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alty mcaltalot
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Posted - 2006.04.07 23:17:00 -
[1]
Congratulations CCP - by setting the skill requirements for capital ships so high only the alliances with the most amount of vets can effectivly play in 0.0. As CCP's own data farming showed, the average player only plays for 7 months or so.
Learning Skills: 2 months Large Turrets 5: 1 month Advanced Weapon Upgrades 5: 1 month Battleship 5: 1.5 months Advanced Spaceship Command: 1 month
That's 6.5 and a half months training right there. Territorial warfare has gone from who can spam a system with the most small POS to who can suck up the most vets and bring the most dreadnoughts.
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alty mcaltalot
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Posted - 2006.04.07 23:21:00 -
[2]
Originally by: vladdy2
Originally by: alty mcaltalot Congratulations CCP - by setting the skill requirements for capital ships so high only the alliances with the most amount of vets can effectivly play in 0.0. As CCP's own data farming showed, the average player only plays for 7 months or so.
Learning Skills: 2 months Large Turrets 5: 1 month Advanced Weapon Upgrades 5: 1 month Battleship 5: 1.5 months Advanced Spaceship Command: 1 month
That's 6.5 and a half months training right there. Territorial warfare has gone from who can spam a system with the most small POS to who can suck up the most vets and bring the most dreadnoughts.
so what.... you want it to be the one that can bring the most Alt/n00bs to the system?
no, I am simply stating that the current system sucks just as much as the old one.
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alty mcaltalot
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Posted - 2006.04.07 23:29:00 -
[3]
Originally by: vladdy2
Originally by: alty mcaltalot
Originally by: vladdy2
Originally by: alty mcaltalot Congratulations CCP - by setting the skill requirements for capital ships so high only the alliances with the most amount of vets can effectivly play in 0.0. As CCP's own data farming showed, the average player only plays for 7 months or so.
Learning Skills: 2 months Large Turrets 5: 1 month Advanced Weapon Upgrades 5: 1 month Battleship 5: 1.5 months Advanced Spaceship Command: 1 month
That's 6.5 and a half months training right there. Territorial warfare has gone from who can spam a system with the most small POS to who can suck up the most vets and bring the most dreadnoughts.
so what.... you want it to be the one that can bring the most Alt/n00bs to the system?
no, I am simply stating that the current system sucks just as much as the old one.
yeh i know, its friday, its a whacko day in Eve, Im at work, i felt like being a smart***.
tbh Dread/Cap ships are "end Game" items not "mid Game" items or sum such. Makes sense to me as it fits with EvE whole way of progression in game.
Until then attack them in Ibis' 
in which case, ccp has one again shot themselves in the foot with their plan to get more people into 0.0. why should people invest so much time and isk into building a new empire when the defence of it relies on who can recruit the most vets?
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alty mcaltalot
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Posted - 2006.04.07 23:38:00 -
[4]
Originally by: Vince Draken
Originally by: alty mcaltalot Congratulations CCP - by setting the skill requirements for capital ships so high only the alliances with the most amount of vets can effectivly play in 0.0. As CCP's own data farming showed, the average player only plays for 7 months or so.
Learning Skills: 2 months Large Turrets 5: 1 month Advanced Weapon Upgrades 5: 1 month Battleship 5: 1.5 months Advanced Spaceship Command: 1 month
That's 6.5 and a half months training right there. Territorial warfare has gone from who can spam a system with the most small POS to who can suck up the most vets and bring the most dreadnoughts.
1: Get some better attributes 2: Failing to do that get a load of GTC's 3: Buy a vet that had to quit eve
Some of us have been playing from the start, thats 2 years 11 months. That is $525 is subscription fee's, hours of effort and roughly a billion isk in skills.
Your point? With good attributes you can probably knock 5 days off those skills. The problem isn't the vets, it's the skill requirements and mechanics of 0.0 territory control.
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alty mcaltalot
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Posted - 2006.04.07 23:40:00 -
[5]
Originally by: pershphanie
Originally by: Cmd Woodlouse G Alliance disbands
Move along.
And no this is no joke.
I dont believe you. Whats the catch?
if bob goes north, you're first  
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alty mcaltalot
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Posted - 2006.04.09 19:38:00 -
[6]
Originally by: Kinsy <3 Woody.
Shocking...
someone hasn't seen the other thread on the front page yet :)
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