System Wide probes :- These do not scan in a sphere, but scans everything in system - no range limit.
Target is within 50,000,000km :- This is 1/3 AU, the scan plane is 1 AU thick, but it gets a bit dodgy on the edges. If you locate the intended target to within 50 million KM, however, any probe will be able to get a match within this distance - so use Snoops! (just drop all three probes in the same place)
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