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Xen0
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Posted - 2003.09.16 17:50:00 -
[1]
If any of you read the patch updates by Pann you would have come across a sentence saaying that Cloacking devices will not have an auto repeat option like other modules. Does this mean that CCP is introducing cloaking devices in this next patch?  
-=/Bah\=- |

Discorporation
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Posted - 2003.09.16 17:52:00 -
[2]
No, it does not.
:)
[Heterocephalus glaber]
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James Baker
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Posted - 2003.09.16 17:53:00 -
[3]
I don't think I know more than you, but they've been undergoing tests on Chaos (though not by players) for about a week. What I assume that means is that the code is in place in the client (as stated in the dev blog), though the actual items are not deployed on the servers yet. In general it just means that certain modules will not have an autorepeat switch, as it wouldn't apply to them.
James Baker
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Chee
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Posted - 2003.09.16 17:59:00 -
[4]
ive seen it on chaos :) wicked!! twas only on a raven tho, dunno specific info bout it
some things: you cant cloack while being locked when someone gets too close u uncloack (2 km or so) it looks frickin awesome
thats all I know, couldnt stay long :)
Its not enough to succeed. Others must fail. |

Seraph Warbird
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Posted - 2003.09.16 18:16:00 -
[5]
I hope the cloaking animation is beautiful.
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Daesdemona
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Posted - 2003.09.16 18:26:00 -
[6]
1) post picture 2) its useless for ambushes if you are visible in local and if its non-autorepeating 3) good for big fights, use it combined with ECW
----------------------------------------------- Bart: "Do you even have a job any more?" Homer: "I think its obvious that I Don't" ----------------------------------------------- |

Von Wulfe
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Posted - 2003.09.16 18:27:00 -
[7]
How wicked would that be.... mining in a sector, not paying attention to local. All of the sudden six pirates uncloak surrounding you. After your heart drops, you have about 5 seconds to decide what to do and hopefully you can make it out of belt without getting stuck on a roid.
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Jash Illian
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Posted - 2003.09.16 18:33:00 -
[8]
Quote: 1) post picture 2) its useless for ambushes if you are visible in local and if its non-autorepeating 3) good for big fights, use it combined with ECW
According to the original dev blog, you don't appear in local while cloaked. While cloaked, effectively you're outside of the game.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

RazorDreamz
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Posted - 2003.09.16 18:36:00 -
[9]
Von that is when you hit your cloaking button and engage your MWD. There is a solution for every encounter you just need to plan ahead. --------------------------------------- CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic m |

H3R0
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Posted - 2003.09.16 18:39:00 -
[10]
The only thing it means is that the devs will be running their ships with cloakdevices from now when they come in their jovah ships, would be fun to see, and I guess we get some screenies from whining pirates that they are being killed of ghostships when camping an gate.
CEO - The Allies |

Von Wulfe
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Posted - 2003.09.16 19:02:00 -
[11]
Quote: Von that is when you hit your cloaking button and engage your MWD. There is a solution for every encounter you just need to plan ahead.
NICE... that is the 3rd option I didn't consider 
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loci
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Posted - 2003.09.16 19:14:00 -
[12]
im looking forward to cloaking muchos... it could have a massive effect on gameplay
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Joshua Calvert
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Posted - 2003.09.16 19:22:00 -
[13]
Will cloaking break the lock of anyone using a passive targeter to lock you?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

zoop
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Posted - 2003.09.16 19:26:00 -
[14]
Quote: Will cloaking break the lock of anyone using a passive targeter to lock you?
it should do
---------------------------- *My God, it's full of gimps*
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Kalibre
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Posted - 2003.09.16 19:29:00 -
[15]
Passive Targeters will break your cloak per my understanding, hence you cannot use cloak if you are being targeted. If the targeter lock is not completed by the time you use your cloak, then you are good to go. But realistically, you will be targeted by a passive targeter and it will be too late (Unless you have ESP or know that person or group is going to target you a head of time, but them what is the point of using a passive targeter on you if you know it is coming? - I donÆt know).
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Joshua Calvert
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Posted - 2003.09.16 19:30:00 -
[16]
True.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Reverend Mother
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Posted - 2003.09.16 19:39:00 -
[17]
arent passive targeters purely visual? if they are, it shouldnt matter if your locked or not, you should still be able to cloak and break the lock
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Joshua Calvert
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Posted - 2003.09.16 19:43:00 -
[18]
Quote: arent passive targeters purely visual? if they are, it shouldnt matter if your locked or not, you should still be able to cloak and break the lock
Can't cloak while locked?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Seraph Warbird
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Posted - 2003.09.16 19:43:00 -
[19]
Me and my friends have had a discussion over cloaks. I think there should be some restrictions while under a cloak. These are just ideas of mine. 1) Can't target anyone under cloak. I think it's kinda like you give your position away if you do so. 2) Shields go offline. Now where did I pick that idea up at?  3) Weapons cannot be turned on. 4) Low-end cloaks should show you as a blur in space while high-end cloaks make you completely invisible. You may wander why that would matter but you never know when a ship might see that blur and set off a smartbomb to attack it Which brings me to my last restriction. 5) If attacked somehow, the cloak goes offline.
I also think there should be countermeasures to cloaks. Like a cloak disruptor that has a disrution rate of 3 points that drops a cloak that only has 2 points. But if the cloak is 4 points the disruptor does not work. Yea I also know you think how will it work if you can't target? Disruptors should act like smartbombs with a much wider distance and should have an auto-repeat option. That's just my way and dream of looking at cloaks.
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Vidar Kentoran
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Posted - 2003.09.16 19:45:00 -
[20]
What's the purpose of no autorepeating? Make you click a lot and annoy you while cloaked? :P
*imagines klingon weapons officer madly mashing cloak button to keep his bird of prey cloaked*
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Joshua Calvert
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Posted - 2003.09.16 19:46:00 -
[21]
Caracal almost looks like a Klingon warship.....
I was interested to see that a Raven was seen with the cloak.
Does that indicate very high CPU needs?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Xertas
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Posted - 2003.09.16 19:50:00 -
[22]
Quote: How wicked would that be.... mining in a sector, not paying attention to local. All of the sudden six pirates uncloak surrounding you. After your heart drops, you have about 5 seconds to decide what to do and hopefully you can make it out of belt without getting stuck on a roid.
If they sense jam, turr jam, statis and scramble ya as they drop outta cloak u don't have 5 sec. You're dead. Their shields may read 0 but what good is that going to do a dead man. Just something to mull over as you mine in .4 and below after they are released. 
Xertas
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Jash Illian
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Posted - 2003.09.16 20:17:00 -
[23]
Quote:
Quote: Von that is when you hit your cloaking button and engage your MWD. There is a solution for every encounter you just need to plan ahead.
NICE... that is the 3rd option I didn't consider 
Can't activate modules while cloaked. Already been said by the devs.
Again, while cloaked you're effectively out of the game and cannot affect anything in it. Warping while cloaked won't be availible initially either, until the developers have a chance to eval the cloak while heavily restricted. From the dev blog:
- Special scanners will be able to sense cloaked ships, but that will only give you information about the ships position at the time of the scan.
- It will not be possible to make cloaked ships visible to a subset of players in an area.
- Special area effects module will be able to bring ships out of cloak.
- Breaching of a given region around a cloaked ship by any object will also uncloak a ship
- If testing shows that it is too limited, we might add the ability to warp, which considerably widens the applicability of cloaking.
- Cloaking is done via a module, and you will need a suitable skill.
- When you uncloak, your shield is at zero. More details later.
Everything else, including this as cloaking hasn't been tested by players, is speculation and wishful thinking.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Black Lung
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Posted - 2003.09.16 20:24:00 -
[24]
They really should let you set autorepeat on cloaking devices. Just make the device drain more cap than usual.
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Faramir
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Posted - 2003.09.16 20:45:00 -
[25]
From what i heard the penalties r VERY severe... -100% shields -90% capacitor -90% speed
kinda explains the +10(or was it 20%) velocitybonus per skilllevel on the cloakingskill...
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ga'ia
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Posted - 2003.09.16 21:33:00 -
[26]
Quote: From what i heard the penalties r VERY severe... -100% shields -90% capacitor -90% speed
kinda explains the +10(or was it 20%) velocitybonus per skilllevel on the cloakingskill...
wow, 90% cap and speed o_0!!!!!!! hope you¦re ****ting me __________________________________________________________ |

Faramir
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Posted - 2003.09.16 21:35:00 -
[27]
Didn;t see it myself but i heard this from someone who had the chance to use it :)
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Jojin
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Posted - 2003.09.16 22:57:00 -
[28]
I think the no-auto repeat means you can turn it on or turn it off. Thus if you a revealed, it turns off meaning you would have to be present to recloak yourself.
Dunno -- Just a thought.
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Jash Illian
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Posted - 2003.09.16 23:00:00 -
[29]
Quote:
Quote: From what i heard the penalties r VERY severe... -100% shields -90% capacitor -90% speed
kinda explains the +10(or was it 20%) velocitybonus per skilllevel on the cloakingskill...
wow, 90% cap and speed o_0!!!!!!! hope you¦re ****ting me
I hope they're correct. Without some rather severe penalties, the amount of howling at being completely annihilated by cloaked pirates would drive the devs to hop in Concord Spec Ops bships and start podding the highsecs 
Cloaking should be a tactic, not a strategy. People that understand combat will understand what I mean.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Veruna Caseti
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Posted - 2003.09.16 23:46:00 -
[30]
Quote: What's the purpose of no autorepeating? Make you click a lot and annoy you while cloaked?
My guess would be to prevent people from equipping enough capacitor charge/boosters to remain cloaked forever. Rather than be able to sit around indefinitely spying on people or waiting for backup you will have to plan your cloak usage for an effective surprise attack or sneaky escape.
Veruna Caseti Ishukone |
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