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smallgreenblur
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Posted - 2006.04.07 20:25:00 -
[1]
Edited by: smallgreenblur on 07/04/2006 20:33:24 How's about this? Posted on another thread but i doubt anybody's looking at that any more...
Besides we haven't had a new one for at least 24 hours.
warp core stabaliser I:
+1 warp strength .5 modifier to scan resolution.
(for the less versed in eve among you this means you take your scan resolution and multiply it by 0.5 thereby increasing your lock time by 50% for every stab you put on. Ergo it is possible to fit one stab and still pvp. Possibly even 2. More than that would be restricted to haulers and stuff that have no real need to lock)
Eternally hopeful: please can we confine discussion, debate, and flaming to this one little suggestion and not the wcs argument that hijacks every one of these threads 
sgb
P.S. Yes i do pvp, yes i do npc, yes i do use travel setups.
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Eximius Josari
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Posted - 2006.04.07 20:30:00 -
[2]
Is that a 50% decrease you are suggesting?
Here is an idea I think will work wonders with yours. Each War Disruptor will increase sig radius 100%, and Scramblers, by 200%.
Works on the same logic path. WCS users arent there to fight, so tacklers arent there to survive.
~Victory is the weakness of the enemy. Industrial Giants |

Maya Rkell
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Posted - 2006.04.07 20:40:00 -
[3]
Same old tired allways suggested "no WCS in combat" idea. Dosn't deserve ANOTHER thread.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

smallgreenblur
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Posted - 2006.04.07 20:43:00 -
[4]
Originally by: Maya Rkell Same old tired allways suggested "no WCS in combat" idea. Dosn't deserve ANOTHER thread.
Yeah i saw your response in the other thread.
Fair point i guess, however maybe if we reduced the numbers slightly, say to .25 modifier?
What i'm trying to do here is make pvping possible but harder with between none and say 3 wcs on but all but impossible with a full rack of wcs on. I thought this sort of compromise was what people were looking for?
sgb
P.S. Pse don't dismiss me as merely another whiner. I'm just looking to make pvp into pvp rather than gankfest.
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Slink Grinsdikild
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Posted - 2006.04.07 20:44:00 -
[5]
Here's my ********, err.. opinion:
- Allow Interdictor Wtfbombs (as I lovingly call them) to be launched in empire space
- Introduce racial propulsion EW already
- Nerf whining
______ Proud member of The 99977 - Those unfortunate ones not to make it into The 23. |

smallgreenblur
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Posted - 2006.04.07 20:47:00 -
[6]
Originally by: Slink Grinsdikild Here's my ********, err.. opinion:
- Allow Interdictor Wtfbombs (as I lovingly call them) to be launched in empire space
- Introduce racial propulsion EW already
- Nerf whining
Can we at least stay on topic for the first 3 posts? 
sgb
P.S. Already regretting starting a new thread...
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Maya Rkell
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Posted - 2006.04.07 20:52:00 -
[7]
No, not really.
There are only a few viable penalties, and afaik the only one which works in terms of making using WCS a tactical choice is range. 10% per.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Agent2 Holtze
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Posted - 2006.04.07 20:53:00 -
[8]
Originally by: Slink Grinsdikild Here's my ********, err.. opinion:
- Allow Interdictor Wtfbombs (as I lovingly call them) to be launched in empire space
- Introduce racial propulsion EW already
- Nerf whining
Now that a good idea.
But tbh, i think that the whole WCS / scram is okay.
and for the record, i don't fit stabs.
Most of the time i only see pirates whining and most of them are using stabs on their ships.
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smallgreenblur
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Posted - 2006.04.07 20:54:00 -
[9]
Originally by: Maya Rkell No, not really.
There are only a few viable penalties, and afaik the only one which works in terms of making using WCS a tactical choice is range. 10% per.
Yeah that sounds ok, however what about the close range bs that use a full rack of wcs? Take a tempy or domi, 6 lows, -60% range, can still happily engage up close. Snipers don't get tackled much anyway. I'm looking for commentary on my idea, not other suggestions 
sgb
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Maya Rkell
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Posted - 2006.04.07 20:58:00 -
[10]
If they want to come that close, they have every chance of getting mass scrambled/bumped&webbed etc. They're not nearly as much of a problem as snipers and vaga barrage*****s...
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

smallgreenblur
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Posted - 2006.04.07 21:04:00 -
[11]
Originally by: Maya Rkell If they want to come that close, they have every chance of getting mass scrambled/bumped&webbed etc. They're not nearly as much of a problem as snipers and vaga barrage*****s...
I disagree, you can run away from snipers and barravagas, and if they are out of your scramble range then them having wcs has no effect. It's the guys who can get in close, scramble you and kill you, but still warp out with 4+ points on them that need to go :)
sgb
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Eximius Josari
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Posted - 2006.04.07 21:15:00 -
[12]
I'm not really sure why this is even an issue. The only thing wrong with WCS is that some ships can fit more of them than other ships.
~Victory is the weakness of the enemy. Industrial Giants |

smallgreenblur
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Posted - 2006.04.07 21:28:00 -
[13]
One last try before i give up and go to bed.
Can we please stay on topic? This is an idea to try and satisfy everybody, pvpers, npcers, haulers, etc. A simple yes or no, followed by why you agree / disagree is what i'm asking for. Not a rehash of the debate.
sgb
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twit brent
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Posted - 2006.04.08 05:21:00 -
[14]
I think its a great idea because at the moment the stab has no real drawbacks.
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Talori'i
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Posted - 2006.04.08 05:37:00 -
[15]
Edited by: Talori''i on 08/04/2006 05:38:15
Originally by: twit brent I think its a great idea because at the moment the stab has no real drawbacks.
I wouldn't consider taking up a slot that lots of modules could use and are more versatile "no real drawbacks".
If you plan on fighting, you aren't going to be useing these, unless you are long range fighter.
About the only thing I can think of is an EW module that can implant a tracking beacon on a ship, it only works inside the current system, and if you fit lots of WCS it makes the tracking better, but I still don't even like this idea that I came up with and its the best one I can think of.
4 8 15 16 23 42 |

twit brent
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Posted - 2006.04.08 05:42:00 -
[16]
Originally by: Talori'i Edited by: Talori''i on 08/04/2006 05:38:15
Originally by: twit brent I think its a great idea because at the moment the stab has no real drawbacks.
I wouldn't consider taking up a slot that lots of modules could use and are more versatile "no real drawbacks".
If you plan on fighting, you aren't going to be useing these, unless you are long range fighter.
About the only thing I can think of is an EW module that can implant a tracking beacon on a ship, it only works inside the current system, and if you fit lots of WCS it makes the tracking better, but I still don't even like this idea that I came up with and its the best one I can think of.
Stabs are easy to fit. Geddon couple of damage mods and repper and a plate then fill up the rest with stabs. Or a raven with 4 stabs 2 BCU II and EW in the mids. No single ship can take you out unless its setup is full of warp disruptors meaning its equally gimped. So you can fight them if you start loosing just run away. If theres enoguh people in local to hold you down go to a SS and log.
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Samirol
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Posted - 2006.04.08 06:14:00 -
[17]
fine as is...
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twit brent
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Posted - 2006.04.08 06:38:00 -
[18]
Originally by: Samirol fine as is...
So its fine that you need 5+ ships to take out a staabed up BS?
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Bertram Vetold
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Posted - 2006.04.08 07:21:00 -
[19]
Originally by: twit brent
Stabs are easy to fit. Geddon couple of damage mods and repper and a plate then fill up the rest with stabs. Or a raven with 4 stabs 2 BCU II and EW in the mids. No single ship can take you out unless its setup is full of warp disruptors meaning its equally gimped. So you can fight them if you start loosing just run away. If theres enoguh people in local to hold you down go to a SS and log.
I just felt it was important to stress that portion of what you said.
That is exactly why the whole WCS issue should be dropped, its already balanced as you say your very self.
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twit brent
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Posted - 2006.04.08 07:29:00 -
[20]
Originally by: Bertram Vetold
Originally by: twit brent
Stabs are easy to fit. Geddon couple of damage mods and repper and a plate then fill up the rest with stabs. Or a raven with 4 stabs 2 BCU II and EW in the mids. No single ship can take you out unless its setup is full of warp disruptors meaning its equally gimped. So you can fight them if you start loosing just run away. If theres enoguh people in local to hold you down go to a SS and log.
I just felt it was important to stress that portion of what you said.
That is exactly why the whole WCS issue should be dropped, its already balanced as you say your very self.
Ok i shouldnt have said equally as warp disruptors arent equal to stabs. sure they cancel each other out but you need more warp disruptors than they have stabs. Also they use cap have a limited range and cant work while jammed or heavily dampened.
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Leon 026
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Posted - 2006.04.08 07:35:00 -
[21]
Can we please stop threads like this? These forums needs a filter, seriously. -------------------------------
[20:05:51] Cyshade > Leon 026, making Crow BPO owners trillionaires since 29.08.2005
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smallgreenblur
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Posted - 2006.04.08 09:07:00 -
[22]
No, we just need to stay on topic! Is it or is it not an effective suggestion as regarding changes in wcs?
I don't give a damn about the debate, that's been covered many times in other threads. Just looking for an easy response - could this resolve the argument?
sgb
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FireFoxx80
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Posted - 2006.04.08 09:11:00 -
[23]
JESUS, will you people just STFU about WCS?!?!
I mean seriously? Do you all have some sort of massive mental imbalance where you feel the need to post new threads on an already tired subject?
FFS shut up already.
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Darkcommander
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Posted - 2006.04.08 10:00:00 -
[24]
Edited by: Darkcommander on 08/04/2006 10:03:25 Answer to the thread wcs must get a negative bonus as u mentioned SGB so I agree. Btw best idea so far on the subject!
And for these people that have nothing to say moderats should intervene imho and not let them hijack threads. Thank you!
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MadGaz
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Posted - 2006.04.08 10:26:00 -
[25]
I'd prefer if they nerfed cap aswell. You get most of the carebears saying "It's balanced because you gimp your ship as much as you do by fitting as many scramblers" When they don't seem to realize it's easier to fit 6 wcs than it is to fit 6 disruptors. Ah well, too many threads on this subject already. Signature Removed, please mail us [email protected] for more information -Armetheus |

Pah Triac
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Posted - 2006.04.08 10:29:00 -
[26]
What about a -5% to Agility + stacking bonus of +50% over the total per WCS -5% + -5% = -10% + 50% Penalty = 15% less agility with 2 stabs will get very nasty with 5 or more stabs iff u remember the trick of the chess board and the grain. (this should not count for build in WCS point) effect is that going into warp will take several seconds more and iff a small group is shooting u 
it sound also logical since its in contact with the Propulsion system..
*** People are stupid. They will believe anything they want to be true or fear to be true. *** |

HippoKing
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Posted - 2006.04.08 10:32:00 -
[27]
your maths is wrong - 0.5 modifier would mean 100% longer locking.
on the other hand, i suggested this a while back, but have since reconsidered. i have begun to dislike this idea, but i much prefer the increasing jamming proposal
Win a Cerberus!!
sigs of the 23/24/25 hijack just as well -eris yarrrr, i shall retake my sig -HippoKing Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler Ho-Ho-Hooooooo, Merry Saturday!11 - Immy Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault Stop spamming with "QFT" >:|. - Teblin
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The Wizz117
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Posted - 2006.04.08 10:33:00 -
[28]
Originally by: smallgreenblur Edited by: smallgreenblur on 08/04/2006 09:07:18 Edited by: smallgreenblur on 07/04/2006 20:34:55 Edited by: smallgreenblur on 07/04/2006 20:33:24 How's about this? Posted on another thread but i doubt anybody's looking at that any more...
Besides we haven't had a new one for at least 24 hours.
warp core stabaliser I:
+1 warp strength .5 modifier to scan resolution.
(for the less versed in eve among you this means you take your scan resolution and multiply it by 0.5 thereby increasing your lock time by 50% for every stab you put on. Ergo it is possible to fit one stab and still pvp. Possibly even 2. More than that would be restricted to haulers and stuff that have no real need to lock. Tweaking and balance possible by changing the numbers involved.)
Eternally hopeful: please can we confine discussion, debate, and flaming to this one little suggestion and not the wcs argument that hijacks every one of these threads 
sgb
P.S. Yes i do pvp, yes i do npc, yes i do use travel setups.
perfect, no chagne on current scramblers, this idea is just what we need. maybe reduce it to 20% and make it stack ccp should put it ingame tomorrow
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smallgreenblur
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Posted - 2006.04.08 10:40:00 -
[29]
Originally by: HippoKing your maths is wrong - 0.5 modifier would mean 100% longer locking.
on the other hand, i suggested this a while back, but have since reconsidered. i have begun to dislike this idea, but i much prefer the increasing jamming proposal
Edited, thanks, 100% is too much tho so the numbers need tweaking. I just like the simplicity of this idea, although increasing jamming is also good, meaning that longer fights = less chance of warping out but haulers have no change.
Pah the only problem with agility stacking is haulers get ****ed. Nice for us suprise pvpers, not so good for the haulers.
Glad to see some proper debate on this guys, if we (read ccp) can tweak stabs so pretty much everybody is happy then we won't have to trawl through a new wcs thread every week, yay :)
sgb
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Heikki
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Posted - 2006.04.08 16:58:00 -
[30]
I guess it's rather apparent that after RMR pretty many are disappointed to the excessive use of stabs in combat. Especially since after heavy stacking nerf, with many combat setup (like some sniping ones) it is stupid not to fit stabs.
It is up to those pilot who are involved in the situation to get that message to CCP; also it makes sense to give ideas how this could be remedied without breaking the balance.
Even looks like that those dozens of anti-stab posts are not due some alt-spam-campaign, but due lot of folks getting frustrated.
-Lasse who gave up fighting the stabs
P.S. At least this suggestion wouldn't hurt some Mega setups with smartbombs and 8 stabs..
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