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Nyabinghi
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Posted - 2006.04.08 19:15:00 -
[1]
Perhaps this has been mentioned before and I apologize if the idea has already been brought up. The only way I can see bounties working is if the money is collect from players and administered via CCP to the bounty hunters. Bounty Hunters would have to apply to take on the bounty and certain guidlines would have to be set. An agreement would have to be made from all parties contributing to the bounty as to who can and cannot take on the bounty. Teams of hunters can also arrange to split the rewards if a team effort was used in collecting the bounty. In essence make it a more thorough process so that players just don't pod themselves or get their friends to do it and reap the rewards.
The way the system works now it just seems like throwing the money away, and what pirate wouldn't want to cash in on their own corpse for millions in isks.
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Pwny McPwnerson
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Posted - 2006.04.08 19:30:00 -
[2]
Bounty should be more absorbent TBH.
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Funk Masta
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Posted - 2006.04.08 19:38:00 -
[3]
Edited by: Funk Masta on 08/04/2006 19:38:35 all i want to see change is this: if someone has a bounty of say One million or more,you dont take a sec hit for killing their pod
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Victor Valka
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Posted - 2006.04.08 19:55:00 -
[4]
Originally by: Funk Masta Edited by: Funk Masta on 08/04/2006 19:38:35 all i want to see change is this: if someone has a bounty of say One million or more,you dont take a sec hit for killing their pod
You can not be serious. 
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Victor Valka
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Posted - 2006.04.08 20:02:00 -
[5]
Edited by: Victor Valka on 08/04/2006 20:02:12 On a sidenote. I think the upcoming (in Kali) 'Contracts' system will improve the situation with bounties.
Just make a contract where the trigger for payment is bringing in the corpse and issue it to the bounty hunter of your choice.
IMO, a wonderful solution.
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FragSyndrome
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Posted - 2006.04.08 22:59:00 -
[6]
so what you're saying is if the pirate attacks someone who manages to beat the pirate and pod him, then that person should not get the bounty that was on the pirate? The bounty will continue to stay on him or disapear into thin air?
I like the system the way it is. You cannot prevent weak willed pirates from claiming their bounty - simple as that. I would never claim my own bounty, and I know plenty of pirates that wouldn't either.
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Valdarham
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Posted - 2006.04.08 23:52:00 -
[7]
We need a hunter corp "Mors ultima linea rerum est" |

Mighty Dread
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Posted - 2006.04.09 00:37:00 -
[8]
Well, you have a point about lack of spontaneous opportunity tp claim a bounty. Many however do agree that placing a bounty on someon's head does little more than give the one bountied an opportunity to make ISK via there own podding.
On a side note, the whole thing about losing sec status for podding a low sec rated wanted and bountied player has got to be changed. Makes no sense that Concord should simultaneously condemn and protect the same player.
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Victor Valka
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Posted - 2006.04.09 00:39:00 -
[9]
Originally by: FragSyndrome so what you're saying is if the pirate attacks someone who manages to beat the pirate and pod him, then that person should not get the bounty that was on the pirate? The bounty will continue to stay on him or disapear into thin air?
To clarify. I think the upcoming contracts system will be a nice and very useful addition to the current system.
I don't want the current one removed. I want it improved.
With contracts in place you can have the public bounty (the current system) and more private bounty (contract).
Mmm. Contract killing. I like the sound of that. More cloak and dagger stuff never hurts.
Figurativly speaking. 
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Da'Neth
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Posted - 2006.04.09 01:07:00 -
[10]
I was thinking more along the lines of a Bounty Hunter license skill set. something like this
Bounty Hunter license: 10% less sec hit per lvl for podding wanted pilots.
High Sec. Bounty Hunter license: (at lest Rank 3) for every lvl of skill you can hunt in a higher sec space (ex. @ lvl 1= .5 , lvl 2= .6 , lvl 3= .7 , lvl 4= .8 , lvl 5=.9)
Now there would have to be some type of protection built into it. Like you can not hunt some one you put a bounty on in the last 24 hours (or something like this) and it would have to be linked to thar sec. status. Maybe even if the targets sec. status is low enough the hunter could get a sec boost.
I think one of the biggest reason you donĘt see more Bounty Hunter is because of the sec hit.
I am new to eve so I may be wrong about the above Ideals, and they are just a ruff draft and can be improved on.
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Victor Valka
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Posted - 2006.04.09 01:32:00 -
[11]
Da'Neth:
Your input is noted.
But ask yourself this: What would you rather have, more player interaction via contracts or a skill that everyone and their mom's alt will train just to be able to shoot more people in the safety of hi-security space?
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Nyabinghi
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Posted - 2006.04.09 05:37:00 -
[12]
Da'neth you make an excellent suggestion, and Victor you have a point too.
Definatly CCP gotta nerf (is that the word?) the low sec hit for bounty hunters which is beyond ridiculous. I mean why would Concord issue a low sec rating on somone who is essentially doing everyone a favour by getting rid of an undesirable menace? Why should the criminal get any support from the police? Hell I can't even afford mercs for some payback cause of the stupid low sec hit possibility.
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Zavernus Hamarabi
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Posted - 2006.04.09 06:10:00 -
[13]
I cant disagree more. I use bounty every day and I find absolutely no problem with either its usability or its absorbing properties! *harumph*
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Victor Valka
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Posted - 2006.04.09 10:57:00 -
[14]
Originally by: Nyabinghi Definatly CCP gotta nerf (is that the word?) the low sec hit for bounty hunters which is beyond ridiculous.
How do you "nerf" the sec-hit for certain members of populance? I don't know about you, but in my head it screams "abusable to the max!".
Again. If you ask me, contracts will be the tool players need to sort this problem out for themselves. In EVE universe, such approach would work best as players here have proven to be resourceful enought.
My two ISK, as per usual.
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Santiago Cortes

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Posted - 2006.04.10 05:28:00 -
[15]
Bounties need more coconut in them imo.
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Property Of Ductoris, if found please return to CCP Games Grandagar=ur 8, 101 Reykjavik, Iceland It's a sad state of affairs when you have to vandalise your own sig - Cortes  Maximum dimensions for a signature are 400 width by 120 height, for a total size of 24000 kbs or under |
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Victor Valka
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Posted - 2006.04.10 07:38:00 -
[16]
Originally by: Santiago Cortes Bounties need more coconut in them imo.
And they need to be less sweet, too.
Oh, and please refrain from posting off-topic in the future.
*click*
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Firequill
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Posted - 2006.04.10 09:10:00 -
[17]
I may be missing some vital abuseable thingie here, But.
How about we keep the current system for the poor pierats to have something to boast about.
However, why not introduce a "contracted kill" system? would go something like this:
Richnoob gets ganked by "mr omfgBBQPWnEd", now richnoob isnt very pleased, naturally. So without much adue, he waggles off to his local back-alley-bribable concord official (concord agent?).
Richnoob now wants some kind of revenge, but seeing as an ibis isnt exactly up to par with his nemesis' vessel, he'd prefer that someone with actual guns do it and is willing to pay for it.
Trusting as he is, he gives the corrupted concord-official a wad of isk (lets say 30 mill) to make the hit possible.
Said and done, mr omfgBBQPWnEd is now a mark, should anyone take the contract.
Now comes mr LatzerPewpewgankawhatever. eherrmm and comes into contact with the concord-official. -mr LatzerPewpewgankawhatever wants the contract to kill mr omfgBBQPWnEd, and takes the contract (time-limit? maybe like 2 days or so). So, now we have a situation where mr gankawhatever has mr BBQ as a contracted hit.
My proposed solution is this: The contract target will get the similar status of a war-target, however only to the hunter (and his gang if he chose to have one at the time of accepting the mission, if so he would split the reward with them at the targets demise) status being, he would be attackable anywhere without a sec-hit (or turret or concord involvement) to the involved.
Heres the tricky part.. To avoid the poor sod mr omfgBBQPWnEd being blobbed in his solo ship, the concord official will take a larger and larger cut of the isk-wad according to the number of gang-members hunting.. Lets say a gang of 3 goes after one mark, the "agent" would put , say 30% of the isk in his pocket.. 5 ships 50% and so on.. .. Now, from mr omfgBBQPWnEd's point of view, he doesnt know hes been contracted at all!. Unfair you might think, but the thing is, some sort of fair warning will have to be put in place, like a warning : "Hostile detected" or "Multiple Hostiles Detected" if the hunters warp into the same grid as mr omfgBBQPWnEd.
Now, he doesnt know it yet, but a single hunter is after mr omfgBBQPWnEd. has located him and is warping in on him (lets say he's in oursulaert) .
Some things can happen: 1. he can stay and fight. 2. he can try to run. if he runs, well he will just be camped and mr omfgBBQPWnEd is a hardass so he chooses to fight.
Now, as luck would have it, mr omfgBBQPWnEd just fitted his best and most Pwniest mods on his ship and manages to destroy mr LatzerPewpewgankawhatever's ship..
The contract would then be nulled completely (same in gang, the one taking the contract would be the one destroyed in this case) and an eve-mail would go out notifying mr richnoob of the failure (Due to the bounty hunters destruction, your contract has run out) together with , say 25% of the isk he gave the official returned to him (officials lining their pockets heh).
criminal would be returned to normal status, and hunter nor gang-mates will have any rights to kill him anymore.
However, if mr LatzerPewpewgankawhatever were to be successful, all he had to do is to destroy the marks ship for the payout, however, if he manages to get the pod and return the meatsicle to the agent he will get a bonus say some 20% extra of the payout. The meatsicle would then be placed in a hangar in the station of the official for mr richnoob to kick around as he pleases 
...
i see great potential in a system similar to this , both exciting for the involved and easilly made non-abusable since most of the systems for making this work is already in place.
well, waddaya think ?
phew, well im gonna shut up now ..
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Victor Valka
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Posted - 2006.04.10 09:38:00 -
[18]
Originally by: Firequill phew, well im gonna shut up now
Please do. 
Your idea is on the right track. We have a nifty thing called kill-rights already in place and people have already suggested that those be made transferable.
So what would happen if CCP makes them transferable and compatible with the contracts system?
I'd say: problem fixz0red!
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Firequill
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Posted - 2006.04.10 11:30:00 -
[19]
heh, sorry bout that loooong post.. was bored out of my mind at the moment 
Buuuut...
the killrights thingie .. you only get a killright if you do not attack back, correct?
some elaboration or just scrapping/reinventing of the kill-rights-system got to happen either way..
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Victor Valka
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Posted - 2006.04.10 12:43:00 -
[20]
Originally by: Firequill you only get a killright if you do not attack back, correct?
Incorrect. You get killrights if you were not the one who attacked. As in, the other guy shot first and:
- didn't have killrights on you. - you were not at war with him/her. - you were not criminally flagged at the moment of attack. - your sec-status is above -5.0
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Nyabinghi
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Posted - 2006.04.10 15:48:00 -
[21]
I like your ideas Firequill though I don't see why the bad guy should have his/her status restored if the hit was unsuccessful. if I read you right.
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GruFF83
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Posted - 2006.04.10 15:55:00 -
[22]
Originally by: Da'Neth I was thinking more along the lines of a Bounty Hunter license skill set. something like this
Bounty Hunter license: 10% less sec hit per lvl for podding wanted pilots.
High Sec. Bounty Hunter license: (at lest Rank 3) for every lvl of skill you can hunt in a higher sec space (ex. @ lvl 1= .5 , lvl 2= .6 , lvl 3= .7 , lvl 4= .8 , lvl 5=.9)
Now there would have to be some type of protection built into it. Like you can not hunt some one you put a bounty on in the last 24 hours (or something like this) and it would have to be linked to thar sec. status. Maybe even if the targets sec. status is low enough the hunter could get a sec boost.
I think one of the biggest reason you donĘt see more Bounty Hunter is because of the sec hit.
I am new to eve so I may be wrong about the above Ideals, and they are just a ruff draft and can be improved on.
So if I got my hunting skills up, I can go around placing small bounties on everyone in high sec and start killing people in high sec, yey \o/
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Sonlatur
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Posted - 2006.04.10 16:29:00 -
[23]
I think the first step would be to pay bounty for destroying the ship, not the pod. Podding gives too much of a sec hit. Also, pirates rarely use implants so it is in fact the ship you would be after, not the pod. One could introduce two bounties, one standard for the ship and a bounty for the pod.
The bounty paid should be less than the cost for the pirate (value of destroyed stuff) - otherwise its abusable. Now, this might be too little and it is hard to get decent market prices... But maybe it can be sorted out.
If a player puts a bounty on a guy it would go into a "pod" (dont know a better word) from where the ship bounties for the target are paid of - but never more than the cost involved to the target. Example: I put a bounty of 10 million on some guy. He gets destroyed and the value of the destroyed things is 1.1 million ISK. The killer gets 1 million out of the bounty pod, the pod now contains 9 million ISK.
This system would not be abusable i think. Well, it might depending on how the market price for goods would be determined.
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Victor Valka
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Posted - 2006.04.10 17:26:00 -
[24]
Originally by: Sonlatur Also, pirates rarely use implants so it is in fact the ship you would be after, not the pod.
A bit off. Pirates do use implants. Usually up to +3, depends on how many NPCs the have griefted. I remember one particular case where one such pirate(?) by the name of Jane Vlademir lost a grand total of 350 million in implants. That's a lot of money. Isn't it?
But.
There are mods and ships out there worth even more: faction ships, mods and T2 ships. And for the most part you can't really determine the market price for them as they will go for whatever people are willing to pay, and these items are always sold via Escrow or auction on the forums. Not really something a database query can work with.
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Da'Neth
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Posted - 2006.04.10 17:48:00 -
[25]
Originally by: GruFF83
Originally by: Da'Neth I was thinking more along the lines of a Bounty Hunter license skill set. something like this
Bounty Hunter license: 10% less sec hit per lvl for podding wanted pilots.
High Sec. Bounty Hunter license: (at lest Rank 3) for every lvl of skill you can hunt in a higher sec space (ex. @ lvl 1= .5 , lvl 2= .6 , lvl 3= .7 , lvl 4= .8 , lvl 5=.9)
Now there would have to be some type of protection built into it. Like you can not hunt some one you put a bounty on in the last 24 hours (or something like this) and it would have to be linked to thar sec. status. Maybe even if the targets sec. status is low enough the hunter could get a sec boost.
I think one of the biggest reason you donĘt see more Bounty Hunter is because of the sec hit.
I am new to eve so I may be wrong about the above Ideals, and they are just a ruff draft and can be improved on.
So if I got my hunting skills up, I can go around placing small bounties on everyone in high sec and start killing people in high sec, yey \o/
I think it suld have to do with the targets sec. status alos something along the lines of if you hit some one with a sec stat above -2you can get a sec hit and posbuly concored. also to even have this skill you need to have a high sec stat your self. like above 3 or mabe even 5 not sure. also the bounty hunter can not hunt some one that thay have put a bounty on( that incudes alts I know that this is posabul) make the skill set only avalibul from agent missons and thay can not be sold. this wuld make any one who truly wants this carrer path have to work for it.
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Pierre Dumonte
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Posted - 2006.04.10 18:09:00 -
[26]
Some very good ideas here.
Here's something else to mix around in the pot.
Sec hit should be relative to the sec rating of victim. 0 sec hit if -5 or lower and 2x sec hit for those with +5 sec rating. work out some kind of graduated scale for those in between.
the amount of bounty collected should somehow be tied into the person's standing with concord, (not sec rating) and the corpse should have to be brought to a concord office somewhere or even a concord agent in space.
like i said just another thought on the subject. I do really like the idea of contract hits as well. but they should require underworld connections and be illegal like all other forms of murder.
Provenance Security is Recruiting - convo or mail me if interested.
More info |

Victor Valka
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Posted - 2006.04.10 18:13:00 -
[27]
Originally by: Da'Neth make the skill set only avalibul from agent missons and thay can not be sold. this wuld make any one who truly wants this carrer path have to work for it.
Trust me, that wouldn't help one bit. People who will want to abuse a system will find a way. And whoring agents isn't something only "carebears" do. 
Again: We don't need another skill!
There. Bolded. Or do I need to put that in colorful letters?
And please, for the love of your chosen deity, no "bind on pickup" items. 
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Victor Valka
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Posted - 2006.04.10 18:15:00 -
[28]
Edited by: Victor Valka on 10/04/2006 18:14:52
Originally by: Pierre Dumonte Some very good ideas here.
Here's something else to mix around in the pot.
Sec hit should be relative to the sec rating of victim. 0 sec hit if -5 or lower and 2x sec hit for those with +5 sec rating. work out some kind of graduated scale for those in between.
the amount of bounty collected should somehow be tied into the person's standing with concord, (not sec rating) and the corpse should have to be brought to a concord office somewhere or even a concord agent in space.
like i said just another thought on the subject. I do really like the idea of contract hits as well. but they should require underworld connections and be illegal like all other forms of murder.
Why make bounties an NPC thing? They are set by players for players.
Players just need the tools to work it out.
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Firequill
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Posted - 2006.04.10 20:42:00 -
[29]
Originally by: Nyabinghi I like your ideas Firequill though I don't see why the bad guy should have his/her status restored if the hit was unsuccessful. if I read you right.
yup, ya got me right as in him/her now not being an elligible hit anymore, until a new contract has been made ofc.
And i suggested it as such because quite frankly, there needs to be some challenge to it, a sort of "do or die" and to minimize the grief to the hunted.
And i thought it will be a bit more true to rp. (Gets harder to cover up an asassination-attempt if the first one failed.) As in if the hitman dies, you would have to pay for new paperwork. and in general just keep the greifing and abuse at bay while providing a tool for players to get that sweet revenge they crave ..
i wrote it with the career-bountyhunter in mind, as the greed of "the official" would hamper any large scale attempts of getting infinite contracts trying to get someone in an npc-corp for instance.. And making it (ratio-wise) more expensive than to wardec. all trying to avoid mass-ganks by rich players in empire.
hope that clears up the intent a bit 
P.s Personally, id jump at the cance to finally get some form of a balanced fight-system wich i can make a living of. D.s
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Kyreax
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Posted - 2006.04.10 22:12:00 -
[30]
Originally by: Victor Valka
Originally by: Santiago Cortes Bounties need more coconut in them imo.
And they need to be less sweet, too.
Oh, and please refrain from posting off-topic in the future.
*click*
Bwahahahahahaha!
I almost fell out of my chair. You tell that moderator. |
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