
Abyss Azizora
Astro Industrial Technologies
75
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Posted - 2014.02.18 03:48:00 -
[1] - Quote
I've been in the past three beta weekends, my experience is that it is indeed a very "meh" mmo. I'll throw down some facts and then some opinions of it.
FACTS:
1. The pvp is laggy as hell in each test. You can still move around fine, but skill usage is akin to module activation in EVE under 10% speed TIDI.
2. There are MASSIVE gamekilling bugs still ongoing and unfixed over the past 4 months. CTD's, and the ever-so-common "stuck in a menu/chat bug" that required restarting the client for the first two tests, then they added the /reloadui console command for the last test every time it happened, and it happened 80% of the time for me.
3. There are no "working" pure classes, you are forced to multi-class or be gimped into oblivion (No pun intended.) This is due to VERY low stat caps and armor caps. A pure tank for example is impossible, that guy who is half mage dps, and half tank is every bit as much a tank as you while also being a dps mage.
4. Combat is floaty and has no sense of impact/reaction on hits. (This really isn't an opinion, since 99% of beta testers, and every single critic review agree on this.)
5. Is a triple wallet dipper. Box price + sub fee + cash shop after launch.
OPINIONS:
1. Doesn't feel like a elderscrolls game at all, it's more of a WOW clone with elderscrolls artwork and lore. (Not that anyone really expected it to be anything different.)
2. First person view is tacked on laziness, game yanks you out of it and into third person for every damn thing other than fighting and opening chests/doors. (Pulls you out for... mining/gathering/crafting/swimming/animations/emotes/events/and everything else.) Maximum lazy on the part of the devs.
3. Quests were typical mmo boredom.
4. Grouping is completely pointless outside pvp and the one 4-man dungeon. In fact it's actually detrimental, as quests arn't shared and you get to wait for each person in your group to activate the whatever after it respawns, then wait for the next guy, and then the next guy, and then the... you get the idea, and respawns can take upwards of five minutes for quest npcs. |