
Julius Rigel
154
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Posted - 2014.02.05 10:17:00 -
[1] - Quote
Kharamete wrote:Limit starter school corps to actual new players, and set a time line of six months for membership of school corps. After the six months are over, let the player choose a second tier NPC corp to join. I don't think this part is strictly necessary. Being stuck in a first-tier corp is already extremely limited. If you ever join any other corp, you can never get that character back to a first-tier corp. There's still the issue of specialized alts, who serve only one purpose, and never need to join a corporation. For example cyno alts, freighter alts, etc.. But I think that's an amount of soft, protective pillow-padding that the game can live with.
Alternatively, just do away with the artificial cap on wardec prices and allow people to wardec any corp. The "chaos factor" of the universe would rise a bit, but stabilize at that higher level.
Kharamete wrote:There should be dramatic consequences for war-decing a second tier NPC corp. The player corporation that does this should become at war with the faction. By that I mean, if a player corporation declares war against The Scope, then this means that the Gallente Federation and its militias and NPC forces should treat the war-decing corp as an enemy and attack on sight. The standing of the war-decing corp should drop to -10 when the war becomes active. I think this is logically self-evident. If you look at the existing war mechanics: If you wardec a corp that is in an alliance, you wardec that alliance. A "faction" is just an NPC alliance, so logically you cannot wardec an NPC corp that is in an NPC alliance (or a regular corp in an NPC alliance, or an NPC corp in a regular alliance, if such things were possible). You simply must declare war on the faction, or not declare war at all.
Makes sense?
It also sort polices itself: If you declare war on the Gallente alliance, you're in quite a lot of trouble, since they own a ton of stations that they won't allow you to dock in, they have a large militia as part of the alliance that you will also be at war with, and they have many, many players in their NPC corporations that will be allowed to shoot at you.
Also, additionally, remove the artificial cap on war prices. It's silly and artificial, and doesn't help encourage people to join corporations to form a monetary line of defense.
This could potentially result in very large corporations / alliances, but I think we have that already, and I think the challenges of leading alliances and corporations rise proportionally to size already.
Other than these couple of things I've pointed out, which seem a bit contrived or overcomplicated, and lack of consideration for the massive resources it might take to overhaul and QA such an integral part of the game, it's a well-written idea.
Personally, I think it sounds like a step in the right direction - the direction of making the entirety of EVE into one unified game environment, where everyone plays by the same rules, and the same rules apply to everywhere. Do YOU like to undock? |