
Destination SkillQueue
Are We There Yet
6321
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Posted - 2014.03.11 09:34:00 -
[1] - Quote
Mike Adoulin wrote:IMO its the lack of relevant DUST-EVE interaction.
We (EVE players) don't build their (DUST players) weapons, vehicles, or equipment.
We can't hire them to attack planets. Or anything else, for that matter.
DUST mercs are still stuck in one area in lowsec (Molden Heath), and are basically quarantined in the EVE universe.
Yeah, there are some incentives to do orbital strikes, mainly for FW players, but for the most part.....no.
The hard-core players that seem to be left also seem to be EVE players, too.
As for gameplay issues, the biggest complaint I seem to hear is the matchmaking (there doesn't seem to be any) and lack of PvE content (so that new players have a chance to make some ISK before getting roflstomped by more experienced players with elite gear).
IMO the maps are too small, and so is the number of players per map.
How can you say the problem is the lack of relevant DUST-EVE interaction and then say it's mostly EVE players that are left? If that is truly the case, I really have no idea if it is, it points to it being an uncompetitive title to everyone but EVE players and increasing the interaction between the games would likely do little to attract outside interest. The majority don't care about such things. They just want to have fun playing a great game, that their friends are also playing. DUST/EVE interaction is mainly important to EVE players, which is exactly the one group CCP said they weren't making the game for. I never got why they decided to make that the major selling point of their game, since it only makes sense if you plan to attract players from your existing player base. I also never understood their fear in cannibalizing their existing player base. Maybe they thought people only play a single game at a time and that a FPS game is in direct competition with EVE which it has nothing in common with. 
Anyway, from casual sideline observation I'd say DUST never had much interest among the masses. It is a game developed by a nobody in the FPS arena and the one major talking point was a new technical aspect of the game with it's connection to a game on another platform. A nice technical feat, that 99% of the playing population doesn't really care about when choosing what to play. With EVE players being the exception, so naturally CCP excluded them right from the start as the intended audience. What the rest of the world care about is things that are cool and great gameplay, areas where CCP failed to deliver and only made promises about how they had cool things planned years down the line. What all this sounds to a player like me who has listened to years of marketing speech was: "We know it won't be anything special, but we'll dangle empty promises in front of your faces in the hopes, that you'll stick with it anyway."
Point being if you want the large masses to care about your game you have to have the great game right from the start and as cool and awesome sauce as possible. If there is any problems with DUST, it's not because the interaction between it and EVE is lacking, although it's meaningless. It's that everything else besides that isn't up to par with the competition. CCP didn't gt in to this with the intention to creating the best FPS game people have ever played. The went in intending to creating a typical FPS with a twist. A strategy used by every copycat game developer envious at the income of more successful ones, which almost never produces anything besides lackluster results. As I said I don't know how DUST is doing, but I've never seen any major gaming community show any hyped interest towards DUST and just looking what CCP delivered was meh, so it certainly isn't a surprise it isn't a huge hit. |