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Nova Incantus
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Posted - 2006.04.09 14:31:00 -
[1]
Hi, I've got a question for the computer gurus out there. Im not sure if this is where Im supposed to type this but it seemed like it was a technical oriented forum. Im not sure what the problem is but I think it may be an issue with the used memory not dumping from the system... or something like that. When I first turn on Eve and then sign in and play for a while I have no system lag at all
Running: XP Home P4 2.8ghz 512mb RDRAM ATI 128mb Radeon 9700g pro (drivers up to date as of 5 months ago) 80gig HDD
But after I've been playing for 2-3 hours the game begins to stall periodically and I have to wait for it to come back to life, after a while it gets so bad I have to tun it off and restart it to clear the memory. By the time I have to do that the game is taking up anywhere from 278mb of memory to well up over 400mb depending on how long I've been on. Im not saying its the game but I am saying there is a problem any ideas on how I can fix it? 
Thanks for any help you can give
---------------------- If you build it, they will come and attack it.
Nova Incantus - [SAK] |

Adam C
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Posted - 2006.04.10 00:11:00 -
[2]
Edited by: Adam C on 10/04/2006 00:12:05 /skimmed post soz
eve does suffer from memory leakage (said so in a recent blog) seemed very bad today client was using about 400mb also. When normally its ~200mb or less.
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Xianthar
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Posted - 2006.04.10 01:15:00 -
[3]
yes client has a memory leak....CCP is on it...and i can speak from my own expirience finding a memory leak in a complicated piece of software is NOT easy at all and takes alot of time, i would think this is especially true when dealing with python...
-xian
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Amandi Casimi
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Posted - 2006.04.13 18:16:00 -
[4]
Heck... Anarcy Online had a HUGE memory leak bug that would crash your cleint every 30 minutes to an hour depending on how much RAM you had for about the first 6 months they opened.
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Solntsev
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Posted - 2006.04.16 01:47:00 -
[5]
Originally by: Xianthar yes client has a memory leak....CCP is on it...and i can speak from my own expirience finding a memory leak in a complicated piece of software is NOT easy at all and takes alot of time, i would think this is especially true when dealing with python...
well, it's especially true when dealing with *any* hll which gives you automatic memory management. in c, you malloc()/free() (in general, win32 is a diff beast) explicitly, so you can always have a memleak debug build that instruments these things and have the instrumentation ifdefed out in the release build, not even speaking about more advanced tools. however, when you're dealing with a VM (vanilla cpython, stackless, java, perl, what-have-you), even if you explicitly destroy an object you're still relying on the garbage collector to reap it. depending on the garbage collector/refcounting algo used in a specific VM, you get different semantics, performance characteristics (common, best and worst cases + distribution + scalability) and quirks that you need to watch out for.
with cpython specifically, you need to watch out for cyclic references, especially in your c modules. there are tools to handle them, if you *must* have them (common in certain problem domains, such as biogen research), but it usually makes far more sense not to create them in the first place. however, once you have, it's a witch to track down.
this is just vanilla cpython, stackless adds another layer of complexity here, since you're sticking everything on the heap. this could be a coro gone wrong, a double continuation invocation etc. i haven't dug around stackless code enough to be able to render educated guesses, so i'll stop ;]
the short of it is: this is tough stuff.
-s
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Cyaard
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Posted - 2006.04.27 11:59:00 -
[6]
Edited by: Cyaard on 27/04/2006 11:59:28
Originally by: Amandi Casimi Heck... Anarcy Online had a HUGE memory leak bug that would crash your cleint every 30 minutes to an hour depending on how much RAM you had for about the first 6 months they opened.
the memory leak exists to this day.. it just takes about 6 hours instead of a half hour (i played for a long time)
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Mortimer Zorg
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Posted - 2006.05.07 02:35:00 -
[7]
Originally by: Nova Incantus
Running: XP Home P4 2.8ghz 512mb RDRAM ATI 128mb Radeon 9700g pro (drivers up to date as of 5 months ago) 80gig HDD
Thanks for any help you can give
Stick more memory and another 512mb ram stick this shud help alot
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Novgond Galathil
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Posted - 2006.05.09 16:00:00 -
[8]
hmmm, that's my my computer runs sluggish when I try to multitask with EVE open... ;) I had noticed that it was using 400+MB but I didn't think anything of it... Since I had 1Gb, but sill that is almost half my memory... Hopefully they get it fixed... But hey so long as the game is still playable I'm happy...
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HalOne
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Posted - 2006.05.23 05:01:00 -
[9]
I seem to have it raise to about 450MB after a few hours playing and then it stays there. Never been a problem really.
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