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Manfred Sideous
North Eastern Swat Pandemic Legion
386
|
Posted - 2014.02.16 02:47:00 -
[1] - Quote
Greetings and Salutations ,
I am Manfred Sideous and I hope to earn your vote for the Council of Stellar Management. I have been playing Eve Online for the better part of a decade. I love this game and the people that play it and care greatly for the health and well being of this game and its community. I have participated in so many cool events , wars , conflicts and made so many wonderful friendships from this community. I have traveled thousands of miles to attend weddings of players who met from this very game. I like to think that Eve is a giant epic drama unfolding before our eyes but instead of watching it we get to participate in it and shape it. No other game can rival Eve Online in how immersive and epic it is. I agree that Eve can only grow and get bigger I agree that we are still in the early years of Eve and I fully intend to be part of this game forever.
WHO IS THIS GUY
I am currently a member of the Pandemic Legion and a Fleet Commander and Campaign Commander in the service of the legion.
Employment History & Things of Note
- Royal Fleet Auxiliary Service - Tash Murkon based mining corporation
- Firmus Ixion
- Outbreak
- Requiem
- Triumvirate
- Minor Threat
- Against All Authorities
- Cascade Imminent
- Pandemic Legion
Things I've done or been part of:
So this game has given so much to me and I have been part of so many epic things throughout the history of this game and will continue to do so. I want to do what I can and use my knowledge and experience to give back and to help this amazing game and awesome community thrive. I want to keep adding to the above list and I want others to add to their own list and I want it to be epic and fun for ALL of us.
MY PLATFORM
I come to you not as a PVP'r not as a Nullsec guy not as a Fleet Commander but as a person that has played this game for many years and been part of so many different parts of the game. Furthermore through all this time it has given me a appreciation for all sides of the game and all endeavours and how important and interdependent they are on eachother. In the end this Universe we have created needs all of us it needs all activities to thrive. We have to have miners and well thought out mechanics and gameplay to provide our builders and traders with the minerals needed. We need inventors haulers and productionist to build the components items and ships that all of us depend on. We need the Mission Runners the Wormhole inhabitants and NPC'rs who provide us with their unique items. Lastly we need PVP'rs of all scopes sizes and types to create pretty explosions so that there is demand for goods and services.
A sandbox as we all know depends on interaction and the best way to create interaction is via dependency so it is my firm belief that anyway we can strengthen dependency upon eachother the healthier the game will be. I would like the chance to work with CSM 9 and CCP on things like:
- Corporation and Alliance Interface and management - I mean have you tried to use the corp/alliance tab it feels like it was designed by a blind person with 2 left hands.
- Player Owned Structures - Yeah this is pretty Obvious
- Power Projection Nerf - Should you be able to cross the universe in as little as 20 minutes ( I don't think so)
- Rework of Industry in Nullsec
A FEW THOUGHTS
When I think about Eve and the way it is laid out it mirrors how we have our societies laid out. You have Urban centers like high security space. They are typically densely populated and are usually market centers where large bulk of trade happens. Then you think of Industrial centers which in my mind would represent low security space. Its a little darker less populated its a place of production and a place of extortion and piracy but also a place for protection, The old families control it and get they're cut from everything and they have there armies and crews ( Faction Warfare). The lastly you have the Rural areas which represents Null sec and Wormhole space these are the farm & fields the mines and forest of Eve. Way under developed in comparison to low security or high security space. Lawless where player diplomacy and player violence is the law.
Continued
@EveManny
https://twitter.com/EveManny |
Manfred Sideous
North Eastern Swat Pandemic Legion
386
|
Posted - 2014.02.16 02:47:00 -
[2] - Quote
reserved @EveManny
https://twitter.com/EveManny |
Manfred Sideous
North Eastern Swat Pandemic Legion
386
|
Posted - 2014.02.16 02:48:00 -
[3] - Quote
reserved @EveManny
https://twitter.com/EveManny |
Dansara
North Eastern Swat Pandemic Legion
1
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Posted - 2014.02.16 03:08:00 -
[4] - Quote
+1 for my corpie and an awesome dude |
Markus Dixon
North Eastern Swat Pandemic Legion
18
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Posted - 2014.02.16 03:37:00 -
[5] - Quote
+1 Will get my votes when the time comes. Outstanding personality and makes everyone feel included. Will be an outstanding member to the CSM. |
Seriya
ElitistOps Pandemic Legion
0
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Posted - 2014.02.16 03:38:00 -
[6] - Quote
+1. I GÖÑ Manny |
Estia Moero
22
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Posted - 2014.02.16 03:59:00 -
[7] - Quote
Yay Manny! |
Varius Xeral
Galactic Trade Syndicate
2224
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Posted - 2014.02.16 04:21:00 -
[8] - Quote
Who? Official Representative of The Nullsec Zealot Cabal |
Gilbaron
Free-Space-Ranger Nulli Secunda
1208
|
Posted - 2014.02.16 06:09:00 -
[9] - Quote
i endorse this product and/or service We are recruiting german-speaking PVP players, contact me :)
Banner was used for this Post |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1484
|
Posted - 2014.02.16 08:43:00 -
[10] - Quote
Maby, will see |
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JEFFRAIDER
Sniggerdly Pandemic Legion
286
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Posted - 2014.02.16 09:20:00 -
[11] - Quote
I don't think there is anyone who I could endorse harder than Manfred Sideous. He is seriously in the top 5 of best people I've ever met in EVE and I've never ever seen a harder worker. Manny has thrown himself into some of the worst EVE situations possible, whether it is a campaign to defend his allies or a supercap fight where he is massively outnumbered, he always gives 100%. Manny is the kind of guy I would be proud to have in a nerd discussion about EVE. No one at the table will be able to match his experience or his incredible attitude.
A vote for Manny is not only a vote for a great guy, it's a vote for a guy who understands EVE on the deepest level possible. |
HVAC Repairman
GoonWaffe Goonswarm Federation
808
|
Posted - 2014.02.16 10:54:00 -
[12] - Quote
manny what is your stance on Follow me on twitter |
Paul Tsukaya
Tsukaya Light Industries
72
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Posted - 2014.02.16 20:13:00 -
[13] - Quote
When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.
Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.
Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles? |
Manfred Sideous
North Eastern Swat Pandemic Legion
399
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Posted - 2014.02.16 20:33:00 -
[14] - Quote
Paul Tsukaya wrote:When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.
Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.
Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles?
There should always be risk currently it is way to easy to move capitals without any risk through systems with stations. Power projection needs a nerfbat.
@EveManny
https://twitter.com/EveManny |
Alekseyev Karrde
Noir. Noir. Mercenary Group
1387
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Posted - 2014.02.16 21:27:00 -
[15] - Quote
+1 for Manny. He knows PVP, he knows corp management, and he knows 0.0 "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |
D 666
Tr0pa de elite. Pandemic Legion
13
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Posted - 2014.02.16 22:35:00 -
[16] - Quote
+1 for Manny, he knows what he is doing |
Inturist
Habitual Euthanasia Pandemic Legion
3
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Posted - 2014.02.16 22:38:00 -
[17] - Quote
+1 |
Victyrael
North Eastern Swat Pandemic Legion
35
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Posted - 2014.02.16 22:39:00 -
[18] - Quote
Manny is a cool dude. He knows his stuff and understands every level of EVE.
Will get my vote. He should get your vote.
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Tertiacero
North Eastern Swat Pandemic Legion
15
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Posted - 2014.02.16 22:46:00 -
[19] - Quote
In addition to all this Manny is one of the nicest dudes I've ever met in Eve |
Varius Xeral
Galactic Trade Syndicate
2240
|
Posted - 2014.02.16 23:04:00 -
[20] - Quote
Will likely be at the top of my list due to extensive game knowledge and love of Eve. Official Representative of The Nullsec Zealot Cabal |
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Rebnok
Body Count Inc. Pandemic Legion
38
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Posted - 2014.02.16 23:12:00 -
[21] - Quote
Manny is the broest bro of them all. The dude knows more about this game than anyone else I know, (except paying sov bills) He is goof man I think he will get votes from all coalitions. viva los Manfred! |
Paul Tsukaya
Tsukaya Light Industries
72
|
Posted - 2014.02.17 01:06:00 -
[22] - Quote
Manfred Sideous wrote:Paul Tsukaya wrote:When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.
Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.
Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles? currently it is way to easy to move capitals without any risk through systems with stations. Lets presume that capital ships moving through lowsec had periods of vulnerability.
The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to capital ship movements wouldn't hurt the power projection of large groups, just the power projection of smaller entities.
How can vulnerability be introduce to large capital ship movements, without hurting small capital ship movements even more? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
2676
|
Posted - 2014.02.17 01:37:00 -
[23] - Quote
Paul Tsukaya wrote:Manfred Sideous wrote:Paul Tsukaya wrote:When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.
Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.
Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles? currently it is way to easy to move capitals without any risk through systems with stations. Lets presume that capital ships moving through lowsec had periods of vulnerability.The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to capital ship movements wouldn't hurt the power projection of large groups, just the power projection of smaller entities. How can vulnerability be introduce to large capital ship movements, without hurting small capital ship movements even more?
Because I'm the kind of person to invade other people's threads to answer questions outside my area of expertise:
Limit how many ships can jump to a cyno. (I'd say add a limit to how many cynos a side can light on a grid, but there's no reasonable way to do so. especially not one that can't be gamed)
Possibly have a minimum range between cynos. Minimum range to station would break the use in lowsec for Jump Freighters. Steve Ronuken for CSM 9! https://forums.eveonline.com/default.aspx?g=posts&m=4236322 http://www.fuzzwork.co.uk/ Twitter: @fuzzysteve on Twitter |
Manfred Sideous
North Eastern Swat Pandemic Legion
406
|
Posted - 2014.02.17 06:52:00 -
[24] - Quote
Steve Ronuken wrote:Paul Tsukaya wrote:Manfred Sideous wrote:Paul Tsukaya wrote:When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.
Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.
Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles? currently it is way to easy to move capitals without any risk through systems with stations. Lets presume that capital ships moving through lowsec had periods of vulnerability.The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to capital ship movements wouldn't hurt the power projection of large groups, just the power projection of smaller entities. How can vulnerability be introduce to large capital ship movements, without hurting small capital ship movements even more? Because I'm the kind of person to invade other people's threads to answer questions outside my area of expertise: Limit how many ships can jump to a cyno. (I'd say add a limit to how many cynos a side can light on a grid, but there's no reasonable way to do so. especially not one that can't be gamed) Possibly have a minimum range between cynos. Minimum range to station would break the use in lowsec for Jump Freighters.
Or just remove jumpdrives altogether then you dont have capital jumping into safety of stations. Instead they have to jump through stargates like everything else.
@EveManny
https://twitter.com/EveManny |
Kossaw
Body Count Inc. Pandemic Legion
93
|
Posted - 2014.02.17 08:05:00 -
[25] - Quote
Paul Tsukaya wrote:
The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to capital ship movements wouldn't hurt the power projection of large groups, just the power projection of smaller entities.
How can vulnerability be introduce to large capital ship movements, without hurting small capital ship movements even more?
Its a straw man argument. You can equally apply the same logic to 500 subcaps jumping thorough a gate being invulnerable to being ganked so we should nerf gates. You've just twisted the argument to be about numbers now instead of mechanics.
Personally, I dont want to see Manny on the CSM. He's probably going to end up spending far too much time working with CCP to fix the game that he's been so spectacularly successful in breaking. He's far too good a fleet commander, leader, planner and thinker for PL to loose to something as trivial as the CSM.
Good luck Manny.
WTB : An image in my signature |
Hatsumi Kobayashi
Origin. Black Legion.
432
|
Posted - 2014.02.17 13:23:00 -
[26] - Quote
I will vote for you if you promise to give CCP Rise an indian burn when you get to see him at the CSM meetings. No sig. |
WarFireV
Blackwater USA Inc. Pandemic Legion
333
|
Posted - 2014.02.17 15:28:00 -
[27] - Quote
Manny never not changing the face of eve. |
Blawrf McTaggart
GoonWaffe Goonswarm Federation
1797
|
Posted - 2014.02.17 16:41:00 -
[28] - Quote
+1 vouch for Manny because he can't be as incompetent as progod
then again progod didn't drop b-r sov so who knows lmao |
Ali Aras
Noir. Noir. Mercenary Group
545
|
Posted - 2014.02.17 17:07:00 -
[29] - Quote
Manfred Sideous wrote: I also wholeheartedly think power projection needs to be greatly nerfed. This is coming from someone who is part of a group that abuses power projection to absurd levels. I think things like Jumpdrives and Jumpbridges need to be SEVERELY nerfed or removed all together. It is so damaging to the game that players can cross great expanses of the map with very little time or effort. I know people clutch at their jumpbridge and jumpfreighter wanting easy access to empire to markets but instead lets revamp industry for nullsec and make it sustainable to produce and actually live in Nullsec. To expand and explain I was around before jumpbridges and capital ships. The coalitions and blue list were smaller because you couldn't take jumpbridges or cynos across the map to get pvp content. Wars were smaller and more regional and a byproduct of that was that the servers coped better with the fights. I don't disagree about power projection. That said-- how would you handle the necessary imports for nullsec industry? Even assuming regional production is fine and peachy, you've got to import all the other racial t2 materials that you can't mine (and maybe if you're in a **** region like providence, more r64s). You've got to import raw mexallon to deal with the nullsec mex shortage (that, or export tritanium). Okay, so fix the mineral balance-- you're also importing racial isotopes and salvage, to run towers and build the necessary rigs for doctrines. And faction ammo. And faction mods. And meta mods, either because they're better or you're taking in newbies.
It's not as much volume as you get right now, but blockade runners aren't big enough to handle it (even though they're otherwise excellent ships).
Additionally, how would you address the difficulties of intra-nullsec movement? Right now, you mine and refine in one system and build in another (thanks CCP / outposts). Should you have a one-stop shop, or should you instead move freighters of minerals back and forth?
Basically: while I support power projection nerfs, is there any way to make the industry side at least as compelling as highsec and not "kick in the balls" gameplay? http://warp-to-sun.tumblr.com -- my blog |
Manfred Sideous
North Eastern Swat Pandemic Legion
410
|
Posted - 2014.02.17 18:12:00 -
[30] - Quote
Ali Aras wrote:Manfred Sideous wrote: I also wholeheartedly think power projection needs to be greatly nerfed. This is coming from someone who is part of a group that abuses power projection to absurd levels. I think things like Jumpdrives and Jumpbridges need to be SEVERELY nerfed or removed all together. It is so damaging to the game that players can cross great expanses of the map with very little time or effort. I know people clutch at their jumpbridge and jumpfreighter wanting easy access to empire to markets but instead lets revamp industry for nullsec and make it sustainable to produce and actually live in Nullsec. To expand and explain I was around before jumpbridges and capital ships. The coalitions and blue list were smaller because you couldn't take jumpbridges or cynos across the map to get pvp content. Wars were smaller and more regional and a byproduct of that was that the servers coped better with the fights. I don't disagree about power projection. That said-- how would you handle the necessary imports for nullsec industry? Even assuming regional production is fine and peachy, you've got to import all the other racial t2 materials that you can't mine (and maybe if you're in a **** region like providence, more r64s). You've got to import raw mexallon to deal with the nullsec mex shortage (that, or export tritanium). Okay, so fix the mineral balance-- you're also importing racial isotopes and salvage, to run towers and build the necessary rigs for doctrines. And faction ammo. And faction mods. And meta mods, either because they're better or you're taking in newbies. It's not as much volume as you get right now, but blockade runners aren't big enough to handle it (even though they're otherwise excellent ships). Additionally, how would you address the difficulties of intra-nullsec movement? Right now, you mine and refine in one system and build in another (thanks CCP / outposts). Should you have a one-stop shop, or should you instead move freighters of minerals back and forth? Basically: while I support power projection nerfs, is there any way to make the industry side at least as compelling as highsec and not "kick in the balls" gameplay?
Well the beauty of Eve is you cannot change one thing without it having a ripple effect across the game. So with a power projection nerf you would need to boost nullsec industry like outpost. As far as lack of moons or different racial types or perhaps the Jumpfreighter gets reworked into something of a mega blockade runner. You would balance out the minerals available in nullsec so you don't end up with a mexallon shortage. The end of the day I am not a game designer and I am not running to become one. Instead I want to give feedback to CCP on what are the biggest issues in Eve and then be in a position to be the sounding board they need.
@EveManny
https://twitter.com/EveManny |
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