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Ruaro
Space monitoring
4
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Posted - 2014.02.10 09:24:00 -
[1] - Quote
Hi,
as there are visible turrets/bays on the ships in space - it screams "bait" if no weapons are equiped on ship - so no content. Also to engage or not often decided upon what weapon system is equiped.
What if we would have variants of same visual weapons dummies vith same view as original guns but with low fitting requirements and no functionality.
Or we could have some midslot module (ewar) to mimic visualisation of different weapon system when active
Also would be cool to put some owersized dummy modules on smaller ships visually
Totaly dunb idea or what? |

Xe'Cara'eos
A Big Enough Lever
67
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Posted - 2014.02.10 11:29:00 -
[2] - Quote
like this - potential for content, and shouldn't be too hard to implement! |

Jint Hikaru
Truly Transdimensional The Nova Foundry
1119
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Posted - 2014.02.10 11:37:00 -
[3] - Quote
I could see how low fitting requirements for dummy (non functional) weapons would be something that's possible.
However I don't agree with changing one weapon system to visually look like another. Mainly from a 'would this really be possible' point of view.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |

Xe'Cara'eos
A Big Enough Lever
67
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Posted - 2014.02.10 11:44:00 -
[4] - Quote
are you talking about having some real weapons on a ship with a dummy fitted - simple fix - make 1 dummy module take up 1 turret/launcher slot, or alternatively, give it a penalty that prevents any other turrets/launchers being fitted. |

Lephia DeGrande
The Scope Gallente Federation
227
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Posted - 2014.02.10 11:56:00 -
[5] - Quote
And God said, Let there be smartbombs: and there were smartbombs.
-Fitting Bible 1:6 |

Robert Caldera
Caldera Trading and Investment
728
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Posted - 2014.02.10 12:26:00 -
[6] - Quote
almost noone is using look at tactic to figure out possible equipment - whoever does should benefit from it IMO. Adding some fake turrets would remove the value of visual inspection of your target. |

Cherilona
Hedion University Amarr Empire
4
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Posted - 2014.02.10 15:16:00 -
[7] - Quote
Confucius says "Knight who carries two shields bares no weapons" |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
11
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Posted - 2014.02.10 15:37:00 -
[8] - Quote
Robert Caldera wrote:almost noone is using look at tactic to figure out possible equipment - whoever does should benefit from it IMO. Adding some fake turrets would remove the value of visual inspection of your target.
This.
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Seliah
0mega.
1
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Posted - 2014.02.10 15:44:00 -
[9] - Quote
Robert Caldera wrote:almost noone is using look at tactic to figure out possible equipment - whoever does should benefit from it IMO. Adding some fake turrets would remove the value of visual inspection of your target.
Agreed.
Since there is only a fairly small proportion of people putting Look At to good use, I guess dummy turrets would just make these people not bother anymore, since anything they see could turn out to be false information. Adding dummies would just completely kill the utility of the Look At feature, instead of rewarding people able to use it with a little extra info on their targets.
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Lina Theist
Rosendal Research and Development
40
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Posted - 2014.02.10 17:06:00 -
[10] - Quote
Oh no do you have to gimp your fit do get someone on your bait?
Just fit guns to your bait, they don't even have to be online to be visible. Next |
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Enya Sparhawk
State Protectorate Caldari State
10
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Posted - 2014.02.10 23:53:00 -
[11] - Quote
I thought that was what 'civilian modules' were for? F+¡orghr+í: Gr+í na f+¡rinne D+¬an g+íire...Tiocfaidh +ír l+í |

Ruaro
Space monitoring
5
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Posted - 2014.02.11 17:48:00 -
[12] - Quote
Lina Theist wrote:Oh no do you have to gimp your fit do get someone on your bait?
Just fit guns to your bait, they don't even have to be online to be visible. Next
+1
live and learn, live and learn
EDIT: thread can be closed |
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