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Actaeon Versaea
Azaph Incorporated
14
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Posted - 2014.02.06 06:49:00 -
[1] - Quote
As I use missiles, I would find it useful to know the signature radius of targets, so I can prioritise...
I found an overview option for size, however when speeds suggest the target is microwarping - EG NPC doing 1,500m/s+ the size remains constant at the original, and all ships of the same class (Cruiser, for example) come up at the same size, 300m, as do battlecruisers. Diffrent numbers for diffrent size classes... as such I am not convinved it is the signature radius.
So how do I make signature radius show, thanks? |

Tho'mas
Justified Chaos
138
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Posted - 2014.02.06 15:14:00 -
[2] - Quote
I do not believe it is possible. As the signature radius is one of the unknown variables of the enemy you are engaging. For example, if they have a large shield extender on, their sig radius would be larger, likewise if they were running the appropriate links, it would be smaller, etc. I don't think you will be able to show this exact information on your overview. It would be like setting your overview to show which modules a ship has installed.
Clearly I'm thinking of this from a pvp point of view. |

Lilliana Stelles
1110
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Posted - 2014.02.06 15:37:00 -
[3] - Quote
I don't believe NPC signature radius changes when they MWD. They're different from players.
Though I could be wrong about this particular. Not a forum alt.-á |

Jonah Gravenstein
Machiavellian Space Bastards
15887
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Posted - 2014.02.06 15:46:00 -
[4] - Quote
Showing signature radius would present problems, especially for PvP. The server would have to look at the ship fit, the pilots skills etc, calculate the sig radius and then feed that info to the client, which increases server load.
For PvE, with special reference to missiles it depends on the class of missiles that you're using, heavy missiles for example are good against cruisers and battlecruisers, but suck against frigates, which is why most missile ships have a drone bay. |

Keno Skir
Vectis Covert Solutions
659
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Posted - 2014.02.06 19:09:00 -
[5] - Quote
I'm "fairly" sure that rats do change sig radius when under mwd power. This is only because i tend to be able to hit smaller rats better with my battleship guns once they suddenly accelerate. I'm aware of tracking and it's relation to a target approaching me, i think the mwd does change sig. BUDDY TRIALS - 21days + ISK bonus + Starting Assistance : https://secure.eveonline.com/trial/?invc=77facad8-d941-45ad-95bc-c1ec90919b6b&action=buddy Feel free to contact me with questions :) |

Gregor Parud
206
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Posted - 2014.02.06 21:50:00 -
[6] - Quote
Jonah Gravenstein wrote:Showing signature radius would present problems, especially for PvP. The server would have to look at the ship fit, the pilots skills etc, calculate the sig radius and then feed that info to the client, which increases server load.
For PvE, with special reference to missiles it depends on the class of missiles that you're using, heavy missiles for example are good against cruisers and battlecruisers, but suck against frigates, which is why most missile ships have a drone bay.
Not only that but it would be giving information on what the target ship is fitting, which just shouldn't be.
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Sabriz Adoudel
Mission BLITZ
1961
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Posted - 2014.02.06 23:35:00 -
[7] - Quote
Keno Skir wrote:I'm "fairly" sure that rats do change sig radius when under mwd power. This is only because i tend to be able to hit smaller rats better with my battleship guns once they suddenly accelerate. I'm aware of tracking and it's relation to a target approaching me, i think the mwd does change sig.
I'm sure they do. Spider Drones in a couple of missions use MWDs (they are basically interceptors), and both sentry drones and medium railguns with long range ammo show very, very different damage output when they are moving toward you at ~3km/s than when they are moving slower.
Those things would be absolute terrors if they learned to spiral properly. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. https://forums.eveonline.com/default.aspx?g=posts&t=318489 - Proposal for a new type of tech 2 Destroyer If you want to mine in highsec, read www.minerbumping.com. |

Hermeticas
Secutor Corporation Per Flamma Exorior
0
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Posted - 2014.02.07 00:43:00 -
[8] - Quote
Gregor Parud wrote: Not only that but it would be giving information on what the target ship is fitting, which just shouldn't be.
Given that Signature Radius reflects the overall sensor profile of the ship ( i.e. how easy is it to lock, target/shoot etc. ) I don't agree with you at all.
You should innately have an idea of exactly how well your ship is able to perceive another ship that you are trying to target. Is it a large/easy target or a small/hard one? This is information that should be immediately obvious at a glance. Things like a MWD increase signature radius, in my mind, by the massive sensor noise bloom they cause while active. That again is information that should be perceivable, because... well, that is what it represents to begin with.
---
RE: OP
I also use size & speed on the overview for much the same purpose and have often wished I could instead see the actual signature radius numbers. I am not aware of a way to display them.
V/R, Hermeticas |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4882
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Posted - 2014.02.07 03:09:00 -
[9] - Quote
Jonah Gravenstein wrote:Showing signature radius would present problems, especially for PvP. The server would have to look at the ship fit, the pilots skills etc, calculate the sig radius and then feed that info to the client, which increases server load.
CCP's "Brain in a Box" and "Ship in a Box" ideas address this issue. The information is already available to your ship, in terms of sensor lock-on time, so I see no reason why it can't be available on the overview for locked targets at the very least.
Day 0 advice for new players: Day 0 Advice for New Players |

Noxisia Arkana
Deadspace Knights
127
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Posted - 2014.02.07 14:09:00 -
[10] - Quote
I can't disagree with you. I think it'd be a nice addition as well. You could try posting in the Features and Ideas section if you are not on a trial account. |
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Gregor Parud
210
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Posted - 2014.02.07 14:46:00 -
[11] - Quote
Hermeticas wrote:Gregor Parud wrote: Not only that but it would be giving information on what the target ship is fitting, which just shouldn't be.
Given that Signature Radius reflects the overall sensor profile of the ship ( i.e. how easy is it to lock, target/shoot etc. ) I don't agree with you at all. You should innately have an idea of exactly how well your ship is able to perceive another ship that you are trying to target. Is it a large/easy target or a small/hard one? This is information that should be immediately obvious at a glance. Things like a MWD increase signature radius, in my mind, by the massive sensor noise bloom they cause while active. That again is information that should be perceivable, because... well, that is what it represents to begin with. --- RE: OP I also use size & speed on the overview for much the same purpose and have often wished I could instead see the actual signature radius numbers. I am not aware of a way to display them. V/R, Hermeticas
If you can see someone's Sig radius you know if he's fitting LSE or not and/or shield rigs, or perhaps istabs. You can also see if he's making use of skirmish gang links. That's way too much free info. |
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