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Revolution Rising
Native Freshfood Minmatar Republic
14
|
Posted - 2011.11.10 06:51:00 -
[1] - Quote
Mining is still the red headed stepchild of the ugly 2 headed stripper you were really drunk and slept with once ?
So I go out in a t1 bc even and can rat for hours with drops and salvage bringing in twice (at least) as much in cash. I can defend myself at least reasonbly well.
Mining I can't defend myself and bring in half as much ?
That about sum it up ?
I'd really love to see that 2007 or whatever it was update to industry we were supposed to get but got sidetracked. |

Kietay Ayari
Monopoly Money Operations
27
|
Posted - 2011.11.10 06:54:00 -
[2] - Quote
Defence while mining: Don't go afk, stay in motion aligned towards something, even a bookmark you have made. It will be like magic how you somehow never die. As for the rewards? D: That sucks. Ferox #1 |

Revolution Rising
Native Freshfood Minmatar Republic
14
|
Posted - 2011.11.10 06:57:00 -
[3] - Quote
yeah I'm not new...
I was talking more about the fact that if you have 2 groups, one that can defend themselves, another who can't... They both go out into the same system and make money, don't you think just from a gameplay point of view that the guy who can't defend himself and is totally geared towards making money should make more than the guy in the combat ship ?
Just as a general principle?
|

Kietay Ayari
Monopoly Money Operations
28
|
Posted - 2011.11.10 07:13:00 -
[4] - Quote
Nuh uh. I don't think one should make more than the other, but I do think mining should make more than it does now! I have no idea how they could fix this besides magically removing all the bots though! Maybe Once an asteroid is depleted it has a chance to drop a super dense core that can be refined into a large amount of minerals of your choice! Asteroids in highsec drop rarely!
:D then we can be super rich and the bots can be super duper rich. Until it starts to even out and the extra supply of minerals just makes the prices even lower ;D Ferox #1 |

Revolution Rising
Native Freshfood Minmatar Republic
14
|
Posted - 2011.11.10 07:14:00 -
[5] - Quote
How about making ships require more minerals?
|

Kietay Ayari
Monopoly Money Operations
28
|
Posted - 2011.11.10 07:20:00 -
[6] - Quote
Oh my God, it is so simple! Now I feel dumb.
EDIT: Wait a minute!~ I thought about that for a few more seconds and... wouldnt that just mean ISK is worth less? Miners make more for their minerals, but products cost more... you make double, you spend double... D: D: D: D: At least I dont feel dumb anymore. Ferox #1 |

Revolution Rising
Native Freshfood Minmatar Republic
14
|
Posted - 2011.11.10 07:26:00 -
[7] - Quote
Making ships require more minerals might well devalue isk some - but would bring the difference between combat and miner's incomes closer.
Scanning down belts might just require better programming for the bots. But I'm fairly certain they'd have a lot of trouble programming a bot to scan a belt down and again moving TO the belt requires moving to a bookmark currently - not sure they do that either. Personally, I'm not even sure they move between systems as part of the botting program.
And again 2nd idea might make the first idea worthless anyhow, as you said if they got rid of all the bots magically, we might be able to make some isk.
No you're not stupid, you're totally correct. |

Tekota
The Freighter Factory
37
|
Posted - 2011.11.10 07:36:00 -
[8] - Quote
Revolution Rising wrote:How about making ships require more minerals? And/or making all belts require scanning down first.
Unfortunately I strongly suspect that anything which increases consumption or increases yield will simply be met with increased output and a fresh drive to the bottom. Mining returns poor dividends because it's easy to afk or semi-afk. Now this easy afk nature also does lend itself to botting and whilst it's clear that these do get caught by CCP I'm sure we'd all welcome quicker detection and removal.
Anyway, people tend to value their time quite cheaply, and especially time spent on activities like mining that don't particularly require much attention.
I suspect that any boost to mining profits will only come at the expense of that semi-afk nature to emphasise the human element; this hopefully having the effect of minimising bot impact and increasing game interaction which in turn would see people value their time to a greater extent. Think about it, why do you mine rather than a.n.other isk making activity? I'm willing to bet that most people accept that lower payoff because they can mine whilst reading a book, changing the kid, removing jam sandwiches that the kids have wodged into the DVD player etc. Make mining require similar human input to other activities and I suspect market forces will ensure it rises to compete with other activities. |

Kietay Ayari
Monopoly Money Operations
28
|
Posted - 2011.11.10 07:40:00 -
[9] - Quote
I think it would be good if it took more effort to do but also made more monies! Ferox #1 |

Ladie Harlot
GoonWaffe Goonswarm Federation
879
|
Posted - 2011.11.10 07:50:00 -
[10] - Quote
Revolution Rising wrote:yeah I'm not new...
I was talking more about the fact that if you have 2 groups, one that can defend themselves, another who can't... Of course miners can defend themselves. Why would you think they can't?
The artist formerly known as Ladie Scarlet. |

Revolution Rising
Native Freshfood Minmatar Republic
14
|
Posted - 2011.11.10 08:14:00 -
[11] - Quote
Ladie Harlot wrote:Revolution Rising wrote:yeah I'm not new...
I was talking more about the fact that if you have 2 groups, one that can defend themselves, another who can't... Of course miners can defend themselves. Why would you think they can't?
Don't really need goon trolls here.
|

Skippermonkey
Tactical Knightmare
166
|
Posted - 2011.11.10 11:03:00 -
[12] - Quote
Mining is still the 'red headed stepchild of the ugly 2 headed stripper you were really drunk and slept with once ' because even 'red headed stepchild of the ugly 2 headed stripper you were really drunk and slept with once' can do it. |

Velicitia
Open Designs
81
|
Posted - 2011.11.10 11:22:00 -
[13] - Quote
Revolution Rising wrote:Ladie Harlot wrote:Revolution Rising wrote:yeah I'm not new...
I was talking more about the fact that if you have 2 groups, one that can defend themselves, another who can't... Of course miners can defend themselves. Why would you think they can't? Don't really need goon trolls here.
goon's right though...
we have d-scan, local, etc just like the combat doods. we can sacrifice mining efficiency (oh, the horror!) to fit a fairly decent (OK, still low ... but decent for a barge) tank so sui-ganks need more than one pilot we can simply STOP supplying the market*
* essentially, this is stupid difficult ... but should be feasible in say a small area (constellation, maybe).
- Miners mine/refine, and issue contracts to known builders (i.e. get an agreement with those other indy corps)
- Indy corps issue contracts to KNOWN BLUE Pee Vee Pee corporations in the area (also missioners, etc)
- Markets slowly dwindle as those Pee Vee Pee guys stop buying from the markets, making things harder to obtain for the non-blues
yes, it's stupid difficult to get going. yes, it can be broken by a single trader finding out ... but it's something better than QQ on the forums and accusing everyone who doesn't necessarily agree with you a troll.
No, I'm not a goon ... though they did offer me a position in GoonWaffe for the low, low price of 500m (sidenote to anyone who thinks this is serious -- it's a KNOWN GOON SCAM <-- read this twice if you have to)
|

Revolution Rising
Native Freshfood Minmatar Republic
14
|
Posted - 2011.11.10 11:27:00 -
[14] - Quote
Not everyone is part of a large organisation. Look around the forums, it's a known problem experienced by hundreds (or more) of people who have posted about it in quite a few places and saying it's not is basically trolling at this point.
Take a look in threads regarding the current plex price and you go down a few posts and mining and the lack of income to anyone but botters comes up.
If miners can defend themselves so well I guess you'll be out on your hulk roam later today right ?
the basic point here - if it has to be explained to the 12 year olds in the group - is that the difference between a miner and a combat ship is pretty large... given all the rest is the same. We have intel, they have intel, however that difference is WHY YOU DONT ROAM IN A HULK.
That difference should be paid for, not made the bastard redheaded stepchild of eve.
I really can't see how anyone with a 3rd year education can't see that. Perhaps a nice graph ?
But you're right, I accused the dude above of being a troll - because I ... silly me ... assumed he was intelligent enough to really get this and therefore must be a troll...
Perhaps you're just stupid... my apologies. |

Velicitia
Open Designs
81
|
Posted - 2011.11.10 12:23:00 -
[15] - Quote
Well, Mr. Rising,
You're right, I don't roam in a hulk. I'm partial to battle-badgers . In all seriousness though, I have done a bit of pew pew in industrial-oriented ships. You're right in saying that they're not ideal for it ... but when has a merchant vessel *EVER* been an ideal platform against ganks? (see: WWII and the German U-boat wolfpacks for RL example).
You're also right that not *everyone* is part of a large organisation -- but how many SMALL organisations (especially mining/industry) live in a given system/constellation, hm?
10 small (10-man) organisations have just as many people as that single 100-man organisation ... it just takes a little more :effort: to get them working together... |

Gronn
Offensive Logistics Inc Excessum Gaming
3
|
Posted - 2011.11.10 12:59:00 -
[16] - Quote
Kietay Ayari wrote:Defence while mining: Don't go afk, stay in motion aligned towards something, even a bookmark you have made. It will be like magic how you somehow never die. As for the rewards? D: That sucks.
I'm not a miner (but we have all mined at least once), but I have to ask, how do you stay in motion if you have more than one asteroid targeted? Do you just orbit the center rock? |

Velicitia
Open Designs
81
|
Posted - 2011.11.10 13:22:00 -
[17] - Quote
Gronn wrote:Kietay Ayari wrote:Defence while mining: Don't go afk, stay in motion aligned towards something, even a bookmark you have made. It will be like magic how you somehow never die. As for the rewards? D: That sucks. I'm not a miner (but we have all mined at least once), but I have to ask, how do you stay in motion if you have more than one asteroid targeted? Do you just orbit the center rock?
get on top of a rock (few KM away). align to safespot continue mining whilst flying towards the SS at a few m/sec when you get near max range, align to a SS in the other direction repeat.
|

Scrapyard Bob
EVE University Ivy League
332
|
Posted - 2011.11.10 15:25:00 -
[18] - Quote
Kietay Ayari wrote:Nuh uh. I don't think one should make more than the other, but I do think mining should make more than it does now! I have no idea how they could fix this besides magically removing all the bots though! Maybe Once an asteroid is depleted it has a chance to drop a super dense core that can be refined into a large amount of minerals of your choice! Asteroids in highsec drop rarely!
Removal of bots. Lower the reprocessing return of modules/ships by 5%. Removal of more bots. Mission runners get less clutter loot to reprocess (Meta0 items, mostly). Reduce the amount of drone poo that drops. Move more ore into grav sites. Remove some more bots.
Basically, if you want mineral prices to go up - you need to reduce supply. However, that could upend a lot of things as ships and other items would suddenly become more expensive. |

Revolution Rising
Native Freshfood Minmatar Republic
15
|
Posted - 2011.11.10 15:28:00 -
[19] - Quote
Velicitia wrote:Well, Mr. Rising, You're right, I don't roam in a hulk. I'm partial to battle-badgers  . In all seriousness though, I have done a bit of pew pew in industrial-oriented ships. You're right in saying that they're not ideal for it ... but when has a merchant vessel *EVER* been an ideal platform against ganks? (see: WWII and the German U-boat wolfpacks for RL example). You're also right that not *everyone* is part of a large organisation -- but how many SMALL organisations (especially mining/industry) live in a given system/constellation, hm? 10 small (10-man) organisations have just as many people as that single 100-man organisation ... it just takes a little more :effort: to get them working together...
Look the point of that part of the conversation is that mining ships are less combat able than combat ships - derrr. So therefore there should be some compensation for the risk involved as opposed to what ratters have to manage.
Any discussion saying they are the same are made by either trolls or complete inbred idiots.
There's zero use in continuing this line of thought.
Large organisations by definition are better defended than small ones (safety in numbers - for the peanut gallery once again). However, many people prefer a smaller organisation in which to play for various reasons ranging from not just being a number, to being able to pvp with small gangs rather than large.
Keeping things the same might be well and good for many people who have independant incomes in game - it might even be better for ccp - I notice the prices of plexes only rises.
However, it doesn't make for a good mining experience.
Many of us take a more holistic view of our time online. We extrapolate upon our actions with regard to the butterfly effect. It makes us feel better to be mining rather than ratting/missioning. Knowing the minerals we collect are used for this or that, or even creating those new products ourselves and selling those in specific areas of the game to help our respective corps/alliances.
It would be nice to have the risk rewarded, rather than having the extra risk we take on by flying mining vessels poopoo'd by CCP and the peanut gallery/trolls.
This was the point of the conversation.
I totally agree that increasing yield is not the answer. Increasing minerals required for ships is not the answer. Having belts only be able to be scanned down rather than static belts might help for a while, but I dare say the botting programs would adapt ?
Possibly a mix of these approaches might help ?
|

Abdiel Kavash
Paladin Order Fidelas Constans
121
|
Posted - 2011.11.10 15:37:00 -
[20] - Quote
Revolution Rising wrote:yeah I'm not new...
I was talking more about the fact that if you have 2 groups, one that can defend themselves, another who can't... They both go out into the same system and make money, don't you think just from a gameplay point of view that the guy who can't defend himself and is totally geared towards making money should make more than the guy in the combat ship ?
Just as a general principle?
Not groups of people. Two groups of activities. One activity yields decent ISK/hour, can be performed in a decent ship, and interfaces well skill-wise with other areas (say, combat). Second activity gives poor returns, is done in a ship which dies if someone looks at you the wrong way, and requires months of training which do not benefit anything outside said activity.
Yet every day hundreds and hundreds of people consciously choose the second one.
WHY!?
That's your reason why mining is so pitiful in terms of ISK. Because people are for some strange reason still willing to do it for the little ISK to be made. EVE is a player-driven economy. This means that as long as there are people willing to mine at 15 MISK/hour, mining will make you 15 MISK per hour. If they instead of whining on the forums started doing something else, the supply of "cheap" minerals would soon be exhausted, and the value of minerals - and the profit from mining - would increase. |

General Sauron
Saurian Industrial Corporation
1
|
Posted - 2011.11.10 16:22:00 -
[21] - Quote
Abdiel Kavash wrote:Revolution Rising wrote:yeah I'm not new...
I was talking more about the fact that if you have 2 groups, one that can defend themselves, another who can't... They both go out into the same system and make money, don't you think just from a gameplay point of view that the guy who can't defend himself and is totally geared towards making money should make more than the guy in the combat ship ?
Just as a general principle?
Not groups of people. Two groups of activities. One activity yields decent ISK/hour, can be performed in a decent ship, and interfaces well skill-wise with other areas (say, combat). Second activity gives poor returns, is done in a ship which dies if someone looks at you the wrong way, and requires months of training which do not benefit anything outside said activity. Yet every day hundreds and hundreds of people consciously choose the second one. WHY!? That's your reason why mining is so pitiful in terms of ISK. Because people are for some strange reason still willing to do it for the little ISK to be made. EVE is a player-driven economy. This means that as long as there are people willing to mine at 15 MISK/hour, mining will make you 15 MISK per hour. If they instead of whining on the forums started doing something else, the supply of "cheap" minerals would soon be exhausted, and the value of minerals - and the profit from mining - would increase.
The answer to "why" is blatantly obvious. If you are mining in high sec, you can go make a sandwich, eat, and come back in 30 minutes. Or you can read a book and switch roids every half hour. Mining is an activity that basically requires minimal attention and people can do other things at the same time. Try going afk in combat missions, with the exception of a well tanked drone ship, and see how far that gets you.
The only thing I can think of that might increase mining profitability is to reduce the amount of salvaged materials from combat missions. I have no data on how many materials come from combat missions, but even assuming 20%, that will only increase mineral amounts by 20% or so.
For those that complain about low mineral prices, the answer is simple. Stop mining and go do something else. Or mine and still do something else at the same time. |

DetKhord Saisio
Unchained Potential Test Alliance Please Ignore
8
|
Posted - 2011.11.10 17:15:00 -
[22] - Quote
Abdiel Kavash wrote:Revolution Rising wrote:yeah I'm not new...
I was talking more about the fact that if you have 2 groups, one that can defend themselves, another who can't... They both go out into the same system and make money, don't you think just from a gameplay point of view that the guy who can't defend himself and is totally geared towards making money should make more than the guy in the combat ship ?
Just as a general principle?
Not groups of people. Two groups of activities. One activity yields decent ISK/hour, can be performed in a decent ship, and interfaces well skill-wise with other areas (say, combat). Second activity gives poor returns, is done in a ship which dies if someone looks at you the wrong way, and requires months of training which do not benefit anything outside said activity. Yet every day hundreds and hundreds of people consciously choose the second one. WHY!? That's your reason why mining is so pitiful in terms of ISK. Because people are for some strange reason still willing to do it for the little ISK to be made. EVE is a player-driven economy. This means that as long as there are people willing to mine at 15 MISK/hour, mining will make you 15 MISK per hour. If they instead of whining on the forums started doing something else, the supply of "cheap" minerals would soon be exhausted, and the value of minerals - and the profit from mining - would increase.
Hmm, so who knows about this? CCP market analysts or some players like Akita T may know the source of the most minerals... pve nul / low versus mining in high sec versus mining in nul sec. I think mining high sec would produce the most, but that is likely a lot of bots. Lets wait for CCP to perma ban all mining bots and check again.
I have no reason to mine or really play at all anymore, so I will probably end up quitting eve. CCP has not cleared out all the bots in the eight months since fanfest; its not likely to happen any time soon. |

General Sauron
Saurian Industrial Corporation
1
|
Posted - 2011.11.10 17:42:00 -
[23] - Quote
I keep hearing that there are alot of mining bots, but does anyone really have any proof that they exist?
Even if there are mining bots, do they contribute to a significant part of the mineral supply and affect the price?
Or perhaps a better question, if botting does exist and/or is hard to get rid of, why mine at all? Why not just set up a bot when you arent around (Yes, besides the fact that I know, you arent supposed to)? |

Velicitia
Open Designs
82
|
Posted - 2011.11.10 17:56:00 -
[24] - Quote
Revolution Rising wrote: Look the point of that part of the conversation is that mining ships are less combat able than combat ships - derrr. So therefore there should be some compensation for the risk involved as opposed to what ratters have to manage.
Yes, Industrial-oriented ships are less combat-able. On the other side of the coin, combat-oriented ships are less industrial-able. It's a tradeoff on what you want to be able to do.
Haul nearly a million m3 worth of crap -- no offensive capabilities whatsoever. Haul up to approximately 200k of crap -- limited offensive / defensive capabilitles. Mine stupid large amounts of ore EVERY MINUTE -- limited to fair offensive / defensive capabilities. Throw out stupid large amounts of damage -- limited to fair industrial capabilities.
this does not mean that there is inherently any MORE risk to you by undocking ... just that you have an inherently larger weakness in the event of a fight. Undocking carries risk for everyone.
Revolution Rising wrote: Large organisations by definition are better defended than small ones (safety in numbers - for the peanut gallery once again). However, many people prefer a smaller organisation in which to play for various reasons ranging from not just being a number, to being able to pvp with small gangs rather than large.
Yeah, what's your point with this? There are no rules that state one has to be in a mega-alliance, or that one cannot work with non-corp members on things...
Revolution Rising wrote: Keeping things the same might be well and good for many people who have independant incomes in game - it might even be better for ccp - I notice the prices of plexes only rises.
However, it doesn't make for a good mining experience.
Kill the )(*@$@# bots.
Mining ALONE isn't that great of an experience. Hisec/newbspace is almost completely devoid of miners right now ... I got bored yesterday, threw an alt together and went exploring newbspace as a newb rather than my normal 4 year self. Figured i'd have a better chance of catching people in the belts that way ... wouldn't appear as an obvious threat.
I saw ... get this ... TEN people mining across about forty belts ... some of which had 100+k units of dense veld in them.
WTF is there ANY Dense Veldspar doing in 0.8 systems at 00 Eve Time?!
Revolution Rising wrote:Many of us take a more holistic view of our time online. We extrapolate upon our actions with regard to the butterfly effect. It makes us feel better to be mining rather than ratting/missioning. Knowing the minerals we collect are used for this or that, or even creating those new products ourselves and selling those in specific areas of the game to help our respective corps/alliances.
You don't need to explain this to me. Look me up in game sometime ... specifically look at my certificates.
Revolution Rising wrote:It would be nice to have the risk rewarded, rather than having the extra risk we take on by flying mining vessels poopoo'd by CCP and the peanut gallery/trolls.
This was the point of the conversation.
I totally agree that increasing yield is not the answer. Increasing minerals required for ships is not the answer. Having belts only be able to be scanned down rather than static belts might help for a while, but I dare say the botting programs would adapt ?
Possibly a mix of these approaches might help ?
Please, for the love of his holiness, the Flying Spaghetti Monster tell me what RISK there is in the act of mining? All I am hearing right now is "b-b-b-but the other kids are using their toys to break my toys". Do something about it, there are ways to avoid ganks.
Increasing yield will simply make mining even more worthless. Increasing mineral needs will work in the short term. Grav belts will help.
The best fix to the problem is a multi-faceted approach. This is not the best fix, but it helps: 1. Make it take :effort: to get the rocks.
- Veld/Scord should be easy, anyone can do it ... penalise barges a bit when mining this stuff (e.g. they accidentally 20% of it or something -- seriously, you're mining 2500+ m3/minute in a hulk ... you'll live with losing some).
- Plag/Omber/Kernite/Pyrox should be do-able in a frig, but cruisers and barges are better suited
- Jaspet/Hedbergite/Hemorphite should NOT be do-able in a frig, cruisers/BS have trouble too, barges/exhumers best suited
- nullsec stays pretty much left alone.
2. now that it's harder to get the ores, make refining harder too. and I mean, by a not-insignificant amount. It doesn't make any sense that non-industrial corporations have 50% base stations... drop them to 40% (or worse), even remove a lot of the refineries. 3. fix drone poo and module refining to make that less lucrative. 4. Give industrialists incentive to fight over resources and/or band together to get what they need -- stop the daily respawn outside of the 12 rookie systems will help. |

Ladie Harlot
GoonWaffe Goonswarm Federation
922
|
Posted - 2011.11.10 18:22:00 -
[25] - Quote
Revolution Rising wrote:Look the point of that part of the conversation is that mining ships are less combat able than combat ships - derrr. So therefore there should be some compensation for the risk involved as opposed to what ratters have to manage.
The compensation is that you can fit them with strip miners and collect resources with them. Why would you be trying to fight in an exhumer? That's just silly... The artist formerly known as Ladie Scarlet. |

Tanya Powers
Science and Trade Institute Caldari State
176
|
Posted - 2011.11.10 18:50:00 -
[26] - Quote
Revolution Rising wrote:Mining is still the red headed stepchild of the ugly 2 headed stripper you were really drunk and slept with once ?
So I go out in a t1 bc even and can rat for hours with drops and salvage bringing in twice (at least) as much in cash. I can defend myself at least reasonbly well.
Mining I can't defend myself and bring in half as much ?
That about sum it up ?
I'd really love to see that 2007 or whatever it was update to industry we were supposed to get but got sidetracked.
You should not mine at all, there are already enough bots doing so in null and nobody to gank them, tell them thx. Hope CCP will finally change drone drops for crap stuff and bounty.
|

Sebero Sinak
Eve Pilots Revolutionary Army
21
|
Posted - 2011.11.10 23:20:00 -
[27] - Quote
General Sauron wrote:I keep hearing that there are alot of mining bots, but does anyone really have any proof that they exist?
Even if there are mining bots, do they contribute to a significant part of the mineral supply and affect the price?
Or perhaps a better question, if botting does exist and/or is hard to get rid of, why mine at all? Why not just set up a bot when you arent around (Yes, besides the fact that I know, you arent supposed to)?
I've hunted bot's ...occasionally you'll see 3 hulks from the same corp working 3 different belts, no hauler, no leadership boosts. They fill cargohold, dump at station and repeat - but for me finding the mining bots was harder and there seemed to be less of them.
The good isk seemed to be the lvl 4 transportation bots / RMTers..they were easier to find in their Bestowers on 23/7 always working out of the same station.
If you know how to find the mining bots better then i do please give a heads up. |

Revolution Rising
Native Freshfood Minmatar Republic
17
|
Posted - 2011.11.11 02:31:00 -
[28] - Quote
Abdiel Kavash wrote:Not groups of people. Two groups of activities. One activity yields decent ISK/hour, can be performed in a decent ship, and interfaces well skill-wise with other areas (say, combat). Second activity gives poor returns, is done in a ship which dies if someone looks at you the wrong way, and requires months of training which do not benefit anything outside said activity.
Yet every day hundreds and hundreds of people consciously choose the second one.
WHY!?
That's your reason why mining is so pitiful in terms of ISK. Because people are for some strange reason still willing to do it for the little ISK to be made. EVE is a player-driven economy. This means that as long as there are people willing to mine at 15 MISK/hour, mining will make you 15 MISK per hour. If they instead of whining on the forums started doing something else, the supply of "cheap" minerals would soon be exhausted, and the value of minerals - and the profit from mining - would increase.
I agree right up until you said WHY lol...
Fact is it's still an RPG and plenty of people like to use the various models for income that are available.
Why shouldn't they mine?
Not everyone necessarily wants to min/max, but at the same time, not everyone wants to get F'd in the A for doing something the game says is a reasonable alternative for income.
I don't mine personally, however, I'd like to at least see the day on the horizon when I CAN again.
|

Bugsy VanHalen
Society of lost Souls
0
|
Posted - 2011.11.11 16:21:00 -
[29] - Quote
mining profitability simplified. Mining is done with multiple accounts, semi afk at times when you would normally not be even playing. 10 mil isk an hour during hours that you would otherwise not be playing is still a good return.
I have my toons mining or hauling while I am at work. I do not have the attention to give the game to run missions or rat, but I can semi afk all 4 accounts mining with very low risk.10 mil an hour per account is still 40 mil an hour. And if done at work I can not spend that time running missions without a high risk of getting popped while afk. I have tried it. it does not work.
Even If I am giving the game my full concentration, try running L4 missions on 4 characters at the same time. It can not be done. you can run the same mission with said 4 characters and get them done faster, two combat pilots, a logistics, and a salvager. This is what I normally do ATK. But it does not arn you 40 mil x 4. maybe 40 mil in half hour with fast turnaround times. but if I had 5-6 accounts or more. it would be more profitable to run a personal mining fleet.
It is not possible to make good profits solo mining with one account. although there are a few players out there that enjoy it and do solo mine with dreams of growing into a solo indy corp making big bucks. But seriously, the players making good isk mining are multiboxing running several accounts. Mining is profitable when done in this way. there are many many players in EVE with multiple accounts. I even know a few with over 10 accounts. Once properly set up with PI and research agents an account can easily pay for it self while adding another hulk pilot to the owners fleet. I expect to get up to 8-10 accounts myself within the next year. I pay two subs. each time I get an alt account to a point where it can self sustain buying a plex a month with minimal time investment I start a new account. |

Dawn Alduin
Sebiestor Tribe Minmatar Republic
0
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Posted - 2011.11.12 01:23:00 -
[30] - Quote
There are a lot of great responses and rebuttals here, but really if miners want to make more money the simple answer is the removal of Compounds/Alloys from Drones.
I would (this is a guess, but seen some research done on it) say actually about 50% of current minerals come from Drones/Drone Regions. Its the alternative to bounties for those that don't know, ships drop them instead of providing a Concord Bounty, and these all contain minerals, and not just 'some' minerals like reprocessed meta items.
An example would be a drone battleship (1 kill, 1 minute to kill it)
50X Reprocessed to: 4096 units of tritanium, 1024 units of pyerite, 64 units of isogen and 4 units of zydrine
So...
204,800 Tritanium 51,200 Pyerite 3,200 Isogen 200 Zydrine
Average Value of say a 1M bounty Battleship - fairly common even belting. 1,180,160 Isk value in minerals as a Bounty.
In my eyes this is where the miner's lose this battle quickly and terribly.
Show me a miner that can pull those mineral in 1 minute...nope. |
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