
Herzog Wolfhammer
Sigma Special Tactics Group
4300
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Posted - 2014.02.12 21:41:00 -
[2] - Quote
Batelle wrote:Sabriz Adoudel wrote:High to high, just never put more than 800m of stuff in a freighter and you aren't economically worth ganking. ("For the lulz" ganks are rare as freighter popping isn't cheap). If you have to move high value compact items, use a covops frigate, an interceptor, or something similarly agile. (I often fly ~1b loads around in Interceptors and there's not many systems I would not take things to).
While its not cheap, if all the targets have 1bn in their holds, you can get a lot of lolz out before running into money issues.
There's a kind of math to this. But I could never put my finger on an actual equation.
I think it would be "chance to get ganked" = cost of ship and cargo in ISK / cost of destroying it
ISK is NOT in how much earned potentially but how much destroyed - some players are simply trying to green up their KB (probably to make up for actual PVP losses) rather than make take-home ISK from the gank.
In ballpark measurements, if you have a ship with say 1 BIL worth of ISK and it would take a few destroyers to kill it (say around 10 Million worth of cats or thrashers) than the chances of being ganked is 1000000000 / 10000000 = 100
But again, I can't get a handle on actual math. if that was a percentage, and if you are in the right place, like Eudema, I'd say it could be a percentage.
If you have say a Hoarder with say 100 Million worth of ISK, it's 10 to 1 for ISK to cost-of-gank ratio. It can still happen. But if the Hoarder was tanked enough that it would take a 70 million ISK Tier 3 cruiser (possibly) or a whole lot of cats - then that's only 30 million ISK.
It came from CCP that suicide ganking is NOT meant to be profitable. That should be kept in mind - but they only looked at two aspects: - they didn't account for killboard stats - they didn't account for the idiot factor whereby someone will put heinous amount of value in a cardboard ship.
This is why I would Omnitank the heck out of a T1 hauling ship but still NOT going putting more than 150 million ISK into it. And I'm still going to do MWD-Cloak-Align with it, and I would still stay out of .5 systems at prime time too - basically treat it like lowsec.
Knowing the alpha damage of the common gank ships helps though - and tactical shield manipulation helps too.
So, what are the "most ideal alpha" damages done by the most common gank fittings? This is something that should be passed around like mission runners pass around the PVe sheet (what to tank - what damage to deal).
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