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Moonlit Raid
State War Academy Caldari State
146
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Posted - 2014.02.19 00:35:00 -
[1] - Quote
- Undo window resizes/moves individually / reset individual window positions.
- Fire on a POS harbouring my enemies in high sec.
- Single key to launch "first 5 available drones." 15 hobs in drone bay, I don't care which 5 go, providing 5 are launched.
- Waypoints in a waypoint chain but not in the specified order appear blue, the next jump in the chain appears yellow.
- Have two clocks, one to whatever time zone you want the other in eve time, two different colours. Maybe even multiple and customiseable. I have a lot of space on my sidebar currently unused.
- Overview displays the locking on timer, the item's row in the overview pane slowly "fills up". So if you're not looking at the target in the main view you can still see how long before it will be locked.
- Toggle an audio ping for chat channels.
- Drone groups are expanded in local space list, but doesn't persist when they re-enter the cargo hold. So in space I can see their health, in the hold I don't want to see that there are five drones.
- Mining drones mine repeatedly when you hit the F key
- Bookmarks have a clear label when in the hold. Showing info on the BM will show where it is.
- Bookmarks have a date and time stamp
- New AR route display goes from the stargate in the current system not from the next star.
- When using a trade window ships dragged from a corporate hangar can be traded and do not have to be moved to a personal ship hanagar first, if you have access.
- d-scan "scan" button having a keyboard binding.
- d-scan to go the same direction probe scanning has. i.e custom scanning profiles.
- The ability to type in AU for d-scan ranges.
- d-scan has a max and min range bracket, why not? If i scan at 4.9 then 5.1 au I will know if th bracket 4.9-5.1 is clear, just that little bit quicker.
- The ability to tie d-scan even more into the overview, so click an overview item, camera aligns and I have my custom settings to scan at the range of the selected item +0.1 AU. Or +/- 0.1 AU if I have a max and min setting.
- Automatically bring changes to the top, running a traffic light system.
First scan, no results, Second scan, combat probe (shows in red), Third scan, combat probe (shows in amber), Fourth scan, combat probe (shows in green), claw (shows in red) Fifth scan, combat probe, claw (shows in amber) Sixth scan, combat probe, claw (shown in grey because it's gone) Maybe fewer colours/levels so you only get the single warning of what has changed from last scan. First scan after a session change doesn't use the traffic light system.
- A visualisation of the d-scan "cone." Given the way d-scan works you'd only ever see a circle. But something as simple as that would certainly help the noobs understand just what the **** is going on.
- A very rocky suggestion I'm sure but a "fuzzy" (read inaccurate) mode for d-scanning cloaked ships on grid. Scans take a few seconds, minimum angle is 45 degs and scan isn't 100% accurate to this angle nor does it give distance.
"His cloak is perfect. No tachyon emissions, no residual antiprotons." "Keep at it, Geordi. Find a way in."
- The ability to copy settings from one character to another, I have a batch file that does this for me but I'd like a proper tool to do it.
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Moonlit Raid
State War Academy Caldari State
146
|
Posted - 2014.02.25 18:49:00 -
[2] - Quote
Another Idea I just thought of after reading this thread
- Market entries that are subject to the margin trading skill are hidden if the owners wallet cannot fulfil the MINIMUM units requested. To explain a little further, if the buy order owner does not have enough to fulfil their order then the order will only display the number he is able to purchase, if he cannot afford the number of the item he has set as minimum required then the order does not show on the market.
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Moonlit Raid
State War Academy Caldari State
148
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Posted - 2014.03.13 22:54:00 -
[3] - Quote
Moonlit Raid wrote:
- The ability to type in AU for d-scan ranges.
- A visualisation of the d-scan "cone." Given the way d-scan works you'd only ever see a circle. But something as simple as that would certainly help the noobs understand just what the **** is going on.
Well blow me. |

Moonlit Raid
State War Academy Caldari State
156
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Posted - 2014.03.14 17:53:00 -
[4] - Quote
Dato Koppla wrote:Counter-clockwise different coloured cycle for reloading modules or things like Cynos so we can actually have an idea how long till the reload is done. That's actually a great idea. I find myself clicking microjumps and cloaks all the time to read the pop-up for reactivation delay. |

Moonlit Raid
State War Academy Caldari State
177
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Posted - 2014.04.30 18:30:00 -
[5] - Quote
Added a few to the bottom of my list. If brute force isn't working, you're just not using enough. |

Moonlit Raid
State War Academy Caldari State
178
|
Posted - 2014.05.01 18:54:00 -
[6] - Quote
Katherine Raven wrote: A very rocky suggestion I'm sure but a "fuzzy" (read inaccurate) mode for d-scanning cloaked ships on grid. Scans take a few seconds, minimum angle is 45 degs and scan isn't 100% accurate to this angle nor does it give distance. "His cloak is perfect. No tachyon emissions, no residual antiprotons." "Keep at it, Geordi. Find a way in."
A cool way to try and deal with cloakies, and would force them to hid in deep safes instead of at celestials. Wouldn't break them, just make them work a bit harder (not that much).
I more envisaged it being useful for when you have a guy land on grid in a ship that cant warp cloaked, lands then immediately cloaks. So you know you have a foe nearby, but are immensely limited in your ability to do something about it. If brute force isn't working, you're just not using enough. |

Moonlit Raid
State War Academy Caldari State
180
|
Posted - 2014.05.14 21:28:00 -
[7] - Quote
The new tooltips for the overview are ****. Hovering over the entry in the overview used to show me the items (players) info, now I cannot access this information so quickly.
I thought CCP were supposed to be making the UI better? If brute force isn't working, you're just not using enough. |

Moonlit Raid
State War Academy Caldari State
189
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Posted - 2014.05.28 17:12:00 -
[8] - Quote
Updated a little bit. Tooltips now work as good as they used to in the overview, maybe a little better. If brute force isn't working, you're just not using enough. |

Moonlit Raid
State War Academy Caldari State
191
|
Posted - 2014.06.01 00:13:00 -
[9] - Quote
Added one today I can't believe it took me this long to think of. If brute force isn't working, you're just not using enough. |

Moonlit Raid
State War Academy Caldari State
195
|
Posted - 2014.07.28 04:56:00 -
[10] - Quote
Another shameless bump, added another one today, gonna have to start using my second post. If brute force isn't working, you're just not using enough. |

Moonlit Raid
State War Academy Caldari State
197
|
Posted - 2014.07.28 16:20:00 -
[11] - Quote
Ncc 1709 wrote:to help with the cloak idea the higher the meta the cloak, the less chance of getting some feedback from it I like that, a cov-ops being harder to find than an orca with a tech 1 fitted. If brute force isn't working, you're just not using enough. |
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