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Ithildin
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Posted - 2006.04.10 08:15:00 -
[61]
Edited by: Ithildin on 10/04/2006 08:22:14
Originally by: Ginaz If NOS is affected by sig radius, everything would be fine. A Heavy nos would hit a cruiser somewhat like a medium nos, but on 22km range. A Heavy nos would hit a frig like a small nos but on 20km. Fit a target painter and it's more effective.
Would also nerf Domi a little bit....
Everybody will be happy with a change like that and so we just have wcs left. Remove wcs from the game 
Actually, a Heavy Nos would hit a (edit, looked a bit closer) large cruiser (read: Gallente HAC or Caldari cruiser) like a small nos at 20km. Three Heavy Nos would hit a frig like a named small nos at 20km.
Arkanor > Gallente missileboat might be cool. KilROCK > Pod yourself till you got no skills left |

Princess Beefcurtains
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Posted - 2006.04.10 08:16:00 -
[62]
Originally by: Princess Beefcurtains Edited by: Princess Beefcurtains on 10/04/2006 07:47:26
I just wanted to add that things are not being changed now because they are new and unbalanced. NOS setups have been around as long as i can remember and the only reason they are being seen more is because, hey, guess what, there are a lot more players than there used to be and also people share setups. As soo n as a setup is discovered that works well it is nerfed and another setup then comes along that seems more ubar than the rest, so it is nerfed and so forth. It will never end.
WELCOME TO THE GREAT CIRCLE OF NERF 
I've heard this alot before but i'm not convinced it is true yet. For example compare rails and beam lasers. Is the balance perfect? No. Is it good enough? yes. Balance is possible to achieve if the devs know what they are doing. When was the last major nerf to a module? The missile "nerf" maybe, but that was more of a whole shift in balance paradigms. So while it did result in missiles becoming less than they were, it wasn't really a nerf. I'm actually seeing more buffs than nerfs. Awhile back blasters and autos got a buff, ship hp got a buff, etc. I'd say we are looking not so much at a circle of nerfs as a rise of buffs. Somthing gets buffed, then everything else gets slightly buffed to stay competetive. But somthing else gets buffed to much and everything else needs to get buffed more. This isn't a great situation either but it's better than a circle of nerfs.
EDIT: Thought of another example of a very well balanced game: Starcraft. You can only really name a couple balance flaws in it, and none of them are really game breaking.
The last nerf i can remember majorly affecting me was the stacking nerf which really was a nerf. Stacking nerf made it so that for exaple a ship with 3 sensor boosters and 3 tracking comps (or 2 tracking comps 2 tracking enhancer) is maxxed and almost completely unaffected by remote tracking links and sensor boosters which put a total cap on locking time and turret tracking which can only be broken by using ubermods. This made remote boosting pointless as you can now max a temps range with your own fitting. Balancing in such a complex game is something that has so far taken almost 3 years from release and it seems from all the 'nerf' posts as if the game is, in the view of players at least, becoming more unbalanced (esp with the minmatar carrier/mothership for example). I hope I am wrong when i say I think it will go on for a long time. Without EVEs problemns and imbalance i think a lot of people would quit lol, kinda makes it interesing. a lot of people live on whine + cheese.
UNHAXXORABLE TECH II SIG OMGWTFh4xX0rPwn3dBBQ!!!111elevenone ~kieron |

Jim McGregor
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Posted - 2006.04.10 08:18:00 -
[63]
Do we really want a pvp game where energy drain is the best offensive measure in the game? Anybody who fits nos in all the high slots will win vs somebody who tries to use turrets/launchers and fits no nos. Dominix with MWD and nos in all the high slots cant really lose once he gets in nos range vs another ship that tries to use turrets/launchers for offense.
Nos should have stacking penalties.
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |

Ginaz
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Posted - 2006.04.10 08:19:00 -
[64]
Originally by: Ithildin
Originally by: Ginaz If NOS is affected by sig radius, everything would be fine. A Heavy nos would hit a cruiser somewhat like a medium nos, but on 22km range. A Heavy nos would hit a frig like a small nos but on 20km. Fit a target painter and it's more effective.
Would also nerf Domi a little bit....
Everybody will be happy with a change like that and so we just have wcs left. Remove wcs from the game 
Actually, a Heavy Nos would hit a smaller cruiser (read: Minmatar) like a small nos at 20km. Three Heavy Nos would hit a frig like a named small nos at 20km.
do what's wrong with it? The Sig Resolution is up to the devteam and target painters will help alot. And Raven pilots with so poor poor because mid slot target painter should have a target painter anyways - Veto. ftw!
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Twilight Moon
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Posted - 2006.04.10 08:20:00 -
[65]
What exactly is stopping the OP from just staying outside NOS range? That is the best defence against it. If you dont want to be affected by NOS, dont fly that close.
No-one is forcing anyone to fit NOS, it just happens to be particularly effective at close range.
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Ithildin
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Posted - 2006.04.10 08:20:00 -
[66]
I'm gonna try and pull this one before Necro does.
But with the stacking nerf, 2 or 3 modules of the same kind got a buff while 4 modules stayed more or less the same as prior to the revamp. It was only excessive use (5+ modules) that got nerfed, and that meant remote boosters and complete gank setups. That remote boosting went away might've been a bit sad, but it's mostly a good sort of thing on paper in game it's slightly different a situation. Snipers aren't cute.
Arkanor > Gallente missileboat might be cool. KilROCK > Pod yourself till you got no skills left |

LUKEC
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Posted - 2006.04.10 08:21:00 -
[67]
Originally by: Jim McGregor
Do we really want a pvp game where energy drain is the best offensive measure in the game? Anybody who fits nos in all the high slots will win vs somebody who tries to use turrets/launchers and fits no nos. Dominix with MWD and nos in all the high slots cant really lose once he gets in nos range vs another ship that tries to use turrets/launchers for offense.
Nos should have stacking penalties.
I invite you to try your uber setup on my ishtar. Or raven... Nosf won't kill anything.
Die, die, die. |

Ithildin
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Posted - 2006.04.10 08:24:00 -
[68]
Originally by: Twilight Moon What exactly is stopping the OP from just staying outside NOS range?
Scrambling and webification range. Also, in non-Caldari frigates you can't do damage past 20km (well, maybe with Spike or Iron, but the prior nerfs speed so you don't want that and the latter does nearly no damage)
Arkanor > Gallente missileboat might be cool. KilROCK > Pod yourself till you got no skills left |

Princess Beefcurtains
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Posted - 2006.04.10 08:25:00 -
[69]
Originally by: Ithildin I'm gonna try and pull this one before Necro does.
But with the stacking nerf, 2 or 3 modules of the same kind got a buff while 4 modules stayed more or less the same as prior to the revamp. It was only excessive use (5+ modules) that got nerfed, and that meant remote boosters and complete gank setups. That remote boosting went away might've been a bit sad, but it's mostly a good sort of thing on paper in game it's slightly different a situation. Snipers aren't cute.
Heck I'm not saying it was a bad thing at all that it was nerfaged, just replying to the Q about that last nerf i can remember was. I think it was probably a wise nerf and accept it completely, just made me adapt. Oh, and I'm quite cute when I have 1400s fitted 
UNHAXXORABLE TECH II SIG OMGWTFh4xX0rPwn3dBBQ!!!111elevenone ~kieron |

Bazman
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Posted - 2006.04.10 08:36:00 -
[70]
Originally by: kessah Ive heard that excuse ALOT and in fairness its complete crap.
Had to respond to this tbh;
Drones are an absolutely rubbish defence, any frigate will just pop them first, even the light drones. Nosferatu's combined with a web is currently the *only* surefire defense against frigates attacking your battleship, and with that defense you still can't kill them without letting out your drones and using small guns.
Its the nosferatu-web-drones combination that makes frigate pilots cry, and i find it wholelly appropriate that a battleship that fits all of these things should be able to fend off a couple of frigates. He's still screwed if he's attacked by 3 or more competent frigate pilots anyway.
/me reads the rest of the thread now :P -----
Hi TomB! All out Do or Die Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks. |

Tetovo
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Posted - 2006.04.10 08:45:00 -
[71]
Originally by: Ithildin
Originally by: Twilight Moon What exactly is stopping the OP from just staying outside NOS range?
Scrambling and webification range. Also, in non-Caldari frigates you can't do damage past 20km (well, maybe with Spike or Iron, but the prior nerfs speed so you don't want that and the latter does nearly no damage)
Javelin is the one with the speed penalty, not spike.
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Xeaon
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Posted - 2006.04.10 09:03:00 -
[72]
NOS are fine, you just need to learn howto counter them. Just like every other mod in the game 
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IDesert FoxI
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Posted - 2006.04.10 09:07:00 -
[73]
NOS are fine as they are. They are the only good defence for a bs against smaller targets. Why should a ship that costs a 5th or even a 10th of that of a bs, be able to cripple it?
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Jim McGregor
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Posted - 2006.04.10 09:37:00 -
[74]
Originally by: IDesert FoxI They are the only good defence for a bs against smaller targets.
This is what i dont like. Eve right now makes it quite hard for larger ships to hit smaller ships with their primary weapon systems. So everybody uses nos to counteract this. What is the point again?
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |

Mercyless Ming
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Posted - 2006.04.10 09:42:00 -
[75]
You know, I almost bought the "This isn't a moan thread" line until I remembered that it was not only complaining about a mod in the game that someone doesn't like and therefore wants changed, but MOST IMPORTANTLY the thread title is directly titled at the devs and NOT the players for a response.
Either deal with it, or cancel your account. Since you obviously will not do the latter, I suggest you start training up the former.
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KillmAll187
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Posted - 2006.04.10 11:04:00 -
[76]
Originally by: Jim McGregor
Do we really want a pvp game where energy drain is the best offensive measure in the game? Anybody who fits nos in all the high slots will win vs somebody who tries to use turrets/launchers and fits no nos. Dominix with MWD and nos in all the high slots cant really lose once he gets in nos range vs another ship that tries to use turrets/launchers for offense.
Nos should have stacking penalties.
Well lets just see how many non dominix flying morons there are here. GFL fitting 6 heavy nosses at 2k grid per. And ya take a mwd'ing 4 RCU II Domi vs megat with some cap boosters/siege raven/autotempest/ and see what happens.
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Aloysius Knight
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Posted - 2006.04.10 11:24:00 -
[77]
god im sick of all these nos whines
can't you people get over it?
its not nos that owns you
its the nos + web+ drones + guns +missiles that does!
wahts next stop bs from using more then 1 web cos its owning your firg too hard 
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Leandro Salazar
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Posted - 2006.04.10 11:30:00 -
[78]
Wow... another NOS whine and no Maya Rkell yet? Or is Necrologic Mayas alt? He sure smokes the same stuff she does...
Though one idea for a nos nerf I read in here actually appeals to me a lot, and that is the stacking penalty. Would fix the nos in the area where I see a problem (predominant 'weapon' in BB PvP) and leave it more or less unchanged in the area where I think it needs to stay as is (frig/HAC defense for lowsec mission runners/NPCers).
___________________________________
Evacuate? In our moment of triumph? |

Sun Ra
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Posted - 2006.04.10 11:49:00 -
[79]
Only time bs fitted with nos is a threat to small ships is when theres only 1/2 small ships attacking it, which is the way it should be, if you wanna take down a bs in inties you should have to do it in packs
Arcane Frankologies - 'plz stop guys it's xmas' |

Jessica Immensea
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Posted - 2006.04.10 11:59:00 -
[80]
Yes, I am lazy to read the whole topic. So I'm not sure if this ever came up or not.
As it is, NOS drain a certain ammout of cap per second, which is quite steady. What would be if a NOS increased the targets cap recharge time (zapping onto the recharge of the power core of the other ship) and decreased yours by the same ammount. This, if I am not missing anything would make NOS more dependant on ship class it's used against. For example, take the frigate and the battleship case. Battleship increases the recharge time of the frigate cap by, say, 50% (with 2 large nos working). The number of seconds the recharge time of the frigate is increased by is subtracted from the recharge time of a battleship. Those 20-30 seconds wouldn't help you a lot, would they? And the frigate would still have cap to work with.
[posted with my alt]
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pardux
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Posted - 2006.04.10 12:02:00 -
[81]
no.
nos is balanced tbh =|
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Eleis Machuron
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Posted - 2006.04.10 12:25:00 -
[82]
Originally by: Deva Blackfire Drones aren't the best defence. Even 2 half-brained inty pilots will kill them while holding BS in place and then proceed to chew said BS. No nos=BS dead everytime 2+ intys gets to them.
Where's the BS pilot's backup then? Aren't I hearing every day that teamwork is the 'win button' in Eve?
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Maya Rkell
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Posted - 2006.04.10 12:50:00 -
[83]
I'm begining to think that nos shouldn't affect cap directly at all, but instead mess up your cap regeneration. That'd change its role in combat, true, but it'd still be useful and it'd made neuts even more useful (you'd use a mix of them), plus it'd made cap injectors a REAL counter to nos.
Anyway, if we keep the current system.. for sig radius, if you use that idea you'd want a factor of roughly X^4 in there (ask Naughty Boy about it).
Necrologic, they're a highslot energy transfer module :P
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Iroquois
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Posted - 2006.04.10 12:58:00 -
[84]
Originally by: kessah Edited by: kessah on 10/04/2006 03:52:01 rawr starting to really hate nos now. combat is becoming so predictable!
CCP sort it, please!
This thread is retarded, nerf Nos based on one guy's opinion?
LOL. 
Nos works fine, in fact I'm pretty sure Nos is the same for everyone which makes it balanced and equal.
Can't ask for much more than that.
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kessah
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Posted - 2006.04.10 14:19:00 -
[85]
Wow good lots of replies.
Necrologic Im glad you took the time to write all that. and i feel that the ones with the constructive feedback to offer clearly shows they read it all. Becus in fairness that was alot better than my argument.
Its clear to say tho imho that people in bs that say drones are the bs primary defence agaisnt frigs clearly havnt discovered nos drones *which do not benifit the host ship* ew drones, TP drones and tracking disrupting drones (the latter two not so useful)
SO people that complain about drones being crap vs frigs YOU find better ways to counter frigs and not the other way around.
CCP has giving bs pilots alot with drones.
Read all of Necrologic post the guy *is* making sense and my arugument altho not thought out no where as well and his is based on a real unbalance in the game. Thank again for you contribution Necrologic.
--------------------------------------------------------
http://www.eve-files.com/media/0604/Forever_pirate.wmv[/ur |

kessah
|
Posted - 2006.04.10 14:43:00 -
[86]
Originally by: Masta Killa I rarely see extremely dumb ideas in this forum but this is one of them.
If you wanna lose your bs to a punisher then feel free to, just don't drag us into it.
If you cant tank a punisher in a bs with out nos which im taking it happend to you? you shouldnt be flying one. Id say the mose idiotic post on these forums was when people wanted a boost to the zealot.
drones will kill any t1 frigs, be it light medium or heavy.
Ceptors either require nos drones or lights your able to split them into groups and jam multiple targets.
So either post constructivly burn eden, or bugger off. --------------------------------------------------------
http://www.eve-files.com/media/0604/Forever_pirate.wmv[/ur |

Necrologic
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Posted - 2006.04.10 16:28:00 -
[87]
Quote: The last nerf i can remember majorly affecting me was the stacking nerf which really was a nerf. Stacking nerf made it so that for exaple a ship with 3 sensor boosters and 3 tracking comps (or 2 tracking comps 2 tracking enhancer) is maxxed and almost completely unaffected by remote tracking links and sensor boosters which put a total cap on locking time and turret tracking which can only be broken by using ubermods. This made remote boosting pointless as you can now max a temps range with your own fitting. Balancing in such a complex game is something that has so far taken almost 3 years from release and it seems from all the 'nerf' posts as if the game is, in the view of players at least, becoming more unbalanced (esp with the minmatar carrier/mothership for example). I hope I am wrong when i say I think it will go on for a long time. Without EVEs problemns and imbalance i think a lot of people would quit lol, kinda makes it interesing. a lot of people live on whine + cheese.
Yeah, thorax and the stacking penalty were dfinatly nerfs, but i think both were needed and neither were over nerfed. I agree on the whine + cheese thing, heheh.
Quote: What exactly is stopping the OP from just staying outside NOS range? That is the best defence against it. If you dont want to be affected by NOS, dont fly that close.
No-one is forcing anyone to fit NOS, it just happens to be particularly effective at close range.
I wish there was a way to force people to read the whole thread...This is covered on the first page.
Quote: NOS are fine, you just need to learn howto counter them. Just like every other mod in the game
You have to back this up for anybody to seriously consider it. Please do and i can give you a full response.
Quote: NOS are fine as they are. They are the only good defence for a bs against smaller targets. Why should a ship that costs a 5th or even a 10th of that of a bs, be able to cripple it?
Read the rest of the thread.
Quote: You know, I almost bought the "This isn't a moan thread" line until I remembered that it was not only complaining about a mod in the game that someone doesn't like and therefore wants changed, but MOST IMPORTANTLY the thread title is directly titled at the devs and NOT the players for a response.
Either deal with it, or cancel your account. Since you obviously will not do the latter, I suggest you start training up the former.
We are dealing. Getting it changed is how we are dealing with it.
Quote: god im sick of all these nos whines
can't you people get over it?
its not nos that owns you
its the nos + web+ drones + guns +missiles that does!
wahts next stop bs from using more then 1 web cos its owning your firg too hard
here you go...
Quote: -Nos are overpowered. They are not a win button as has been previously stated, but they are overpowered. They are overpowered because they take no skills to use (sp and player) and have 100% predictable results. They are the only offensive module in the game that behaves this way.
Quote: Wow... another NOS whine and no Maya Rkell yet? Or is Necrologic Mayas alt? He sure smokes the same stuff she does...
I think i started the first major thread asking for a nos change but correct me if i am wrong. Maya and I agree on many things but overall our ideas and style are different.
Quote: Only time bs fitted with nos is a threat to small ships is when theres only 1/2 small ships attacking it, which is the way it should be, if you wanna take down a bs in inties you should have to do it in packs
Here you go...
Quote: -Nos are overpowered. They are not a win button as has been previously stated, but they are overpowered. They are overpowered because they take no skills to use (sp and player) and have 100% predictable results. They are the only offensive module in the game that behaves this way.
*clap* |

Necrologic
|
Posted - 2006.04.10 16:34:00 -
[88]
Quote: Yes, I am lazy to read the whole topic. So I'm not sure if this ever came up or not.
As it is, NOS drain a certain ammout of cap per second, which is quite steady. What would be if a NOS increased the targets cap recharge time (zapping onto the recharge of the power core of the other ship) and decreased yours by the same ammount. This, if I am not missing anything would make NOS more dependant on ship class it's used against. For example, take the frigate and the battleship case. Battleship increases the recharge time of the frigate cap by, say, 50% (with 2 large nos working). The number of seconds the recharge time of the frigate is increased by is subtracted from the recharge time of a battleship. Those 20-30 seconds wouldn't help you a lot, would they? And the frigate would still have cap to work with.
[posted with my alt]
Quote: I'm begining to think that nos shouldn't affect cap directly at all, but instead mess up your cap regeneration. That'd change its role in combat, true, but it'd still be useful and it'd made neuts even more useful (you'd use a mix of them), plus it'd made cap injectors a REAL counter to nos.
This is another solution that would work.
Quote: This thread is retarded, nerf Nos based on one guy's opinion?
LOL.
Nos works fine, in fact I'm pretty sure Nos is the same for everyone which makes it balanced and equal.
Can't ask for much more than that.
There are atleast five people in this thread agreeing that nos should be changed. The number of people disagreeing is greater, but they have yet to come up with any real argument for keeping nos how it is except for "it's fine, noobs".
Quote: Wow good lots of replies.
Necrologic Im glad you took the time to write all that. and i feel that the ones with the constructive feedback to offer clearly shows they read it all. Becus in fairness that was alot better than my argument.
Its clear to say tho imho that people in bs that say drones are the bs primary defence agaisnt frigs clearly havnt discovered nos drones *which do not benifit the host ship* ew drones, TP drones and tracking disrupting drones (the latter two not so useful)
SO people that complain about drones being crap vs frigs YOU find better ways to counter frigs and not the other way around.
CCP has giving bs pilots alot with drones.
Read all of Necrologic post the guy *is* making sense and my arugument altho not thought out no where as well and his is based on a real unbalance in the game. Thank again for you contribution Necrologic.
Thank you Kessah, i'm glad my efforts are appreciated.
Excellent point about the drones too. Your drones arn't enough to defend you? Go make your own thread and campaign for a drone buff. Just because one thing may be broken isn't a reason not to fix another.
*clap* |

Mercyless Ming
|
Posted - 2006.04.10 16:38:00 -
[89]
Originally by: Necrologic There are atleast five people in this thread agreeing that nos should be changed. The number of people disagreeing is greater, but they have yet to come up with any real argument for keeping nos how it is except for "it's fine, noobs".
Maybye the hint was too subtle........
Because Nos IS fine and you are whiny brats.
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kessah
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Posted - 2006.04.10 16:53:00 -
[90]
Originally by: Mercyless Ming
Originally by: Necrologic There are atleast five people in this thread agreeing that nos should be changed. The number of people disagreeing is greater, but they have yet to come up with any real argument for keeping nos how it is except for "it's fine, noobs".
Maybye the hint was too subtle........
Because Nos IS fine and you are whiny brats.
Just what the hell was the point of that?
If MMORPG's are going to work the company would be better as a whole with feedback from the customers.
Im getting sick to death of trollers posting there pathetic "there fine, your a noob whiner g4y hackers blah blah"
If you dont read all of what Necrologic said bugger off dont post, hold your tongue and start your own thread.
Were expressing and i might add RESPECTFULLY and CONSTRUCTIVLY our 'Opinions' to a mod we feel unbalanced. Do not be so damned disrespectful.
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http://www.eve-files.com/media/0604/Forever_pirate.wmv[/ur |
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