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Thread Statistics | Show CCP posts - 1 post(s) |

Seraph Essael
Devils Diciples League of Infamy
507
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Posted - 2014.03.23 17:07:00 -
[181] - Quote
An alliance member and I were talking and he put forward a good tinfoil hat speculation... Rubicon, the river that Caesar crossed... And in the new devblog the first line was 'The road to Rome'...
Now, Rome was known for three things (not including Wine): Its Empire. Its fall. Their road building.
So, they're sorting out minerals and mining to pave the way forward for the road to Rome and the Rubicon "no turning back".
In other words, player built stargates (roads), building empires (self explanetory) and a massive influx of Rubicon river style "**** there's no turning back"...
*takes of tinfoil hat* Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Shizuken
Venerated Stars
218
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Posted - 2014.03.23 17:21:00 -
[182] - Quote
Malcanis wrote:
Do you just mean "more space" or are you actually after "new things to do"?
I wouldnt mind more space. Another 2-3 thousand stars might do the trick.
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Beofryn Sedorak
Sebiestor Tribe Minmatar Republic
3
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Posted - 2014.03.27 03:51:00 -
[183] - Quote
I really hope we'll see new industry opportunity's in the form of new deployable's to build and possibly even building things for Dust! |

Felicity Love
STARKRAFT
1626
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Posted - 2014.03.27 07:22:00 -
[184] - Quote
... waits for ALL jumpgates, everywhere, to be turned over to player owned control -- and absolutely subject to destruction and replacement by players just like POCO's.
Predicts vast shitstorms and much abuse of monuments as The Mob cries out for heads to be stuck on pikes.
Concludes it would be one Hell of an expansion all the same, and amusing to the point that Hip Waders would be added to the NeX store as the flood of tears would quickly reach and exceed Biblical proportions.

... and I was just saying the other day, "Damn, I miss Soundwave"....
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Ren Coursa
Rapid Withdrawal
4
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Posted - 2014.03.27 08:05:00 -
[185] - Quote
The things i always want: A new super flexible UI thats not based on Windows but more integrated into space if you know what i mean. I hate having to play the game through a small hole in all my windows.
More additions to pi. I want, at least, a simple version of sim city in space.
More_fun_ modules, not just different ways to minmax your ****. I want things that changes the dynamic of the fight.
More player control of things. Since stargates are actually being talked about now that would be a good place to start.
More interesting pve. I would rather fight 5 hard and smart rats than 50 dumb and easy.
Redesigning stupid looking ships.
What i expect: More buildup to something coming soonGäó.
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CCP Falcon
6147

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Posted - 2014.03.27 10:06:00 -
[186] - Quote
I herd there'll be spaecships.

CCP Falcon -á || -á EVE Community Manager -á || -á EVE Illuminati
@CCP_Falcon -á || -á-á@EVE_LiveEvents |
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Almethea
Trans Stellar Express
98
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Posted - 2014.03.27 11:00:00 -
[187] - Quote
Almethea wrote:"balancing 3% here, 2% there nerf that and that and also that"
taadaa >> new expansion
i wasnt too far from truth ? WTS BPO : https://forums.eveonline.com/default.aspx?g=posts&t=307169 |

Ren Coursa
Rapid Withdrawal
4
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Posted - 2014.03.27 11:25:00 -
[188] - Quote
Seraph Essael wrote:An alliance member and I were talking and he put forward a good tinfoil hat speculation... Rubicon, the river that Caesar crossed... And in the new devblog the first line was 'The road to Rome'...
Now, Rome was known for three things (not including Wine): Its Empire. Its fall. Their road building.
So, they're sorting out minerals and mining to pave the way forward for the road to Rome and the Rubicon "no turning back".
In other words, player built stargates (roads), building empires (self explanetory) and a massive influx of Rubicon river style "**** there's no turning back"...
*takes of tinfoil hat*
Rome is also known for something else:
Not being built in a day.
SoonGäó
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Beofryn Sedorak
Sebiestor Tribe Minmatar Republic
3
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Posted - 2014.03.27 19:06:00 -
[189] - Quote
CCP Falcon wrote:I herd there'll be spaecships. 
This speculation is guaranteed to be correct as we already have spaceships and it's not likely that they will just disappear, what we'd LOVE to hear is if there will be NEW spaceships :p (And not just more fun/awesome/fantastic skins). |

Malcanis
Vanishing Point. The Initiative.
14548
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Posted - 2014.03.27 19:27:00 -
[190] - Quote
Felicity Love wrote:... waits for ALL jumpgates, everywhere, to be turned over to player owned control -- and absolutely subject to destruction and replacement by players just like POCO's. Predicts vast shitstorms and much abuse of monuments as The Mob cries out for heads to be stuck on pikes. Concludes it would be one Hell of an expansion all the same, and amusing to the point that Hip Waders would be added to the NeX store as the flood of tears would quickly reach and exceed Biblical proportions. 
ohh, there's a good idea for a Nex store item: AUR for a 2-pack of every kind of creature in EVE.
1 Kings 12:11
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Malcanis
Vanishing Point. The Initiative.
14548
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Posted - 2014.03.27 19:30:00 -
[191] - Quote
Almethea wrote:Almethea wrote:"balancing 3% here, 2% there nerf that and that and also that"
taadaa >> new expansion i wasnt too far from truth ?
Well it's more like +4%/-30% but yeah
1 Kings 12:11
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LuisWu
Point Web and Wreck
51
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Posted - 2014.03.27 19:48:00 -
[192] - Quote
It-¦s amazing to read people complaining about the constant balancing, I guess they have forgotten the times when something was broken or overpowered for years. It-¦s not so long ago.
That said my bet: industry IU makeup, pirate frigates/cruiser/BS rebalance, hacs rebalancing pass and a pretty vid with CCP Guard being podded. Eliminate Cloack + MWD trick/exploit |

Ana Criid
Legio Aurica
0
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Posted - 2014.03.27 20:25:00 -
[193] - Quote
More clothing options, that's not a huge ask.
I mean does anyone remember the old portraits, no one looked the same back then. People moan it's a waste of dev time but they'll be happy to use those options to customize their avatar so they standout. Even the pvp pros.
I'd like to see more racial costume's again, stuff that shows off the different cultures better than the handful of coats and shirts we have now. More role specific clothes as well, do you want to look like a scruffy mechanic? or a trim marketing executive?
Everything we have at the moment is quite limited and very 'fashion' ... all the female options for footwear is heels? blegh.
Yes more balancing, yes more features and God yes more and more ships!
But spare a little time for character customisation... I want a lab coat and sensible boots damn it!
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Money Makin Mitch
Paid in Full
323
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Posted - 2014.03.27 20:25:00 -
[194] - Quote
nerfing XL turret tracking even MORE because they still aren't ****** enough |

Baneken
Arctic Light Inc. Arctic Light
175
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Posted - 2014.03.27 21:35:00 -
[195] - Quote
POS rights that can be set up in a way that makes sense and POS-hangars separate from corp hangars at last.
Or hell I would even settle for setting up a POS with an interface that makes sense. |

Dinsdale Pirannha
Pirannha Corp
2482
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Posted - 2014.03.28 05:16:00 -
[196] - Quote
Malcanis wrote:Almethea wrote:Almethea wrote:"balancing 3% here, 2% there nerf that and that and also that"
taadaa >> new expansion i wasnt too far from truth ? Well it's more like +4%/-30% but yeah
So, the first wave in the assault on high sec was a massive hit in mission income, plus a huge nerf in low skill high sec miners, and a MASSIVE buff in null sec mineral output (the evil CSM mouthpiece from the failed lawyer's crew estimates at least a 17% advantage in T1 ship building over high sec mineral requirements, and equates it as 25-35M per battleship in pure advantage in null sec.).
So let's see what else you guys plan on ruining in high sec (and yeah, I just read mynnna's comments were this is just the tip of the iceberg of June changes, guess the NDA does not mean much when you are a null sec cartel member):
You, and others, have openly stated your hatred of high sec mfg slots, so they are pretty much hammered by June. You, and others, have openly stated your hatred of high sec ISK incomes, so high sec incursions and high sec mission incomes are facing a massive nerf. Once high sec income is about 10% of the lowest null sec income, then you might be satisfied.
Other goodies I figure you will try to ram through, but even CCP will pull back the reigns a bit on: Doubling Concord response times. Easing of restrictions of -10 players running through high sec, so they can park on gates and gank away. Not allowing T2 ships into any plex in high sec. Increasing all NPC DPS and HP by 2, thereby smashing mission runners' and incursion runners' income even further
Looks like I should have taken you up on that billion ISK bet.
Now, let's just see how many things I get right in the next few weeks. And you told me that you were not going after high sec income, right before the nerf to refining and loot was announced. My fault, I should never have trusted a null sec cartel member. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Jeremiah Saken
State Protectorate Caldari State
19
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Posted - 2014.03.28 07:39:00 -
[197] - Quote
Rubicon
After that our appetites are huge. Rubicon bringed new content but is it worth to be called after one of most important event in Rome ancient history? As i understand players will have abilities to build own stargates in the future. My question is for what? Just new gates between known space? Gates to "new" systems? Gates to WHs? How will they work and how much resources players will need to build them?
Which feature has the most impact on our gameplay after Rubicon? Warp changes. One, for all capsuleers in New Eden. Do player build gates will have similiar effect? No. It will be for huge corps and alliances.
Devs constantly improving EvE in direction they choose, with certain vision. There are two new space games at horizon, and EvE will loose its supremacy on the market. From what i read about these new products, they will be some features that EvE don't have at the moment. After all its all about space ships. |

Ren Coursa
Rapid Withdrawal
4
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Posted - 2014.03.28 09:13:00 -
[198] - Quote
I'm bored at work, drifting of into the wildest speculations, imagine: New space, player built gates. On the other side there is no local, no map, no market, no stations, no infrastructure what so ever; unless you build it. Players will have to colonize one system at a time, pressing forward Oregon trail style. To add to this ordeal my imagination runs rampant with ways to crush the played will to live. I saw a video with a test for space weather for example. Another, more long shot way to bully the weak out of this area would come from another title ccp is currently working on, world of darkness. For those familiar the phrase torpor should ring a bell. :-D When podded in this space you would have to wait x hours before your clone activates due to the distance or whatever.
Horrible idea but man do i love unforgiving gameplay. |

Malcanis
Vanishing Point. The Initiative.
14592
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Posted - 2014.03.28 09:24:00 -
[199] - Quote
Jeremiah Saken wrote:RubiconAfter that our appetites are huge. Rubicon bringed new content but is it worth to be called after one of most important event in Rome ancient history? As i understand players will have abilities to build own stargates in the future. My question is for what? Just new gates between known space? Gates to "new" systems? Gates to WHs? How will they work and how much resources players will need to build them? Which feature has the most impact on our gameplay after Rubicon? Warp changes. One, for all capsuleers in New Eden. Do player build gates will have similiar effect? No. It will be for huge corps and alliances. Devs constantly improving EvE in direction they choose, with certain vision. There are two new space games at horizon, and EvE will loose its supremacy on the market. From what i read about these new products, they will be some features that EvE don't have at the moment. After all its all about space ships.
Yeah it'll be just like that time that Star Wars: The Old Republic killed EVE. Or Star Trek Online killed EVE. Or Black Prophecy.
The "two new space games at horizon" will have a 13 year development headstart to catch up. If you think either of them are going to launch with anything remotely close to all the working features they've "promised", then I have a $10,000 Elite Star Hyper-Admiral++ Founders Pack to sell you on Kickstarter.
1 Kings 12:11
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Ren Coursa
Rapid Withdrawal
4
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Posted - 2014.03.28 09:33:00 -
[200] - Quote
Malcanis wrote:Jeremiah Saken wrote:RubiconAfter that our appetites are huge. Rubicon bringed new content but is it worth to be called after one of most important event in Rome ancient history? As i understand players will have abilities to build own stargates in the future. My question is for what? Just new gates between known space? Gates to "new" systems? Gates to WHs? How will they work and how much resources players will need to build them? Which feature has the most impact on our gameplay after Rubicon? Warp changes. One, for all capsuleers in New Eden. Do player build gates will have similiar effect? No. It will be for huge corps and alliances. Devs constantly improving EvE in direction they choose, with certain vision. There are two new space games at horizon, and EvE will loose its supremacy on the market. From what i read about these new products, they will be some features that EvE don't have at the moment. After all its all about space ships. Yeah it'll be just like that time that Star Wars: The Old Republic killed EVE. Or Star Trek Online killed EVE. Or Black Prophecy. The "two new space games at horizon" will have a 13 year development headstart to catch up. If you think either of them are going to launch with anything remotely close to all the working features they've "promised", then I have a $10,000 Elite Star Hyper-Admiral++ Founders Pack to sell you on Kickstarter.
What's the other one? I'm guessing star citizen is one but what's the other one?
Also; seems to me that SC is going to scratch a different itch than eve. I'm gonna play both in pretty sure. |
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Jeremiah Saken
State Protectorate Caldari State
19
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Posted - 2014.03.28 10:12:00 -
[201] - Quote
Quote:What's the other one? I'm guessing star citizen is one but what's the other one?
Elite: Dangerous
Quote: Yeah it'll be just like that time that Star Wars: The Old Republic killed EVE. Or Star Trek Online killed EVE. Or Black Prophecy.
Didn't play any of those but from what i've heard about it they not close to EvE a bit.
Quote:The "two new space games at horizon" will have a 13 year development headstart to catch up.
So they've been in coma for last 13 years? Those dev's are not noobs. They've created games before. I presume they heard about EvE, and they know what advantages and disadvantages it has. I know its much harder to build such complex game as EvE in shorter time. Sandbox is the key here. Some competition would be healthy, for both sides. 13 years of development doesn't mean you won't do juvenile mistakes (like with Nestor build for whatever purpose it was build).
Quote:New space, player built gates. On the other side there is no local, no map, no market, no stations, no infrastructure what so ever; unless you build it. Players will have to colonize one system at a time, pressing forward Oregon trail style.
Sounds like wormhole with a gate and a dot on known space map. The more system to explore/fight for the better. |

Snakebyte Jack
Grand Theft Astr0
28
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Posted - 2014.03.28 11:17:00 -
[202] - Quote
Adrie Atticus wrote:TheButcherPete wrote:Tweak cloaks so people can't sit there for weeks without being found. This is a silly mechanic. If they're really AFK, what damage are they causing?
If theyre really afk for more than 5 minutes they should be removed from local chat. |

Malcanis
Vanishing Point. The Initiative.
14595
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Posted - 2014.03.28 13:39:00 -
[203] - Quote
Jeremiah Saken wrote:Quote:The "two new space games at horizon" will have a 13 year development headstart to catch up. So they've been in coma for last 13 years? Those dev's are not noobs. They've created games before. I presume they heard about EvE, and they know what advantages and disadvantages it has. I know its much harder to build such complex game as EvE in shorter time. Sandbox is the key here. Some competition would be healthy, for both sides. 13 years of development doesn't mean you won't do juvenile mistakes (like with Nestor build for whatever purpose it was build).
No, I mean they haven't been working on their games for 13 years. Sure they can learn from EVE's mistakes, and that'll help them, but CCP have invested millions of man hours and hundreds of millions of dollars into EVE and that's a big head start.
And of course it's naive to think that they won;t make mistakes of their own. To address your example, do you think that the Star Citizen ships will be perfectly balanced on launch? Will there be no "turkey" ships that no one wants to use?
1 Kings 12:11
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Tippia
Sunshine and Lollipops
20295
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Posted - 2014.03.28 13:46:00 -
[204] - Quote
Jeremiah Saken wrote:Quote:Yeah it'll be just like that time that Star Wars: The Old Republic killed EVE. Or Star Trek Online killed EVE. Or Black Prophecy. Didn't play any of those but from what i've heard about it they not close to EvE a bit. GǪand neither are any of the space exploration games people keep pointing to. They are what their older incarnations (Elite and Freelancer) were, with optional multiplayer and modern graphics. They speak to a very different niche and offer very different gameplay than EVE does, just like SWToR and STO did. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Jeremiah Saken
State Protectorate Caldari State
19
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Posted - 2014.03.28 14:27:00 -
[205] - Quote
Quote:To address your example, do you think that the Star Citizen ships will be perfectly balanced on launch? Will there be no "turkey" ships that no one wants to use?
No i don't think so. EvE hits 10 and they still balancing ships. That's the problem. Its like skeleton of good game that after 10 years is not finished to bring it to another level. I wouldn't mind good expansion once per 2 years and balancing patches in meantime. Speaking of balancing are they take care about meta and t2 painters? its like put different value on respective module (T2 are worse than meta one<--- first problem to solve, not bring hull that is next to line in balancing 2016).
Quote: They speak to a very different niche and offer very different gameplay than EVE does, just like SWToR and STO did.
EvE is niche game. PvP in space. Beautiful circle of life and death between miners who provides and pilots who destroys. "World of Gatecamp".
Define EvE. Space sim? Space trader? Space explorer? Space spreasheet? Space Tidi? PvP space game?.
16 days to Tengu and i will go deep null enjoying sights, probing and listen to floyds and don't care about next "expansions". |

Kyt Thrace
Lightspeed Enterprises Fidelas Constans
415
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Posted - 2014.03.28 17:17:00 -
[206] - Quote
Summer Speculation
Mineral changes as already informed to us by CCP
More deployable structures (getting closer to POS revamp-probably next summer)
Improvements on ships,UI, graphics & the usual stuff
Nerf some things & buff some things as usual
Code update to help fleet fights
Add some bling to Nex
That's about it, nothing ground breaking will happen, that's for sure R.I.P. Vile Rat |

Beekeeper Bob
Beekeepers Anonymous
1139
|
Posted - 2014.03.28 17:42:00 -
[207] - Quote
Define "Expansion" .....
CCP: "We know what's best for the game, so you can't have any options....." |

Ralen Zateki
Nexis.
165
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Posted - 2014.03.28 18:02:00 -
[208] - Quote
Perhaps this has been mentioned already, I didn't bother reading all 11 pages of posts, but...
Last expansion name was "Rubicon."
The first subtitle in the DevBlog Reprocess all the Things was
"Paving the Way to Rome."
Can't be coincidence can it? (Bonus points if you know the historical significance of these two apparent easter eggs...)
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Boomtown Jones
Center for Advanced Studies Gallente Federation
1
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Posted - 2014.03.28 21:37:00 -
[209] - Quote
Consulted the bones and they predict, concept art for redesigned battleships.
or cruisers. |

Jeremiah Saken
State Protectorate Caldari State
19
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Posted - 2014.03.28 23:18:00 -
[210] - Quote
Quote:Consulted the bones and they predict, concept art for redesigned battleships.
My ankle: industrial patch.
My knee: there will be some ships balance.
My bones are never wrong. So is my appendix. Its says "i'm cut out". True. "I am a leaf on the wind - watch how I soar" "Cry baby cry make, your mother sigh" "Dear Buddha, please bring me a pony and a plastic rocket..." |
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