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Temba Ronin
Center for Advanced Studies Gallente Federation
21
|
Posted - 2011.11.10 19:27:00 -
[1] - Quote
I have read a lot of posts about how the bounty system is not doing what it is supposed to do and a high level of frustration seems evident.
I would like to propose a new GÇ£bounty hunterGÇ¥ skill that would enable a player to shoot any character with a bounty on them of over 200,000,000 isk without Concord intervention in high sec.
The Bounty Hunter would have to have a positive sec status in order for his skill to be applicable.
This will expand the opportunities for non-consensual High sec PVP dramatically. I'm thinking alpha strike DPS here! A level 5 Bounty Hunter skill would lower the isk amount of target worthy bounties to 20,000,000 isk.
We can create a thriving profitable business model for high sec non-consensual PVP and solve many of the complaints I have read about the system not working.
I look forward to your comments/ improvements and nonsensical whines. |

Mai Khumm
Unseen Technologies Permanent Mental Syndrome
9
|
Posted - 2011.11.10 20:06:00 -
[2] - Quote
What if the player with the bounty on his head has a positive sec status...? |

Temba Ronin
Center for Advanced Studies Gallente Federation
21
|
Posted - 2011.11.10 20:15:00 -
[3] - Quote
Mai Khumm wrote:What if the player with the bounty on his head has a positive sec status...? Everyone can get to defend themselves, but it would take a positive sec status to start shooting at someone with a bounty on their head without being Concorded.
|

Malcanis
Vanishing Point. The Initiative.
1053
|
Posted - 2011.11.10 20:20:00 -
[4] - Quote
Temba Ronin wrote:I have read a lot of posts about how the bounty system is not doing what it is supposed to do and a high level of frustration seems evident.
I would like to propose a new GÇ£bounty hunterGÇ¥ skill that would enable a player to shoot any character with a bounty on them of over 200,000,000 isk without Concord intervention in high sec.
The Bounty Hunter would have to have a positive sec status in order for his skill to be applicable.
This will expand the opportunities for non-consensual High sec PVP dramatically. I'm thinking alpha strike DPS here! A level 5 Bounty Hunter skill would lower the isk amount of target worthy bounties to 20,000,000 isk.
We can create a thriving profitable business model for high sec non-consensual PVP and solve many of the complaints I have read about the system not working.
I look forward to your comments/ improvements and nonsensical whines.
So if I scan out a mission runner with a couple of bill wirth of X-types, I can kill him for the low low price of 200M?
EDIT: Or a freighter with a 500M cargo? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lord Zim
Bat Country Goonswarm Federation
116
|
Posted - 2011.11.10 20:24:00 -
[5] - Quote
I like this idea. Pay 200m, gank without security repercussions, make profit. |

Rer Eirikr
Stargazer Exploration Company Transmission Lost
66
|
Posted - 2011.11.10 20:49:00 -
[6] - Quote
(The fact that Zim likes this without any repercussions or feedback is probably a bad thing in this instance. )
So... how would we circumvent that issue. |

Temba Ronin
Center for Advanced Studies Gallente Federation
21
|
Posted - 2011.11.10 20:59:00 -
[7] - Quote
Rer Eirikr wrote:(The fact that Zim likes this without any repercussions or feedback is probably a bad thing in this instance.  ) So... how would we circumvent that issue. To circumvent an obvious exploit an Alliance member of or the the person placing the bounty can not collect the bounty or the Concord immunity. You can only collect bounties that are not otherwise connected to you. Certainly you can't place a bounty on someone and then collect from yourself, lol nice try however Zim.
|

Lord Zim
Bat Country Goonswarm Federation
116
|
Posted - 2011.11.10 21:01:00 -
[8] - Quote
2 characters. One to place the bounty, one to shoot. |

Temba Ronin
Center for Advanced Studies Gallente Federation
21
|
Posted - 2011.11.10 21:05:00 -
[9] - Quote
Lord Zim wrote:2 characters. One to place the bounty, one to shoot. 72 hour waiting period from bounty placement to effectiveness. |

Lord Zim
Bat Country Goonswarm Federation
116
|
Posted - 2011.11.10 21:06:00 -
[10] - Quote
2 characters. One to get the bounty placed on him, one to pod and collect the bounty after the 72 hours have passed. |

Temba Ronin
Center for Advanced Studies Gallente Federation
21
|
Posted - 2011.11.10 21:11:00 -
[11] - Quote
Lord Zim wrote:2 characters. One to get the bounty placed on him, one to pod and collect the bounty after the 72 hours have passed. New Eden is a dangerous place ..... let's just make it a touch more profitable shall we. |

Lord Zim
Bat Country Goonswarm Federation
116
|
Posted - 2011.11.10 21:52:00 -
[12] - Quote
I don't see the point of this, honestly. The only thing you'll end up doing is basically have people give isk away. |

Temba Ronin
21
|
Posted - 2011.11.10 22:25:00 -
[13] - Quote
Lord Zim wrote:I don't see the point of this, honestly. The only thing you'll end up doing is basically have people give isk away. The point is when someone puts a bounty on someone someone else can collect it without Concord getting in the way. |

Lord Zim
Bat Country Goonswarm Federation
116
|
Posted - 2011.11.10 22:30:00 -
[14] - Quote
And it will just be gamed to the point where you're basically giving the isk away. |

Sephiroth CloneIIV
Vitriol Ventures BLACK-MARK
18
|
Posted - 2011.11.10 23:01:00 -
[15] - Quote
Temba Ronin wrote:Lord Zim wrote:I don't see the point of this, honestly. The only thing you'll end up doing is basically have people give isk away. The point is when someone puts a bounty on someone someone else can collect it without Concord getting in the way.
Someone else pointed out the smart idea of placing a bounty on a person just before you are going to gank them.
Someone 1 could be a alt on the same account (or more likely different for faster transaction) placing the bounty, someone 2 is the person ganking and collecting the isk. someone 3 is the person who is geting ganked and has a bounty put on his head for no crime.
So investing 200 mil (or even less) and being able to gank someone.
Of course.... the maneuver has to be fast to work, a chance exists that the person could see somehow they have bounty on head and escape (logoff) and latter get their own friend or alt to kill them.
Though,..... this brings up a idea to fix the bounty system and this, have it be so you can only place bounty after you get ganked on any gankers. Being that the police may not permit unfair useage of concord recognized bounites on honest law abiding pod pilots.
Though the bounty system itself more importantly needs a revamp, any significant amount of isk put on a person a player will just pod themselves in a shuttle. Its used currently more as a joke and e-peen then anything else (I know of a leader of x-death who has a billion bounty on himself, likely by himself, who says losing a dread is like a throwaway ship to him) Any other fixes are useless without fixing the payout being based on the amount the player loses when getting ship killed or podded.. |

Temba Ronin
21
|
Posted - 2011.11.10 23:04:00 -
[16] - Quote
Sephiroth CloneIIV wrote:Temba Ronin wrote:Lord Zim wrote:I don't see the point of this, honestly. The only thing you'll end up doing is basically have people give isk away. The point is when someone puts a bounty on someone someone else can collect it without Concord getting in the way. Someone else pointed out the smart idea of placing a bounty on a person just before you are going to gank them. Someone 1 could be a alt on the same account (or more likely different for faster transaction) placing the bounty, someone 2 is the person ganking and collecting the isk. someone 3 is the person who is geting ganked and has a bounty put on his head for no crime. So investing 200 mil (or even less) and being able to gank someone. Of course.... the maneuver has to be fast to work, a chance exists that the person could see somehow they have bounty on head and escape (logoff) and latter get their own friend or alt to kill them. Though,..... this brings up a idea to fix the bounty system and this, have it be so you can only place bounty after you get ganked on any gankers. Being that the police may not permit unfair useage of concord recognized bounites on honest law abiding pod pilots. see the 72 hour provision |

Lord Zim
Bat Country Goonswarm Federation
116
|
Posted - 2011.11.10 23:08:00 -
[17] - Quote
Sigh. |

Nariya Kentaya
Celestial Ascension
63
|
Posted - 2011.11.11 02:48:00 -
[18] - Quote
I don't think OP realizes the cruel, manipulative, underhanded, evil, magnificent evil "geniuses" the average ganker is when it comes to exploiting anything and everything that can get them a juicy kill with minimal repercussions. |

Malcanis
Vanishing Point. The Initiative.
1058
|
Posted - 2011.11.11 06:37:00 -
[19] - Quote
Temba Ronin wrote:Rer Eirikr wrote:(The fact that Zim likes this without any repercussions or feedback is probably a bad thing in this instance.  ) So... how would we circumvent that issue. To circumvent an obvious exploit an Alliance member of or the the person placing the bounty can not collect the bounty or the Concord immunity. You can only collect bounties that are not otherwise connected to you. Certainly you can't place a bounty on someone and then collect from yourself, lol nice try however Zim.
So for the low low price of 200M, paid by my 1-man corp tengu alt, I can kill anyone I want in hi-sec? Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Red Templar
Raging Ducks Goonswarm Federation
80
|
Posted - 2011.11.11 06:58:00 -
[20] - Quote
What would stop people, who get bounty on their head, from killing themself in some noob ibis by their alt in another ibis, to get easy 200m? That would be easy to plan and do with 72 hours delay. For Love. For Peace. For Honor.
For None of the Above.
For Pony! |

Malcanis
Vanishing Point. The Initiative.
1058
|
Posted - 2011.11.11 07:03:00 -
[21] - Quote
So imagine that you put a 500M bounty on Lord Zim, whom I'm sure we all agree richly deserves it. Under the current system, he will simply jump to an empty clone and pod himself with an alt, collecting your 500 mill, less the cost of a new clone. Lord Zim: 490,000,000 You: 0. The current system is worthless to you.
Transferrable killrights tied to bounty contracts, with payouts based on hull and destroyed module value are the most obvious solution, with plenty of scope to make exploitation reasonably difficult. That stops gankers using a Joe Random alt to create the bounty, although it might enourage them to use bait alts (I am OK with people doing this).
For instance, we could design the contract system so that the person placing the bounty contract can restrict who can accept that bounty by taking a cue from the fleet finder; the bounty contract could be restricted to "People in my corp" "People in my alliance" "People I have set a positive standing" or even "anyone I haven't set a negative standing" or just "anyone". The looser the restrictions you set, the more people can accept it and show Zim their ammo, but the greater the chance that someone you don't want to accept it will be able to collect.
Likewise, bounty hunters could accept for themselves, for their corp or for their alliance. Bounty contracts accepted on behalf of corp/alliance are paid direct to corp/alliance when collected. This is to encourage the formation of bounty hunting corps/alliances, who would encourage aggrieved bounty-placers to set them blue, and who would thereby depend on their reputations. It allows groups of less powerful players to work together to collect a bounty, but it also allows for solo bounty hunters. Bounty hunting corps which carelessly allow Zim alts into their ranks to "steal" the bounty contracts will quickly lose their reputation and be excluded from further business.
And the payout per kill on the bounty should be limited to less than the irretrievable loss from that kill, allowing the bounty payout to cover multiple losses if it's high enough.
Under the system I envisage, Lord Zim would have to have an alt who is in a corp or alliance you've set to +ve standings to even accept the bounty contract. That 500M bounty would then be paid out according to the losses that Zim suffers. For example, if his clone costs 10 mill, then the bounty paid for podding him would be 10M. If he was wearing a pair of +4 implants, which cost 12M +12k LP from the LP store, then a further 24M gets paid for podding him. Likewise, the bounty paid for destroying his ship would be 2/3 of the effective NPC value of the hull, which we could usefully define here as the cost of a platinum insurance premium. So if someone blows his Maelstrom up, they get ~35M or so (can't recall the exact value).
This way even if Zim does manage to somehow get his alt to accept the bounty, he will find it difficult and unprofitable to use that alt to collect it. Not impossible, but at least that way the bounty you place is very far from simply being a free gift as it is now. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Temba Ronin
21
|
Posted - 2011.11.11 07:22:00 -
[22] - Quote
Malcanis wrote:So imagine that you put a 500M bounty on Lord Zim, whom I'm sure we all agree richly deserves it. Under the current system, he will simply jump to an empty clone and pod himself with an alt, collecting your 500 mill, less the cost of a new clone. Lord Zim: 490,000,000 You: 0. The current system is worthless to you.
Transferrable killrights tied to bounty contracts, with payouts based on hull and destroyed module value are the most obvious solution, with plenty of scope to make exploitation reasonably difficult. That stops gankers using a Joe Random alt to create the bounty, although it might enourage them to use bait alts (I am OK with people doing this).
For instance, we could design the contract system so that the person placing the bounty contract can restrict who can accept that bounty by taking a cue from the fleet finder; the bounty contract could be restricted to "People in my corp" "People in my alliance" "People I have set a positive standing" or even "anyone I haven't set a negative standing" or just "anyone". The looser the restrictions you set, the more people can accept it and show Zim their ammo, but the greater the chance that someone you don't want to accept it will be able to collect.
Likewise, bounty hunters could accept for themselves, for their corp or for their alliance. Bounty contracts accepted on behalf of corp/alliance are paid direct to corp/alliance when collected. This is to encourage the formation of bounty hunting corps/alliances, who would encourage aggrieved bounty-placers to set them blue, and who would thereby depend on their reputations. It allows groups of less powerful players to work together to collect a bounty, but it also allows for solo bounty hunters. Bounty hunting corps which carelessly allow Zim alts into their ranks to "steal" the bounty contracts will quickly lose their reputation and be excluded from further business.
And the payout per kill on the bounty should be limited to less than the irretrievable loss from that kill, allowing the bounty payout to cover multiple losses if it's high enough.
Under the system I envisage, Lord Zim would have to have an alt who is in a corp or alliance you've set to +ve standings to even accept the bounty contract. That 500M bounty would then be paid out according to the losses that Zim suffers. For example, if his clone costs 10 mill, then the bounty paid for podding him would be 10M. If he was wearing a pair of +4 implants, which cost 12M +12k LP from the LP store, then a further 24M gets paid for podding him. Likewise, the bounty paid for destroying his ship would be 2/3 of the effective NPC value of the hull, which we could usefully define here as the cost of a platinum insurance premium. So if someone blows his Maelstrom up, they get ~35M or so (can't recall the exact value).
This way even if Zim does manage to somehow get his alt to accept the bounty, he will find it difficult and unprofitable to use that alt to collect it. Not impossible, but at least that way the bounty you place is very far from simply being a free gift as it is now. All of these thoughts are good ways to improve a bounty hunter skill and make the system start to be worth putting a bounty on someone to begin with. Thank you for taking the time to share it on this forum thread. I am more convinced that this bounty system can be reformed into a viable profitable part of EVE.
|

Malcanis
Vanishing Point. The Initiative.
1059
|
Posted - 2011.11.11 07:38:00 -
[23] - Quote
I posted that as a proposal in the assembly hall btw. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lord Zim
Bat Country Goonswarm Federation
121
|
Posted - 2011.11.11 07:53:00 -
[24] - Quote
There's a few minor holes that I can see, but I'll keep that in the assembly hall thread (since that thread has a much better beginning than this one). |

Malcanis
Vanishing Point. The Initiative.
1061
|
Posted - 2011.11.11 08:08:00 -
[25] - Quote
Lord Zim wrote:There's a few minor holes that I can see, but I'll keep that in the assembly hall thread (since that thread has a much better beginning than this one).
Yeah I tidied it up some for the proposal. Anyway, please help to plug those holes. One of the biggest disappointments I experienced when I started EVE was learning that there was no credible bounty-hunting profession. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Red Templar
Raging Ducks Goonswarm Federation
80
|
Posted - 2011.11.11 08:09:00 -
[26] - Quote
Malcanis is so reasonable... its almost disgusting  For Love. For Peace. For Honor.
For None of the Above.
For Pony! |

Lord Zim
Bat Country Goonswarm Federation
124
|
Posted - 2011.11.11 09:14:00 -
[27] - Quote
Just noticed this bit:
Malcanis wrote:So imagine that you put a 500M bounty on Lord Zim, whom I'm sure we all agree richly deserves it. :smith: |

Malcanis
Vanishing Point. The Initiative.
1074
|
Posted - 2011.11.11 12:33:00 -
[28] - Quote
Red Templar wrote:Malcanis is so reasonable... its almost disgusting 
sowwypuppy.jpg Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Lairne Tekitsu
Ordo Mercuia
7
|
Posted - 2011.11.11 22:34:00 -
[29] - Quote
Mai Khumm wrote:What if the player with the bounty on his head has a positive sec status...?
Don't players have to have a negative security status to have a bounty placed on them? |
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