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Marcus Druallis
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Posted - 2006.04.12 15:33:00 -
[1]
Hey, I'm just throwing it out there, so please hesitate to jump down my throat. I was just wondering what the player base would think of the idea of player flown fighers. I know this game is all about balance, and rock, paper, scissors so this could really be a whole new step in balancing out fleets/gangs.
I think it could be pretty cool if CCP made a new ship, I guess much like the drone controlled fighers from the carriers, but actually player controlled. I wouldn't want them to do much damage solo, but when grouped up, could take some stuff out. I'd say like 5-10 would be able to take out frigs/cruisers and make up the numbers from there. BUT, to balance this, fighers would be extremely fast, and next to impossible to be destroyed by anything other than an opposing PC fighter. I know this would probably interfere with the existing drones and such, but can't a man dream?
To make it work, you can add in any numbers you want (speed, damage, etc), and maybe even make PC fighters drone killers, not drone prey. Thoughts? Ideas? Suggestions? ----------------- Help the cause Support in station movement! |

lofty29
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Posted - 2006.04.12 16:06:00 -
[2]
Tbh, a player in a frig w/ an mwd and 5 fighters assigned to them is more handy. ---------------------------
Originally by: Oveur I see boobies! \o/
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Marcus Druallis
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Posted - 2006.04.12 16:12:00 -
[3]
I'm just saying I think it'd be incredibly fun to be in a gang/fleet in a fighter. ----------------- Help the cause Support in station movement! |

Marcus Druallis
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Posted - 2006.04.12 20:31:00 -
[4]
No one has any more opinions? ----------------- Help the cause Support in station movement! |

Kayoss
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Posted - 2006.04.12 21:44:00 -
[5]
I would like to be able to fly the fighters from the Carriers, why have it like a drone when we could fly them.
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Audri Fisher
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Posted - 2006.04.12 22:49:00 -
[6]
TBH I was very dissapointed that fighters for carriers were going to be just big drones. Esp with Caldari, there could be So much potential with that. Remember hat Gallente drones were only created to counter the Caldari fighters, so we have a much richer and prouder history.
Anyway, I have mused about player fighter's to, and HECK YEA!
use the races shuttles as models, for jutification just say that shuttles are the civilian stripped down versions of fighters.
give them military grade engines, so a base speed of 600. leave the hp as they are. give them 3 highs, and 3 slots in mids lows, depending on race.Give them a starterships pg and cpu. What they should NOT have is MWD's that would put them to close to intercepters.
Intercepters are extremly fast, pretty manuverable, decently stout birds. Fighters should be almost as fast (with a burner they will pull ahead of a cepter, but a MWD cepter leaves it in the dust) much more agile, and much more fragile. For prereqes, nav 5 and science 5, frig 3? just throwing that out there for lack of a better idea.
What justification for there role? Caldari have been develping them for a long time as a better counter to Gallente drones than teir 1 frigs. Gallente have been pursuing them as counters to caldri kestrels and merlin staying out of noss range of there Domi's Amarr developed them to as another toll to counter the minitar hit and run tactics.
And the Minitar? They finally superglued enough junk together to make something useful  You aren't special, I hate everyone. |

Ellaine TashMurkon
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Posted - 2006.04.13 00:04:00 -
[7]
Fighters are described as ships of cruiser firepower and frigs agilty for the price of no warp/jump drive and NO POD MOUNTING PLACE. Caldari fighters are a pre-pod technology. Without a pod You wuldnt be able to be cloned. So, some technology between a fighter and a fringate wuld need to be created. With a pod mounting point but without warp drive (depens on a carrier)
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Marcus Druallis
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Posted - 2006.04.13 03:32:00 -
[8]
I'd rather see fighters as faster than intys, and less damage and all, but be EXTREMELY fast and hard to kill. I don't care if they cant jump a gate themselves, carrier! Please CCP PLEASE! ----------------- Help the cause Support in station movement! |

Wu GyaFei
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Posted - 2006.04.13 06:17:00 -
[9]
What I think ... is somehow have people carried along in teh carrier as pods ... and when ok'd or greenlighted by teh carrier pilot ... they scramble and start going about ... seems neat ...
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Spoon Thumb
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Posted - 2006.04.13 16:24:00 -
[10]
I'd like to see fighters that you can control with joystick or mouse and keyboard like a flight sim, but that won't happen.
Similarly, it would be cool if you could have a pilot in a station or space somewhere that is linked into the fighter and can control it on the battlefield. Perhaps you could have a module targeted on the carrier that blocks this link to everyone except those in system? When blocked out, the fighter reverts back to being like a regualr drone
*** Spoon Thumb - I can scoop ice cream with my thumbs!
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Stephen Chow
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Posted - 2006.04.13 18:55:00 -
[11]
Originally by: Spoon Thumb
I'd like to see fighters that you can control with joystick or mouse and keyboard like a flight sim, but that won't happen.
The problem with that is that the rest of the fleet is autotargetting. The whole game would have to change for this to happen. I wouldn't mind being able to fly that way (I have a HOTAS set from when I was playing SWG) but dodging around would be worthless since the rest of the ships auto-target.
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Audri Fisher
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Posted - 2006.04.13 21:37:00 -
[12]
Not entirely true, I have iften lamented that there needs to be another option beides orbting ships, really, on a tactical scale, that is just more advanced than a tail end intercept. The ability to actively thread the needle, avoiding multiple enemy threats through sillful manuvering by maintain a relatively high transversal to more htna one target, would be so cool. If you think that can be done, ask a fighter or attack pilot how they avoid multiple sam sites. There are more around that have 100+ combat hours around than you think. You aren't special, I hate everyone. |

Commander Din
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Posted - 2006.04.14 07:44:00 -
[13]
I thought we would be able to fly fighters from what I read, before they came out. I'd like to be able to fly fighters as well. However, with the comment above about a frigate with a bunch of fighters assinged to it being more usefull.. be really could if you could lead a squad of fighters as a fighter.
However, you'd probably get popped faster then a frig. And without an escape pod, you'd be popped and in your new clone before you can say, "WTF?"
Best to leave the piloting of fighters to the lesser pilots. We're pod pilots.
Originally by: Marcus Druallis No one has any more opinions?
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Marcus Druallis
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Posted - 2006.04.17 06:31:00 -
[14]
bump ----------------- Help the cause Player Flown Fighters Anyone? |

Audri Fisher
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Posted - 2006.04.17 07:44:00 -
[15]
Originally by: Commander Din I thought we would be able to fly fighters from what I read, before they came out. I'd like to be able to fly fighters as well. However, with the comment above about a frigate with a bunch of fighters assinged to it being more usefull.. be really could if you could lead a squad of fighters as a fighter.
However, you'd probably get popped faster then a frig. And without an escape pod, you'd be popped and in your new clone before you can say, "WTF?"
Best to leave the piloting of fighters to the lesser pilots. We're pod pilots.
Originally by: Marcus Druallis No one has any more opinions?
If I had a cruiser firepower ship, with a frigates agility, speed, and sig radious, I wouldn't be to worried about my clone. you get podded a lot anyway when you are pvping.
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Ellaine TashMurkon
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Posted - 2006.04.17 20:00:00 -
[16]
Pod is a part of cloning technology. Out of pod, You are mortal. Die and create another character? Noooo
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Aion Amarra
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Posted - 2006.04.17 21:51:00 -
[17]
So... Player Pilotable Fighters, huh?
Well. It was said they don't have a pod. Fine. Someone sitting inside who is shot dies. Great.
So how about placing a bunch of player pilots in the carrier, and letting them 'remote control' the Fighters? The Carrier is in the same system anyways. They take direct control of the fighter, and when the fighter is destroyed, the player either launches a new one, on leaves the carrier in his own ship/pod.
Actually doesn't sound that bad to me at all.
_____________________
This is not the sig you're looking for. *Jedi-like hand movement* |

Audri Fisher
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Posted - 2006.04.17 23:45:00 -
[18]
Originally by: Ellaine TashMurkon Pod is a part of cloning technology. Out of pod, You are mortal. Die and create another character? Noooo
Nobody is holding a railgun to your head and forcing you to get into one. Live a little. 
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Viktor Fyretracker
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Posted - 2006.04.18 00:01:00 -
[19]
if everyone had to manually aim their guns then manually flying fighters would be awsome but since everything is automatic even intercepter dont have to "work" for their kills.
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