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stoicfaux
4107
|
Posted - 2014.02.16 01:43:00 -
[1] - Quote
Two words: Meh. Two more words: feels like just another MMO.
edit: Yes, I was in the beta. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Tollen Gallen
Glory of Reprisal Enterprise
6125
|
Posted - 2014.02.16 01:57:00 -
[2] - Quote
Agreed Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Carmen Electra - You are also on my block list. |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
451
|
Posted - 2014.02.16 02:02:00 -
[3] - Quote
i expected more . ran smooth tho ,no problems for me anyway. hell of a lot people on during my time zone , don't think it would be worth the money tho imho, will do the next phase of beta testing just to see if it improves did'nt get much time to play rl and all   real gamers only need one toon-á |

Arkady Vachon
Center for Advanced Studies Gallente Federation
849
|
Posted - 2014.02.16 07:13:00 -
[4] - Quote
Did not hardly get to play last beta weekend. Bug that kept hanging up the game at the Play button on the launcher, til it was finally solved on the beta forums by players who wrote out the user settings text file to paste in, and then it worked!
Unfortunately, then there was the soul-crushing hour long queue time to get in...
What I did get to play was alright, i did like the intro area, that was certainly different,
Theyneed to improve, and hopefully they will, or this will come crashing down. Nothing Personal - Just Business...
Chaos Creates Content |

Reiisha
Evolution
495
|
Posted - 2014.02.16 12:24:00 -
[5] - Quote
The feel of a TES game is lost when you've got zones and strict zone portals...
You're still pidgeonholed when choosing a class. No free skill selection.
Crafting is bland and boring, same style crafting as ever mmo ever.
They're trying to make every player the 'chosen one' in TES tradition yet they forgot that something like that doesn't work in an MMO setting. Voiceovers are great, but the story itself is crap.
Combat feels floaty and unprecise. Skyrim's vanilla combat was quite a lot better, believe it or not. There's no visual feedback from hits or anything.
The graphic design is pretty good, aside from armors. Too bad it's being hampered by a max view distance of about 2 feet.
Bottom line: As an MMO it barely passes the 'average' line. As a TES game it utterly failed. The changes Zenimax need to make would require an engine re-write and a LOT of redesign... Something that won't be happening.
I said this over a year ago and it seems i've been right about it: TESO is a DAoC wannabe painted with TES colours.
If you do things right, people won't be sure you've done anything at all... |

Zimmies Alt
State War Academy Caldari State
24
|
Posted - 2014.02.16 19:31:00 -
[6] - Quote
On the plus side, the Khajit characters looked awesome. But everything else was so generic I got bored within the first hour or so... |

Hesod Adee
Kiwis In Space
273
|
Posted - 2014.02.16 20:28:00 -
[7] - Quote
Reiisha wrote:They're trying to make every player the 'chosen one' in TES tradition yet they forgot that something like that doesn't work in an MMO setting. Voiceovers are great, but the story itself is crap.
Think of the MMOs you've played with a main storyline. Do any of those storylines even acknowledge the existence of the other players ?
Because I can't think of any. All the storylines I know don't. There are always named NPCs that you have to kill off, then the story treats them as permanently dead. You are the one who killed them. As far as the storyline is concerned, other players don't exist.
I've seen MMOs that don't even acknowledge the existence of other party members. For example, one storyline mission in GW2 has you getting into a duel with an NPC. If you go into the mission with other players in your party, then all the NPCs still think this is a 1v1 dual even when the other players are assisting you. |

Ila Dace
Center for Advanced Studies Gallente Federation
6291
|
Posted - 2014.02.16 20:48:00 -
[8] - Quote
So what is Ripard on about the? http://jestertrek.blogspot.com/2014/02/i-stereotype-its-faster.html If House played Eve: http://i.imgur.com/y7ShT.jpg |

Arkady Vachon
Center for Advanced Studies Gallente Federation
849
|
Posted - 2014.02.16 21:14:00 -
[9] - Quote
Zimmies Alt wrote:On the plus side, the Khajit characters looked awesome. But everything else was so generic I got bored within the first hour or so...
I rolled an Argonian, now I did think they looked pretty cool, but then again I used to play an Iksar in Everquest, too.
:) Nothing Personal - Just Business...
Chaos Creates Content |

stoicfaux
4115
|
Posted - 2014.02.16 21:34:00 -
[10] - Quote
In a previous beta session, my sorcerer left the newbie zone with a nearly full suit of heavy armor. In another session I found a treasure map (a picture of some rocks and trees with mountains in the background) and I spent a long time searching the zone to find the X. If you swim too far from shore when exploring you get eaten by the piranha-fish-thingies. You can find some interesting things off the beaten trail and get an achievement for it.
So, yes, there are positive aspects of the game. However, overall, it just felt lackluster, claustrophobic, and generally just "meh," especially in regards to character development and quests. Basically, it's a case of nothing new or unique in terms of mechanics or play style that advance the MMORPG genre beyond what's already available to play.
/imho
Also this review tends to sum up my experiences: http://massively.joystiq.com/2014/02/07/the-elder-scrolls-online-beta-is-absolutely-nothing-special/
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Hesod Adee
Kiwis In Space
273
|
Posted - 2014.02.16 22:05:00 -
[11] - Quote
I think that ESO's biggest problem in the long term will be that it's a new MMO that will be charging a full subscription fee in the age of F2P MMOs. That is going to be a very hard sell. The developers don't just need to make a game that is better than F2P MMOs. The developers need to do something to justify the subscription fee. Either by making it a lot better, which might not be possible, or doing something different to the F2P MMOs they are competing with.
MMOData.net is a site that used to track the number of people playing MMOs. But they are closing due to problems getting data for F2P MMOs. According to MMOData, last December Eve Online was the only subscription MMO that was growing. Probably because Eve does things differently and F2P MMOs are staying away from Eve's niche.
What does ESO do differently to justify the subscription ? |

Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
29
|
Posted - 2014.02.16 23:33:00 -
[12] - Quote
Nothing new in this post
I'm just another person that relishes the world of Elder Scrolls (as an escape from the litany of online games I already have to choose from)
I come to you for immersion, Elder Scrolls.
Not "raid night and battleground pvp" (no idea if those are things in the mmo. don't plan on finding out)
Get on with Elder Scrolls VI: High Rock plz
I have enough MMOs to ignore already. "The unending paradox is that we do learn through pain." |

Isus Jarode
Sons of Ivaldi Zero Hour Alliance
9
|
Posted - 2014.02.17 03:12:00 -
[13] - Quote
This MMO is a great example of The Elder Scrolls' biggest dilemma: it's such a massive and wonderfully detailed world - which would be great for an MMO - but its single player experience is so essential to that experience's depth that any shift or modification would ultimately tarnish it.
When I was watching the extended trailer (and God was it extended - WAY too long) I felt like it was some kind of accidental love child between Star Wars: The Old Republic and World of Warcraft. It didn't have the depth or storytelling of the real series. It's just "WAR. DAEDRIC PRINCE. HEROES FIGHT, THEN DISTRACTED BY GREATER EVIL. MUST BATTLE."
Seriously, The Elder Scrolls is supposed to be deeper than your typical MMO plot, and they just dumbed it down!
So yeah, I'm with you, OP. Totally disappointed. I'll probably have a similar rant for Titanfall in the coming months, but that's a different matter. |

Reiisha
Evolution
498
|
Posted - 2014.02.17 12:09:00 -
[14] - Quote
Hesod Adee wrote:Reiisha wrote:They're trying to make every player the 'chosen one' in TES tradition yet they forgot that something like that doesn't work in an MMO setting. Voiceovers are great, but the story itself is crap. Think of the MMOs you've played with a main storyline. Do any of those storylines even acknowledge the existence of the other players ? Because I can't think of any. All the storylines I know don't. There are always named NPCs that you have to kill off, then the story treats them as permanently dead. You are the one who killed them. As far as the storyline is concerned, other players don't exist. I've seen MMOs that don't even acknowledge the existence of other party members. For example, one storyline mission in GW2 has you getting into a duel with an NPC. If you go into the mission with other players in your party, then all the NPCs still think this is a 1v1 dual even when the other players are assisting you.
Just because most other MMO's don't doesn't mean a new one shouldn't. That's incredibly lazy logic.
Also, TSW actually does this, to it's credit, or at least it tries. It's made clear that you're not 'the chosen one'. You're one of many. EVE doesn't do this either obviously, but for other reasons.
If you do things right, people won't be sure you've done anything at all... |

Abyss Azizora
Astro Industrial Technologies
75
|
Posted - 2014.02.18 03:48:00 -
[15] - Quote
I've been in the past three beta weekends, my experience is that it is indeed a very "meh" mmo. I'll throw down some facts and then some opinions of it.
FACTS:
1. The pvp is laggy as hell in each test. You can still move around fine, but skill usage is akin to module activation in EVE under 10% speed TIDI.
2. There are MASSIVE gamekilling bugs still ongoing and unfixed over the past 4 months. CTD's, and the ever-so-common "stuck in a menu/chat bug" that required restarting the client for the first two tests, then they added the /reloadui console command for the last test every time it happened, and it happened 80% of the time for me.
3. There are no "working" pure classes, you are forced to multi-class or be gimped into oblivion (No pun intended.) This is due to VERY low stat caps and armor caps. A pure tank for example is impossible, that guy who is half mage dps, and half tank is every bit as much a tank as you while also being a dps mage.
4. Combat is floaty and has no sense of impact/reaction on hits. (This really isn't an opinion, since 99% of beta testers, and every single critic review agree on this.)
5. Is a triple wallet dipper. Box price + sub fee + cash shop after launch.
OPINIONS:
1. Doesn't feel like a elderscrolls game at all, it's more of a WOW clone with elderscrolls artwork and lore. (Not that anyone really expected it to be anything different.)
2. First person view is tacked on laziness, game yanks you out of it and into third person for every damn thing other than fighting and opening chests/doors. (Pulls you out for... mining/gathering/crafting/swimming/animations/emotes/events/and everything else.) Maximum lazy on the part of the devs.
3. Quests were typical mmo boredom.
4. Grouping is completely pointless outside pvp and the one 4-man dungeon. In fact it's actually detrimental, as quests arn't shared and you get to wait for each person in your group to activate the whatever after it respawns, then wait for the next guy, and then the next guy, and then the... you get the idea, and respawns can take upwards of five minutes for quest npcs. |

Baby ChuChu
Ice Cream Asylum
1662
|
Posted - 2014.02.18 09:47:00 -
[16] - Quote
Abyss Azizora wrote:
1. Doesn't feel like a elderscrolls game at all, it's more of a WOW clone with elderscrolls artwork and lore. (Not that anyone really expected it to be anything different.)
I think this is the game's saving grace and biggest problem. It'll sell well and live on because the series' name alone carries so much weight, but at the same time the series is a lot more than just a name. I think a ton of people are going to go in expecting a "traditional" Elder Scrolls game set in an persistent, online experience, but leave disappointed when all they get is this thing that desperately wants to be Elder Scrolls game, but sadly isn't. |

Samoth Egnoled
35624
|
Posted - 2014.02.18 10:24:00 -
[17] - Quote
They had one job, To make Skyrim Multiplayer. apparently that was too much of a task
You had one job Zenimax, One job... Ego Sum Mortem Incarnatum - I Am Death Incarnate |

Reiisha
Evolution
499
|
Posted - 2014.02.18 11:29:00 -
[18] - Quote
Baby ChuChu wrote:Abyss Azizora wrote:
1. Doesn't feel like a elderscrolls game at all, it's more of a WOW clone with elderscrolls artwork and lore. (Not that anyone really expected it to be anything different.)
I think this is the game's saving grace and biggest problem. It'll sell well and live on because the series' name alone carries so much weight, but at the same time the series is a lot more than just a name. I think a ton of people are going to go in expecting a "traditional" Elder Scrolls game set in an persistent, online experience, but leave disappointed when all they get is this thing that desperately wants to be Elder Scrolls game, but sadly isn't.
I always hate this part... Why don't publishers think for the long term and only care about day 1 sales, even with MMO's? If TESO bombs it could threaten the normal series aswell and there won't be a do over... If they took a risk and really created an MMO true to TES it might not sell well straight away but it would retain customer trust for future products.
If you do things right, people won't be sure you've done anything at all... |

Mizhir
Euphoria Released Triumvirate.
55871
|
Posted - 2014.02.18 12:00:00 -
[19] - Quote
Abyss Azizora wrote: 3. There are no "working" pure classes, you are forced to multi-class or be gimped into oblivion (No pun intended.) This is due to VERY low stat caps and armor caps. A pure tank for example is impossible, that guy who is half mage dps, and half tank is every bit as much a tank as you while also being a dps mage.
This is probably the best feature with the entire game. So much customization that many other games have failed to deliver. It is not wow where you go cookie cutter spec and do exactly the same thing as the player besides you. The ESO class system is more like eve's char progression. Which I think is awesome. One Man Crew - Collective solo pvp |

Slade Trillgon
Brutor Tribe Minmatar Republic
2415
|
Posted - 2014.02.18 15:36:00 -
[20] - Quote
Mizhir wrote:Abyss Azizora wrote: 3. There are no "working" pure classes, you are forced to multi-class or be gimped into oblivion (No pun intended.) This is due to VERY low stat caps and armor caps. A pure tank for example is impossible, that guy who is half mage dps, and half tank is every bit as much a tank as you while also being a dps mage.
This is probably the best feature with the entire game. So much customization that many other games have failed to deliver. It is not wow where you go cookie cutter spec and do exactly the same thing as the player besides you. The ESO class system is more like eve's char progression. Which I think is awesome.
Miz you hit the nail on the head with your point....imo
I was going to say pretty much the same thing but in words more like.
I honestly think this could actually be the best thing the game could offer to the genre. |

Destination SkillQueue
Are We There Yet
6285
|
Posted - 2014.02.18 16:45:00 -
[21] - Quote
Mizhir wrote:Abyss Azizora wrote: 3. There are no "working" pure classes, you are forced to multi-class or be gimped into oblivion (No pun intended.) This is due to VERY low stat caps and armor caps. A pure tank for example is impossible, that guy who is half mage dps, and half tank is every bit as much a tank as you while also being a dps mage.
This is probably the best feature with the entire game. So much customization that many other games have failed to deliver. It is not wow where you go cookie cutter spec and do exactly the same thing as the player besides you. The ESO class system is more like eve's char progression. Which I think is awesome. EVE character system has very little to do with any MMO class system. The equivalent of that in EVE would be ship types. The idea is to allow people to gain access to every "class", but still limit their abilities to a somewhat predictable set each time they undock and specialization is certainly awarded. It also guarantees a large variation in ship types and fits from an overall perspective. ESO will have this too whether it wants to or not. It'll just be achieved through optimal equipment set requirements found through experimentation and not on character abilities. You can opt not to do it like you can opt to dual tank your ships or fit close and long range weapons on the same hull, but in reality some things will just work better and the mass will always move towards that. It's not a bad thing either. Either you have builds or equipment sets that are simply better at a job or your entire system is basically meaningless and everyone is the same as everyone else. |

Mizhir
Euphoria Released Triumvirate.
55996
|
Posted - 2014.02.18 20:18:00 -
[22] - Quote
Destination SkillQueue wrote:Mizhir wrote:Abyss Azizora wrote: 3. There are no "working" pure classes, you are forced to multi-class or be gimped into oblivion (No pun intended.) This is due to VERY low stat caps and armor caps. A pure tank for example is impossible, that guy who is half mage dps, and half tank is every bit as much a tank as you while also being a dps mage.
This is probably the best feature with the entire game. So much customization that many other games have failed to deliver. It is not wow where you go cookie cutter spec and do exactly the same thing as the player besides you. The ESO class system is more like eve's char progression. Which I think is awesome. EVE character system has very little to do with any MMO class system. The equivalent of that in EVE would be ship types. The idea is to allow people to gain access to every "class", but still limit their abilities to a somewhat predictable set each time they undock and specialization is certainly awarded. It also guarantees a large variation in ship types and fits from an overall perspective. ESO will have this too whether it wants to or not. It'll just be achieved through optimal equipment set requirements found through experimentation and not on character abilities. You can opt not to do it like you can opt to dual tank your ships or fit close and long range weapons on the same hull, but in reality some things will just work better and the mass will always move towards that. It's not a bad thing either. Either you have builds or equipment sets that are simply better at a job or your entire system is basically meaningless and everyone is the same as everyone else.
I think you misunderstood me. In most MMOs your spec will be specialized for a certain role and you often need to invest all your "skillpoints" into it in order for it to work. In ESO you will end up with spare points if you just specliazes. So it will encourage you to branch out and get skills for other roles. Likewise in eve there is a limit on how much you can improve on 1 type of ship.
So what both games have in common is the fact that you can spend your skillpoints and get good at multiple things rather than having to focus on 1. However you will still be limited to do 1 (or a few) things at a time, as you in ESO will be limited to 2 weapon sets (thus skills for other weapons will not be used) and you will have limited amount of active abilites on your skillbar. Likewise in EVE, you can have 10 million worth of skillpoints in battleships, but if you fly a cruiser they do not matter.
This creates flexible charactors that you as a player can mold for the roles you need to perform. In ESO you switch weapons and active abilities and in EVE you swtich ship and fitting. That way you can adjust for what you need without having to respec / reroll. One Man Crew - Collective solo pvp |

Astenion
Nephilim Coalition
351
|
Posted - 2014.02.18 20:30:00 -
[23] - Quote
I'd say the only MMO to get it right in the last few years is The Secret World. I like SWTOR but only because it's Star Wars.
I'm in the TESO beta and I didn't play recently because I was having too much fun in The Secret World. I tried it a month or so ago and was mildly impressed. It looks interesting, but I dunno if it looks 15 bucks a month interesting. |

Andski
GoonWaffe Goonswarm Federation
10255
|
Posted - 2014.02.20 10:35:00 -
[24] - Quote
TESO just seems like it'll be the first game in the series that I'll take a pass on. It's a shame too because once this inevitably flops after a couple of months or so we might just never see another proper single-player TES game. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Baby ChuChu
Ice Cream Asylum
1665
|
Posted - 2014.02.20 10:51:00 -
[25] - Quote
Andski wrote:TESO just seems like it'll be the first game in the series that I'll take a pass on. It's a shame too because once this inevitably flops after a couple of months or so we might just never see another proper single-player TES game.
This is being made by a different studio than the one who does the main entries so if this flops, only this studio will get canned. Either way, the mainline Elder Scrolls games are such huge moneymakers that even if this did turn out to be a colossal flop and was being made by the same studio that makes the main games, they still wouldn't stop making Elder Scrolls games. Waaaaaay too much money to walk away from. |

Slade Trillgon
Brutor Tribe Minmatar Republic
2448
|
Posted - 2014.02.20 12:56:00 -
[26] - Quote
Baby ChuChu wrote:Andski wrote:TESO just seems like it'll be the first game in the series that I'll take a pass on. It's a shame too because once this inevitably flops after a couple of months or so we might just never see another proper single-player TES game. This is being made by a different studio than the one who does the main entries so if this flops, only this studio will get canned. Either way, the mainline Elder Scrolls games are such huge moneymakers that even if this did turn out to be a colossal flop and was being made by the same studio that makes the main games, they still wouldn't stop making Elder Scrolls games. Waaaaaay too much money to walk away from.
But the downfall could still overflow to the traditional single player series and kill the 'vibe' so to speak enough to destroy the series. Unlikely, but valid worry non the less.
|

Destination SkillQueue
Are We There Yet
6299
|
Posted - 2014.02.20 21:38:00 -
[27] - Quote
One time bump to fix forum. |

Tylbana
3
|
Posted - 2014.02.24 07:34:00 -
[28] - Quote
It's funny that EVERY single forum I've been on the overall sentiment of ESO is "meh." The thing that stands out the most, not a single beta for the game has come out to defend it and say it's worth the money. |

Doireen Kaundur
Riftmage
47
|
Posted - 2014.02.25 23:58:00 -
[29] - Quote
I had a hard time getting over the character animation and the way clothing wears on the character. I had just come from playing Rift which had awesome character animation and the clothing loked like clothing, not spandex metal plate.
Looks like they didnt even bother with motion capture for the character animations.
Another thing..you cant swim underwater.
So overall "meh." |

Just Lilly
146
|
Posted - 2014.02.26 01:36:00 -
[30] - Quote
imo, all they had to do, was to release the next game in the series with added co-op mode for up to 8 players.
Instead of going all out developing a brand new mmo. Powered by Nvidia GTX 690 |

Reiisha
Evolution
503
|
Posted - 2014.02.26 09:55:00 -
[31] - Quote
An MMO could have worked, but not in the way they did here.
A TES MMO should not have set quest paths, except for the ones you seek out deliberately (IE, not being pointed to them), like the guild quests.
Quests should be level independant. There should not be a set path through the world appropriate for your progression, you should be free to do what you want.
Collecting stuff and having a house is quite important - As you can't mod an MMO you need to have a place in the game that's truly yours to at least emulate the feeling of ownership you get with a modded game. Housing and collections are the prime ways to do this in an MMO.
The story should not focus around the player. The player should be a free agent in the world, but not it's focus - That's the schtick of the singleplayer TES games. An MMO can differentiate itself from the singleplayer games by *not* making the player the focus of the game's story. If a focus has to be put on the player, it should be the players as a whole ("free agents", scrolltouched, whatever you want to call it), not a single player.
No zones - the world needs to be REALLY big to accomodate the players. I'm talking Daggerfall size. Incidentally, Daggerwould would actually work really well in this regard due to the procedural generation of stuff. Admittedly harder to pull off in this age with such games, but it would solve a lot of problems.
Instead we get a game that wanted to be called DAoC2 but got a TES title forced on it.
If you do things right, people won't be sure you've done anything at all... |

Desivo Delta Visseroff
Cataclysmic Paradox
124
|
Posted - 2014.02.26 22:18:00 -
[32] - Quote
Abyss Azizora wrote:
5. Is a triple wallet dipper. Box price + sub fee + cash shop after launch.
For me, this is the most important point. I'll pass... I'll definitely pay one, I can be coaxed into two for a VERY good game, but three is way too greedy. Will expansions have to be paid for as well? |

Hesod Adee
Kiwis In Space
286
|
Posted - 2014.02.27 00:52:00 -
[33] - Quote
Desivo Delta Visseroff wrote: Will expansions have to be paid for as well? That depends. Will they be able to rush out an expansion before ESO goes F2P ? |

Guillame Herschel
Quantum Cats Syndicate Samurai Pizza Cats
52
|
Posted - 2014.02.27 02:04:00 -
[34] - Quote
Reiisha wrote:Instead we get a game that wanted to be called DAoC2 but got a TES title forced on it.
Is this really surprising? The head of Zenimax Online Studios is Matt Firor, producer of most of Mythic's titles including Dark Age of Camelot.
It was almost impossible for ESO to not become DAoC2. |

Frank Millar
465
|
Posted - 2014.02.27 10:44:00 -
[35] - Quote
I'll be over here, waiting for TES VI. |

Anonymous Player
Alt Shift Q
3
|
Posted - 2014.03.03 01:05:00 -
[36] - Quote
Overall, I am very disappointed by ESO. I would have no problem throwing down $100 for the imperial edition pre-order and paying a monthly sub. If the game was worth it. While I have not been a big follower of the series, I have played a couple of the games, and I loved every aspect, and my biggest "complaint" was always "I wish my brother and I could play this together!" Because of that, I have been looking forward to ESO for a long time (When Ultima Online came out in 1997, I thought that ESO would be the next big online game. Daggerfall was so amazing the year before, and with the graphics and everything that UO had, man, ESO was going to be amazing! The next ES game I played was Morrowind, which was also incredible, but smaller and disappointing in the fact it was single-player.)
The things I want to see in an ESO release:
SIZE - Maybe not Daggerfall, but if they could do it I would throw my money at them like a crazy man.
BUILDING - I want to build houses, castles, TOWNS! UO had most of this 15+ years ago, but you still never see it in today's games. I want the ability to found towns if people are interested in settling there. Have some mechanism where with enough money or enough non-NPCs,you actually have a town where NPCs can start to live as well.
SHOPS - Allow players to buy shop stalls in major cities. They can pay a monthly fee (in game currency) for the stall and have it stocked with basic stuff for whatever type of shop it is (You can pay to have more types of stuff, and also pay to have more valuable stuff to a certain level. They can also list items they have picked up themselves). To have a shop, you need to pay for an NPC shopkeeper.
NPC HELPERS - Speaking of NPC shopkeeper, they are "human" and so can only work 8 hours a day. If you want your shop to have better hours, you can hire additional shopkeepers to work the other shifts. Each town has a limited NPC pool, although the pool can expand, especially as towns reach certain size milestones, but NPCs are at a premium, and their contracts are for limited times, so their cost might go up as the demand increases and supply of NPCs goes down. Other than shopkeepers, I like the idea of being able to staff/arm your own guards. If you allow me to reference WoW, there were many times one faction would raid towns of another faction. There were normal NPC guards, varying by the town in how powerful they were. I would like to see additional guards being hired to protect your own assets, with the ability to upgrade them and provide equipment for them. For instance with WoW, a shop with multiple guards carrying around the Warglaives of Azzinoth, if the owner was a big enough badass... Possible other NPCs would be resource gatherers (abusable if not extremely well thought out) and a "Squire"/sidekick similar to your mercenaries the Diablo world.
WORLD IMPACT - If you walk through a forest enough along the same route, a path will eventually form. If you mine an area, you create a quarry or mine shafts. If you cut enough timber, you can clear a forest. Trees eventually can grow back, but only if they are allowed to. Also, in terms of quests and stuff, I would like to see less of the weekly raid setup, and more of the "once someone kills this dragon it is dead, although another dragon my appear somewhere else soon." Most people don't like having to inform Mankirk his wife is dead, for the 20 millionth time. Anytime a major event happens, have the histories updated so you can go to a library, check out the history and find out that Reiisha and Slade Trillgon killed Amaxsthia the Crimson Dragon on March 17th, 2014 or whatever. Then you can check the lists and find out that Slade is the most prolific dragonslayer in Tamriel, having slain 16 dragons. They don't just respawn, you have to find them. When a dragon appears, maybe rumors start in the nearby areas. They longer a dragon is alive, the farther the rumors travel. A player can follow a string of rumors, getting more and more accurate information (although with rumors, maybe the information leads to a dead end, and you have to back track to find someone with more accurate information...) eventually you can find the dragon and slay it.
NO CLASSES - I enjoy classless RPGs where I can do anything I want. I have a very detailed skill system written down, but am saving it incase I ever get a dev team to listen to me. I can promise it is more groundbreaking and amazing than EVE's system, and makes a lot of sense, while allowing people multiple ways to work up skills.
PACK ANIMALS - I want to have a couple pack horses follow me around so I can carry stuff. Pack horses are susceptible to predators if you don't protect them, and if you don't tie them up they can wander. Finding a pack horse wandering around with 800 pounds of gold coins would make anyone's day brighter, too.
Anyway, those are a few thoughts on my ideal ESO (or even a non-mainstream title) and I would shower the devs of such a game with praise and hard earned money. At the moment, I am going to give ESO a try with it coming out of beta, but whenever the new UO game comes out, it might be better... |

Something Random
The Barrow Boys
611
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Posted - 2014.03.03 20:10:00 -
[37] - Quote
Seemed ok to me over the last 4 'open' betas
Leveling is a painful slow process, however it will concentrate you at one point to craft and investigate all crafting. So........ up to level 10 your in the tutorials.
Tell me you didnt have something to do every second of that Beta, and i think that is what is important. It isnt adding an awful lot but its offering massive game territory - and a fresh (to some) window of exploration.
Kinda like it but need to see release material - those Betas you know your working with settled but not final code.
It does have a nice ES feel - and if you sit back and look around it is already awful perdy. I just cant see someone that produces Skyrim sucking in content, unfortunately i lost a day to life and didnt PvP so cant comment. "caught on fire a little bit, just a little." "Delinquents, check, weirdos, check, hippies, check, pillheads, check, freaks, check, potheads, check .....gangsn++ all here!" I love Science, it gives me a Hadron. |

Nyla Skin
Caldari Provisions Caldari State
297
|
Posted - 2014.03.04 07:49:00 -
[38] - Quote
Astenion wrote:I'd say the only MMO to get it right in the last few years is The Secret World.
What did TSW get right? As someone who waited for it for years and then got disappointed I'm interested in your view.
In after the lock :P -á - CCP Falcon www.nizkor.org/features/fallacies |

Kailum Alduin
Republic Military School Minmatar Republic
0
|
Posted - 2014.03.06 00:10:00 -
[39] - Quote
Anonymous Player wrote:ESO wants. You might check out Gloria Victis, it feels more like an Elder Scrolls MMO at this point in time even in Alpha; FFA PvP, Classless system, dynamic weather, F2P on release and only vanity items in the cash shop so no p2w, built in Unity 3D by indie devs so money isn't being thrown away. Not sure if player buildings have been discussed but there has been talk of faction-esque warfare, taking over towns and adjusting tax rates to increase a guilds profits.
Currently greenlit on Steam. |

Slade Trillgon
Brutor Tribe Minmatar Republic
2571
|
Posted - 2014.03.06 00:30:00 -
[40] - Quote
Just Lilly wrote:imo, all they had to do, was to release the next game in the series with added co-op mode for up to 8 players.
Instead of going all out developing a brand new mmo.
It really is this simple. Hell I would be extremely happy with just a two player option. This is all I really ever wanted with the Elder Scrolls games.
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Kimmi Chan
Tastes Like Purple
1739
|
Posted - 2014.03.08 00:05:00 -
[41] - Quote
Doireen Kaundur wrote:I had a hard time getting over the character animation and the way clothing wears on the character. I had just come from playing Rift which had awesome character animation and the clothing loked like clothing, not spandex metal plate.
Looks like they didnt even bother with motion capture for the character animations.
Another thing..you cant swim underwater.
So overall "meh."
I also played Rift which was a fantastic game until it went F2P. And it is the most poignant example of how F2P can destroy a game. The game has had one expansion. One. The only content being added is to the shop. Why? Because F2P is not sustainable in the long term. It's hard to plan any long term development plans when you have no idea what kind of budget you're going to have one month to the next.
WoW - sub fee and wildly successful. Eve - sub fee and mildly successful and growing.
I personally do not want a cash shop. I do not want micro-transactions. I really have to hand it to CCP. The PLEX idea was a stroke of pure genius to generate revenue.
Let's also consider a moment the timing of the comments made in this thread. Reviews based on a beta... The game has not even released yet and people are calling it a flop. Gamers are literally the worst people in the history of humanity I swear.
"Grr Kimmi-á Nerf Chans!" ~Jenn aSide
www.eve-radio.com -áJoin Eve Radio channel in game! |

stoicfaux
4169
|
Posted - 2014.03.08 03:43:00 -
[42] - Quote
Kimmi Chan wrote: Let's also consider a moment the timing of the comments made in this thread. Reviews based on a beta... The game has not even released yet and people are calling it a flop. Gamers are literally the worst people in the history of humanity I swear.
ESO release date is less than a month away (April 4th.) There's not a lot that can be changed before release.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Kaarous Aldurald
ROC Deep Space The ROC
2994
|
Posted - 2014.03.08 04:07:00 -
[43] - Quote
stoicfaux wrote:Kimmi Chan wrote: Let's also consider a moment the timing of the comments made in this thread. Reviews based on a beta... The game has not even released yet and people are calling it a flop. Gamers are literally the worst people in the history of humanity I swear.
ESO release date is less than a month away (April 4th.) There's not a lot that can be changed before release.
From what I saw and played during the beta, one month isn't enough time. They'd need a year to revamp the hideous combat system, the clunky, awkward animations, and the sad excuse for a "dynamic" quest system they've got in place.
Oh, and no PvP except in one place. Because "world PvP" worked so well for Guild Wars 2. Not posting on my main, and loving it.-á Because free speech.-á
Psychotic Monk for CSM9.
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Hesod Adee
Kiwis In Space
290
|
Posted - 2014.03.08 06:00:00 -
[44] - Quote
Kimmi Chan wrote:]WoW - sub fee and wildly successful. Eve - sub fee and mildly successful and growing.
While WoW is still going strong, it is in decline. Subscription MMOs in general are in decline and Eve might be the only exception.
Kimmi Chan wrote:Let's also consider a moment the timing of the comments made in this thread. Reviews based on a beta... The game has not even released yet and people are calling it a flop. Gamers are literally the worst people in the history of humanity I swear.
It's a subscription MMO in the age of F2P. What does ESO offer over F2P games to justify the subscription fee ? The F2P games have had years of polish.
How many times have you seen an MMO heavily hyped before release, only to see it flop after release ?
Too many of those and people will see the pattern. The cynics were right about the previous games, why will ESO be any different ? |
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