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Lido Seahawk
Norr Amalgamated Industries
35
|
Posted - 2014.02.15 06:01:00 -
[1] - Quote
What the hell?
So I've heard a lot of complaints about the "loot spew" in the hacking mini-game. Finally got around to trying it myself just now. OMFG!
Who the heck thought this was a good idea? The hacking game was silly, and the loot spew was, well, just spew. Seriously not up the standards of this game. Now I know what all the complaints are about.. Add my voice to the cacophony! What a complete waste of time.
Seriously, CCP. I want that time back. Please credit my clone for the life energy expended by raging at the sheer crapfest of this horrible game mechanic!
Did it once, never again.
Thanks for listening..... |
Alduin666 Shikkoken
Perkone Caldari State
472
|
Posted - 2014.02.15 06:24:00 -
[2] - Quote
I hate complaining but . . . I'm going to complain.
Inb4 lock for ranting, as all this does is complain without giving any constructive feedback. Honor is a fools prize. Glory is of no use to the dead.
Be a man! Post with your main! ~Vas'Avi Community Manager |
Beekeeper Bob
Beekeepers Anonymous
1095
|
Posted - 2014.02.15 06:46:00 -
[3] - Quote
Alduin666 Shikkoken wrote:I hate complaining but . . . I'm going to complain.
Inb4 lock for ranting, as all this does is complain without giving any constructive feedback.
I think he means that the entire mini-game is dumb, and should be thrown out...Sounds constructive to me.
CCP: "We know what's best for the game, so you can't have any options....." |
Shantetha
Brutor Tribe Minmatar Republic
41
|
Posted - 2014.02.15 06:48:00 -
[4] - Quote
if loot spew was a good mechanic they would have kept it for ghost sites. |
silens vesica
Corsair Cartel
3001
|
Posted - 2014.02.15 06:49:00 -
[5] - Quote
Alduin666 Shikkoken wrote:I hate complaining but . . . I'm going to complain.
Inb4 lock for ranting, as all this does is complain without giving any constructive feedback. Beat me to it...
So:
Quote:I hate complaining, but.... "I'm a passive-aggressive whinger, so I'll lead with this false disclaimer..." Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.
Didn't vote? Then you voted for NulBloc |
Tippia
Sunshine and Lollipops
19422
|
Posted - 2014.02.15 06:49:00 -
[6] - Quote
It rewards knowledge, preparation and hand-eye co-ordination. Frankly, more of the game should do the same.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Lido Seahawk
Norr Amalgamated Industries
35
|
Posted - 2014.02.15 07:21:00 -
[7] - Quote
Beekeeper Bob wrote:[quote=Alduin666 Shikkoken]
I think he means that the entire mini-game is dumb, and should be thrown out...Sounds constructive to me.
Yep |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
748
|
Posted - 2014.02.15 07:38:00 -
[8] - Quote
Lido Seahawk wrote:What the hell? So I've heard a lot of complaints about the "loot spew" in the hacking mini-game. Finally got around to trying it myself just now. OMFG! Who the heck thought this was a good idea? The hacking game was silly, and the loot spew was, well, just spew. Seriously not up the standards of this game. Now I know what all the complaints are about.. Add my voice to the cacophony! What a complete waste of time. Seriously, CCP. I want that time back. Please credit my clone for the life energy expended by raging at the sheer crapfest of this horrible game mechanic! Did it once, never again. Thanks for listening.....
It waits for the precioussss to spew, then it uncloaks, and it strangles the filthy hobbitses that are taking the preciousssss
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Lido Seahawk
Norr Amalgamated Industries
35
|
Posted - 2014.02.15 07:41:00 -
[9] - Quote
Tippia wrote:It rewards knowledge, preparation and hand-eye co-ordination. Frankly, more of the game should do the same.
OK, the twitchy part I get.
The knowledge and preparation part not so much. Other than the scanning skills, which you need for the game as a whole, what am I supposed to know? And what am I supposed to prepare for? The mini-game is super simple, and the loot spew is basically a roulette wheel. I guess the x-box/ play station crowd have an advantage there, but I didn't think Eve was that kind of game.
Anyway, I'm done complaining. For those that enjoy it, have fun! Me, I'm going back to commune with my lovely, precious Veldspar....
Fly safe! |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
748
|
Posted - 2014.02.15 07:45:00 -
[10] - Quote
The spew is there to distract you.
The minigame is turn based so you can literally play turn, check d-scan, review overview, play turn check d-scan, review overview.
Also all valuables are in parts + data (both), and materials (relics), and you can count down how many you've got left based on your cargo scan. All I ever lose is a bit of T2 salvage if there is a screen full of salvage on the cargo scan.
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embrel
BamBam Inc.
123
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Posted - 2014.02.15 07:49:00 -
[11] - Quote
Tippia wrote:It rewards knowledge, preparation and hand-eye co-ordination. Frankly, more of the game should do the same.
they should use the loot spew mechanic for acces to your hangar. first you hack, then spew.
it's a silly mechanic that reminds me of the 80's. |
Lido Seahawk
Norr Amalgamated Industries
35
|
Posted - 2014.02.15 07:54:00 -
[12] - Quote
Tauranon wrote:
The minigame is turn based so you can literally play turn, check d-scan, review overview, play turn check d-scan, review overview.
C'mon, this is Eve! You're supposed to do these things no matter what you are doing. I mean, seriously.
|
Tippia
Sunshine and Lollipops
19423
|
Posted - 2014.02.15 07:54:00 -
[13] - Quote
Lido Seahawk wrote:OK, the twitchy part I get.
The knowledge and preparation part not so much. Other than the scanning skills, which you need for the game as a whole, what am I supposed to know? And what am I supposed to prepare for? You figure out what the cans contain and which spew cans you should go for.
Quote:The mini-game is super simple, and the loot spew is basically a roulette wheel. It only looks like a roulette wheel because you haven't studied the contents and their distribution in advance.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |
Remiel Pollard
Stirling Iron Society
2444
|
Posted - 2014.02.15 07:59:00 -
[14] - Quote
Lido Seahawk wrote:Tippia wrote:It rewards knowledge, preparation and hand-eye co-ordination. Frankly, more of the game should do the same.
OK, the twitchy part I get. The knowledge and preparation part not so much. Other than the scanning skills, which you need for the game as a whole, what am I supposed to know? And what am I supposed to prepare for? The mini-game is super simple, and the loot spew is basically a roulette wheel. I guess the x-box/ play station crowd have an advantage there, but I didn't think Eve was that kind of game.Anyway, I'm done complaining. For those that enjoy it, have fun! Me, I'm going back to commune with my lovely, precious Veldspar.... Fly safe!
And the way you're thinking about it shows why you don't like it, because you're not really thinking about it. There is, indeed, preparation. Cargo scanning the containers for example to find the decent stuff before hacking them, and knowing what kind of loot is going to appear in what kind of mini-container comes out.
There is actual work involved for the reward now, as opposed to before when it was just click a module and wait. Honestly, if it wasn't for loot spew, hacking would be way too boring for me and I'd never do it. You don't scare me. I've been to Jita. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
749
|
Posted - 2014.02.15 08:18:00 -
[15] - Quote
Lido Seahawk wrote:Tauranon wrote:
The minigame is turn based so you can literally play turn, check d-scan, review overview, play turn check d-scan, review overview.
C'mon, this is Eve! You're supposed to do these things no matter what you are doing. I mean, seriously.
Well mostly all I need do is glance at my empty local. However I do appreciate that however tiresome it may seem to someone in highsec, not only is the miniprof well balanced for commitment at the moment the reward pops out, the other part of the game delays pilots sufficiently so that engagement can occur, and its -far less boring- than watching a salvager cycle.
It also does that charming thing that bejeweled does where sometimes it pretty much plays itself. (ie my usual strategy is to bee-line to the other side of the hacking map, but sometimes the core is directly on that path).
I actually think its a very good minigame design in the context of EVE, no matter how polarized by it people are.
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Mr Epeen
It's All About Me
4200
|
Posted - 2014.02.15 08:25:00 -
[16] - Quote
Everyone hated this mechanic. Everyone.
But in true EVE fashion all those haters turn around and jump all over someone who actually makes a thread about it.
It's like CCP makes you check a little box in which you promise to be contrary in the forum no matter what your real feelings are. You people never cease to amaze me. Except for Tippia of course. Look up contrary in any online dictionary and there's a link to his posts in lieu of a definition.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Nevyn Auscent
Broke Sauce
1085
|
Posted - 2014.02.15 08:33:00 -
[17] - Quote
Tippia wrote:It rewards knowledge, preparation and hand-eye co-ordination. Frankly, more of the game should do the same.
This. It's rare (basically unheard of) that I agree with Tippia, but the spew itself isn't terrible.
The issue is that with the right methods you can solo cherry pick the spew. And you are not rewarded for working with someone else. If every can was worth '1000' as an argument. And the cherry pick can was worth '2000'. Then it's worth having a friend along, because the bulk of the value is in the generic cans and the special bonuses are just a little more.
Instead most cans are worth '0'. Which is not a rewarding game mechanic. |
Lido Seahawk
Norr Amalgamated Industries
36
|
Posted - 2014.02.15 08:40:00 -
[18] - Quote
Tauranon wrote:[quote=Lido Seahawk][quote=Tauranon] It also does that charming thing that bejeweled does where sometimes it pretty much plays itself.
Thank you for agreeing with me on this point. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
749
|
Posted - 2014.02.15 08:41:00 -
[19] - Quote
Nevyn Auscent wrote: Instead most HIGHSEC cans are worth '0'. Which is not a rewarding game mechanic.
hi. I fixed your post for you.
Note that only do I get a lot of cans myself, I open up my erstwhile enemies ships and have a look inside them too. It is not uncommon for a probe, heron or a magnate to have 90m isk of stuff inside it when it gets to me.
I know of only 1 other that even cherry picks here, and I am entirely yet to understand -why- as he will take 1 ruin and 1 of the yellow core cans, and then leave a perfectly good ruin with 25m isk of t2 salvage in it.
As when I want them gone, I want them gone, I vacuum everything, and to be honest, often times the t1 salvage which comes in giant piles is non trivially valuable. I've sold 500m of it at end of the month sometimes, and its tiny stuff.
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TheButcherPete
Incompertus INC Fatal Ascension
370
|
Posted - 2014.02.15 08:44:00 -
[20] - Quote
Shantetha wrote:if loot spew was a good mechanic they would have kept it for ghost sites.
Not empty quoting. THE KING OF EVE RADIO
ElQuirko is my son |
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Nevyn Auscent
Broke Sauce
1085
|
Posted - 2014.02.15 09:00:00 -
[21] - Quote
Tauranon wrote:
hi. I fixed your post for you.
Note that only do I get a lot of cans myself, I open up my erstwhile enemies ships and have a look inside them too. It is not uncommon for a probe, heron or a magnate to have 90m isk of stuff inside it when it gets to me.
I know of only 1 other that even cherry picks here, and I am entirely yet to understand -why- as he will take 1 ruin and 1 of the yellow core cans, and then leave a perfectly good ruin with 25m isk of t2 salvage in it.
As when I want them gone, I want them gone, I vacuum everything, and to be honest, often times the t1 salvage which comes in giant piles is non trivially valuable. I've sold 500m of it at end of the month sometimes, and its tiny stuff.
You are still wrong as to what I was talking about. Most cans of the LOOT SPEW mechanic are worthless. Sure, the cans you hack have value in them, but that value ends up in 3-5 of the cans that spew at most. Out of the dozen to two dozen cans that actually spew. Meaning a single player can easily grab all the value normally. |
ctx2007
Wychwood and Wells Beer needs you
379
|
Posted - 2014.02.15 09:04:00 -
[22] - Quote
Never tried it so no comment You only-árealise you life has been a waste of time, when you wake up dead. |
Shantetha
Brutor Tribe Minmatar Republic
42
|
Posted - 2014.02.15 09:05:00 -
[23] - Quote
Tippia wrote:It rewards knowledge, preparation and hand-eye co-ordination. Frankly, more of the game should do the same.
I got an idea tippia.
In pvp think of instead of loot dropping in a single can, the loot is tossed into mini cans that must be quickly grabbed as they move away from the wreck and disappear in 30-40 sec with the uncollected being destroyed by space.
Think about how much fun that would be...gank that t1 indy with 1b in hold, or juicy mission runner in officer fit and then have to quickly choose which of 50 or so cans you pick up. No isoboxing because of the click in space mechanics. It's perfect, they could increase the total of dropped modules and cargo to 70-80%, since much of it would be destroyed by the vacuum of space. More risk more reward. I'm sure people would enjoy that mechanic in their pvp.
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Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
750
|
Posted - 2014.02.15 09:59:00 -
[24] - Quote
Nevyn Auscent wrote:Tauranon wrote:
hi. I fixed your post for you.
Note that only do I get a lot of cans myself, I open up my erstwhile enemies ships and have a look inside them too. It is not uncommon for a probe, heron or a magnate to have 90m isk of stuff inside it when it gets to me.
I know of only 1 other that even cherry picks here, and I am entirely yet to understand -why- as he will take 1 ruin and 1 of the yellow core cans, and then leave a perfectly good ruin with 25m isk of t2 salvage in it.
As when I want them gone, I want them gone, I vacuum everything, and to be honest, often times the t1 salvage which comes in giant piles is non trivially valuable. I've sold 500m of it at end of the month sometimes, and its tiny stuff.
You are still wrong as to what I was talking about. Most cans of the LOOT SPEW mechanic are worthless. Sure, the cans you hack have value in them, but that value ends up in 3-5 of the cans that spew at most. Out of the dozen to two dozen cans that actually spew. Meaning a single player can easily grab all the value normally.
Yes - it is there to -distract- you whilst I uncloak the arazu, stick you in place and then take that tower bpc from the wreckage of your ship that you did foolishly failed not to book straight back to highsec with. It is not there to cause loot to despawn unless you are mentally disorganized or can't count.
It is an elegant system, because it offers temptation (2 datas to go, the tower is IN ONE OF THEM), distraction, and the opportunity for the disciplined to notice the Mittanis groundskeeper has arrived and live and the opportunity for the careless or the easily tempted to run 1 timer too far. My locking timer.
I can't repeat for you guys enough, its meh in highsec, but it is a fundamentally great system for nullsec, that sees 10 day old players going to nullsec and succeeding or failing to steal stuff from 7 year old characters, and the temptations work at all sorts of levels (I might skip this system because the resident is there etc), and some of them are going back and buying themselves a plex or a set of +4s or an astero.
The reason that ghost sites don't need the mechanic is because they have other dangers and distractions. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
750
|
Posted - 2014.02.15 10:00:00 -
[25] - Quote
Shantetha wrote:Tippia wrote:It rewards knowledge, preparation and hand-eye co-ordination. Frankly, more of the game should do the same.
I got an idea tippia. In pvp think of instead of loot dropping in a single can, the loot is tossed into mini cans that must be quickly grabbed as they move away from the wreck and disappear in 30-40 sec with the uncollected being destroyed by space. Think about how much fun that would be...gank that t1 indy with 1b in hold, or juicy mission runner in officer fit and then have to quickly choose which of 50 or so cans you pick up. No isoboxing because of the click in space mechanics. It's perfect, they could increase the total of dropped modules and cargo to 70-80%, since much of it would be destroyed by the vacuum of space. More risk more reward. I'm sure people would enjoy that mechanic in their pvp.
PVP doesn't need a distraction mechanic. You already got caught if your ship has exploded.
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djentropy Ovaert
Crazy Bird Inc.
125
|
Posted - 2014.02.15 11:06:00 -
[26] - Quote
ctx2007 wrote:Never tried it so no comment
rofl thanks for the update on this internet |
Gregor Parud
235
|
Posted - 2014.02.15 11:13:00 -
[27] - Quote
Sounds more like an OCD whine about how you can't get them all (and have to put in a tiny bit of effort to figure out which to go for in the first place). |
DSpite Culhach
273
|
Posted - 2014.02.15 11:19:00 -
[28] - Quote
I still think it feel like a round of Mastermind with 2 colours, followed by a round of Hungry Hungry Hippos.
I was going mental after a while, and I used to run L4 missions in a Drake. I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |
BrundleMeth
Caldari Provisions Caldari State
45
|
Posted - 2014.02.15 11:33:00 -
[29] - Quote
Alduin666 Shikkoken wrote:I hate complaining but . . . I'm going to complain.
Inb4 lock for ranting, as all this does is complain without giving any constructive feedback. Yeah something like:
OMG PLS FIX... |
Infinity Ziona
Cloakers
1684
|
Posted - 2014.02.15 11:40:00 -
[30] - Quote
It's not a bad mechanic. If you could open the can and take everything stuff would be worth even less than it already is. Also try it out a bit more after a while it's pretty easy to do. Not hard to get all the good stuff once you know which cans hold what. Want to make billions a week solo running combat sites in null sec? -á Read my Exploratation Guide here -> https://forums.eveonline.com/default.aspx?g=posts&t=309467 |
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