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Maya Rkell
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Posted - 2006.04.07 12:46:00 -
[1]
As has been demonstrated several times over, outposts need to be self-destructable by their current owners. Or at least made so that you can gut their interios and burn them out, requiring 5-10 bil to restore them to service. But better they be destroyed...
(And an outpost in EC? Sigh)
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Sovy Kurosei
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Posted - 2006.04.07 13:00:00 -
[2]
Why? Is there something wrong with how it works now?
--- Punishers 4TW! |

Maya Rkell
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Posted - 2006.04.07 13:01:00 -
[3]
Yes. Blatently so.
The stupidity of taking an outpost in a week-long siege and then having ti sitting there being basically an annoyance you CAN'T get rid of.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Joerd Toastius
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Posted - 2006.04.07 13:18:00 -
[4]
As mentioned in the S&F thread, a week of sov activating the option to start "deconstruct", which itself takes a week or two and requires you to haul out say 25% of the mineral investment of the station in scrap metal, allowing you to then destroy it in a controlled explosion, would be a nice addition.
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Audrea
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Posted - 2006.04.07 13:48:00 -
[5]
Originally by: Joerd Toastius As mentioned in the S&F thread, a week of sov activating the option to start "deconstruct", which itself takes a week or two and requires you to haul out say 25% of the mineral investment of the station in scrap metal, allowing you to then destroy it in a controlled explosion, would be a nice addition.
lol why haul it? BoB would just then have one hauler loading the metal, dumping it, and one inty blowing the can, rinse and repeat till 25% are gone. better just have the auto-destruct sequence, with such huge blast, that any ships within 1 mil km will be destroyed, and the plant nearby will become un-inhabitable due to the hole in atmosphere 
However, that would require some change of the current system mechanics... otherwise inactive ppl will loose too much stuff. ---------------------------------------------- All my posts are my own opinions and dont not represent any organization until stated otherwise. |

Joerd Toastius
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Posted - 2006.04.07 13:58:00 -
[6]
Can't believe I didn't think of that. Dumb dumb dumb.
Anyway, point is it shouldn't just be "press a button" - given how hard they are to set up, it doesn't seem fair to allow someone to destroy an outpost by just doing what BoB have done and blobbing a system for three days.
You could, for example, have it spit out big lumps of Stuff(tm) which are sufficiently big that they need freighters to move them, and have the station shut down its reprocessing facilities while deconstruction is happening (they're working full-time at taking the station apart and packaging the bits up). Still allows you to just pop the freighter of course, but if you're willing to waste half a dozen freighters then fair play.
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Audrea
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Posted - 2006.04.07 14:08:00 -
[7]
Originally by: Joerd Toastius Can't believe I didn't think of that. Dumb dumb dumb.
Anyway, point is it shouldn't just be "press a button" - given how hard they are to set up, it doesn't seem fair to allow someone to destroy an outpost by just doing what BoB have done and blobbing a system for three days.
You could, for example, have it spit out big lumps of Stuff(tm) which are sufficiently big that they need freighters to move them, and have the station shut down its reprocessing facilities while deconstruction is happening (they're working full-time at taking the station apart and packaging the bits up). Still allows you to just pop the freighter of course, but if you're willing to waste half a dozen freighters then fair play.
I dont think its unfair, u forget that as much job was invested into building it, not less was invested into the needed Capital fleet to destroy the defences.
Beside, if u build something so expensive and big, u gotta know how to protect it. ---------------------------------------------- All my posts are my own opinions and dont not represent any organization until stated otherwise. |

Joerd Toastius
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Posted - 2006.04.07 15:43:00 -
[8]
IRON lost control of their outpost briefly as they were taking a hiatus for a few weeks over the christmas break while the server sorted itself out. I'm not convinced that making this kinda stuff even more hard work than it already is (ie needing to be able to have a defensive fleet ready to hold out against any temporary blob 23/7) is a good idea.
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Maya Rkell
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Posted - 2006.04.07 18:54:00 -
[9]
Allow the origional owners to insure it then.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Joerd Toastius
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Posted - 2006.04.07 19:24:00 -
[10]
Not a bad solution, provided you make sure it's not possible to commit insurance fraud... 36bn is a lot of money :P
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Maya Rkell
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Posted - 2006.04.07 20:29:00 -
[11]
Oh, for say 75% of value, sure.
It's still a far smaller loss.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

ragewind
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Posted - 2006.04.07 23:23:00 -
[12]
i thought that all station could not be distroyed to stop players losing ships item that have been stored there? fix eves industrial sector! http://oldforums.eveonline.com/?a=topic&threadID=319618&page=1 |

Maya Rkell
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Posted - 2006.04.08 00:03:00 -
[13]
Shrug, put them in the next closest station.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |
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