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The TX
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Posted - 2006.04.12 15:54:00 -
[1]
Thankyou please.
----------------- LONDON PLAYER MEET Media Thread Mining |

Sovy Kurosei
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Posted - 2006.04.12 15:55:00 -
[2]
They don't.
--- Punishers 4TW! |

Viceroy
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Posted - 2006.04.12 15:56:00 -
[3]
Edited by: Viceroy on 12/04/2006 15:56:39 Well back in the day, you pumped out 500 mines at a JIP, and when someone jumped in they got 500 threat windows (sort of a prehistoric pseudo-overview), and when they hit a mine, they all chain detonated causing even more lag.
Yeah that was the prime use of mines back then. Haven't seen any around for a while though, so I'll guess that they still haven't put in the ability to load mines into missile launchers.
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Scorpyn
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Posted - 2006.04.12 15:56:00 -
[4]
They were used with missile launchers, but that was disabled a while ago in one of the missile patches. _____________________________________ meep meep This sig will self-destruct. |
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Wrangler

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Posted - 2006.04.12 15:58:00 -
[5]
I think they were planning on changing mines (minefields?) to some sort of Starbase (or all POS's) defence thingy.
At the moment they don't work, and when they did they were largely useless anyway and tended to explode on your own ship when you were launching them.
Interesting though, mines were useless in the Elite games, and EVE is inspired by those games.
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The TX
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Posted - 2006.04.12 15:59:00 -
[6]
ok then, thanx. ----------------- LONDON PLAYER MEET Media Thread Mining |

Scorpyn
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Posted - 2006.04.12 16:00:00 -
[7]
Edited by: Scorpyn on 12/04/2006 16:00:22 I think one thing you could do aswell was to leave mines at some npc hunting place, go to another system, and then wait to be ganked by concord 
(ie like some kind of russian roulette) _____________________________________ meep meep This sig will self-destruct. |

The TX
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Posted - 2006.04.12 16:01:00 -
[8]
Originally by: Scorpyn Edited by: Scorpyn on 12/04/2006 16:00:22 I think one thing you could do aswell was to leave mines at some npc hunting place, go to another system, and then wait to be ganked by concord 
(ie like some kind of russian roulette)
LOL - i could see that being a problem - what if you dropped mines in high sec, docked, and THEN someone got hit by mines... - yeah.... ----------------- LONDON PLAYER MEET Media Thread Mining |

Zezman
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Posted - 2006.04.12 16:05:00 -
[9]
People used to drop them in JIP's (Jump-In Points) back when stargates didn't target the space around other stargates.
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Nyphur
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Posted - 2006.04.12 16:08:00 -
[10]
Originally by: Wrangler I think they were planning on changing mines (minefields?) to some sort of Starbase (or all POS's) defence thingy.
Oh god, yes.
Eve-Tanking.com - For the ultimate tanking spreadsheet and resources. |

Khabok
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Posted - 2006.04.12 17:44:00 -
[11]
Quote: How do mines work?
You grab a bunch of Minmitars, toss 'em some pickaxes and shovels, and tell 'em there's some fedo dung at the bottom of that big mountain over there. <points>
They'll all start digging like mad, all wanting to taste their most sought after delicacy (and deodorant! and building material! and make-up!)
Khabok! _______________________________________________ Insanity / Rank 1 / SP: 256000 of 256000  |

dirty thief
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Posted - 2006.04.12 19:23:00 -
[12]
I want magnetic limpets.
And i want em activateable from a cloaked ship.
Heh. now That would be a stealth bomber.
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Drahcir Nasom
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Posted - 2006.04.12 20:08:00 -
[13]
Originally by: The TX
Originally by: Scorpyn Edited by: Scorpyn on 12/04/2006 16:00:22 I think one thing you could do aswell was to leave mines at some npc hunting place, go to another system, and then wait to be ganked by concord 
(ie like some kind of russian roulette)
LOL - i could see that being a problem - what if you dropped mines in high sec, docked, and THEN someone got hit by mines... - yeah....
One of my corpmates a long time ago seeded a roid belt with mines and totally forgot about them until the next day when he was quietly mining away in another system and suddenly Concord appeared and pwned his ship because someone had run into one of his mines. A few hours later he lost another ship to Concord for the same reason. This went on for about 3 or 4 days with him losing about a dozen ships in all until he decided to stay docked and wait until all the mines were gone.
Drahcir
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Tachy
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Posted - 2006.04.12 20:14:00 -
[14]
The POS do not operate properly with the field password, corp and allience standings yet and you want another layer of defenses being added to the POS?
*runs screaming* --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

POTUS
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Posted - 2006.04.15 00:33:00 -
[15]
I use to put a couple hundred at a station enterance then ss my ship and go watch in a pod. It was fun.
If you would like to join a 0.0 mining corp, click here
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Nikolai Nuvolari
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Posted - 2006.04.15 01:03:00 -
[16]
Originally by: The TX
Originally by: Scorpyn Edited by: Scorpyn on 12/04/2006 16:00:22 I think one thing you could do aswell was to leave mines at some npc hunting place, go to another system, and then wait to be ganked by concord 
(ie like some kind of russian roulette)
LOL - i could see that being a problem - what if you dropped mines in high sec, docked, and THEN someone got hit by mines... - yeah....
I'm having this vision of sitting in station, looking at your ship, and suddenly CONCORD rushes in and ganks your ship IN STATION  -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Maya Rkell
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Posted - 2006.04.15 01:07:00 -
[17]
Originally by: Viceroy Yeah that was the prime use of mines back then. Haven't seen any around for a while though, so I'll guess that they still haven't put in the ability to load mines into missile launchers.
Nah. The best use was loading them into missile launchers and running straight away from a missile ship, firing mines. The missiles would hit your mines and detonate harmlessly :)
The entire POS defence idea..isn't so hot IMO. I'd prefer some kind of dronebay-launched minefield. Be no more laggy than any other drone...
"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer |

Herring
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Posted - 2006.04.15 04:39:00 -
[18]
Originally by: dirty thief I want magnetic limpets.
And i want em activateable from a cloaked ship.
Heh. now That would be a stealth bomber.
Limpets FTW! That would be a kickass ingame mechanic
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Malthros Zenobia
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Posted - 2006.04.15 04:52:00 -
[19]
Perhaps mines should come back, and have damage setups similiar to missiles/smartbombs, mainly so a large mine wouldn't just pwn some frig or cruiser instantly.
Launching a mine would be the same as using an interdictor sphere in empire. Bad things would happen, and your ship wouldn't make it to the station before CONCORD put you into a pod. Then they'd target and pop/disarm the mine.
Mines would sit in space, visible, unless an advanced mine that could cloak (T2?), and it would activate once smethign flew withing the actiation range. Some types, with lesser payloads, would possibly home in (visible when homing) and hit the target, or go back inactive if the target warps.
The explosion would work like both a smartbomb and missile. It would hit anything within the blast radius, like a smartbomb. However the blast would damage like a missile, with speed and size affecting the damage. The homing mines would have smaller blast sizes than their small/med/large stationary counterparts, and less damage, but against a faster ship, they would possibly be better (kinda like a precision missile but not nearly as uber).
Mines would also activate/damage other mines. If you try to drop a half dozen mines 1km from each other, and they activate with something withing 2km, then after the delay from setting them, the 1st would go off, hitting any within 1km, causing them to detonate...etc. the result would be a chain reaction of them blowing up each other. Homing mines would also cause this, and if a homing mine were to fly too close to a stationary, it could set it off as well, assuming the target didnt set it off first.
There could also be remotely detonated mines, but the problem with these would be you'd jump into a system, and a gate camper would hit a button, and detonate 100 mines right on top of you, insta-popping your indy/BS/whatever.
Originally by: Dark Shikari Istvaan Shogaatsu's ego, when combined with a veldspar asteroid, would create 500 titans. Too bad he's never mined.
RAWR!11 Sig Hijack!11 - Imaran |

Lisento Slaven
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Posted - 2006.04.15 05:43:00 -
[20]
Mines are only useful when people HAVE to go to a certain spot. In EVE everything works on a distance...no matter what angle you're at.
An example of a game where mines are actually useful - Allegiance. I can't imagine mines being useful in EVE unless they are given guns...but we already have sentry turrets...
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Fillmeup
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Posted - 2006.04.15 07:31:00 -
[21]
I'd love to see some sort of deployable mine come back in. I used to have such fun with them (and no, never used 500 in one hit). I remember watching an uber fleet of cruisers (yes, cruisers) warp into a station I was at that had a minefield around it, and watched at least half of them imediately get popped. Damm I wish I had fraps back then ..
Anyway, someone suggested that perhaps a minefield should be deployed as a field, not as individual mines. For example, a small mine field might be have a 10km radius from deployment point, a medium 20km, and a large 50km. Come within 2km and they decloak, come within 1km and they home towards you. This was suggested primarily to solve the lag thing - a field would be one object to the database and not 20/50/100 individual mines. The obvious downside is that all mines would home towards you - gankage FTW 
In another thread, another person suggested a deployable 'Captive mine' field ... ie for pirates to lock down a person, deploy a captive mine field (whether it be physical mines or some kind of energy sphere) around the captive ship (that is locked down and completely immobile) while they negotiate for ransom. If a trade window is initiated and detected between the attacker / attacking gang, and is accepted by both parties, the field automatically becomes inert and the captive gets away.
Anyway, back on track. Unless the lag thing can be solved, then I am happy they are not around.
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Lorth
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Posted - 2006.04.15 07:34:00 -
[22]
Hi, there is no thread about this as far as I'm aware. But I can't resist imflicting physical pain onto someone else.
*Lorth slaps The TX
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