Jacob Holland
Weyland-Vulcan Industries Alliance not Found
5
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Posted - 2011.11.10 17:21:00 -
[1] - Quote
ElCholo wrote:Largest in Class:
800mm Repeating Artillery II______Neutron Blaster Cannon II Duration------------------7.85________Duration---------------7.85 Optimal-----------------4,800________Optimal---------------7,200 Falloff------------------19,200________Falloff---------------10,000 Damage Mod----------3.234________Damage Mod----------4.2 Tracking---------------0.0432________Tracking------------0.0433 Signature-----------------400________Signature---------------400
{Snip} This looks to me that they both have the same duration. The optimal of the of the Blasters is almost double which means that while still in optimal the blaster is doing full damage and the AC is having to fight in falloff which means significantly reduce damage. The Blaster has nearly double optimal and the AC has nearly double Falloff. People seems to keep forgetting that even though the DPS may be similar, that the ACs are fighting in falloff which means you can probably cut that actuall DPS in half. The damage mod on the blasters is greater than that on the ACs. Tracking is just a TAD bit better on the ACs which will be getting even better on them in the expansion. Sig is the same. {Snip} Unmodified by skills the ACs need to use approximately 12.5% of their available falloff to hit a target at the edge of Blaster Optimal. The significant reduction in damage you refer to is approximately 1%
That's right, one whole percent.
Now admittedly, all other factors being equal that one percent will mean that the AC equipped ship would die before the Blaster fit ship... But the difference is minimal.
Out at Scram range the Blasters are using approximately 18% of their falloff and losing approximately 4% of their damage while the ACs are using 21%... And losing about 4% of their performance...
The significant differences between fighting in Blaster optimal and fighting in Falloff are often overplayed. Even at half falloff the loss of DPS is actually less than 20%.
The improvements I've seen to hybrids so far seem rather lacklustre, though I am well aware that the knife edge of EVE combat is often upset by tiny percentages and it's essential that the hybrid rebalance is approached carefully for that reason.
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