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Riot Girl
You'll Cowards Don't Even Smoke Crack
2781
|
Posted - 2014.02.16 16:59:00 -
[211] - Quote
M1k3y Koontz wrote:Because you aren't trying to give them a niche, you want to nerf them into oblivion next to HACs. No I don't. The would devalue the role of HACs.
Quote:Buff the useless subs and T3s will be perfect. Buff any ship enough and it will be perfect. I don't want perfect ships.
Quote:Riot Girl wrote:M1k3y Koontz wrote:HACs specialized in particular weapons? How do you figure, they have bonuses for lazers and projectiles?
HACs are unspecialized. Do you know what a HAC is? Heavy Assault Cruiser. Its a T1 cruiser with T2 resists, 2 extra bonuses, and and it costs 10x more than its T1 counterpart. 2 extra bonuses which specialise its role. Oh god. |

Ellendras Silver
My second corp
117
|
Posted - 2014.02.16 17:09:00 -
[212] - Quote
2 extra bonuses and a extra role bonus. also more sensor strength, better resists, higher base hit points much better cap recharge. i consider the Deimos not as useless i would love some small improvements but that ship is far from useless |

M1k3y Koontz
Thorn Project Surely You're Joking
544
|
Posted - 2014.02.16 17:10:00 -
[213] - Quote
Riot Girl wrote: No I don't. The would devalue the role of HACs.
Buff any ship enough and it will be perfect. I don't want perfect ships.
2 extra bonuses which specialise its role.
Can we reply to quotes with 1: 2: 3: etc. rather than massive quoting? Forums only let there be 5 quotes per post. Its a massive pain.
1: So we agree, T3s and HACs should not be similar. Someone was saying T3s should be brought in line with HACs, honestly all the names sound the same after a few hours in the swampland that is F&I .
2: Perfectly balanced, not perfect as in OP.
3: So 2 damage bonuses means specialization now? Well look out everyone, Thorax is specialized now!
HACs don't have a role, and CCP has stated so in the HAC rebalance thread. When they rebalanced them, they gave HACs more cap and sensor strength, so they did not have a role before the rebalance, and they still lack one now. How much herp could a herp derp derp if a herp derp could herp derp. |

Anhenka
Hard Knocks Inc. Kill It With Fire
145
|
Posted - 2014.02.16 17:15:00 -
[214] - Quote
Riot Girl wrote:
If T3s are so useless, why are you against seeing them be rebalanced so that they might find a more fitting niche?
I'm all for a rebalance, boosting poorly utilized subs to encourage usage, correcting oddities in the stats (Tengu cap regen, proteus 100 bandwith drones...) and in general making a wider varieties of fittings viable for more uses. If CCP finds the tank a problem then maybe a slight reduction in some tanks. You however are not asking for a rebalance, you are asking for a massive series of nerfs that would leave them in a state \\\used even less often than they currently are, without a clearly defined role. (No, sub-par psuedo-HAC with useless ewar bonuses is not a role)
Riot Girl wrote: You're basically saying that while EFT shows the ships are way overpowered for their class and the numbers are completely out of whack, it doesn't count because numbers aren't important.
Precisely. Stats are unimportant in this game compared to actual combat performance. If a ship is poorly suited to the battlefield at hand, then the amount of tank it has is irrelevant. If it can't project DPS much past 7km then most of the time the DPS is useless. If it can't chase down any ship of the same class, then its speed is lacking in usefulness.
This is why you see the majorty of the popular combat ships combining a high degree of mobility, a moderate buffer, and as much DPS as they can lay hands on. (Ishtar, Cerebus, Diemos, Vagabond)
As such, heavily armored, poor damage projection, slow ships like most t3's are nearly useless outside of situations where both damage projection and mobility are unimportant. Remove tank and all you have left is poor damage application and lack of mobility.
Now on a side note: posting about posting incoming.
|

Ellendras Silver
My second corp
117
|
Posted - 2014.02.16 17:23:00 -
[215] - Quote
M1k3y Koontz wrote:Riot Girl wrote: No I don't. The would devalue the role of HACs.
Buff any ship enough and it will be perfect. I don't want perfect ships.
2 extra bonuses which specialise its role.
1 A. Can we reply to quotes with 1: 2: 3: etc. rather than massive quoting? Forums only let there be 5 quotes per post. Its a massive pain. 1 B: So we agree, T3s and HACs should not be similar. Someone was saying T3s should be brought in line with HACs, honestly all the names sound the same after a few hours in the swampland that is F&I . 2: Perfectly balanced, not perfect as in OP. 3: So 2 damage bonuses means specialization now? Well look out everyone, Thorax is specialized now! HACs don't have a role, and CCP has stated so in the HAC rebalance thread. When they rebalanced them, they gave HACs more cap and sensor strength, so they did not have a role before the rebalance, and they still lack one now.
1 A: you noticed it too, check
1 B: In line and similar is not the same.
2. that is your opinion i do think that T3s need a nerf on some points and MAYBE a small buff on other parts i consider buffing it on agility and maybe speed and nerfing tank and some ridiculous fitting stuff like 100mn AB
3. 2 extra bonuses and you ignored the role bonus so if you mock something at least keep your facts straight a T1 cruiser has 2 bonuses and a HAC has 5 bonuses |

WarFireV
Blackwater USA Inc. Pandemic Legion
331
|
Posted - 2014.02.16 17:29:00 -
[216] - Quote
HACs general role is that of a skirmisher, but don't quit fit it to well anymore due to other ships getting buffed and probing getting much easier.
I have always been of the mind that HACs should have been moved more towards what T3 can do right now. That is to be able to stay on the field with battleships, while having lower DPS and buffer, but having better tracking and better bomb immunity.
As of right now only the zealot can do that, the one HAC that has always been able to do that. |

Anhenka
Hard Knocks Inc. Kill It With Fire
146
|
Posted - 2014.02.16 17:54:00 -
[217] - Quote
Fallacies are common errors in reasoning that will undermine the logic of your argument. Fallacies can be either illegitimate arguments or irrelevant points, and are often identified because they lack evidence that supports their claim. Avoid these common fallacies in your own arguments and watch for them in the arguments of others. What can be asserted without evidence can be dismissed without evidence.
In order to have any sort of meaningful discussion on the topic, it;s best to avoid statements that add nothing to the conversation and instead check before posting for obvious errors in logic. A few of the worst examples to avoid are listed below.
Ad hominem: This is an attack on the character of a person rather than his or her opinions or arguments. Example:
Mystery Person A wrote: if you fail to see OP here discussing the issue with you is a waste of time
Straw Man: This move oversimplifies an opponent's viewpoint and then attacks that hollow argument. Example:
Mystery Person B wrote: If T3s are so useless, why are you against seeing them be rebalanced so that they might find a more fitting niche?
Circular Argument: This restates the argument rather than actually proving it. Example:
Mystery Person C wrote: its simple T3s should either be changed to BC with some small changes or they remain cruisers and are nerfed because they are OP and then some
Though I only included one of each example, these three run rampant across this thread. There a variety of other fallacies heavily sprayed all over this thread, but in general they can be noticed by looking at your post and going "Does that make sense to a third party if I was not already a part of this argument"
Choose to review before posting, make this thread a better place.
|

Ellendras Silver
My second corp
117
|
Posted - 2014.02.16 18:04:00 -
[218] - Quote
Anhenka wrote:Circular Argument: This restates the argument rather than actually proving it. Example: Mystery Person C wrote: its simple T3s should either be changed to BC with some small changes or they remain cruisers and are nerfed because they are OP and then some
that`s not a circular post, its spot on! i say this person must have a brilliant mind and we should all worship this mysterious person! |

M1k3y Koontz
Thorn Project Surely You're Joking
544
|
Posted - 2014.02.16 18:16:00 -
[219] - Quote
Ellendras Silver wrote:M1k3y Koontz wrote:Riot Girl wrote: No I don't. The would devalue the role of HACs.
Buff any ship enough and it will be perfect. I don't want perfect ships.
2 extra bonuses which specialise its role.
1 A. Can we reply to quotes with 1: 2: 3: etc. rather than massive quoting? Forums only let there be 5 quotes per post. Its a massive pain. 1 B: So we agree, T3s and HACs should not be similar. Someone was saying T3s should be brought in line with HACs, honestly all the names sound the same after a few hours in the swampland that is F&I . 2: Perfectly balanced, not perfect as in OP. 3: So 2 damage bonuses means specialization now? Well look out everyone, Thorax is specialized now! HACs don't have a role, and CCP has stated so in the HAC rebalance thread. When they rebalanced them, they gave HACs more cap and sensor strength, so they did not have a role before the rebalance, and they still lack one now. 1 A: you noticed it too, check1 B: In line and similar is not the same. 2. that is your opinion i do think that T3s need a nerf on some points and MAYBE a small buff on other parts i consider buffing it on agility and maybe speed and nerfing tank and some ridiculous fitting stuff like 100mn AB 3. 2 extra bonuses and you ignored the role bonus so if you mock something at least keep your facts straight a T1 cruiser has 2 bonuses and a HAC has 5 bonuses
Define in line, because any significant nerf to T3 tanks will render them unusable in the face of the cheaper, more usable HACs.
-Insert longpoast about how T3s aren't OP-
TL;DR, forums keep deleting my posts and T3s aren't OP and stomping on HACs, evidenced by the fact that HACs are more common; nor overtanked, evidenced, again, by the facts that HACs are more common. How much herp could a herp derp derp if a herp derp could herp derp. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2781
|
Posted - 2014.02.16 19:14:00 -
[220] - Quote
M1k3y Koontz wrote:So we agree, T3s and HACs should not be similar. No, I've never said they shouldn't be similar. HACs should be better HACs than T3s.
Quote:So 2 damage bonuses means specialization now? Well look out everyone, Thorax is specialized now! It has 4 bonuses which means it's more specialised than a ship with 2 bonuses. Did I really have to explain that?
Quote:HACs don't have a role, and CCP has stated so in the HAC rebalance thread. When they rebalanced them, they gave HACs more cap and sensor strength, so they did not have a role before the rebalance, and they still lack one now. Their role is a cruiser with a greater focus on combat capability than other cruisers, except T3s in their current iteration. Oh god. |

Onictus
Silver Snake Enterprise Fatal Ascension
846
|
Posted - 2014.02.16 19:19:00 -
[221] - Quote
Riot Girl wrote: 2 extra bonuses which specialise its role.
Cap and sensor strength bonuses aren't specialization. |

Ellendras Silver
My second corp
118
|
Posted - 2014.02.16 19:25:00 -
[222] - Quote
Onictus wrote:Riot Girl wrote: 2 extra bonuses which specialise its role.
Cap and sensor strength bonuses aren't specialization.
ahh you count them too ok very thorough of you, sad that you have trouble counting so allow me to help you out a bit.
Thorax Gallente Cruiser skill bonus per level: 1: 5% bonus to Medium Hybrid Turret damage 2: 7.5% bonus to Medium Hybrid Turret tracking speed
Deimos Gallente Cruiser skill bonus per level: 1: 5% Medium Hybrid Turret damage 2: 7.5% Armor Repair amount
Heavy Assault Cruisers skill bonus per level: 3: 10% Medium Hybrid Turret falloff 4: 5% Medium Hybrid Turret damage
Role Bonus: 5: 50% reduction in MicroWarpdrive signature radius penalty
and then ofc the cap and sensor strength make it 7 (if you want to count them)
YW |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2782
|
Posted - 2014.02.16 19:28:00 -
[223] - Quote
Onictus wrote:Riot Girl wrote: 2 extra bonuses which specialise its role.
Cap and sensor strength bonuses aren't specialization. HACs don't have bonuses to cap and sensor strength. Those belong to the hull's base stats. Oh god. |

GordonO
Shaltanacs
43
|
Posted - 2014.02.16 19:46:00 -
[224] - Quote
Harvey James wrote:where too start .. there are many changes needed..
Changes - remove rigs .. to encourage sub switching - reduce prices on subs .. a 2-3mil encourages sub switching and keeps price down - remove T2 resists .. its not T2 after-all - move HP/fitting etc too the hull .. 15 slots fixed - less bonuses on subs - reduce skill requirements to lv4's from any lv5's - remove SP drop when ship is destroyed - add 6th subsystem to allow for more options .. a support set of subs .. for things like command links etc...
Don't remove the rigs, make the changeable.. if you going to make it multi purpose... do it properly. In its current state you can't really call it multi purpose as rigs for a PVE build are very different to a PVP build. Prices for the subs are determined by the players.. making them cheaper will nerf wh's and no one will live in them anymore. Making to much of a change is going to make them unusable imo. Just like the bastion has made pirate faction BS less attractive. What everyone is suggesting here is like taking a tengu and making it less useful than a cerb, in which case no one will think twice about having multiple ships. Lets just hope CCP applies some sense to whatever they decide Shaltanacs-á is recruiting.. https://forums.eveonline.com/default.aspx?g=posts&m=4133069#post4133069 |

Bertrand Butler
Cras es Noster
201
|
Posted - 2014.02.16 19:47:00 -
[225] - Quote
2 things.
1. T3s are going to get nerfed, not simply "re-balanced". Get over it, or get ready for the threadnaught. Either is good. 2. T3s will probably have no skill point loss after getting nerfed, and will be able to alternate subs more easily to fit the application at hand. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2783
|
Posted - 2014.02.16 19:51:00 -
[226] - Quote
Anhenka wrote:You however are not asking for a rebalance, you are asking for a massive series of nerfs I believe they need to be nerfed if they are to remain as cruisers.
Quote:that would leave them in a state \\\used even less often than they currently are, without a clearly defined role. (No, sub-par psuedo-HAC with useless ewar bonuses is not a role) You can't possibly know how much use they will have after a rebalance and T3s were never supposed to have a clearly defined role. That's the whole point of them.
Quote:As such, heavily armored, poor damage projection, slow ships like most t3's are nearly useless outside of situations where both damage projection and mobility are unimportant. Remove tank and all you have left is poor damage application and lack of mobility. So basically you're saying T3s suck as cruisers, while vehemently arguing that they shouldn't be balanced against cruisers. GG.
Oh god. |

Anhenka
Hard Knocks Inc. Kill It With Fire
147
|
Posted - 2014.02.16 20:42:00 -
[227] - Quote
Riot Girl wrote:Anhenka wrote:
As such, heavily armored, poor damage projection, slow ships like most t3's are nearly useless outside of situations where both damage projection and mobility are unimportant. Remove tank and all you have left is poor damage application and lack of mobility.
So basically you're saying T3s suck as cruisers, while vehemently arguing that they shouldn't be balanced against cruisers. GG.
Ding ding: Straw man argument detected. Straw Man: This move oversimplifies an opponent's viewpoint and then attacks that hollow argument.
No, I'm arguing that the heavy tank is the trade off in exchange for having poor mobility, poor damage application, high cost, high SP requirements, and SP loss. That any large reduction to tank must be accompanied by increases to mobility, to damage application, removal of SP loss, and reduction in price, while at the same time maintaining demand for WH products.
Maintaining that last bit while preventing t3's from being generally much better at HAC's jobs that HAC's are will be a major challenge.
What we really need to not happen is to have t3's become psuedo swiss knives that cannot be excellent at anything at all, always playing second fiddle to more adept specialized ships.
|

Bertrand Butler
Cras es Noster
202
|
Posted - 2014.02.16 21:00:00 -
[228] - Quote
Anhenka wrote:
What we really need to not happen is to have t3's become psuedo swiss knives that cannot be excellent at anything at all, always playing second fiddle to more adept specialized ships.
Thats exactly what is going to happen. T3s will become much more versatile to fit and use, will not have SP loss, but it will not be possible to min max a ship that tramps T2 ships in their respective niche.
|

Ellendras Silver
My second corp
118
|
Posted - 2014.02.16 21:02:00 -
[229] - Quote
Anhenka wrote:Riot Girl wrote:Anhenka wrote:
As such, heavily armored, poor damage projection, slow ships like most t3's are nearly useless outside of situations where both damage projection and mobility are unimportant. Remove tank and all you have left is poor damage application and lack of mobility.
So basically you're saying T3s suck as cruisers, while vehemently arguing that they shouldn't be balanced against cruisers. GG. 1. Ding ding: Straw man argument detected. Straw Man: This move oversimplifies an opponent's viewpoint and then attacks that hollow argument. 2. No, I'm arguing that the heavy tank is the trade off in exchange for having poor mobility, poor damage application, high cost, high SP requirements, and SP loss. That any large reduction to tank must be accompanied by increases to mobility, to damage application, removal of SP loss, and reduction in price, while at the same time maintaining demand for WH products. 3. Maintaining that last bit while preventing t3's from being generally much better at HAC's jobs that HAC's are will be a major challenge. 4. What we really need to not happen is to have t3's become psuedo swiss knives that cannot be excellent at anything at all, always playing second fiddle to more adept specialized ships.
1. i hate to do it but i have to give you an LOL (not that its true but funny none the less)
2. this is funny so you basicly agree on the tank being to heavy but its compensated for having poor mobility, poor damage application, high cost, high SP req. and SP loss after being killed
2. A: when i said (search i said it more then once) that T3s might need a agility and or speed buff i didnt hear you or your buddies reply. 2 B: poor damage projection is a BS argument so i like to hold you on your end and excuse me for doing this:
Anhenka wrote: What can be asserted without evidence can be dismissed without evidence.
2 C: high cost nah i think a ship with such diversity and options is cheap but lets call this a push 2 D high SP requirements you grasping on straws now come on you wanna claim its so hard to get in a T3 cruiser?? check preq of command ships and then we talk and a T3 is highly adaptive and has a lot going for it. the little training needed is a joke. 2 E: this is my favorite every topic that is ABSOLUTLY not about nerfing T3s you hear people scream about the SP loss and i even agree its silly. but every time it is mentioned here that its silly it remains quiet, and now its a trade off
3. yeah they are surely doomed 
4. thats the whole idea of specialization the specialized ship is best because ....... i let you fill in the dots come on you can do it! |

Anhenka
Hard Knocks Inc. Kill It With Fire
147
|
Posted - 2014.02.16 21:18:00 -
[230] - Quote
Bertrand Butler wrote:Anhenka wrote:
What we really need to not happen is to have t3's become psuedo swiss knives that cannot be excellent at anything at all, always playing second fiddle to more adept specialized ships.
Thats exactly what is going to happen. T3s will become much more versatile to fit and use, will not have SP loss, but it will not be possible to min max a ship that tramps T2 ships in their respective niche.
So if they are at the same level as HAC's t2 resist and tank wise, but do less combat damage than a HAC, ewar worse than a recon, logi worse than a logi, poorer at combat scanning than a covops, what occupation is present for them aside from "Still sturdier than a Lachesis tackle Proteus" and "Still sturdier than a Huginn webbing Loki"?
Why will I fly them?
Why will eve fly them?
Why will eve fly them in great enough numbers to drive enough continued production that harvesting C320 in a c6 WH is more valuable than mining veldspar in highsec?
Will it be enough to make high level WH relic sites worth running? To make sleepers worth salvaging? Gas worth mining? To make t3 invention of comparable profit to t2? To justify the massive expenditure of time and effort it takes to live in a high class WH to obtain these resources?
There are thousands of player who depends directly upon the non blue-loot resources of WH's for their income. Any plans for t3's absolutely must include keeping them at a level of demand that fosters colonization of J-space, an area that makes Great Wildlands look absolutely crowded in comparison. |

Riot Girl
You'll Cowards Don't Even Smoke Crack
2783
|
Posted - 2014.02.16 21:20:00 -
[231] - Quote
Anhenka wrote:No, I'm arguing that the heavy tank is the trade off in exchange for having poor mobility, poor damage application, high cost, high SP requirements, and SP loss. Three of those aren't balancing factors and damage application is in line with other medium hulls, probably a little excessive for cruisers, in fact.
Quote:any large reduction to tank must be accompanied by increases to mobility, to damage application, removal of SP loss, and reduction in price, while at the same time maintaining demand for WH products. I think this is generally taken for granted, except for the damage application thing. Oh god. |

Onictus
Silver Snake Enterprise Fatal Ascension
846
|
Posted - 2014.02.16 21:23:00 -
[232] - Quote
Bertrand Butler wrote:2 things. 1. T3s are going to get nerfed, not simply "re-balanced". Get over it, or get ready for the threadnaught. Either is good. 2. T3s will probably have no skill point loss after getting nerfed, and will be able to alternate subs more easily to fit the application at hand among other things. CCP is going to stress versatility vs min maxing.
In otherwords they are going to be crap.
Gotcha  |

Ellendras Silver
My second corp
118
|
Posted - 2014.02.16 21:31:00 -
[233] - Quote
Anhenka wrote:Bertrand Butler wrote:Anhenka wrote:
What we really need to not happen is to have t3's become psuedo swiss knives that cannot be excellent at anything at all, always playing second fiddle to more adept specialized ships.
Thats exactly what is going to happen. T3s will become much more versatile to fit and use, will not have SP loss, but it will not be possible to min max a ship that tramps T2 ships in their respective niche. 1. So if they are at the same level as HAC's t2 resist and tank wise, but do less combat damage than a HAC, ewar worse than a recon, logi worse than a logi, poorer at combat scanning than a covops, what occupation is present for them aside from "Still sturdier than a Lachesis tackle Proteus" and "Still sturdier than a Huginn webbing Loki"? 2. Why will I fly them? 3. Why will eve fly them? 4. Why will eve fly them in great enough numbers to drive enough continued production that harvesting C320 in a c6 WH is more valuable than mining veldspar in highsec? 5. Will it be enough to make high level WH relic sites worth running? To make sleepers worth salvaging? Gas worth mining? To make t3 invention of comparable profit to t2? To justify the massive expenditure of time and effort it takes to live in a high class WH to obtain these resources? 6. There are thousands of player who depends directly upon the non blue-loot resources of WH's for their income. Any plans for t3's absolutely must include keeping them at a level of demand that fosters colonization of J-space, an area that makes Great Wildlands look absolutely crowded in comparison.
1. a swiss army knive that can do all those tasks pretty good but not best and is highly flexible and adaptive. without SP loss
2. i dont know, i am not you (thank god)
3. EVE is a game so EVE cant fly them
4. There it is! why nobody said this before riddles me but ok its about income of the industry people well i am not too much of an industrialist but well industry in real life is changing too so at least its realistic i guess ***speculation alert***
5. i cant answer that as i am not an industrialist but if this is going to be a issue we can look for an solution, but not fixing a problem because it will cause another problem is no reason to let it be broken forever
6. i agree but i am not an industrialist as you may have read above so i say make a new thread. |

Ellendras Silver
My second corp
118
|
Posted - 2014.02.16 21:40:00 -
[234] - Quote
Onictus wrote:Bertrand Butler wrote:2 things. 1. T3s are going to get nerfed, not simply "re-balanced". Get over it, or get ready for the threadnaught. Either is good. 2. T3s will probably have no skill point loss after getting nerfed, and will be able to alternate subs more easily to fit the application at hand among other things. CCP is going to stress versatility vs min maxing. In otherwords they are going to be crap. Gotcha 
give me a solid reason why a T3 cruiser should outperform a T2 specialized cruiser that cant do anything but what its specialized in go ahead amuse me |

Bertrand Butler
Cras es Noster
203
|
Posted - 2014.02.16 21:44:00 -
[235] - Quote
Onictus wrote:In otherwords they are going to be crap. Gotcha 
No, they are going to be balanced. Now they are not.
Got it?  |

Anhenka
Hard Knocks Inc. Kill It With Fire
147
|
Posted - 2014.02.16 21:50:00 -
[236] - Quote
Ellendras Silver wrote:
1. a swiss army knive that can do all those tasks pretty good but not best and is highly flexible and adaptive. without SP loss
Ever actually used a Swiss army knife? Unless you happen to need either a short screwdriver or a bottle opener at a time when you don't have either, they are rather useless.
In eve, many things remain constant.
Say I need a ship. I go to Jita, buy a ship, fly the ship to where I need it. I might use the guy who flies it, or a hauler to move it, or pay a freighter company, but the time and opportunity cost for going to a trade hub and purchasing/fitting a ship is going to be the same regardless of shiptype for the most part. As such, when I get a ship, I don't go buy a ship for all purposes, I buy it for one.
Because of that, I gain literally nothing by choosing to buy a ship that is more "adaptable" than the purpose built ship. Unless I have a reason to buy it over the specialized ship, it's not getting bought. Adaptable in potential refitting means nothing when you don't need to refit it, and combat ships only very rarely need to be refit beyond basic modules.
It honestly sounds like the only people to use a t3 ship for it's "adaptability" are people that somehow have the skills for t3, but don't have the skills for the t2 one, and people too damn broke to buy more than one ship but are willing to settle for a sub-par ship. |

Onictus
Silver Snake Enterprise Fatal Ascension
847
|
Posted - 2014.02.16 21:51:00 -
[237] - Quote
Ellendras Silver wrote:Onictus wrote:Bertrand Butler wrote:2 things. 1. T3s are going to get nerfed, not simply "re-balanced". Get over it, or get ready for the threadnaught. Either is good. 2. T3s will probably have no skill point loss after getting nerfed, and will be able to alternate subs more easily to fit the application at hand among other things. CCP is going to stress versatility vs min maxing. In otherwords they are going to be crap. Gotcha  give me a solid reason why a T3 cruiser should outperform a T2 specialized cruiser that cant do anything but what its specialized in go ahead amuse me
1) CCP said straight out that they weren't specializing the HACs 2) Skill point loss 3) HACs are the ONLY T2 that don't outperform the T3s at their role. |

Onictus
Silver Snake Enterprise Fatal Ascension
847
|
Posted - 2014.02.16 21:52:00 -
[238] - Quote
Bertrand Butler wrote:Onictus wrote:In otherwords they are going to be crap. Gotcha  No, they are going to be balanced. Now they are not. Got it? 
Ok so what is so unbalanced?
Do tell. |

WarFireV
Blackwater USA Inc. Pandemic Legion
332
|
Posted - 2014.02.16 21:55:00 -
[239] - Quote
There has been no indication that SP loss will ever be taken out. Since sub system skills are all 1X skills, it would be too easy to have them all at Lv5.
You might as well remove the sub systems skills at that point. |

Ellendras Silver
My second corp
118
|
Posted - 2014.02.16 21:59:00 -
[240] - Quote
Onictus wrote:Ellendras Silver wrote:Onictus wrote:Bertrand Butler wrote:2 things. 1. T3s are going to get nerfed, not simply "re-balanced". Get over it, or get ready for the threadnaught. Either is good. 2. T3s will probably have no skill point loss after getting nerfed, and will be able to alternate subs more easily to fit the application at hand among other things. CCP is going to stress versatility vs min maxing. In otherwords they are going to be crap. Gotcha  give me a solid reason why a T3 cruiser should outperform a T2 specialized cruiser that cant do anything but what its specialized in go ahead amuse me 1) CCP said straight out that they weren't specializing the HACs 2) Skill point loss 3) HACs are the ONLY T2 that don't outperform the T3s at their role.
1. where did they say that!? plz quote it because its BS 2. not a good reason, it makes more sense to remove that penalty with the rebalance 3. so it makes sense that this is changed, it makes absolutly no sense that all T2 ships are better in their job then a T3 accept the HAC which is allready rebalanced.
thnx for the amusement |
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