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DeODokktor
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Posted - 2006.04.11 23:29:00 -
[1]
I dont have a HUGE dislike for the reasons behind it. But the fact that Suicide Chars are able to do so using npc corps to "protect" them kinda stinks
How about... in .5+, The game stops npc corp players from shooting other players?.
It could even be play'd out like "Your ceo has sent a remote signal disabling your ships weapons to stop you from making a conflict between (newb corp) and whoever"
the big problem with this seems to be that the groups doing the killing are not able to really receive punishment for the crime. _______________________________________________
Every time you whine a little HAC is destroyed. Please think of the little HACs |

Tommy TenKreds
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Posted - 2006.04.12 00:17:00 -
[2]
/signed 
I don't have any problem with suicide gankers except the cowardly, exploiting scum that hide in noob corps.
You wanna ship people in high sec? Fine, but the game should allow me to war dec you and your corpies for such an obvious act of unprovoked agression.
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Maya Rkell
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Posted - 2006.04.12 00:18:00 -
[3]
Just make kill rights corpwide.
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Tommy TenKreds
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Posted - 2006.04.12 00:19:00 -
[4]
Originally by: Maya Rkell Just make kill rights corpwide.
Even when the agressor is in an NPC corp? C'mon Maya, that wouldn't work.
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Kamikaze Tike
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Posted - 2006.04.12 00:24:00 -
[5]
Sorry but i will have to disagree this char is an alt in an all alt corp which has been made to kill macro miners and pirates in high sec space. Were not cowerdly were just smart, why should we waste our own chars sec status getting rid of this scum when its so easy to get 100 alts together put them all in frigs' and wipe out the macro miners and pirates :)
Well that and its so much fun
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Maya Rkell
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Posted - 2006.04.12 00:25:00 -
[6]
Edited by: Maya Rkell on 12/04/2006 00:25:32 I don't see it
A kill right for your corp would let ANYONE in it gank the offender, and ONLY the offender. And tbh I'd prefer them to be a fixed 2 week lenght rather than once-off...
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Tommy TenKreds
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Posted - 2006.04.12 00:54:00 -
[7]
Originally by: Maya Rkell A kill right for your corp would let ANYONE in it gank the offender, and ONLY the offender. And tbh I'd prefer them to be a fixed 2 week lenght rather than once-off...
Ah my mistake... I see what you mean now and yes I agree that kill rights should be more flexible. IMO you should be able to sell them to mercs if you want. But that doesn't change the fact that the target should be more than just one snivelling coward in a noob corp.
You should be able to war dec the corp responsible but, failing that, I will settle for NPC corp players being restricted as De0 proposed.
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Tommy TenKreds
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Posted - 2006.04.12 00:55:00 -
[8]
Originally by: Kamikaze Tike Sorry but i will have to disagree this char is an alt in an all alt corp which has been made to kill macro miners and pirates in high sec space.
Yeah? So if you're in an "alt corp" then you're not in an NPC corp, so there's no issue.
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Mihail d'Amour
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Posted - 2006.04.12 01:03:00 -
[9]
Well, what he's really talking about is the big problem that players can take 0 risk and mess up someone else's game in very significant ways with no chance of repercussion or defense and almost no cost. Players are always finding new exploits to pirate in high-sec. People will, when anonymous and not facing any real repercussions, often do the crummiest things they can think of to others. I'm not sure how to improve this situation beyond making battles start taking a sufficient length of time to allow a concord response.
---------------------------------------------- In nomine Domine, quod erat malum |

Drizit
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Posted - 2006.04.12 10:18:00 -
[10]
It doesn't matter where you go in OL games or RL, there are those who lack the capacity to find intelligent ways to enjoy themselves. Becasue they can't enjoy themselves, they don't see why you should.
I agree with the OP that a way is needed to prevent alts from hiding in noob corps. However, there are legitimate players like myself who have alts in noob corps since those alts are completely different players in a different role and nothing to do with my current one. It gives a player a way to do something different for a change of scenery.
The prevention of players firing on others for any reason creates issues that may penalise legitimate reasons for firing on those other players. Ie: I share a system with another corp, We manage the reasources so that respawns don't leave us with useless ore. Together we would like to protect the resources of the system from macro miners who come in and wipe out every roid belt, leaving us with nothing useful to mine for several days. ATM, the system means we would have to use suicide alts because they are in noob corps and we can't touch them. Therefore we have a legitimate reason to fire since we are protecting the resources in the system we "live" in. Occasional miners don't bother us, it's the macro miners that wipe out all the belts that do.
The problem here is that any solution has to work both ways.
--
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Aylai
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Posted - 2006.04.12 13:52:00 -
[11]
With regard to the above post about macro-miners I am a little confused. Is a macrominer someone who inserts a software subroutine into the game to have his character mine when he is not at the keyboard or is it someone that does nothing but mine? I've read some posts in the forum and it seems like the term "macrominer" and "farmer" are often used interchangeably.
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Yamimoto Nocamina
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Posted - 2006.04.12 19:26:00 -
[12]
Edited by: Yamimoto Nocamina on 12/04/2006 19:26:49 As far as I know, yes, and there's where the name comes from: They use macro commands and leave the ship mining while they do something else. Farmers iirc, are those who are waiting for this or that spawn to pop so they can jump it right away.
Now, I got a question, how can you tell who's honestly mining and who's afk? you target the guy? Start chat? Send him a message? And then see what happens? I'm just afraid to someday choose to start mining and suddendly have someone shoot me down cause they thought I was a macroer or something.
Oh and btw, back to topic, the idea about kill rights for the whole corp sounds as good as not letting them fire at all, just like the OP stated.
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Icarus Starkiller
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Posted - 2006.04.12 22:39:00 -
[13]
Originally by: DeODokktor I dont have a HUGE dislike for the reasons behind it. But the fact that Suicide Chars are able to do so using npc corps to "protect" them kinda stinks
How about... in .5+, The game stops npc corp players from shooting other players?.
Read my sig... -
ISK Pharmers & Alt spies: A solution
Life is pain...anyone who says differently is selling something. |
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