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Ducken
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Posted - 2006.04.10 07:32:00 -
[1]
I have been thinking about the whole warp thingy in EVE and it has occured to me that the whole getting-hurled-uncontrolled-into-warp procedure could use an overhaul. First of all we have the issue of ships ôstumblingö into warp when they first accelerate to 75% max speed then seemingly hit the invisible brick wall. And then we of course have the three year old getting stuck on objects issue, which quite frankly must be getting a bit old even over at the CCP HQ.
This is what I propose as a more graphically appealing and issue free alternative to getting hurled into warp when reaching 75% of ship max speed:
First of all the ships will have to get the Warp Core Strength variable implemented (that we already have on warp core stabs and scramblers) that will determine how long it takes to charge your warp core (I.E. initiate warp). This variable will of course be modifiable by modules.
Here comes the kicker! When you initiate warp all but the alignment thrusters are turned off and your ship starts to drift to a halt while a graphical countdown, accompanied with sound and graphical effects, informs you of warp core charge state or rather Time To Warp (could be just like the jammer countdown bar).
The idea behind drifting into warp rather then accelerate is that it will eliminate the ôbrick wall warp effectö and also remove the getting stuck issue as ship speed is no longer part of the warp equation.
Doing this would also enable us to fine tune the warp scrambler system and give them a Warp Core load time multiplier that would effect the target core load time rather then being binary and only allowing for the states caught or not caught.
I hope the devs still read this section of the forum :-P
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K Shara
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Posted - 2006.04.10 09:02:00 -
[2]
? huh ?
im confused,
so you want ships to slow down before they can warp ?
so stationary ships wasrp quicker and aligned moving ships have to slow down.....
hmmmm,
yes bouncing of crap is a pain, but if it happens flt away from teh object then warp again.
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Contraband
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TanSpectra
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Posted - 2006.04.10 11:16:00 -
[3]
You dont acually have to accerate into warp all that manouvering is just align for warp.
The ships aligns cuts its drive then jumps to warp.
What more do you need.
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Joerd Toastius
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Posted - 2006.04.10 11:21:00 -
[4]
The "brick wall" effect is obviously just the instantaneous conversion of kinetic energy into whatever energy the warp core requires to operate. Why else do you think you need to be up to speed in order to warp? The initial push to get the ship up into warp speed requires a large amount of energy, and the most efficient way to get it is to leech kinetic energy off the ship.
As to running into things, well, be a bit more careful about warping :P
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James Duar
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Posted - 2006.04.10 12:13:00 -
[5]
The thing about getting stuck on objects isn't that it happens, its that your ship doesn't try to intelligently pilot around the object, but instead just keeps crashing into it. Fix that, and the problem goes away mostly.
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Joerd Toastius
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Posted - 2006.04.11 13:33:00 -
[6]
Heh, I tend to think of that as my ship's way of saying "Hey dumbo, how about you get clear of the station before you warp next time?"
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