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Apollo Gabriel
Mercatoris Etherium Cartel
193
|
Posted - 2011.11.10 20:25:00 -
[1] - Quote
Hello All,
I am curious about NEW features and ideas that people may have to protect industrial ships in eve. While it would be helpful in suicide ganking in HS, it would also be helpful in low sec. When I started playing eve we tried to do escorted mining ops in low sec, we learned quickly this was pretty stupid as any attacker could rip our mining ships to pieces before we could dent them, although we tried many times ...
Remote rep has such a lag time on it that unless you're super on the ball you're in trouble and even an astute pilot could be in trouble. I don't want to boost the industrial ships, but I want an option so that additional pilots could reasonably assist them.
In standard Scifi warfare, you can "keep" enemies away from your ships by engaging them away, but that never seems to work for us in eve, so I turn to you and say how can we create a way for ships to help protect industrial operations in low sec, and create more pvp opportunities?
Best, AG Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Vincent Gaines
Macabre Votum Morsus Mihi
54
|
Posted - 2011.11.10 20:29:00 -
[2] - Quote
Apollo Gabriel wrote:Hello All,
I am curious about NEW features and ideas that people may have to protect industrial ships in eve. While it would be helpful in suicide ganking in HS, it would also be helpful in low sec. When I started playing eve we tried to do escorted mining ops in low sec, we learned quickly this was pretty stupid as any attacker could rip our mining ships to pieces before we could dent them, although we tried many times ...
Remote rep has such a lag time on it that unless you're super on the ball you're in trouble and even an astute pilot could be in trouble. I don't want to boost the industrial ships, but I want an option so that additional pilots could reasonably assist them.
In standard Scifi warfare, you can "keep" enemies away from your ships by engaging them away, but that never seems to work for us in eve, so I turn to you and say how can we create a way for ships to help protect industrial operations in low sec, and create more pvp opportunities?
Best, AG
ECM, and to have logistics pre-locked onto the barges.
A keres is an underrated little EW frigate. superfast lock time and great range. |

Mr Epeen
It's All About Me
426
|
Posted - 2011.11.10 20:32:00 -
[3] - Quote
Short of changing the basic mechanics of high sec, there is not much to done, imo.
Because you can only retaliate as opposed to being preemptive, S-gankers will always have the upper hand.
As for regular stuff like being at war or can flipping, the tools for prevention of destruction are already in place.
Mr Epeen  If you can read this, you haven't blocked me yet. |

Apollo Gabriel
Mercatoris Etherium Cartel
193
|
Posted - 2011.11.10 20:35:00 -
[4] - Quote
Mr Epeen wrote:Short of changing the basic mechanics of high sec, there is not much to done, imo. Because you can only retaliate as opposed to being preemptive, S-gankers will always have the upper hand. As for regular stuff like being at war or can flipping, the tools for prevention of destruction are already in place. Mr Epeen 
I am not confining this idea to High Sec, in low sec when a cane or two pops onto the grid, you have few options to "protect" your mining barges and if there were ways to "keep them safer" via self sacrifice or similar I think we could get more low sec ops and hence more pvp.
As to SG having the upper hand in HS, absolutely they do, as in real life you have to wait for the cops to get revenge if you're not armed. Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Mr Kidd
Center for Advanced Studies Gallente Federation
145
|
Posted - 2011.11.10 20:44:00 -
[5] - Quote
In considering defenses for mining barges you have to keep in mind that their isk/hr is quite low compared to MOST other activities in Eve. As such, having large defensive fleets around doing nothing, being compensated a paltry sum compared to what they could be making doing MOST ANYTHING ELSE is un-reasonable.
So, that leaves miners to themselves to protect themselves. The short of it is they can't. At best they could make themselves harder targets. In doing so they several cripple their productivity to a mere fraction of what it could be. Roughly translated it means a crappy income turning into a worse income.
The current game mechanics do not allow mining barges to protect themselves. Miner's can, of course, utilize "best practices" to attempt to safeguard themselves with some efficacy. However, the end result is lost productivity and is ultimately futile to prevent themselves from getting ganked, in any form.
No, either CCP gives barges unGodly tanking ability or the economics of minerals need to be dealt with to make miners profitable enough to field defensive fleets. The latter, seems quite attractive to me as it would add a new dynamic to the game with repercussions for everyone. Afterall, the minerals must flow in order for you to afford that ship that you're using to gank miners. Mining would become a highly organized activity for any corp, alliance, coalition. Such mining ops would be highly attractive as targets of opportunity by those looking for easy targets and their very valuable ores or as resource denial through their destruction by rival corps, alliances, coalitions.
We want breast augmentations and sluttier clothing in the NeX! |

Wilhelm Riley
Center for Advanced Studies Gallente Federation
6
|
Posted - 2011.11.10 20:45:00 -
[6] - Quote
Apollo Gabriel wrote:
I am not confining this idea to High Sec, in low sec when a cane or two pops onto the grid, you have few options to "protect" your mining barges and if there were ways to "keep them safer" via self sacrifice or similar I think we could get more low sec ops and hence more pvp.
Well one strategy that is widely used is to remain aligned to a station/POS/moon/bookmark with your speed just high enough so that if something shows up you can near instawarp away.
|

War Kitten
Panda McLegion
232
|
Posted - 2011.11.10 20:57:00 -
[7] - Quote
You protect them much the same way one would protect a farmer in his fields during wartime.
Either he runs and hides when the enemies come, or he dies. This is my signature.-á There are many others like it, but this one is mine. |

Nyssa Litari
Pator Tech School Minmatar Republic
8
|
Posted - 2011.11.10 21:09:00 -
[8] - Quote
Adding line-of-sight would allow a force of guard ships to prevent a gank, but that would change all of Eve combat drastically.
Perhaps a new kind of logistics module that could project shields onto a barge (and not just rep)... |

Velicitia
Open Designs
83
|
Posted - 2011.11.10 21:19:00 -
[9] - Quote
in LS, the "best practice" is a big buffer tank, coupled with being aligned (passive or otherwise), shield ganglinks, insta-locking ewar/tackler to keep the miners "safe" whilst they try and GTFO, and DPS to kill the guy.
also, watch the gates on the other side gives you 2-3 seconds warning to go from "passive" aligned to full aligned, ready to GTFO (though sitting as bait so you can get the kill may provide more fun ) |

Ishtanchuk Fazmarai
74
|
Posted - 2011.11.10 21:23:00 -
[10] - Quote
Picture this:
A deployable shield projector, single use, once jettisoned casts on the barge a shield with a strength of 3,000 DPS for 30 seconds before emptying the battery and self-destroy.
So the miner has got 30 seconds to GTFO and the gankers need 3,000 DPS to break the ship's one-shot defense. The device costs enough so that spamming it is not a good idea, but is cheap enough to be worth having it just in case.
PS: also adds +2 to warp core stability. Call it "Miner's friend" and sell it by the thousands, earn a fortune. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Anya Ohaya
School of Applied Knowledge Caldari State
31
|
Posted - 2011.11.10 21:23:00 -
[11] - Quote
I agree with the other posters; there is nothing you can do to protect barges and industrials.
IRL you don't see people using expensive military hardware in suicide/risky attacks against low value industrial targets because military stuff is much more expensive. |

Mr Epeen
It's All About Me
426
|
Posted - 2011.11.10 21:29:00 -
[12] - Quote
Velicitia wrote:in LS, the "best practice" is a big buffer tank, coupled with being aligned (passive or otherwise), shield ganglinks, insta-locking ewar/tackler to keep the miners "safe" whilst they try and GTFO, and DPS to kill the guy. also, watch the gates on the other side gives you 2-3 seconds warning to go from "passive" aligned to full aligned, ready to GTFO (though sitting as bait so you can get the kill may provide more fun  )
Baiting would be much more effective if cov ops didn't show up in local.
Kind of obvious you are jumping into a trap otherwise.
So it boils down to run away. RUN YOU FOOLS! The only defense that works.
I would be nice to be able to have an alternative to this when mining in LS.
Gezuz, I just said mining in LS.
HAHAHAHAHA!
Have to be dumb to be doing it in the first place.
Mr Epeen 
If you can read this, you haven't blocked me yet. |

Dirael Papier
Amnutech Armada
1
|
Posted - 2011.11.10 21:31:00 -
[13] - Quote
Could we maybe have a high slot module that a combat ship could fit that increases the mining yield of another ship? (Basically like a tracking link, but it boosts miners instead of guns. Wouldn't need to be high slot I guess, but then what's to stop miners from mounting them and just boosting each other?)
Basically give some incentive to have combat ships about. |

Ishtanchuk Fazmarai
74
|
Posted - 2011.11.10 21:33:00 -
[14] - Quote
Anya Ohaya wrote:I agree with the other posters; there is nothing you can do to protect barges and industrials.
IRL you don't see people using expensive military hardware in suicide/risky attacks against low value industrial targets because military stuff is much more expensive.
Yes you can, in a world where armored cars are not exclusive to military and politicians. So... no affordable NEx store... no full-fledged Incarna... no new casual content... no new solo content... no new PvE content...-á
Why should I keep paying to play this game? |

Scrapyard Bob
EVE University Ivy League
335
|
Posted - 2011.11.10 21:46:00 -
[15] - Quote
- ECM drones in the mining ships (every little bit helps).
- Buffer tank the mining ships to the best possible amount.
- Keep your mining ships webbed, so they can warp off quickly. Make sure all mining ships stay clear of any obstacles.
- Overwatch should be flying ECM / Neut ships capable of denying the attacker a kill.
- Safe-spotted command ship(s) to boost the EHP of all ships, increase resists, etc.
|

Fille Balle
Ballbreakers R us
33
|
Posted - 2011.11.10 22:00:00 -
[16] - Quote
Mr Kidd wrote:In considering defenses for mining barges you have to keep in mind that their isk/hr is quite low compared to MOST other activities in Eve. As such, having large defensive fleets around doing nothing, being compensated a paltry sum compared to what they could be making doing MOST ANYTHING ELSE is un-reasonable.
So, that leaves miners to themselves to protect themselves. The short of it is they can't. At best they could make themselves harder targets. In doing so they several cripple their productivity to a mere fraction of what it could be. Roughly translated it means a crappy income turning into a worse income.
The current game mechanics do not allow mining barges to protect themselves. Miner's can, of course, utilize "best practices" to attempt to safeguard themselves with some efficacy. However, the end result is lost productivity and is ultimately futile to prevent themselves from getting ganked, in any form.
No, either CCP gives barges unGodly tanking ability or the economics of minerals need to be dealt with to make miners profitable enough to field defensive fleets. The latter, seems quite attractive to me as it would add a new dynamic to the game with repercussions for everyone. Afterall, the minerals must flow in order for you to afford that ship that you're using to gank miners. Mining would become a highly organized activity for any corp, alliance, coalition. Such mining ops would be highly attractive as targets of opportunity by those looking for easy targets and their very valuable ores or as resource denial through their destruction by rival corps, alliances, coalitions.
Well, even though I agree with you, I would like to add one thing. Sometimes people arrange lowsec mining ops just for the fun of it, to try something new or maybe for some kind of RP scenario. I dunno, there are resons for doing it other than monetary gains.
But as long as the mining barges just asplode before you have enough time to pop even one BC, then it kinda spoils it a bit. Another thing I'm thinking is, a lot of people claim lowsec is dead because there is nothing to do there. Well, that's one less thing to do there.
I'm sure giving them a bit more tanking capability couldn't hurt. I know this would make them harder to suicide, but all in all I think it's a good direction for the game to take. Have you noticed how some ships are actually blue? Weird isn't it? |

Baneken
The New Knighthood The Polaris Syndicate
15
|
Posted - 2011.11.10 22:13:00 -
[17] - Quote
All you need is more grid/cpu on mining ships so they can last a bit longer when you could fit a larger buffer on those, such as *gasp* a medium shield rep on a hulk with mining upgrades ... |

Mr Epeen
It's All About Me
426
|
Posted - 2011.11.10 22:32:00 -
[18] - Quote
Baneken wrote:All you need is more grid/cpu on mining ships so they can last a bit longer when you could fit a larger buffer on those, such as *gasp* a medium shield rep on a hulk with mining upgrades ...
I'm sure you meant extender and not repper. Only bots use reppers.
And you can certainly put a medium extender on a hulk.
Mr Epeen 
If you can read this, you haven't blocked me yet. |

K Suri
Red Gooey Bananas
35
|
Posted - 2011.11.10 22:51:00 -
[19] - Quote
TITLE
Quote:Thoughts on ways to *protect* mining ships (NOT about Suicide Ganking) If it's NOT about Suicide Ganking, why would you need to "protect" them?
Suggest you fly an untanked Hulk, maxed for mining yield, declare where and when you intend to mine and take it up the ass like a good carebear. Wouldn't want to make it too hard for those hard working wgankers.
Mmmk... |

ACE McFACE
Blue Republic RvB - BLUE Republic
62
|
Posted - 2011.11.10 23:07:00 -
[20] - Quote
How about you actually tank your Hulks, i know its possible, most of you are just too lazy ZE GOGGLES, ZEY DO NOTHING! (Not wearing them so don't waste your time reading this sig) |

K Suri
Red Gooey Bananas
36
|
Posted - 2011.11.10 23:26:00 -
[21] - Quote
ACE McFACE wrote:How about you actually tank your Hulks, i know its possible, most of you are just too lazy duh. Why don't you fit mining strips to your Brutix?
(Pity this ooooooh so thought out repeatedly repeated comment wasn't so ******* lame - it might actually become a meme.) |

Cpt Syrinx
Jovian Labs Jovian Enterprises
12
|
Posted - 2011.11.10 23:27:00 -
[22] - Quote
Nyssa Litari wrote:Perhaps a new kind of logistics module that could project shields onto a barge (and not just rep)...
This is actually not a bad idea here. To limit impact in other arenas it could be possibly limited to targeting mining barges and maybe haulers.
Lowsec mining is effectively 'not done', which is a shame tbh because having a reason to engage lowsec miners (properly and interestingly, as opposed to simply ganking them) is better than having no losec miners to engage at all imo.
|

Corina Jarr
Spazzoid Enterprises Purpose Built
35
|
Posted - 2011.11.10 23:43:00 -
[23] - Quote
Mr Epeen wrote:Baneken wrote:All you need is more grid/cpu on mining ships so they can last a bit longer when you could fit a larger buffer on those, such as *gasp* a medium shield rep on a hulk with mining upgrades ... I'm sure you meant extender and not repper. Only bots use reppers. And you can certainly put a medium extender on a hulk. Mr Epeen  Bull, I use a repper (small). Then again, I don't stay still and mine AFK, begging someone to take their shot. |

Cybele Lanier
Viziam Amarr Empire
6
|
Posted - 2011.11.11 00:46:00 -
[24] - Quote
Velicitia wrote:in LS, the "best practice" is a big buffer tank, coupled with being aligned (passive or otherwise)
No such thing as a passive align. Carry on. |

Apollo Gabriel
Mercatoris Etherium Cartel
193
|
Posted - 2011.11.11 04:08:00 -
[25] - Quote
Mr Kidd wrote:In considering defenses for mining barges you have to keep in mind that their isk/hr is quite low compared to MOST other activities in Eve. As such, having large defensive fleets around doing nothing, being compensated a paltry sum compared to what they could be making doing MOST ANYTHING ELSE is un-reasonable.
So, that leaves miners to themselves to protect themselves. The short of it is they can't. At best they could make themselves harder targets. In doing so they several cripple their productivity to a mere fraction of what it could be. Roughly translated it means a crappy income turning into a worse income.
The current game mechanics do not allow mining barges to protect themselves. Miner's can, of course, utilize "best practices" to attempt to safeguard themselves with some efficacy. However, the end result is lost productivity and is ultimately futile to prevent themselves from getting ganked, in any form.
No, either CCP gives barges unGodly tanking ability or the economics of minerals need to be dealt with to make miners profitable enough to field defensive fleets. The latter, seems quite attractive to me as it would add a new dynamic to the game with repercussions for everyone. Afterall, the minerals must flow in order for you to afford that ship that you're using to gank miners. Mining would become a highly organized activity for any corp, alliance, coalition. Such mining ops would be highly attractive as targets of opportunity by those looking for easy targets and their very valuable ores or as resource denial through their destruction by rival corps, alliances, coalitions.
I get the economy of it, but I'm more interested in fun than profit. Imagine playing Donkey Kong where every barrel looks like it hits you. Would you rather I fix the barrels or Kong's shadow?
Welcome to Eve Online where lasers are dumber than barrels! |

Krios Ahzek
Juvenis Iratus
97
|
Posted - 2011.11.11 04:13:00 -
[26] - Quote
Isn't it agreed that botting and rogue drone loot are what is keeping the mineral prices low? Schooling you one post at a time since 2011-10-27 |
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