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Vanessa Vansen
Cybermana
8
|
Posted - 2011.11.10 09:36:00 -
[1] - Quote
Hi there,
it would be a nice feature to have gang assist bridges for POS (and mobile POS and all that good stuff that will hopefully come one day).
There would be 5 different flavours - Armored Warfare Bridge - Information Warfare Bridge - Mining Foreman Bridge - Siege Warfare Bridge and - Skirmish Warfare Bridge
Together with a new skill: Gang Assist Bridge Management - similar to Starbase Defense Management i.e. one Gang Assist Bridge per level and requiring Anchoring V
E.g. Armored Warfare Bridge unites the effects of - Armored Warfare Link - Damage Control - Armored Warfare Link - Passive Defense - Armored Warfare Link - Rapid Repair taking into account the skills and implants of the controlling pilot. The requirements would be - Gang Assist Bridge Management I - Leadership V - Armored Warfare Specialist I
Faction variants of the different bridges could get a bonus of 5% to the effect.
For the Mining Foreman Bridge (and maybe for the others too) it could be possible to add a fuel bay to get the bonus on par with a rorqual in deployed mode. (No compression!)
Anchoring/Onlineing: To be able to install gang assist briges requires to have sov in that system. This way a fleet defending (or using) their own system would be able to get all the effects for all fleet members with just one pilot boosting. I.e. a bonus for defending their space which the other fleet will not have. |

Vanessa Vansen
Cybermana
8
|
Posted - 2011.11.10 09:56:00 -
[2] - Quote
Since I don't like the sov requirement, a different version would be
Anchoring: Wherever you want
Onlineing: As long as you have sov or Gang Assist Bridge Charters of the sov holding faction (or Alliance)!
This way you could even take care of it in NPC space.
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Daedalus Arcova
63
|
Posted - 2011.11.10 11:17:00 -
[3] - Quote
Maybe you should actually explain what you mean by 'bridge'. Sending gang link bonuses to another system? No. Just no. |

Vanessa Vansen
Cybermana
8
|
Posted - 2011.11.10 14:42:00 -
[4] - Quote
Daedalus Arcova wrote:Maybe you should actually explain what you mean by 'bridge'. Sending gang link bonuses to another system? No. Just no.
No, bridge is just the name of the POS module ... I didn't like "array" since you'll need a pilot to control the "bridge" (or center or however you want to call it). Brigde, as in the bridge of a ship.
And the effect would only be valid for the system of the POS not somewhere else.
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Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
100
|
Posted - 2011.11.10 18:41:00 -
[5] - Quote
...What's wrong with a command ship? |

Vanessa Vansen
Cybermana
8
|
Posted - 2011.11.10 21:54:00 -
[6] - Quote
Danika Princip wrote:...What's wrong with a command ship?
Nothing, as far as I would go, but try to fit all 12 (or 15) gang assist modules on it  and each yielding the same bonus as the race specific T3 cruiser with warefare sub system for the whole fleet.
Just an idea for another POS module to support home defence, instead of having 4 pilots (alts) behind pos shields, boosting only parts of the fleet.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
156
|
Posted - 2011.11.11 00:09:00 -
[7] - Quote
The last thing we need is more off grid boosting.
Current command ships need to be limited to only boosting ships they are on grid with. And if you want more types of boosts, get more command ships with links on grid.
This idea is a step in the wrong direction. |

Zircon Dasher
Zirconia Trade Group
22
|
Posted - 2011.11.11 00:25:00 -
[8] - Quote
Vanessa Vansen wrote: Just an idea for another POS module to support home defence, instead of having 4 pilots (alts) behind pos shields,boosting only parts of the fleet.
I thought the number of alts needed was the balancing factor.
 |

Gizznitt Malikite
Agony Unleashed Agony Empire
49
|
Posted - 2011.11.11 01:14:00 -
[9] - Quote
So, you want pos mods to potentially give all gang warfare link boosts to all alliance pilots in a system??
Essentially giving substantial bonus's to the defenders of a system:
without need for fleets... without the need for intensive training.... without the need for pilots, ships, implants, and mods..... and without limits on how many/which gang links are active?????????
and your balancing this with Sov...
What next, a GOD-Mode monocle that gives you unlimited ammo, 99% resists, and siege mode damage boosts?
No..... Noooooooo...... NNNNNNNOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |

Vanessa Vansen
Cybermana
8
|
Posted - 2011.11.11 08:16:00 -
[10] - Quote
Gizznitt Malikite wrote:So, you want pos mods to potentially give all gang warfare link boosts to all alliance pilots in a system??
Essentially giving substantial bonus's to the defenders of a system:
without need for fleets... without the need for intensive training.... without the need for pilots, ships, implants, and mods..... and without limits on how many/which gang links are active?????????
and your balancing this with Sov...
What next, a GOD-Mode monocle that gives you unlimited ammo, 99% resists, and siege mode damage boosts?
No..... Noooooooo...... NNNNNNNOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
The bonus of the bridges would be for all fleet members of the pilot controling them, as long as they are in the same system and the fleet is setup correctly. So there would be no difference to a regular fleet in terms of setup.
You would still have to train the same leadership skill, since the bridges take these into account, as well as the implants. What you don't have to train anymore would be Command Ships or T3 cruiser, but instead of that you have to train Anchoring V and the new skill (mentioned above). And each level in that new skill would allow you to control one bridge, i.e. 3 gang links.
One pilot is still required to control the bridges. Each gang assist bridge would work like a ship being able to run 3 gang links, the faction variants would work like a T3 cruiser with warfare sub system. Implants would be working the same way as before. However, since they are all in slot 10, only one implant could be working per pilot.
The limit is the level of the new skill but yes, currently I assume that you are able to run all 15 kinds of links if you have that skill at level 5.
Yes, the balance would be sov and NPC Charters.
From my point of view, this could be an advantage for small corps/alliances defending their space. Of course big alliances would be able to use it to, but they have enough pilots to run 4 different wings, boosted by T3 cruisers with the corresponding implants.
|

Vanessa Vansen
Cybermana
8
|
Posted - 2011.11.11 08:22:00 -
[11] - Quote
Emperor Salazar wrote:The last thing we need is more off grid boosting.
Current command ships need to be limited to only boosting ships they are on grid with. And if you want more types of boosts, get more command ships with links on grid.
This idea is a step in the wrong direction.
Right, if CCP is going to restrict the boost effect to the grid, this idea is obsolete.
But then they'll have to come up with a decent idea to make the miners happy, since using the rorqual in deployed mode in a belt is like setting up a "Please kill me" |

Emperor Salazar
Dreddit Test Alliance Please Ignore
157
|
Posted - 2011.11.11 13:18:00 -
[12] - Quote
Vanessa Vansen wrote:Emperor Salazar wrote:The last thing we need is more off grid boosting.
Current command ships need to be limited to only boosting ships they are on grid with. And if you want more types of boosts, get more command ships with links on grid.
This idea is a step in the wrong direction. Right, if CCP is going to restrict the boost effect to the grid, this idea is obsolete. But then they'll have to come up with a decent idea to make the miners happy, since using the rorqual in deployed mode in a belt is like setting up a "Please kill me" edit: 5% per level without the need to run the industrial core instead of 10% per level but having to run the industrial core would solve that problem from my point of view
Why does the rorqual have to be at the belt? Send the Orca for boosting, keep the Rorqual at the POS. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
157
|
Posted - 2011.11.11 13:20:00 -
[13] - Quote
Vanessa Vansen wrote:
From my point of view, this could be an advantage for small corps/alliances defending their space. Of course big alliances would be able to use it to, but they have enough pilots to run 4 different wings, boosted by T3 cruisers with the corresponding implants.
Except with your proposed idea there would be literally no point in risking high value ships like that in home defense.
Sorry but Command Ships should have to be on the lines fighting. There should be a chance that you lose the bonuses they give. The fact that there is offgrid boosting right now is honestly a mistake and I am fairly certain CCP have said its something they would like to look into. |

Vanessa Vansen
Cybermana
8
|
Posted - 2011.11.11 14:53:00 -
[14] - Quote
Emperor Salazar wrote:Vanessa Vansen wrote:
From my point of view, this could be an advantage for small corps/alliances defending their space. Of course big alliances would be able to use it to, but they have enough pilots to run 4 different wings, boosted by T3 cruisers with the corresponding implants.
Except with your proposed idea there would be literally no point in risking high value ships like that in home defense. Sorry but Command Ships should have to be on the lines fighting. There should be a chance that you lose the bonuses they give. The fact that there is offgrid boosting right now is honestly a mistake and I am fairly certain CCP have said its something they would like to look into.
Right, valid point and if CCP changes the range of gang boost to the grid, the idea presented here is, as said, obsolete. Until then, it might (or might not) be helpful for small corps/alliances defending their space. I assume that you have more experience in 0.0 warfare than me (I'm close to nothing), so you'll be able to better judge the impact of such things.
Emperor Salazar wrote:Vanessa Vansen wrote:Emperor Salazar wrote:The last thing we need is more off grid boosting.
Current command ships need to be limited to only boosting ships they are on grid with. And if you want more types of boosts, get more command ships with links on grid.
This idea is a step in the wrong direction. Right, if CCP is going to restrict the boost effect to the grid, this idea is obsolete. But then they'll have to come up with a decent idea to make the miners happy, since using the rorqual in deployed mode in a belt is like setting up a "Please kill me" edit: 5% per level without the need to run the industrial core instead of 10% per level but having to run the industrial core would solve that problem from my point of view Why does the rorqual have to be at the belt? Send the Orca for boosting, keep the Rorqual at the POS. Well, currently the Rorqual gives 10% bonus to mining foreman links per level when in deployed mode, i.e. being a sitting duck. As long as the range of boost is not affected, this is not a big problem, since you just go into deployed mode behind POS shields. However, when the range of boosts gets reduced to the current grid, instead of the whole system, that bonus is kind of broken. From a certain point of view, the rorqual should be in the "front line", i.e. in a belt, like the command ships, but it does not work when you're stuck for 5 minutes (sorry, it's 5 not 10 minutes) because you want to make use of that bonus.
|

Emperor Salazar
Dreddit Test Alliance Please Ignore
157
|
Posted - 2011.11.11 15:13:00 -
[15] - Quote
Vanessa Vansen wrote:
Right, valid point and if CCP changes the range of gang boost to the grid, the idea presented here is, as said, obsolete. Until then, it might (or might not) be helpful for small corps/alliances defending their space. I assume that you have more experience in 0.0 warfare than me (I'm close to nothing), so you'll be able to better judge the impact of such things.
Well the first misconception I will address is small corps/alliances. They don't exist in 0.0 space. At least not as separate entities. You need power to hold space and no amount of game mechanics is going to allow a 50 man group or whatever to hold down a couple systems without paying tribute to someone.
Would boosts help them? Sure. Until the swarm of people from an alliance like Test comes in and numbers become the only thing that matter. Sorry but small entities simply cannot exist in 0.0. In reality, this mechanic would only make big entities even stronger and harder to remove as we would constantly have these boosts to help deal with Snigg and other groups that love to roam around 0.0 sov space and the potential invasion force seeking to take our space.
Quote:
Well, currently the Rorqual gives 10% bonus to mining foreman links per level when in deployed mode, i.e. being a sitting duck. As long as the range of boost is not affected, this is not a big problem, since you just go into deployed mode behind POS shields. However, when the range of boosts gets reduced to the current grid, instead of the whole system, that bonus is kind of broken. From a certain point of view, the rorqual should be in the "front line", i.e. in a belt, like the command ships, but it does not work when you're stuck for 5 minutes (sorry, it's 5 not 10 minutes) because you want to make use of that bonus.
Greater reward means greater risk. If you are not comfortable bringing a rorqual to a belt, then don't. Bring an orca and sacrifice the 5%. However, in reality, if you are using a Rorqual you are likely in a 0.0 sov alliance and you should have decent intel channels up and you are probably operating deep within your space, allowing you plenty of time to get safe. I know this because I've seen it. |

Vanessa Vansen
Cybermana
8
|
Posted - 2011.11.11 15:41:00 -
[16] - Quote
Emperor Salazar wrote: Well the first misconception I will address is small corps/alliances. They don't exist in 0.0 space. At least not as separate entities. You need power to hold space and no amount of game mechanics is going to allow a 50 man group or whatever to hold down a couple systems without paying tribute to someone.
Would boosts help them? Sure. Until the swarm of people from an alliance like Test comes in and numbers become the only thing that matter. Sorry but small entities simply cannot exist in 0.0. In reality, this mechanic would only make big entities even stronger and harder to remove as we would constantly have these boosts to help deal with Snigg and other groups that love to roam around 0.0 sov space and the potential invasion force seeking to take our space.
Ok, now where do I find the delete button  Or in other words, forget this idea ... |
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